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#1 Jan 23 2004 at 3:14 PM Rating: Default
I feel very dumb asking this question, but what exactly does macro mean and what is its purpose?

I would like to raise my tradeskills some, and need to know how to set up a forage macro? If there is a site or something that can explain this so u dont have to I would appreciate any help.
#2 Jan 23 2004 at 5:59 PM Rating: Good
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261 posts
A macro is a single, user-defined command that is part of an application and executes a series of commands. It like calling a function or method and having it perform all the operations for you instead of you having to manually do them.

A macro in context to EverQuest can be a good thing or a bad thing. The good thing is Everquest's built in Social Buttons, which act as macros, executing 5 commands at the press of a button. The bad is that third party programs can do this, except they have a much broader range of ability, as they work with offsets. People that use these kind of macros can have their character play the game without any human interface. One of the more common kind of macros that these "cheaters" use is for tradeskilling, where it is done automatically by the third party macroing utility (Xylobot or MacroQuest) and at a very fast rate. Some of the more devious of these macro'ers use offset hacks to alter run speed, warp, gain levels quickly, etc. Sony so far, hasn't done much about this and the macro'ers prosper currently. : /
#3 Jan 23 2004 at 6:10 PM Rating: Good
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1,817 posts
http://www.angelfire.com/hero/xevpsyo/Avatar.gif

nice avatar xev. ;)
#4 Jan 23 2004 at 6:31 PM Rating: Decent
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170 posts
To answer the original question, on my Ranger I have a hotbutton set up to forage, just like many Rangers do. It's in slot #3 on my hotbutton list, and in addition in the Options screen I set my "turn left" key (which is A, I use WASD to move most of the time) to also activate hotbutton #3.

Okay, the easiest thing to do is to just put the Forage skill into hotbutton slot #3 and that's it. But you can make it better. You do this by using the "/autoinventory" command. You would make a macro that looked like this:

/autoinventory
/doability #
/pause 5
/autoinventory

The explanation: /autoinventory puts whatever is on your cursor into your inventory. I think you should be able to have multiple items on your cursor (like when you Summon Food multiple times in a row), but this is just being safe. /doability # activates Forage. However, this time Forage has to be over in the Actions menu, which in the default UI is over at the bottom right of the screen. It's the one which has 4 tabs to it, with Action, Social, etc. You just click on one of the Skill buttons to set it to Forage and note which number it is, and use that one. The /pause 5 gives a short delay before the final /autoinventory puts the newly foraged item into your inventory.

There are a few disadvantages to the second method. Using the first method, the Forage button darkens until it can be used again, because it is only the skill. With the second method you don't know when you can use it again, but since you use it automatically every time you turn left it doesn't really matter too much. The second problem only really happens in LDoNs...since several items that can be foraged also drop from mobs, and they can be worth 30-70 pp or more in the Bazaar, if you are ML and honest it can be hard to remember which ones belong to the group and which ones belong to you. Not too hard to work around if you care enough, just something to remember.

Of course you could always make a hotbutton that Forages, waits 5 minutes, Forages again, etc., but that can interfere with your other hotbuttons so it's not adviseable unless you're just sitting around Foraging.

Hopefully I didn't ***** that up, it's mostly from memory but doing a Google search on /autoinventory also brought up some other Foraging advice.

Game on,
#5 Jan 23 2004 at 6:46 PM Rating: Good
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1,817 posts
cool...i didnt know about the /autoinventory command...good info.
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