Forum Settings
       
« Previous 1 2
Reply To Thread

Some tips for meleeFollow

#1 Jan 22 2004 at 10:34 AM Rating: Excellent
1) Make and USE an assist button. Doesn't seem to be a huge problem with the 50+ scene but under 50 its out of control. You want everyone killing a SINGLE mob, not everyone taking their own. If you dont know how to make a button, target your MT and type "/assist" - the MT's target will become your target. ASK in group how to make an assist button, chances are at least one person can explain it to you.

1a) Type "/assist off" and leave it that way. This will let you /assist and NOT automatically go into combat. Once you get to the levels where enchanters (and others) can mez mobs, this is invaluable. It lets you /assist the MT without automatically smacking the mob and breaking mez early.

2) If you aren't tanking, get to the rear of the mob. Mobs lose there defense bonuses (agi etc) and can't do things like riposte, block, parry. You hit more often and do more damage as well as taking less damage. Just make sure you don't get in the rogue's way. You dont have to be directly behind the mob, just 50 or more degrees away from directly in front of them. This goes double for casters that want to practice weapons when things are going good. Kind of silly to stab for 30 damage and get riposted for 200 isn't it? The only person that should be standing in the front half of the mob is the MT.

3) If you aren't tanking, avoid using proc weapons (unless the MT can still hold aggro while you do). Ranger's over level 50 get a nice anti-aggro spell called Jolt/Cinder Jolt - MEM the frickin thing! Use your proc weapons and when the mob turns on you, JOLT. Dont make the cleric waste mana healing anyone except the MT.

4) Warriors - Want to keep aggro and be a good MT? Get fast proc weapons and dual wield them. NEVER use 2hs when you're MT, always dual wield. You generate more aggro hitting fast than you do hitting slower for bigger damage (ask any ranger or monk). Fast proc weapons will increase your aggro keeping capability tenfold. Get a Shammy dex buff and you're a procing machine. As MT it is MUCH more important for you to keep aggro than it is to do massive damage. Put away that UberDamage non-proc weapon and haul out that so-so damage proc one. You're casters will love you for it.


5) Rangers, you have snare - USE IT. Do NOT root mobs unless you are root parking adds. Root is vastly inferior to snare in most situations. It is unreliable, often poofing in a second or two. When rooted, Mobs continue to fight until dead. A snared mob will attempt to run away but not be able to move. Even though its not moving, its still trying to run, not fight. If you get behind the mob it can't even riposte! Your party takes no damage for that last 10-20% of the mobs health and you DONT end up with a short root and a runner that pulls the whole dungeon down on you.

6) Monks - If a mob turns on you, FD. You can't tank so don't try. You're just draining the cleric and slowing down the XP grind.

7) Other melee - if you gain aggro, turn off attack and stand there for a second, then just inch backwards - tap the back arrow key lightly. Do NOT turn around and try running away - you take more damage from behind and you'll just drag the mob over hells half acre and make it very difficult to get the mob off you (too far away to smack/taunt). You'll probably end up running out of healing range as well and significantly increase your chances of dying. Same goes for casters - if you get aggro, DONT RUN. Stand up,face the mob, and let if beat on you (chances are you need the defense imps anyway :) After a couple seconds of melee smacking/taunting/snaring/stunning, tap the down arrow key and inch away.

If you follow the above you significantly increase your chances of being re-invited to good experience groups. Don't follow the above and you'll find yourself turned down for groups a LOT. If you haven't ingrained the above into your psyche by level 50, plan on staying in the low 50s for a LONG time because no healers or enchanters will want you in a group.



Edited, Thu Jan 22 10:37:49 2004 by Rhodan
#2 Jan 22 2004 at 10:43 AM Rating: Good
OOps, forgot rogues!

Backstabs getting you beat on? Evade and HIDE. Yes, you can HIDE in combat, unlike any other class. I don't know the specifics as I haven't played a rogue myself. I DO group with a rogue a lot though and the guy NEVER gets thumped. He has a backstab macro that BSs, then hides immediately after. Seems that 80% of the rogues I group with (even 50+) keep getting aggro and smacked around - for no good reason.

Hopefully a Rogue player that knows this trick will respond in greater detail.
#3 Jan 22 2004 at 2:15 PM Rating: Excellent
***
1,087 posts
Good tips.

For rogues, evade = hide.
/attack off
/doability 1 (or whatever hide is assigned to)
/attack on

I think that should be the commands. Correct me if it was wrong; I don't play a rogue after all.

Good practice is, hit the evade hotkey after every backstab and not wait until the mob is already beating on the rogue. Evade is just like jolt, it is an agro reducer. And it can fail just like jolt can get resisted.

May I add couple more tips here?

- Main tanks should make a hotkey that says "/assist nameOfPuller". This hotkey will save the trouble of targetting the puller, then hit /assist. As soon as the puller gives inc message (unless the puller gives the message way too early; adjust this timing accordingly), hit the assist hotkey and tag the mob by an arrow or spell. In a chain pull situation, by all means tag and start building agro on the inc mob even if the current one is not dead; let others finish the last 5% or whatever of the mob off.

- Main tanks should watch how they place the mobs. Pets should be behind the mobs. Work it out with pet uses, park pet outside or turn mobs on inc so the pets are always behind the mobs. If in LDoN, turn the mobs on every inc so mobs have their back facing the group.

- Main tanks' mob placement again. Move with the mob, not turn; if the mob is pushed towards the left, let's say, then side step to the left (control + left arrow) instead of turn to the left. This way, mobs will face the same direction all the time. If fighting near a wall, and the mobs are being pushed towards it, then place the mob along side to the wall so the back of the mob is always open for pets and other melees. (if archer in group, or nukers using bolt spells then try to avoid walling the mobs).

- Mostly for main tanks but also other melees as well. If one gets low on health and the mob is beating this player down, turn off attack, stand still and wait for a heal. (if the group's healers suck, then stand still and wait for "loading, please wait". Avoid grouping with those healers again, haa) A couple riposits when one's low health can make the "loading, please wait" appear even faster. Main tank should have their finger on the taunt button; as soon as the heal lands and mob turns to the healer, if it happens, taunt. In other words, don't waste the taunt when a mob is beating on a low health player; nobody/nothing except root can keep a mob off a low health player.

- Lastly, watch out for the Enrage!! If one often misses the mob enrage message in a battle spam, then 2 things needs to be done. 1. Make seperate chat boxes for battle spams and/or filter out some of the spams. 2. Change the enrage message font color to something stands out. Default color is red but I used to miss the message from time to time. I changed it to yellow font color and I've never plowed an enrage since then.


Edited, Thu Jan 22 14:22:39 2004 by Assailant
#4 Jan 22 2004 at 4:20 PM Rating: Decent
this is part of some guidlines i have put together for the guild my bard is in. they learn fast, but are missing a lot of basic raid/group type skills. this is a great post you have started and i copied and pasted it over to their MB. hope you dont mind.


first let me copy/paste this from the basic raid guidlines:

2g. Tanks: this is not the MA or SA or TA for that matter (main assist, second assist, third assist). All tanks are to help position the mob with the MA. You DO NOT taunt, or use weapons that will cause mega agro and take the agro from the MA. If you have a high taunt weapon and you are not the MA, then you do not use that weapon that night. You will wait for the /g(rs) ATTACK %T NOW call before doing ANYTHING to the mob other then target it.

2h. MA/SA/TA: you 3 are the main tanks. The MA is the only 1 to get and hold agro at ALL times. The SA/TA are to step up and take the MA place if they fall. This way the raid still has a MA to assist on and someone to hold agro. You are also to be called on for off tanking duties. ie: Mob can not be mezed or the raid has no mezer for CC work. Your job is to listen to the person in charge of ADD traffic and go hold agro and off tank until the raid is ready to swap targets. The person in control of the ADD traffic could be one of you 2 as well as the head CC person. It does not matter who it is, just as long as someone is doing that and you rush to get the target and gain agro asap. (added info about MA job) mob positioning is extremely important. It is your job to set the mob so the pets will ?push? the mob in the direction you want it to go as well as all of the tanks with bash/slam will push the mob around. That means the MA needs to have the mob facing in the direction you want it to move. For example: you pull mob A and want to move it into a corner but have its back facing the raid. You will gain agro, and pull it to the corner so it is facing you with your back in the corner. The rest of the raid will be behind the mob (or sides as they can) and ?push? towards you. This will keep the mob in the corner so when it ENRAGES it can only hit you.

ok now that that is there let me make a few more points on their jobs and how to set up hotkeys for both raid and group settings:

PULLER : The job of the puller is to attempt to single pull targets to the group. this job is best performed by a Bard, Monk (i open areas), SK, and Pallies. yes other classes can do this as well like druids and rangers in outdoor type settings. Cleric and chanters and necs can also do this, but god forbit they cant break the ADDs and get trampled.

When the PULLER has a mob inc they should set up a very clear msg hotkey that should look something like this:

/rs incomming {{{ %T }}} one per msg

DO NOT spam this unless you have more then 1 mob coming to the raid party. you will need a space between {{ and the %T for it to work properly. by keeping the msg short and clear there can be NO misunderstanding of the msg and what it means.

to make this hotkey follow these steps:

hit ctrl+M to get the hotkey section open. this will have combat, general, etc. you want the button that looks like a text bubble. it will be the last button on the top right.

in there will be the defualt hotkeys for report, dual, camp, sit, etc... a lot of junk you DO NOT need hotkeys for.

RIGHT click on one of the default hotkeys you do not need/want.

this will open up a dialog box with the name of the hotkey and 5 lines under that section. at the bottom will be 2 buttons. one labbled CLEAR, the other (IIRC) SAVE, it may say ACCEPT, but either way it is the positive response to save the changes you make.

1. once you have this window up is to hit the CLEAR tab.

2. give the new hotkey a name. in this case call it INC. this would be short for incomming

3. in the top line type in something simular to what i have above and below:

/rs inc {{{ %T }}} one per msg

4. click the possitive response. SAVE/ACCEPT then close the window.

5. left click on hold over the newly made hotkey.

6. drag it to your hotkey window to what ever # you are comfortable with your INC msg key.

remember the dirrections for making a hotkey.

MA aka MAIN ASSIST the job of the MA is to be the ONLY one to grab and hold agro. if the MA is not also the puller (yes you can have it both ways), then it is best to have a FD puller to drop 100% off the hate list so the MA can grab agro faster and start building up its hate.

IT IS MOST IMPORTANT FOR NO OTHER PLAYER TO TAKE AGRO FROM THE MA!!!!!


i can not say that enough:

IT IS MOST IMPORTANT FOR NO OTHER PLAYER TO TAKE AGRO FROM THE MA!!!!!
IT IS MOST IMPORTANT FOR NO OTHER PLAYER TO TAKE AGRO FROM THE MA!!!!!
IT IS MOST IMPORTANT FOR NO OTHER PLAYER TO TAKE AGRO FROM THE MA!!!!!


yes other toons can grab the agro if they want it, but you are being a fool if you do. #1 the MA has the most HP, and AC of the raid, #2 if anyone but the MA has agro that means the healers now have to WAIST mana healing them instead of saving it for the MA. if you grab agro from the MA before or after his call to attack and you die, do not complain. it is 100% your fault.

the MA has a few jobs.

1. **** the mob off and keep it that way at the MA only. as mentioned above this saves mana and makes life much simpler for the rest of the raid party.

2. call for ATTACK, do not call for assist or anything else. make the call to ATTACK %T NOW. you can do this when you feel, and that is the hardest part of being an MA getting the feel, you have enough hate to the mob that others will not get the agro off of you. this skill and that is what it is a skill, just tanks time being the MA.

3. call for NUKES. this will very depending on the mob and type of nukers you have in the raid with you. a general rule is 80% or less. by the time the mob is at 80% or lower the MA should have enough hate to deal with the incomming NUKEs from the big guns.

4. one of the most important jobs of the MA is moving the mob to the kill spot. there are some places you need to park the mob in a corner, and others you will want to keep them away from a wall, etc. it is your job as the MA to make sure the mob is were it belongs to prevent ADDs, or it from escapping, or from ENRANGING/RAMPAGING on the rest of the raid.

only the MA is to Taunt, or use hate building spells.

example:

Pally = MA
warrior = tank
sk = tank
pally = tank

all 3 of the tanks have hate building skills/weapons/spells that could draw agro off of the MA. the warrior will have new combat abilities as of last patch, the sk will have spells that are 100% for hate as does the other pally.

only the MA can use their hate building spells, abilities, and weapons. this means if you have a weapon that mega procs or procs a hate effect and you are NOT the MA you do not use that weapon. find an other weapon to use for the raid.

attack hotkeys should look something like this:

/rs ATTACK <<< %T >>> NOW

or

/rs all melee ATTACK <<< %T >>> NOW

the call for nukers could look something like this:

/rs NUKEs on <<< %T >>> NOW

as the MA you can even tell the slowers when to slow if you feel they are slowing to soon or to late. make a hotkey:

/rs SLOW <<< %T >>> NOW

the key to the MAs hotkeys and the pullers hotkeys is to keep them simple, short, and very very easy to read and understand.

if you are SA or TA (second assist or third assist) do not use your taunt/hate building skills unless you are off tanking.


ALL tanks should have their hotkeys for group and raid setup and ready to go before the raid starts.

side note:

for the rest of the raid party. make an assist key that looks like the following:

/assist (MA name here)

that is it. very simple key and lable it how you see fit. i just personaly edit my normal assit key by adding the name of the MA to my assit key.

THIS IS the ONLY way for the rest of the raid party (aside from the puller) to target the mob unless you are on CC, and are dealing with ADDs.

this way everyone is hitting/attacking the same mob as the MA and no one will draw unwanted/needed attention from an ADD.

Edited, Thu Jan 22 16:23:31 2004 by Singdall
#5 Jan 22 2004 at 4:31 PM Rating: Excellent
**
491 posts
Nice tips. I hope folks will use them.
#6 Jan 22 2004 at 8:32 PM Rating: Good
Many thanks - couple of good tips I was unaware of in this thread.
#7 Jan 23 2004 at 8:03 AM Rating: Decent
Good tips to know and use. My question is this, Is there a complete raiding guide or a link to one that someone could post? I have recently joined a guild and would like to find out more about raiding. Thank you.
#8 Jan 23 2004 at 8:19 AM Rating: Decent
*
51 posts
thanks for the help there, i am new to playing a war, but there is something new to the class that i am unsure of how to use- in fact, im not sure of how they work either.... the new spell-like abilities out with the most recent expansion (are they spell-like? i dont even know that) where do i get them from? who do i speak to to get them? is it and warrior guildmaster? and do they make a huge difference if you do not have them?
sorry if i totally hijack this thread,

Osmodiar
#9 Jan 23 2004 at 8:30 AM Rating: Decent
Scholar
Avatar
***
3,166 posts
One tip for raiding:

Keep announcements short and simple

Whatever you do while playing in groups or with friends the raid just wants to know you are healing someone. They do not want a 4-line prayer to Brell Serrilis.

If necessary keep a second set of hotbuttons for use in raids.
____________________________
Wherever I go - there I am.
#10 Jan 23 2004 at 9:22 AM Rating: Good
Here's the general raid rules I wrote for our guild. Some of it is somewhat dated (most of my raiding was pre-luclin). In general it should be applicable though.

General Raid Rules

These rules are meant for large scale raids only. Smaller raids and small epic mob fights are exempt.

The most important thing about fighting in a raid is controlling mob aggro. It is VITAL that only the toughest character on the raid get beat on. To this end, several raid rules have been developed over the years. EC is fairly easy going, particularly for those new to raiding. However, you must do your best to adhere to these raid rules. People who frequently break these rules may be subjected to disciplinary measures as determined by the guild leader.

Raid chat
It is important that the raid group chat NOT be used for anything except important raid messages. For general chit chat there will be a designated chat channel (announced prior to raid starting). Use this channel for banter etc. IMPORTANT: The raid leader is NOT likely to be on this chat channel as they have to concentrate on important raid messages. If you have a message for the raid leader, use the Raid Group Chat or send a tell.

Reagents
Casters, keep track of what reagents you use. After the raid you will be re-imbursed for reagents by the raid leader.

Main Tank (MT)
Each raid will have a designated Main Tank (MT). Typically the highest level melee with good aggro gaining abilities. A high level warrior with fast proc weapons is ideal. They can take a wholloping and keep aggro very well. If no suitable warrior is present then a Paladin or SK will be selected. The MT's main responsibilty is to keep the mob's attention on themselves at all times.

ONLY the Main Tank is allowed to initiate an attack on a mob. The MT, and only the MT, will beat on the mob until they feel confident that they can keep the mob's attention until it is dead. No other melee are allowed to attack until the MT or Raid Leader call for other melee to attack. A hot button should be made that tells the raid to attack.

Spite Tank
A second type of tank may be appointed, the Spite Tank. Some mobs are 100% unmezzable and someone has to keep them busy until the raid can turn its might against it - Spite Golems in Hate Plane are an example (and source of the tank name). When one of these is pulled, the Spite Tank will attack it - NOBODY ELSE. Many raids will appoint a second or third spite tank just in case they get more mobs than anticipated.

Use /ASSIST!
Do NOT attempt to target a mob using your mouse. Make an assist button that specifies the main tank's name and use only that to target. Wait until you see the MT actually swinging weapons before you hit the assist button to obtain your target (the MT may be clicking between mobs to see the cons and decide on a target before actually swinging. If you assist too early, you could attack the wrong mob).

Example button commands for an assist button
/g Assisting UberTank (Optional)
/assist UberTank (Do not simply use /assist with no name)

If you don't know how to make a button, ASK!

Type "/assist off" (without quotes) at the beginning of the raid. By default, as soon as you type /assist you go into auto attack mode. This could result in you attacking sooner than you should. Typing /assist off will allow you to /assist and obtain a target without attacking. Many experienced players simply do an /assist off as soon as they create a character and never ever turn it on again.

Casting spells
Casters must NOT cast any spells on the mob until the MT or Raid Leader calls for it. Some leaders will call on every fight, others may announce a health percentage where spells may be cast. Casting too early will draw aggro onto yourself and away from the MT.

If you do draw aggro you have two choices
1) Stand up but DO NOT MOVE. Doesn't matter if you're going to die or not.
2) Run TO the melee's and face the mob. This is advisable on larger raids or when you were sitting by a wall or on a hill. Get the mob back out into the open where people can get behind it.

Running may be instinctive but it is futile. Your best chance to get the mob off you is stand there and let the melee do thier thing. If you run, you drag the mob out of melee range and nobody can taunt the mob off you. You also take a lot more damage when being hit from behind than if you stand and face the mob. Consider the beating you take as a reminder not to cast so early in a fight.

Mezzed mobs
May only be woken up by the MT. No other players are permitted to wake a mob. If you do it once you will be yelled at. Do it twice and you will be disciplined after the raid or denied drops. Do it three times and you'll probably be disbanded and left to fend for yourself in the zone with no port out. There is simply NO EXCUSE for breaking mezzes.
Do NOT try to rescue an enchanter that is getting beat on unless the enchanter itself is asking for help. The Enchanter's group healer will keep him/her/it alive until they can land a mezz. If you attack the mob you'll just break any mezz that lands (See above). Should you, in a moment of weakness, attack the wrong mob - turn off attack and turn your back on the mob. Mezz can be broken by a riposte if the timing is right!

CLERICS CAMP!!!!
This command will only be given by a raid leader and only on large raids in zones where it is practical. If you see this message, it means the **** has hit the fan and a lot of people are going to die. Everyone’s primary concern at this point is giving the clerics time to camp out. Look around and see if a cleric is getting beat on - get that mob OFF the cleric. You are probably going to die no matter what and you really, really want that cleric alive and well when it comes time for rezzing. Do anything you can to get aggro off that cleric or enchanter. If they seem safe or have managed to camp, try and camp out yourself. Just remember, that tiny bit of experience you lose when you get a 96% rez is nothing compared to loosing a body because the clerics died and the (naked) raid doesn't have the firepower tp fight back to camp.
Clerics, forget everything else, just camp out. Don’t wait to see if anyone changes their mind, just CAMP.
Enchanters, Mez anything harrassing clerics or yourself then CAMP. Rezzing is important, but useless, if a mob wanders into camp and slaughters everyone while rezzing is under way. The Chanters will be the first people rezzed in order to get the mana flowing but a live chanter is better than a rezzed one.
FD Classes - Don't Die! Help as long as you can then FD. Not only will you cut down on the time needed to res but you'll also be the eyes and ears of the raid. You can let the raid leader know when its safe for log-ins and rezzing.

Everyone should join the designated chat channel at this time (if you hadn't already). This channel will be used to keep people updated and when to log in characters etc.

Default Loot rules
God/Uber loot - Recipients will be determined by the raid leader as they drop (point system?)
Epic pieces - Recipients will be announced prior to raid, usually on the sign-up board.
Armour and weapons - Let raid leader know BEFORE the raid starts if you need. If you are on the last piece of an armour set, you will automatically be awarded that piece if it drops. If there is more than one person needinng the same last piece you will random between you.
N.B. If you have already gotten a piece of armour on the raid then you cannot claim last piece rights during the same raid.

If you have been announced as a pre-determined recipient of Epic, God/Uber loot, or Last Piece, you may not participate in random rolls. You have preferred status for these items so please be gracious and let those that are helping you get your item have the randoms.

If you win a random then you bow out of subsequent randoms until everyone has won one.

If everyone passes on a drop then a FREE roll will be held. Everyone may roll at this point with no restrictions.

Gems - Monk pullers will get first choice of gems. Monks tend to die a lot while pulling and most raids have absolutely no monk drops. Other gems will be sold to reimburse casters for reagents used. Remaining gems will either be sold for guild bank cash or donated to the guild jewelcrafter to make guild-bank jewelry.
#11 Jan 23 2004 at 9:42 AM Rating: Decent
Quote:

For rogues, evade = hide.
/attack off
/doability 1 (or whatever hide is assigned to)
/attack on


Actually no, its not evade - he uses sneak and hide. Unlike other classes, the rogue can hide DURING combat. He finds it much more effective than evade alone.

#12 Jan 23 2004 at 9:55 AM Rating: Decent
Scholar
Avatar
***
3,166 posts
Quote:
From Rhodan:
Quote:
--------------------------------------------------------------------------------

For rogues, evade = hide.
/attack off
/doability 1 (or whatever hide is assigned to)
/attack on

--------------------------------------------------------------------------------



Actually no, its not evade - he uses sneak and hide. Unlike other classes, the rogue can hide DURING combat. He finds it much more effective than evade alone.


What are you blithering about?

There is no "Evade" skill as such. Evade is a manouevre made up as Assailant said by turning off attack and hiding then returning to attack.

From the Safehouse:
Quote:
2.5 What is evade? When do I get it?
Evade is a skill you receive at the same level as Hide that allows the rogue to not be the target of an angry creature. By targeting a creature in combat, shutting off auto-attack and hitting the hide button. This is harder than it sounds: for a successful evade, you must be standing still as well as not attacking. A successful evade will lower the aggression that the creature has towards the rogue. Essentially, the rogue is placed lower on the "Hate List" of the creature targeted. This is commonly used to help shift the attention
of the creature from the rogue to the primary tank.

Furthermore, its not as much how you evade as when. Evade takes practice, but an experienced rogue can help spread around the damage to the tanks while minimizing personal damage.



Rogues CANNOT hide during combat. Try it and you will get "you cannot hide while attacking". There is no need to Sneak either. Do you have a rogue? Evidently not
____________________________
Wherever I go - there I am.
#13 Jan 23 2004 at 10:08 AM Rating: Decent
Go troll some other thread Cobra or at least read the thread before you try to get a flame hapenning.
#14 Jan 23 2004 at 10:37 AM Rating: Decent
Scholar
Avatar
***
3,166 posts
Quote:
Go troll some other thread Cobra or at least read the thread before you try to get a flame hapenning


haha Says Mr 9 posts.

I post here regularly. I try to be helpful. I don't like to see misinformation.

You said

Quote:
Backstabs getting you beat on? Evade and HIDE. Yes, you can HIDE in combat, unlike any other class. I don't know the specifics as I haven't played a rogue myself.


and

Quote:
Actually no, its not evade - he uses sneak and hide. Unlike other classes, the rogue can hide DURING combat. He finds it much more effective than evade alone


You are WRONG.

I support my case with a quote from the Safehouse which may have it's faults but is still the premier rogue site.

You admit you do not play a rogue and yet you know more about rogue abilities than those who do?

Look at a rogue skill list. Is Evade on there? No.

I am not trying to get a flame going. No need for one. Your advice was generally pretty useful. However Assailant is a long established and respected poster who generally knows his stuff. And yet you, self-confessed non-rogue, have to correct him.

you even said:

Quote:
Hopefully a Rogue player that knows this trick will respond in greater detail.


I do play a rogue although there are far better ones who post here. Assailant was correct. I have found that a pause in the macro helps with the success rate. Please however accept that "Evade" is a move consisting as Assailant said of turning off attack, hiding and then returning to the attack. Rogues cannot Hide without turning off combat unless it is some AA in which case it is still irrelevant to the people at whom your advice is aimed.

All you had to say was thank you.
____________________________
Wherever I go - there I am.
#15 Jan 23 2004 at 12:26 PM Rating: Decent
Quote:
What are you blithering about?


This is flaming no matter what the context is.

Quote:
Rogues CANNOT hide during combat. Try it and you will get "you cannot hide while attacking". There is no need to Sneak either. Do you have a rogue? Evidently not


Since I'd already said I dont play a rogue and dont know the details, you obviously hadn't bothered to read the thread. Therefore its also obvious that you just picked an error and starting flaming on that basis. Ipso facto, you are trolling.

As to assailant's post, I misunderstood his description. I thought he was saying a rogue skill called evade was what the trick was and I do know my buddy specifically said he hides and nothing about evade. I expect that once Assailant saw my reply he'd correct my confusion in the same tone as his previous message.

Now, you also misunderstood what I said about hiding in combat. Understandable since I wasn't 100% clear in the first place. I did not say you could hide while attacking, I said you could hide while in combat. I should have said "you can hide while a mob is aggro to you". My ranger has hide as well, I have tried hiding while a mob is mad at me, it simply doesnt work (yes, with attack off). The mob just keeps smacking you until someone else taunts him off.

If you were just interested in correcting my mistakes (which I basically asked people to do) you could do so without innuendo and insults as any non-troll would do.

And just what does having nine posts on Allakhazam have to do with anything? Does having more posts somehow raise your knowledge and intelligence level? Or is it just another troll tactic "Nyah nyah, I have more posts than you - I'm uber!"

Your second post, once you ignore the flaming parts, did help clear up the confusion. I would thank you for it but since your intention in posting it was clearly confrontation and not enlightenment, I'll withhold my thanks.

I'll now stop feeding the troll.
#16 Jan 23 2004 at 12:35 PM Rating: Good
Liberal Conspiracy
*******
TILT
Erm, seriously, you're not going to get far by calling Cobra a troll. That's not any sort of scary threat or anything, just a statement that folks already know that Cobra ain't a troll. Sorry.

And take that tired "don't feed the trolls" crap back to the Casters Realm boards or TNZ or where ever you got it from Smiley: rolleyes
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#17 Jan 23 2004 at 12:40 PM Rating: Decent
just a side note here about rogue 'evade' skill.

yes it is a skill and you do get a msg called you have successfully EVADED, or you have failed to evade etc.

this is done by:

1. auto attack OFF
2. sneak (may not be needed but from what LITTLE i know it does not hurt)
3. hide
4. auto attack ON

there ya go. if that set of steps above is successful, then the rogue will drop off of the hate list. i do not know if it is like FD and will clear you from the hate list when successful, but i know it will drop you down far enough that you can get back into the melee and BS again before you will draw agro if you do at all.

evade is a skill to be learned by a rogue, not a 'skill' like 1hs or 1hb learned by a class.

now that is from someone who has never played a rogue out of its 20s, but has played around enough to know the above to work as discribed.
#18 Jan 23 2004 at 1:17 PM Rating: Decent
Cool, thanks Singdall!. That explains why the word evade gets tossed around so much. If I recall correctly, my buddy also does sneak as well as hide. Hopefully I'll catch him online tonight and get his button setup for it.
#19 Jan 23 2004 at 2:16 PM Rating: Decent
Scholar
Avatar
***
3,166 posts
Ok here we go again.

Here is a log extract showing what happens when you successfully execute the "Evade" manouvre.

[Sun Jan 18 20:44:57 2004] You begin to hide...
[Sun Jan 18 20:44:57 2004] You have momentarily ducked away from the main combat.
[Sun Jan 18 20:44:59 2004] You have moved and are no longer hidden!!

The macro is essentially what Assailant and Sindail quoted. I have even called the Hotbutton "Evade". But there is no such skill. It is dependent on your Hide skill. You cannot skill up in "Evade" but if you fail to skill up in Hide you will not have much luck evading.

I actually use:-

/attack off
/doability 3
/pause 10
/attack on

I have tried removing the pause and it seemed to lower the success rate but that may have been coincidence.

So
Quote:
yes it is a skill and you do get a msg called you have successfully EVADED, or you have failed to evade etc.


yes in that sense it is a skill like a Warrior learning when they can call Assist or a monk timing their FD in a pull. It is not a Skill as in something you can put points into and get raises in. This often confuses young rogues. There is however no message about Evading anything. The message is as in the log above.

And evading after every backstab has not yet become necessary. I cannot say what will happen in future levels but with good tanks you need not. That was my only evade in a 2-hour raid. We had a Paladin tanking and more firepower than we needed so mobs did not last very long. And I was leading it which tends to mean less combat.

Quote:
And just what does having nine posts on Allakhazam have to do with anything? Does having more posts somehow raise your knowledge and intelligence level? Or is it just another troll tactic "Nyah nyah, I have more posts than you - I'm uber!"


Quite the contrary. If you read here at all you would know that I am not a flamer and am most concerned with the quality of information. For you to try and label me troll on such scant acquaintance with the board was what was laughable. I care so little for post counts that I didn't even bother to have the count moved when the boards were. The point was that if you posted here a bit more you might learn who is coming from where.

____________________________
Wherever I go - there I am.
#20 Jan 23 2004 at 2:26 PM Rating: Decent
yes cobra please read all of my comments though:

evade is a skill to be learned by a rogue, not a 'skill' like 1hs or 1hb learned by a class.

this is a skill learned by the player, not a 'skill' from the game that is 100% correct and i think the guy above you understands that. relaxe a little and take a deep breath. its all ok.
#21 Jan 23 2004 at 9:58 PM Rating: Decent
Ah now this is getting more like a decent conversation again.

Question for you Cobra - You said you use hide but not sneak in your button. I'm wondering if sneak also allows you to "evade" and gives the evade message as apposed to the duck out of combat message? Curious as to why "Evade" is so perveasive when talking about rogues not getting hit if its not even in the messages?

Or maybe the other people around you see the evade message? (I long ago filtered out all that stuff but I do vaguely recall seeing evades years ago...).

Just one of those things that make you say "Hmmmm".
#22 Jan 24 2004 at 9:24 AM Rating: Decent
32 posts
"/pause 10" is 10 ten seconds? If so, what increments are doable? 1 second increments, 5 second increments, 10 etc.?
#23 Jan 24 2004 at 9:46 AM Rating: Good
***
2,514 posts
Quote:
You said you use hide but not sneak in your button. I'm wondering if sneak also allows you to "evade" and gives the evade message as apposed to the duck out of combat message?


No. Forget about Sneak. Use Hide. Fullstop.

Oh, and Cobra is not a Troll. He is a Human. Really, he is =)
#24 Jan 24 2004 at 9:57 AM Rating: Good
I believe 10 is one second just like weapon delay.
#25 Jan 24 2004 at 12:27 PM Rating: Decent
**
500 posts
Wanted to offer my thanks for the original thread and answers - one of the most helpful I have seen in a while. I play LDON with my pally, clc, and chanter (46, 44, and 38 respectively)and so have been on all sides of pulling/dealing with adds. I can tell you from the clc side it is frustrating to be casting Comp. Heal on the MA and then have someone else grab agro and need healing as well. As CC with chanter, last nite I was able to mez 3 adds in a row because group knew enough to use assist and let me do my job - last week I had a similar situation where we wided out because everyone took a different add and kept breaking my mezs. Finally, my pally often uses ghoulbane with spirit of nife on it (yes I know I have to upgrade weapon) in MM LDON and does not have problems keeping agro when MA (or will throw in stun along with taunt if not), but also got agro when assisting MA on a proc. Hadn't thought about using a different weapon in that circumstance to avoid agro and appreciate the tip. One question on nuking, if chanter has the mana (often due if we have bard or necro in group), I will cast Anarchy spell when mob is down to 40% or below - looking at the posts it looks like I could safely cast sooner? Appreciate any input on when to nuke to avoid pulling agro on chanter.
#26 Jan 24 2004 at 3:01 PM Rating: Decent
ilsahnin wrote:
"/pause 10" is 10 ten seconds? If so, what increments are doable? 1 second increments, 5 second increments, 10 etc.?


/pause 10 = 1 sec pause. the pause # are in 1/10 incriments for all calculation within EQ.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 180 All times are in CST
Anonymous Guests (180)