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#1 Jan 06 2004 at 9:27 PM Rating: Default
I have seen alot of hacking thoughts on EQ and I would hope that everyone out would jsut play the game for what is is and not mess up everything with hacking and jacking up the game

I found many thing on "kazaa" search EQ hacks some sound like crap and others sound legit so I dont know but I dont feel like getting banned what are you thoughts guys.
#2 Jan 06 2004 at 10:20 PM Rating: Good
Hacking to get defense secrets is one thing, but hacking a game is just plain wrong. I consider these people slime. That is my opinion.
#3 Jan 06 2004 at 11:29 PM Rating: Good
hack the planet man, get caught and banned. one less cheater in EQ that i have to deal with.


those are my thoughts on hackers and why i no longer play any of the bnet games.
#4 Jan 07 2004 at 5:03 AM Rating: Excellent
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Anonymous wrote:
I have seen alot of hacking thoughts on EQ and I would hope that everyone out would jsut play the game for what is is and not mess up everything with hacking and jacking up the game

I found many thing on "kazaa" search EQ hacks some sound like crap and others sound legit so I dont know but I dont feel like getting banned what are you thoughts guys.


How many times do I have to say this. No, you can't hack everquest. Nearly 100% of those things you see on kazaa are designed to steal your password, nothing more. Everything except for a movement modifier is serverside on everquest, and those servers, being ones that have been targetted by more hacking attempts than most large government agencies are pretty much bulletproof. Sure, you can get in, but in doing so you will set off many, many system alarms and get caught. I don't care how good you think you are, they have seen it all before. Anyone that says they can hack everquest, or dupe items for you is flat out a lying *******, and you should do something unplesent to them. Anyone spreading hacking rumors should also be shot. Please stop.
#5 Jan 07 2004 at 6:15 AM Rating: Default
To think that government agencies and Everquest servers (lol) are bulletproof, is to say you are ignorant. There will ALWAYS be a security hole. Microsoft, at its maturity stage at this time, is still finding security holes every day. Hackers probably help them find some and notify them.
#6 Jan 07 2004 at 6:28 AM Rating: Decent
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Absolutely 100% agree with Kaolian. These rumours are a load of tosh and I wouldn't trust any hack that comes from such a mass distributed low level spyware ridden tool like Kazaa anyway. And yes I know of the lite version without as much spyware. It's still a low level file sharing tool appealing to the clueless and ideal for trojan spreading. Hence Kaolians warning.

Edited, Wed Jan 7 06:30:38 2004 by Dwitherpot
#7 Jan 07 2004 at 6:35 AM Rating: Excellent
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Gee, let's talk ignorence here for a sec. You have a game where literally hundreds of hack attempts take place every day for the last 4 years, maybe, just maybe you think that they might know what they are doing by now due to the fact that the game still operates?

Most of the uplink ports are locked down completely. All incoming packets are checked against an approved template filter. If the data looks malformed in any way, the server just drops it. All items now have unique primary key identifiers. To access GM functions, you have to be physically on site at Sony, operating from one of the computers that is hardcoded in to have GM access.

I never said government agencies are bulletproof. Having worked for the government from time to time, I know they are nto, mostly becasue the majority of state government computer resources are not patched, and are maintianed by interns. Plenty of access holes there except on the top secret side, which is very well protected. Sony on the other hand has a very big stake in keeping things secure, and has one of the top security teams in the buisiness.

You obviously have no idea what you are talking about and no knowledge of network security. Don't believe me? Fine, go talk to that guy that says he can get you GM access if you just run this little program for him while you are connected, and we'll see what happens eh?

!@#$%^& wanna be's.
#8 Jan 07 2004 at 10:35 AM Rating: Decent
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But if you insist, send me your station name and password, I'll then take your character to places others only dream of.
#9 Jan 07 2004 at 11:21 AM Rating: Good
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wyf does m$ finding security holes have to do with eq? i highly doubt the eq servers run ona wonblowz nos. m$ couldnt handle the type of traffic and load eq generates
#10 Jan 07 2004 at 1:55 PM Rating: Good
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There is no hacking EQ, there are clientside Offsets for what little there is that is done clientside, and there are exploits. Offsets change the way the program runs and communicates with the server, not the actual data on the server. So you cannot give yourself infinate Plat, or experience. As Kao said the packets are monitored at the server for inconsistency, not to mention that there is rumor EQ is watching memory space for sniffing and macro programs. Exploits are items inside the game that are not working correctly. (I.E. tradeskill bugs, pathing issues) Both will get you caught, both will get you banned. You don't get second chances. You will lose your charectors if you are caught cheating, all your stuff, everything. Odds are high that you will get caught. Bottom line, if you enjoy playing the game its just not worth it. If you want to cheat I suggest you pick yourself up a single player RPG and look up the cheatcodes. The people that cheat at EQ are generally in it for the money, not to play and enjoy the game.

(Please note that this post is not directed at the original poster, but to anyone considering cheating)
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#11 Jan 07 2004 at 9:21 PM Rating: Good
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Not a hacker, oh no, BUT just HAPPENED to search for EQ hacks, while I just SOMEHOW was on Kazaa, my fingers working independently of my brain, brain controlled mouth yelling at my fingers "STOP", but alas, my fingers just kept typing, and showing me "many things", while my eyes, ALSO out of control of my brain, was reading the "hacks", brain revolted and began to evaluate, well at least we are all on the same side now. Whew.

#12 Jan 07 2004 at 9:52 PM Rating: Decent
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Quote:
Not a hacker, oh no, BUT just HAPPENED to search for EQ hacks, while I just SOMEHOW was on Kazaa, my fingers working independently of my brain, brain controlled mouth yelling at my fingers "STOP", but alas, my fingers just kept typing, and showing me "many things", while my eyes, ALSO out of control of my brain, was reading the "hacks", brain revolted and began to evaluate, well at least we are all on the same side now. Whew.



Almost pissed myself on that one; too funny!
#13 Jan 08 2004 at 2:23 PM Rating: Decent
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I'm sitting at my desk at the office, trying not to bust out laughing at Kelti's post.

One must wonder, what exactly is the intent of the original poster? To advertise for the hacker sites under the guise of someone who is pointing a disapproving finger and clicking their tongue?
#14 Jan 08 2004 at 2:41 PM Rating: Good
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Kelti wrote:
Not a hacker, oh no,
Top Post Kelti!Smiley: bowdown
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#15 Jan 08 2004 at 3:00 PM Rating: Good
runspeed = client side
falling damage = client side
its possible to use a command similiar to /zone for gms, but you can only zone to adjacent zones.
looking at the recent crap that went on on SZ a lot more is too...
many things are clientside. lore tags are clientside.
#16 Jan 09 2004 at 10:01 PM Rating: Good
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How many times do I have to say this. No, you can't hack everquest


don't confuse hacking the EQ servers over IP and hacking the client in memory. Network security isn't the exploit vector in EQ.

As has been shown recently, especially on the Zeks, the client has got some pretty decent holes in it.

The mantra "never ever trust the client" seems to have been forgotten by the current dev team.

Quote:
runspeed = client side
falling damage = client side


looking at the exploits on SZ and tradeskills, i'd add player location to that list, and not validated by the server. I was watching a tradeskill bot warp all over the zone recently.
#17 Jan 10 2004 at 2:33 PM Rating: Decent
Everyone keep talking about hacking the EQ side of the server but let me tell you a couple stories WHICH I DO CONSIDER HACKING, CHEATING, AND GENERAL BS for what they do. Anyone ever heard of got program, or how about gm inv which by itself is not a big deal but how about on discord server. When a wizard by him self comes out into middle of the woods at a dead run straight to you from across the zone and kills you and your group is going how did he find us in this little vale we were hiding in.
How about programs run on unix boxes that EQ does not seem to be able to tell what your running that open the zone up and tells you what is on the ground what mobs are carrying what mobs are spawned. How about scriping programs that do trade skills or foraging for you.
They are ruining my fun and anyone else who just plays for the pure enjoyment of the game. Get them out!
#18 Jan 10 2004 at 5:51 PM Rating: Excellent
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Ok, I'm not the biggest computer buff, and I'll admit that there were some concepts discussed in this thread that went over my head. That's why I've decided to summarize the general idea of the thread in "layman's terms":


cheating = bad


Easy enough?
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#19 Jan 10 2004 at 6:33 PM Rating: Default
OK, first off, let me say that I do not condone cheating. But, let me play devils advocate here for a sec.

All of the things mentioned so far is cheating, granted. But why do we care? Does it affect the way we play? Nope. It may (or may not, depending on who you listen to) raise the prices in the bazaar, but so what? Buy a lesser known item with better stats, for far less money. It always has worked that way.

Does somebody cheating change the difficulty for you to defeat a certain mob? No way.

Does somebody cheating change the chances of you getting your share of plat? Nope, because chances are, if they are cheating, and you are not, you are gong to be out killing mobs for the plat, not using the forge, or other tradeskill item, that the cheater is using for hours at a time. And if you DO need the tradeskill item, there ARE others you can use.

So, as you can see, aside from monopolizing certain tradeskill tools, and occasionally monopolizing a certain mob for the drops, the net effect of cheating on you, the non-cheater, is negligable!

Please, everyone, get back to having fun with EQ, and ignore the cheaters. They WILL go away. :)
#20 Jan 11 2004 at 12:18 AM Rating: Decent
Well raising plat prices is something Sony needs to fix. Selling a fine steel weapon for 4 plat, and then having to buy one for 70. Yeah, I like the 1800% sell to buy ratio 0.0.

So hacking plat would in fact effect us if effected the economy, like counter-fieting (spelled wrong?) money.

Other than things like that, which are almost completely out of the question, I don't see it being to big of a deal in EQ... not like it is in Diablo II :/

Oh, Kazaa is crap littered in it's own garbage.
#21 Jan 11 2004 at 1:11 AM Rating: Decent
My firewall has stopped several attempts at putting a trojan-horse virus via my connection while playing EQ--- lo and behold, after tracking the source of the virus it appears to come from SOE itself...dunno if this is just a ploy to hide their identity. I use Norton Personal Firewall and DSL.

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#22 Jan 11 2004 at 2:54 AM Rating: Good
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Pretty much everything that someone would regard as "hacking" in EQ is either passive monitoring of the datastream or active hacking of the client. Not that I know much about either, but there's actually a lot of useful game applications for having a good grasp of what is handled by your client and what is handled serverside. For example, the "ghosted AE" problem (I'm not sure if this still exists, it's been a long time since I've fought in ssra or ntov) was a result of client/server disagreement. Client would think you were hit with an AE and add an icon to you, while the server knew better, and performing actions that updated your health or mana would correct whatever misinformation your client was displaying. One fun side effect is that if a DoT AE was thought to be on you by the client and it killed you in one tick, the server would accept that you died - if you didn't die you wouldn't take damage since the server corrected it, but if either the client or server ever think you're dead, they'll both agree on it. Other things - drowning and falling damage are both client side, to prevent people from dying while linkdead I imagine. Movement is client side largely due to the incredible performance issues you would see if it wasn't - you'd be constantly jerked around and teleported as the server corrected itself. Some of the targetting keys/commands are clientside, which can be handy since they'll be unaffected by server lag. Just about everything else is serverside - regen rates, spellcasting (if you're lagged badly, you'll see how the spellcast meter and your casting don't coincide), etc.
#23 Jan 14 2004 at 10:10 AM Rating: Decent
it does effect other players who are not cheating if you are playing on pvp server. I could care less what they do for pp but when someone can run at the speed of a bard and come straight at me nuke me and run away before i even see them it annoys the freak out of me. I like pvp every now and then but can't stand going to pvp servers when you have these jerks hacking the system to pk you. Don't tell me I am a sore loser when i watch 2 of the winners from discord I know for certain werre doing just this. So do the rest of us have to hack to keep up with these idiots? Its wrong, and all it would of taken was for gm to go in server and watch the leaders while they were logged on and see what they were doing.
#24 Jan 14 2004 at 8:35 PM Rating: Default
I agree that server side hacking is almost dead. In my opinion, Kaolian is absolutely spot on in this regard. It seems that K is speaking from experience. Just curious, do you work in network security?

With that said, though, our product group always uses the phrase, "Almost everyone knows about the good hacks, but only a select few know about the great ones".







#25 Jan 14 2004 at 8:55 PM Rating: Decent
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Kao is absolutly correct!! There is not hacking in ever quest.

To my knowlage they actually have white hatters who track you down and band you from the game very quickly. So you could hack if you wanted to loose your account. But even actually getting a hack to work is something the most brilliant hackers in the world might have trouble doing. I seriously doubt that any one who posts on this board would even know how to install a program for hacking or what ever you wana call it so that it runs ajacent to everquest with out getting dropped as kao said.

your wrong if you think your hacking... No one is that smart, not even the writers of the frigen game could hack their system.

Exploits are not hacks they are programing mistakes in the code that runs the game. And even those get fixxed pretty fast. KAZAA IS BULL ******** YOU AND ALL WAYS WILL BE...

/agree with Kaolian 100%
#26 Jan 16 2004 at 4:27 AM Rating: Decent
I obviously don't know much about network security. That's not what my $2000 dollar weekly paycheck says. Anyway, I'm an idiot. I'll go now. Hey if EQ gets hacked in the month of July, look me up on these boards..research the Navy project S.H.A.D.O.W. and you will know who you are talking to.
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