
From Blizzard's Official World Dungeons site:
...The Scholomance is housed within a series of crypts that lie beneath the ruined keep of Caer Darrow. Once owned by the noble Barov family, Caer Darrow fell into ruin following the Second War. As the wizard Kel'thuzad enlisted followers for his Cult of the Damned, he would often promise immortality in exchange for serving the Lich King. The Barov family fell to Kel'thuzad's charismatic influence and donated the keep and its crypts to the Scourge. The cultists then killed the Barovs and turned the ancient crypts into a school for necromancy known as the Scholomance. Though Kel'thuzad no longer resides in the crypts, devoted cultists and instructors still remain. The powerful lich, Ras Frostwhisper, rules over the site and guards it in the Scourge's name while the mortal necromancer, Darkmaster Gandling, serves as the school's insidious headmaster...
The Scholomance is a degenerate and vile academy for the necromancers of the Scourge, buried deep within the ruins of the House of Barov. This ancient pile sits overlooking the long abandoned city of Caer Darrow and lends a despairing feeling to the already oppressive air.
The dungeon is designed for a party of 5 players, between levels 56 through 60, very similar to the dungeon of Stratholme. In addition, either the Skeleton Key or a rogue with at least 280 lockpicking is required to enter. This instance is at least partially soloable at level 70, although not without considerable risk. It is a good test of a player's gear and skill, offering lessons in the importance of execution order, suitable levels of patience, and situational awareness. It becomes completely soloable at probably around tier 5 or equivalent gear.
| Contents [hide] |
Requires completion of the above chain for access to the quest giver.
| Name | Quest | Level | Flags |
|---|---|---|---|
| Darkmaster Gandling | 56 - 61 | Elite Humanoid | |
| Marduk Blackpool | 53 - 58 | Elite Undead | |
| Doctor Theolen Krastinov <The Butcher> | 55 - 60 | Elite Humanoid | |
| Instructor Malicia | 55 - 60 | Elite Humanoid | |
| Lady Illucia Barov | 55 - 60 | Elite Undead | |
| Lord Alexei Barov | 55 - 60 | Elite Undead | |
| Lorekeeper Polkelt | 55 - 60 | Elite Undead | |
| The Ravenian | 55 - 60 | Elite Undead | |
| Jandice Barov | 56 - 61 | Elite Undead | |
| Kirtonos the Herald | 56 - 60 | Elite Undead | |
| Rattlegore | 56 - 61 | Elite Undead | |
| Ras Frostwhisper | 57 - 66 | Elite Undead | |
| Death Knight Darkreaver | 61 - 62 | Elite Undead | |
| Risen Bonewarder | 53 - 59 | Elite Undead | |
| Risen Construct | 53 - 61 | Elite Undead | |
| Scholomance Dark Summoner | 53 - 59 | Elite Humanoid | |
| Vectus | 55 - 60 | Elite Undead | |
| Aspect of Banality | 56 - 60 | Elite Undead | |
| Aspect of Malice | 58 - 60 | Elite Undead | |
| Aspect of Shadow | 58 - 60 | Elite Undead | |
| Aspect of Corruption | 59 - 60 | Elite Undead | |
| Scholomance Necromancer | 7 - 59 | Elite Humanoid | |
| Risen Guard | 52 - 59 | Elite Undead | |
| Scholomance Acolyte | 52 - 58 | Elite Humanoid | |
| Scholomance Necrolyte | 52 - 58 | Elite Humanoid | |
| Scholomance Neophyte | 52 - 58 | Elite Humanoid | |
| Diseased Ghoul | 53 - 59 | Elite Undead | |
| Necrofiend | 53 - 60 | Elite Undead | |
| Risen Protector | 53 - 60 | Elite Undead | |
| Scholomance Adept | 53 - 60 | Elite Humanoid | |
| Scholomance Occultist | 53 - 60 | Elite Humanoid | |
| Scholomance Student | 53 - 59 | Elite Humanoid | |
| Spectral Researcher | 53 - 60 | Elite Undead | |
| Spectral Teacher | 53 - 61 | Elite Undead | |
| Spectral Tutor | 53 - 60 | Elite Undead | |
| Risen Warrior | 54 - 61 | Elite Undead | |
| Scholomance Handler | 54 - 60 | Elite Humanoid | |
| Splintered Skeleton | 54 - 60 | Elite Undead | |
| Fallen Hero | 55 - 60 | Elite Undead | |
| Illusion of Jandice Barov | 56 - 61 | Elite Undead | |
| Malicious Spirit | 56 - 60 | Elite Undead | |
| Blood Steward of Kirtonos | 57 - 61 | Elite Demon | |
| Corrupted Spirit | 57 - 60 | Elite Undead | |
| Shadowed Spirit | 59 - 60 | Elite Undead | |
| Rat | 1 | Critter | |
| Plagued Hatchling | 52 - 59 | Dragon | |
| Risen Aberration | 52 - 58 | Undead | |
| Reanimated Corpse | 53 - 59 | Undead | |
| Spectral Projection | 53 - 60 | Undead | |
| Unstable Corpse | 53 - 59 | Undead | |
| Risen Guardian | 54 - 61 | Undead | |
| Banal Spirit | 56 - 60 | Undead | |
| Frail Skeleton | 58 - 59 | Undead | |
| Risen Lackey | 58 - 59 | Undead | |
| Darkreaver's Fallen Charger | 60 | Beast |
Okay First: this is the Alliance quest chain for the key to Scholomance. Second: The lvl requirements are as listed on the net, so dont cry if you cant do solo them at this lvl or brag cause you could early. Third: This info is from various sites on the net, if you have info that counters this pls post it so that people are informed. Thanks.
That being said the quest chain is as follows:
A Call to Arms: The Plaguelands - Obtained from any of the criers in IF, SW, or Darn. This quest will take you to Chillwind Camp in Western Plaguelands and have you speak to Commander Ashlam Valorfist. (lvl 50 quest obtained at lvl 50)
Clear The Way - Chillwind Camp, Western Plaguelands
Starting NPC: Commander Ashlam Valorfist. This quest will have you Kill 10 Skeletal Flayers and 10 Slavering Ghouls in Sorrow Hill. Sorrow Hill is a graveyard just northeast of Chillwind Camp. Proceed there and kill the required number of ghouls and skellies and return to Commander Valorfist for your reward. (lvl 52/ obtained lvl 50)
All Along the Watchtowers - Chillwind Camp, Western Plaguelands Starting NPC: Commander Ashlam Valorfist. Using the Beacon Torch, mark each tower in Andorhal; you will need to stand in the doorway of the tower to successfully mark it. Commander Valorfist will provide you with the beacon torch to light the doorways with. Proceed to Andorhal, a ghost town northwest of Chillwind Camp and find the four towers. *NOTE* Unless the gods of warcraft love you there will be an elite of mid to high lvl 50s standing in each tower and you will aggro them when you get close enough. What I did was had a hunter run in freeze trap him while I put the beacon in the doorway, then ran. This was much faster than fighting the 4 elites + all the mobs you encounter in the town. (tower coord: 40,71/42,66/44,63/46,69) (lvl 56/obtained lvl 50)
Scholomance - Chillwind Point, Western Plaguelands
Starting NPC: Commander Ashlam Valorfist. This quest can be obtained at level 55 so you may not be able to get it immediately upon completing the level 50 pre-requisite quest. All it requires is for you to speak to Alchemist Arbington, who is standing a few feet away from the quest giver. (lvl 55/ obtained lvl 55)
Skeletal Fragments - Chillwind Point, Western Plaguelands. Starting NPC: Alchemist Arbington. Kill undead skellies around Andorhal and Sorrow Hill and loot them for the Skeletal Fragments. Once you've gathered 15 of those, return to the quest giver for your XP reward and the quest continuation. (lvl 57/ obtained lvl 55)
Mold Rhymes With... - Chillwind Point, Western Plaguelands. Starting NPC: Alchemist Arbington. Bring the Imbued Skeletal Fragments and 15 gold coins to Krinkle Goodsteel in Gadgetzan. This is the crap part about getting the key, it will cost you money... and lots of it. Its easy but the 15g part kinda licks. (lvl 57/ obtained lvl 55)
Fire Plume Forged - Gadgetzan, Tanaris
Starting NPC: Krinkle Goodsteel. Take the Skeleton Key Mold and 2 Thorium Bars to the top of Fire Plume Ridge in Un'Goro Crater. Use the Skeleton Key Mold by the lava lake to forge the Unfinished Skeleton Key. Again this involves money as the quest giver doesnt provide you with the thorium bars. Follow Goodsteel's instructions and take the unfinished key back to Arbington in Chillwind Camp.
(lvl 57/ obtained lvl55)
Araj's Scarab - Chillwind Camp, Western Plaguelands
Starting NPC: Alchemist Arbington. Destroy Araj the Summoner and bring Araj's Scarab to Alchemist Arbington at Chillwind Point, Western Plaguelands. Araj's Location: In the middle of Andorhal. East of the Big Townhall. 45,69, surrounded by a throng of undead. It can be a tough fight because of the sheer number of mobs, and the fact that Araj himself is a (I do believe) 61 elite. Take a friend, or two... or three lol. (lvl 60/ obtained lvl 55)
This can be tricky for a 70 hunter to solo. I had help though. the pulls are tricky. The worst was the one that summons skeletons. They won't follow when you leave line of site :). They'll just keep sending a steady stream of skeletons. And sometimes they like to move about the room (when my pet was on them, and I was firing) aggroing the other summoners. Real tough room.
just watch the pulls and pray on that summoner room you don't aggro too much and it isn't too bad.
Shu'Halo: 80 Tauren resto Shaman, 70 Orc Hunter, 70 Tauren feral druid, 67 BE ret pally, 65 Troll combat rogue, 65 BE demo warlock, 47 Troll fire mage, 28 Tauren fury warrior
The exact group composition we used was Warrior, Mage, Warlock, and Priest. This strategy may work with other group compositions.
Okay, to the point.
Clearing this zone is a waste of time. This trick can save you hours. Clear a path to the Chamber of Summoning and take down the mobs on the right wall (facing in when you first get there) as usual. Then as you enter the next room, take down the mobs behind the table and the first two groups (and the extra mobs if you want) on the opposite side walls - if you are very organized, you can skip the group behind the table and the group on the far wall. Get the roaming spider (this is required) and the immediate roaming mobs (this might be possible to skip), depending on how good your tank is, you might want to take down the group in the center of the room and the skeleton guard that roams behind them (this is not always needed).
Now, if you are at least in the entrance of the room after the Chamber of Summoning, have the warlock cast soulstone on the priest (if not already done), have the priest shield the tank, cast any buffs you have that help in this zone, and have the tank get a little rage. Everyone goes on autofollow on the warrior. The warrior runs straight for the staircase leading down to Rattlegore at the far end of the dragonling room, running right through all the mobs. As soon as aggro seems likely, the Warrior spams his AE shout spell to aggro any mobs that might go for the casters. Use Shield Wall to absorb damage when the mobs start hitting. Even with only 6000 AC, our tank was able to get all the way down the first set of stairs to Rattlegore. Obviously, the pile up will wipe you. If done right, the priest will die along with everyone else down the first flight of stairs - use soulstone and rez everyone up. Note: this staircase is safe, of course! Rattlegore does not aggro anything upstairs when you pull him. (I also posted a tip on how to pull Rattlegore solo - it's also on this site under Rattlegore.)
This will let your group farm the viewing room key. You can use this key in any copy of the instance as long as you have it; we usually let a caster loot the key, and then portal out (sometimes we call it quits if we get the key and reload the instance later). Then, to open the viewing room door, it's the same strategy. Clear the bridge (if you reset the instance) and notice there is a nice place to jump down at the far right end that lands you in front of the viewing room door. Send in the shielded tank (use shield wall if needed) and have him run to the opposite side of the room. If Rattlegore is dead, this room seems to have far fewer mobs in it - but even if Rattlegore isn't dead, the tank can get them all to chase him to the other side of the room; then whichever caster/player has the key opens the door. You will probably wipe, but who cares - just like before, have the soulstoned priest suicide a few meters inside the viewing room (those mobs don't aggro) and rez everyone back up (if the tank is too far away, have him take a trip to the graveyard and suicide again).
Enjoy the loot. (Tips for the bosses: Ras is the easiest boss in WoW, you won't need help with him. There is a Warlock eye trick to split Lord from his two guards, which I posted under his section.)
-Lacrimosa "Sen'Jin."
PS: Another tip for those with really bad gear (like us at lvl 58). Here's another way to use the Warlock eye. Go into Scholomance. Clear the bridge. Move everyone back to center of the bridge. Have Warlock cast his famous eye, and use priest to shield it - go to the group of four down the stairs to the left and aggro them with the eye, then run the eye to the same corner on the opposite side of the room (using the stairs) and hide in the bookshelves to the left. Then let the mobs kill the eye. 6(approx.) times out of 10 if the tank goes and stands at the entrance of the staircase after the intial group has killed the eye, only one of the running mobs will take the staircase as it resets; kill!
For the rich or extremely desperate, the door can also be opened by a Powerful Seaforium Charge.
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Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered.
5 Man ftw
el pollo diablo: the all powerful acrona chicken who soloed ragnaros, nef, onyxia, vael, and Allakhazam at the same time.....and won
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