
The Nexus is the home to the Blue Dragonflight. The glacial mana fortress is located in the center of Coldarra. It is the name of both an instance and a dungeon hub. The basic instance for The Nexus, listed below, is for players levels 70-72. As a hub, The Nexus also contains The Oculus and The Eye of Eternity.
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Malygos's Blue Dragonflight have used The Nexus as their home for the ages. Although Malygos has slumbered for many years, his recent reawakening and decision to extinguish magic use from the mortal races have prompted a team of Kirin Tor and red dragons to create a magical shield to spy on the blues, and ultimately wage war on them.
The Nexus is at the center of Coldarra in Borean Tundra. The entrance is in the floor of the large structure in Coldarra's chasm.
The actual zone branches in three directions. Although the final boss is plainly in site from the start, the three other bosses of the zone must be conquered first. Each of the branches heads toward a different boss, and there is an outer path leading between each of them as well. The zone is effectively a diamond, cut in half.

All three quests for The Nexus are obtained by doing quests in Coldarra from the mages at the Transitus Shield. Two of them are very easily-obtained, and the third requires completing all the outdoor quests first.
| Wrath of the Lich King required! |
| Name | Quest | Level | Flags |
|---|---|---|---|
| Keristrasza | 72 - 82 | Elite Dragon | |
| Commander Kolurg | 78 - 82 | Elite Humanoid | |
| Commander Stoutbeard | 78 - 82 | Elite Humanoid | |
| Anomalus | 72 - 82 | Elite Elemental | |
| Grand Magus Telestra | 72 - 82 | Elite Humanoid | |
| Ormorok the Tree-Shaper | 72 - 82 | Elite Elemental | |
| Alliance Commander | 66 - 71 | Elite Humanoid | |
| Azure Scale-Binder | 66 - 80 | Elite Dragon | |
| Chaotic Rift | 66 - 80 | Elite Elemental | |
| Crazed Mana-Surge | 66 - 80 | Elite Elemental | |
| Crystalline Keeper | 66 - 80 | Elite Elemental | |
| Azure Enforcer | 68 - 80 | Elite Dragon | |
| Azure Warder | 68 - 81 | Elite Dragon | |
| Crystalline Protector | 69 - 80 | Elite Elemental | |
| Crystalline Tender | 69 - 80 | Elite Humanoid | |
| Mage Hunter Ascendant | 70 - 80 | Elite Humanoid | |
| Mage Hunter Initiate | 70 - 80 | Elite Humanoid | |
| Steward | 70 - 80 | Elite Humanoid | |
| Alliance Berserker | 71 - 80 | Elite Humanoid | |
| Alliance Cleric | 71 - 80 | Elite Humanoid | |
| Alliance Ranger | 71 - 80 | Elite Humanoid | |
| Azure Skyrazor | 71 - 80 | Elite Dragon | |
| Crazed Mana-Wyrm | 71 - 80 | Elite Elemental | |
| Horde Berserker | 71 - 80 | Elite Humanoid | |
| Horde Cleric | 71 - 80 | Elite Humanoid | |
| Horde Commander | 71 | Elite Humanoid | |
| Horde Ranger | 71 - 80 | Elite Humanoid | |
| Mage Slayer | 71 - 80 | Elite Demon | |
| Azure Magus | 72 - 81 | Elite Dragon | |
| Grand Magus Telestra | 72 - 82 | Elite Humanoid | |
| Grand Magus Telestra | 72 - 82 | Elite Humanoid | |
| Grand Magus Telestra | 72 - 82 | Elite Humanoid | |
| Crystal Spider | 1 | Critter | |
| Crazed Mana-Wraith | 66 - 80 | Elemental | |
| Crystalline Frayer | 69 - 80 | Elemental | |
| Crystalline Tangler | 80 | Elemental |
This is not a complaint, just my experience. Bliz did a great job on The Nexus. I don't know how they do all the cool graphics and programming so quickly. I think The Nexus is just a payback to healers that can just sit there and click the mouse throughout a whole instance like UK or AN.
For alliance, it's Commander Kolrug.
For horde, it's Commander Stoutbeard.
It seems their abilities are the same?
6 sec AoE fear
Whirlwind that one-shotted my priest near the end of the fight, which wasn't so bad due to SoR and a ret pally.
Charge that deals about 10k damage
The boss has 2 healers with him, kinda like the first boss in Hellfire Ramparts. Kill or CC the adds first, they'll heal the boss and eachother.
He does drop an Emblem of Heroism.
This site has a good guide for The Nexus, and other 5-man instances and raid bosses.
And also, on the Telestra magus the 3 boss spawns are NOT agroable with the shout that agroes em all, they'll just keep on attackin their targets while taunt works great, as well as all other agro management spells.
Cheers
My first time here, it seemed like a maze. However, after figuring it out, it's really pretty straight forward. It just seemed like a maze because everything connects. Just remember - the exit/entrance is south. As long as you are heading south, you will eventually find your way out.
OK, this instance has 4 total bosses. You have to kill the first 3 before you can take on the final boss. Of course, as a teaser, the final boss is frozen in ice right by the entrance. So you get to see the dragon, but you can't fight it yet.
If you head east, you reach the frozen area. The only thing to note here is that the little non-elite flowers that keep attacking you will ressurect every so often. So you have to keep on moving. Healers and ranged DPS should be aware. Often times, in the middle of a fight, you can start getting nipped on by these mobs from behind. If that happens, just run toward the tank so they can get aggro off you. Once you kill the boss in here, the annoying little flowers will stop resurrecting.
Boss - Ormorok the Tree-Shaper. He looks like the second boss from Mana Tombs (you can also mine him for ore and a gem when he's dead)
- Basic tank and spank
- Crystal Spikes - He will send waves of crystal spikes along the ground all over the place. After about 2 seconds, they will turn into giant spikes and launch you. You'll take a ton of damage if you get hit. So if you see the spikes near you or under you - MOVE!! There is no reason to take any damage from this.
- Spell Reflect - Casters beware. You will see him cast this, and should stop casting spells at him when this buff is up (obviously).
- Ranged and healers - beware of resurrecting flower thingys. If you are hanging out too close to ramp to boss, they may start nipping at your butt. The best bet is to move well inside the boss area.
Now, you can start heading north toward next boss. This next area is the rift. Lots of Mana Wraiths and dragonkin. Whenever a group has a Rift in it (looks like a large spark), make sure to kill it first. It will summon more mobs. Once you are into area, go onto platforms to the east. This is where the boss is. If you head to platforms on the west, then you will miss the boss.
Boss - Anomalus. Giant ethereal light humanoid shaped thing.
- He will summon adds at 75%, 50%, and 25% health. When summoning adds, he will become immune to all attacks. So focus 100% on adds at that point.
- Not much else to note here. Just remember that EVERYONE should focus on killing adds until they are all dead. Then, back to boss.
OK, now you can head to west area. Mostly humanoids here. There is not much to note here other than the neat section where the mobs are frozen in ice. They break from ice in groups, so you don't have to worry about aggroing the entire area (unless you want to) :).
Boss - Grand Magus Telestra - she is probably the most annoying boss.
- Phase 1 - stay spread out. She will cast some AoE damage.
- Also, she will cast Gravity Well. It is more like the tentacles from the last boss in Underbog. You get lauched all over the place while taking a DoT. However, you can still use instant casts.
- Phase 2 - 50% Health - she vanishes, and 3 clones appear. Fire Magus (single target damage), Frost Magus (AoE Damage), and Arcane Magus (Time Stop and Poly). The clones can be CC'd if needed. Kill them in any order, depending on group makeup.
- Phase 3 - boss reappears. Burn her down.
Yay - first 3 bosses are down. Now, you can go take out dragon boss at beginning (remember, head south from any location, and it will take you there).
Click on all the orbs around boss to start fight.
Boss - Keristrasza (The Russian Dragon) :P
- Most important note - you must keep moving. For casters, this means cast your spell, and take a step or two to the side before your next cast.
- Boss has tail sweep and front cone-shaped AoE. This means that melee DPS need to hit dragon from sides to avoid all other damage. Tank will obviously be in front.
- As long as you keep on moving, this is a pretty easy fight. If you don't, then you've made your healer work 2x as hard as necessary.
Congrats. You just finished instance.
Head directly south to leave instance (for those of you who may have gotten turned around).
Edited, Nov 17th 2008 2:23pm by YJMark
Thank you.
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