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The Nexus

5 Players Maximum
Level: 71 - 73

Screenshots

The Nexus is the home to the Blue Dragonflight. The glacial mana fortress is located in the center of Coldarra. It is the name of both an instance and a dungeon hub. The basic instance for The Nexus, listed below, is for players levels 70-72. As a hub, The Nexus also contains The Oculus and The Eye of Eternity.

Contents [hide]

History

Malygos's Blue Dragonflight have used The Nexus as their home for the ages. Although Malygos has slumbered for many years, his recent reawakening and decision to extinguish magic use from the mortal races have prompted a team of Kirin Tor and red dragons to create a magical shield to spy on the blues, and ultimately wage war on them.

Geography

The Nexus is at the center of Coldarra in Borean Tundra. The entrance is in the floor of the large structure in Coldarra's chasm.

The actual zone branches in three directions. Although the final boss is plainly in site from the start, the three other bosses of the zone must be conquered first. Each of the branches heads toward a different boss, and there is an outer path leading between each of them as well. The zone is effectively a diamond, cut in half.

Points of interest

Bosses

  • Grand Magus Telestra is located in The Librarium. She is in a round room, and will periodically whip the entire group around the room, inflicting a minor amount of damage. At 50%, she is replaced by four clones that all use the same mage abilities she does. With four Telestra's polymorphing and blizzarding, this phase can be very painful. When all the clones are dead, she returns to her normal phase.
  • Anomalus is a large mana elemental located in The Rift. He does not do very much special himself, but will occasionally become damage immune as two adds spawn. When both adds are dead, Anomalus reappears. This is similiar to Grand Mage Telestra's fight, except that he does this repeatedly during the fight, meaning the fight is more about longevity than burst.
  • Ormorok the Tree-Shaper is an ancient that guards the Singing Grove. He can reflect spells, and summons crystal spikes that must be moved away from. At low health, he will go into a frenzy.
  • Keristrasza is the red dragon that has been taken by Malygos to replace his fallen consort. She starts in an ice block and can be freed by any of the orbs in the room once all three sub-bosses are defeated. She has a tail sweep, can frost nova, and occasionally breathes, but her most dangerous ability is very easily avoided. A stacking debuff will appear on every character, dealing damage and slowing them, but is removed as soon as they move. (Even jumping works.) As long as the combatants remain mobile, this fight becomes very easy, in spite of the low-health enrage.

Quests

All three quests for The Nexus are obtained by doing quests in Coldarra from the mages at the Transitus Shield. Two of them are very easily-obtained, and the third requires completing all the outdoor quests first.

Subzones of Borean Tundra

The Abandoned Reach Amber Ledge Band of Acceleration Beryl Point Blistering Pool Bloodspore Plains
Bor'gorok Outpost The Borean Wall Charred Rise Coldarra Coast of Echoes D.E.H.T.A. Encampment
Death's Stand Den of Dying The Dens of Dying Echo Cove Farshire Farshire Lighthouse
Festering Pools Fizzcrank Airstrip The Flood Plains Frozen Reach Gammoth Garrosh's Landing
The Geyser Fields Glimmer Bay Kaskala Kaw's Roost Lake Kum'uya Magmoth
Mightstone Quarry Nasam's Talon Naxxanar The Nexus Njord's Breath Bay Pal'ea
Plains of Nasam Ruins of Eldra'nath Riplash Ruins Riplash Strand Sands of Nasam Scalding Pools
Spire of Blood Spire of Decay Spire of Pain Steam Springs Steeljaw's Caravan The Stormbreaker
Talramas Taunka'le Village Temple City of En'kilah Torp's Farm Transborea Transitus Shield
Unu'pe Valiance Keep The Wailing Ziggurat Warsong Farms Outpost Warsong Granary Warsong Hold
Warsong Jetty Warsong Slaughterhouse The Westrift Winterfin Caverns Winterfin Retreat Winterfin Village

Notes

Wrath of the Lich King
required!

This page last modified 2009-08-07 15:05:40.

NameQuestLevelFlags
Keristrasza72 - 82Elite Dragon
Commander Kolurg78 - 82Elite Humanoid
Commander Stoutbeard78 - 82Elite Humanoid
Anomalus72 - 82Elite Elemental
Grand Magus Telestra72 - 82Elite Humanoid
Ormorok the Tree-Shaper72 - 82Elite Elemental
Alliance Commander66 - 71Elite Humanoid
Azure Scale-Binder66 - 80Elite Dragon
Chaotic Rift66 - 80Elite Elemental
Crazed Mana-Surge66 - 80Elite Elemental
Crystalline Keeper66 - 80Elite Elemental
Azure Enforcer68 - 80Elite Dragon
Azure Warder68 - 81Elite Dragon
Crystalline Protector69 - 80Elite Elemental
Crystalline Tender69 - 80Elite Humanoid
Mage Hunter Ascendant70 - 80Elite Humanoid
Mage Hunter Initiate70 - 80Elite Humanoid
Steward70 - 80Elite Humanoid
Alliance Berserker71 - 80Elite Humanoid
Alliance Cleric71 - 80Elite Humanoid
Alliance Ranger71 - 80Elite Humanoid
Azure Skyrazor71 - 80Elite Dragon
Crazed Mana-Wyrm71 - 80Elite Elemental
Horde Berserker71 - 80Elite Humanoid
Horde Cleric71 - 80Elite Humanoid
Horde Commander71Elite Humanoid
Horde Ranger71 - 80Elite Humanoid
Mage Slayer71 - 80Elite Demon
Azure Magus72 - 81Elite Dragon
Grand Magus Telestra72 - 82Elite Humanoid
Grand Magus Telestra72 - 82Elite Humanoid
Grand Magus Telestra72 - 82Elite Humanoid
Crystal Spider1Critter
Crazed Mana-Wraith66 - 80Elemental
Crystalline Frayer69 - 80Elemental
Crystalline Tangler80Elemental
5 Threads (Search Forums)
nexus lvl requirements
Posted: May 23rd 2009 3:17pm | IP: Logged | Reply to this
11 posts
Score: Decent
what is a good lvl to do this instance? whats the minimum lvl?
Hell for healers
Posted: Mar 16th 2009 8:56am | IP: Logged | Reply to this
14 posts
Score: Decent
Gratz to Bliz on The Nexxus. It is a really cool instance, but as a 71 healer, I hated doing it, and it seemed that Bliz purposely made this extra-challenging for the healer of the group because each part is difficult for the healer. In one section, there are tons of mana suckers. These things target the healer and drain mana, lots of mana. In the crystal cave section, every 10 seconds or so a pod will hatch and a little flower will attack the healer. They aren't elite, but they hit hard, hard enough that you have to stop and heal yourself until someone from the group realizes you need a hand and kills them for you. They aren't going to kill you, but they are annoying. The last boss has a debuff that stacks unless you move. So you need to be moving all the time. Try moving and healing at the same time (oh and pay attention where you are moving or you'll find yourself behind the dragon and dead of a tail swipe). As a druid, I have lots of instant HoTs, and it was still very difficult to move and heal as everyone takes damage, so you're not just healing the tank.
This is not a complaint, just my experience. Bliz did a great job on The Nexus. I don't know how they do all the cool graphics and programming so quickly. I think The Nexus is just a payback to healers that can just sit there and click the mouse throughout a whole instance like UK or AN.
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"I like your Christ, I do not like your Christians. Your Christians are so unlike your Christ." - Ghandi
Posting from Cottonwood, AZ
additional heroic boss
Posted: Feb 24th 2009 3:46pm | IP: Logged | Reply to this
8 posts
Score: Decent
It was a surprise when I encountered the boss in the Hall of Stasis the first time I ran it on heroic. My group just pulled like it was trash and it took me a moment to realize he was kinda special.

For alliance, it's Commander Kolrug.
For horde, it's Commander Stoutbeard.


It seems their abilities are the same?

6 sec AoE fear
Whirlwind that one-shotted my priest near the end of the fight, which wasn't so bad due to SoR and a ret pally.
Charge that deals about 10k damage

The boss has 2 healers with him, kinda like the first boss in Hellfire Ramparts. Kill or CC the adds first, they'll heal the boss and eachother.

He does drop an Emblem of Heroism.

This site has a good guide for The Nexus, and other 5-man instances and raid bosses.
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<img src="http://www.mywowcard.com/cards/us/greymane/stars/blitzd.jpg" />
TIP: ON the LAST boss.
Posted: Feb 6th 2009 8:06am | IP: Logged | Reply to this
2 posts
Score: Decent
On the Last Boss move can mean simply hit space. Works with all party members but especialy tanks have to use that. if u move him around he will tail sweap all ur party like HELL and will do great damage from his fire breath. Also u will occasionaly get out of heallin range and die.. so just jump

And also, on the Telestra magus the 3 boss spawns are NOT agroable with the shout that agroes em all, they'll just keep on attackin their targets while taunt works great, as well as all other agro management spells.

Cheers
Nexus Instance
Posted: Nov 17th 2008 12:22pm | Edited: Nov 17th 2008 12:23pm | IP: Logged | Reply to this
***
1599 posts
Score: Excellent
The Nexus is a pretty neat instance the first time you see it. It is located in Coldarra - a far western island in the Borean Tundra. You can get there via a Flight Path from Amber Ledge. Talk to the dragon there, and the Coldarra FP will appear. Fly there, and head into the Nexus.

My first time here, it seemed like a maze. However, after figuring it out, it's really pretty straight forward. It just seemed like a maze because everything connects. Just remember - the exit/entrance is south. As long as you are heading south, you will eventually find your way out.

OK, this instance has 4 total bosses. You have to kill the first 3 before you can take on the final boss. Of course, as a teaser, the final boss is frozen in ice right by the entrance. So you get to see the dragon, but you can't fight it yet.

If you head east, you reach the frozen area. The only thing to note here is that the little non-elite flowers that keep attacking you will ressurect every so often. So you have to keep on moving. Healers and ranged DPS should be aware. Often times, in the middle of a fight, you can start getting nipped on by these mobs from behind. If that happens, just run toward the tank so they can get aggro off you. Once you kill the boss in here, the annoying little flowers will stop resurrecting.

Boss - Ormorok the Tree-Shaper. He looks like the second boss from Mana Tombs (you can also mine him for ore and a gem when he's dead)
- Basic tank and spank
- Crystal Spikes - He will send waves of crystal spikes along the ground all over the place. After about 2 seconds, they will turn into giant spikes and launch you. You'll take a ton of damage if you get hit. So if you see the spikes near you or under you - MOVE!! There is no reason to take any damage from this.
- Spell Reflect - Casters beware. You will see him cast this, and should stop casting spells at him when this buff is up (obviously).
- Ranged and healers - beware of resurrecting flower thingys. If you are hanging out too close to ramp to boss, they may start nipping at your butt. The best bet is to move well inside the boss area.

Now, you can start heading north toward next boss. This next area is the rift. Lots of Mana Wraiths and dragonkin. Whenever a group has a Rift in it (looks like a large spark), make sure to kill it first. It will summon more mobs. Once you are into area, go onto platforms to the east. This is where the boss is. If you head to platforms on the west, then you will miss the boss.

Boss - Anomalus. Giant ethereal light humanoid shaped thing.
- He will summon adds at 75%, 50%, and 25% health. When summoning adds, he will become immune to all attacks. So focus 100% on adds at that point.
- Not much else to note here. Just remember that EVERYONE should focus on killing adds until they are all dead. Then, back to boss.

OK, now you can head to west area. Mostly humanoids here. There is not much to note here other than the neat section where the mobs are frozen in ice. They break from ice in groups, so you don't have to worry about aggroing the entire area (unless you want to) :).

Boss - Grand Magus Telestra - she is probably the most annoying boss.
- Phase 1 - stay spread out. She will cast some AoE damage.
- Also, she will cast Gravity Well. It is more like the tentacles from the last boss in Underbog. You get lauched all over the place while taking a DoT. However, you can still use instant casts.
- Phase 2 - 50% Health - she vanishes, and 3 clones appear. Fire Magus (single target damage), Frost Magus (AoE Damage), and Arcane Magus (Time Stop and Poly). The clones can be CC'd if needed. Kill them in any order, depending on group makeup.
- Phase 3 - boss reappears. Burn her down.

Yay - first 3 bosses are down. Now, you can go take out dragon boss at beginning (remember, head south from any location, and it will take you there).

Click on all the orbs around boss to start fight.

Boss - Keristrasza (The Russian Dragon) :P
- Most important note - you must keep moving. For casters, this means cast your spell, and take a step or two to the side before your next cast.
- Boss has tail sweep and front cone-shaped AoE. This means that melee DPS need to hit dragon from sides to avoid all other damage. Tank will obviously be in front.
- As long as you keep on moving, this is a pretty easy fight. If you don't, then you've made your healer work 2x as hard as necessary.

Congrats. You just finished instance.

Head directly south to leave instance (for those of you who may have gotten turned around).

Edited, Nov 17th 2008 2:23pm by YJMark
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fromanthebarbarian wrote:
i would recommend that you do it just once, to see what it's like, and then never do it again...
Nexus Instance
Posted: Dec 19th 2008 8:49pm | IP: Logged | Reply to this
*
102 posts
Score: Decent
YJMark, I just wanted to let you know your post is greatly appreciated. It is very well written and very easy to understand. As a 'soon to' be 1st time visitor to the Nexxus, your information gives a clear idea of what is in store & gives enough information so that I won't feel lost on my 1st trip out.

Thank you.

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