The End of Dreams
Binds when picked up
Unique
Main HandMace
45 - 121 DamageSpeed 1.90
(43.7 damage per second)
+13 Intellect
+13 Stamina
Requires Level 60 Equip: Increases spell power by 95. Equip: Restores 6 mana per 5 sec.
Many people think "Balance druids, what a joke! They can't get close to the mage's and warlock's dps!"
Our sucky gear makes us suck. It's like a glass wall we can't get passed. The better the gear we get, the better we become. Unfortunately, it's 3 times as hard to get the optimal gear as other classes.
Druids, being virtually the most gear and spec dependent class in the game, have horrible itemization(not you resto people). That just doesn't make sense. Finally, Blizz comes out with an AWESOME overall druid weapon, and I hear priests say they could use this more effectively than a druid. That just pisses me off.
This weapon benifits balance druids, moonkin more specifically, more than feral and resto druids. +320 AP in Moonkin form is a HUGE increase in our mana regeneration. Spell Dmg/Heal and the stats, well that's self explanitory.
Shadow priest can get a HELL of a lot better weapon than this.
I'd like to people's comments about Druid since 2.0.3, now that we tank better than a Warrior, tear through PvP better than a Mage, Heal better than a Priest, and DPS as well as a Rogue. =) =) =)
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Server - Cerberus Name - Soultakerx Job - RNG/NIN/THF/WAR
The druid tends to be a jack-of-all-trades, but a master of none. An unusual mixture of priest, rogue, and warrior, the druid is therefore not equal to any of these three classes in their particular specialties.
Ahahahahaha Ahahahahahahahahahahahaha Ahahahahahahahahahahahahahahahahahahahaha Yeah, no. I'd love to see anyone tank even level 73 trash mobs with a 15% chance to be crushed, and probably still a possibility of critical hits. And I have yet to see a druid heal me as well as a holy specced pally or priest. I'm sure the possibility is there, but I've yet to see it happen. Don't go around saying your class is better than all the others merely because you're a complete hybrid and got a buff in a patch - along with every other class.
You know, I would not mind if others rolled againt me on this weapon IF we Druids were allowed to roll on any item that we can use. But alas, this is not the case.
Just so you know, Druids do not equal healbot. 1.)Only lazy players believe that druids can only heal. 2.) Druids are complex classes, not everyone can play a druid - so if you have not seen a druid change shape thoughout a battle; you have been playing with druid who really does not understand their class. Druids were under developed, talent trees were very point heavy, abilities were weak. Also, those who couldn't multitask were forced into healbot roles. 3.) Healers are rare, so Druids (and Pallys) are forced into this role for raids - we should not be penalized for helping our guild. We should be rewarded! 4.)Q: So what do we do when we want to solo or farm for money/professions? Are you going to pay for everything, if so sign me up!
Ok that being said just know that there are many of us druids that used most if not all forms in a battle for solo up to 40 man raids. We fill-in gaps when something goes wrong/or someone does not play their role well. Because of that we many times have 3-16 slot bags full of armor and weapons. when we change our weapons in battle, it starts the global cooldown. Every second counts - so not switching a weapon is VERY benneficial. Druids should always have first roll on this mace period. Unless we were able to roll for any other +spelldamage, +crit, +intel, +strength, +agility, +healing, +AP Cloth/Leather/weapon that drops that we can equip... Think on that for a bit.
Thats what i thought...
Edited, Dec 20th 2006 9:56am by malzon
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If you have not played a Druid, then you dont know what your talking about.
I know you think your class is beautiful and unique, but the reason Druids are usually forced into healing roles is because its the only thing they dont suck at. Shadow Priests have raid utility because VE heals way more than Improved Leader of the Pack, they increase spell damage far more than Moonkin Aura, restore party mana AND will typically straight up outdamage you 1-for-1. Moonkin is terrible. Catform is worse. I'm sorry Blizzard lied to you in your class description and made you think that Druids were these ultraversatile powerhouses that can do everything, but you aren't. Don't expect to get certain loot because you deluded yourself into thinking that Druids can do anything besides heal, and to a lesser extent, tank*.
*And Bear Form is better off with the AQ Warhammer. Even so, a Druid can't really tank raid bosses for very long in the healing gear they were wearing at the start of the fight. This is as opposed to Shadow Priests, who usually focus on mana per 5 sec and damage/healing, two stats that are still useful even if they need to start healing mid-fight.
(Now I'm sure some Druid is going to try to prove me wrong by linking a screenshot of a Druid in Cat Form placing 7th on the DamageMeters for some trash mobs.)
Maybe you should visit the Druid forums on WoW a bit more. Screw trash mobs. Try a Druid in cat form placing 6'th on DPS Meters on Patchwerk. kthx. Up until Naxx when Druids are forced to spam Decurse, Druids ARE the amazing, versatile role we claim to be. I'm sorry you've been forced to play with either a.) sh*tty feral Druids, or b.) Resto-Druids who should be healing instead of playing kitty.
Druid is EXTREMELY gear and spec dependant. If you have a Druid totally decked out in healing gear, with healing weapons, that have healing enchants, and are specced for Restoration OF COURSE they are going to suck in Feral Combat. Aside from this, it's narrow minded idiots like yourself who make it so hard for us to obtain the gear we need. "Rogues need this gear. Wha!?! Drood!?! Joo don't need this! Go get some healing gear!" It's kinda hard for us to be a good DPS and we're constantly kicked to the curb on gear that might possibly make us better. God forbid.
For tanking gear, it's not AS bad and that's USUALLY why your average druid can tank decent. Warriors don't usually want +Stamina and Defense LEATHER gear. So by some freak of nature, we get those pieces simple because NO ONE else wants them. We STILL don't get the rings, the trinkets, neck pieces, etc. that aren't restricted by gear type, and that's why a Warrior will STILL generally be better than us.
So again, it's all about the gear. If you TREAT a Druid like a rogue, he will play like a rogue. If you TREAT a druid like a Warrior or a mage, he will play just as well as them too. You know why a druid is good at healing? BECAUSE YOU TREAT THE DRUID LIKE A F*CKING PRIEST. When you treat us like the f*cking class we're trying to play, we pull it off perfectly.
And that's really what it boils down to. No one ever gives Druid a chance to do anything else. It's not 'til we Druids go f*cking insane in Raids and snap one night telling our entire guild we refuse to heal anymore that anyone pays us any heed. By then you may or may not get kicked, and if you are allowed to stay and raid as feral or Boomkin, it's too late at that point because you aren't geared for it, and then your guild wonders why you suck at it. "Why can't this druid be top DPS on Ragnaros in blues!?!". @_@
The truth is, Druid can tank EVERYTHING in this game UNTIL Naxx if he's geared for it. Naxx is questionable since Druids, no matter what spec, ARE needed for Decursing. As for melee DPS, I will admit we're not THE best no matter how hard we try IF we're up against good rogues. We can beat a sh*tty rogue any day of the week though, and we also have abilities that make us more useful than a rogue in some situations. Boomkin is the same way. Not ~QUITE~ as good as a mage even at our best, but we have useful abilities that make up for this (like near infinite mana regeneration, which is just insanely awesome).
Aside from all this, people seem to forget we were intended as a "buff" class. With that being said, our Auras make us phenomenal, not for ourselves, but everyone. Let us be feral in a party of rogues and hunters. The 6% healing is just a bonus. It's out 5% Crit. Hit enhancement that makes it so insane. A good friend of mine can get nearly 50% Crit. Hit rate with my Aura and other buffs along with his gear. FIFTY PERCENT. That means every other f*cking attack he does is gonna crit.
We have our Boomkin Aura as well to help mages and locks crit. more as well. We may not be the best magic caster, but you know what? Enhancing everyone's crit. hit rate by 5% will make damn sure they ARE the top DPS. And finally, we have out new healing Aura in ToL Form. I'm not saying Druid SHOULDN'T be resto, but he shouldn't be FORCED to play resto. Druid is good at everything IF you let them be good at it. Don't funnel us into a predetermined position from the start, and then laugh when we can only be good at the role you've forced us into.
Edited, Dec 22nd 2006 7:01pm by TheSoulTakerX
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Server - Cerberus Name - Soultakerx Job - RNG/NIN/THF/WAR
Maybe you should visit the Druid forums on WoW a bit more. Screw trash mobs. Try a Druid in cat form placing 6'th on DPS Meters on Patchwerk. kthx. Up until Naxx when Druids are forced to spam Decurse, Druids ARE the amazing, versatile role we claim to be. I'm sorry you've been forced to play with either a.) sh*tty feral Druids, or b.) Resto-Druids who should be healing instead of playing kitty.
I'll take your number 6 and raise you number one and 2 spots that ive seen shadowpriests take. And shadowpriests who have this weapon.
Give me a break. There's a difference between open-mindedness and frolicking in fantasy land. My guild isn't close minded. We utilize Shadow Priests. We've had two Feral Druids, and still have a Moonkin Druid. Our Druids have Feral gear- not by choice, but rather because Blizzard insisted on seeding the BWL and AQ40 instances we've been farming for the last year with loads of that crap. But our Druids heal, by choice to some extent, because (by their own admission) their damage is pathetic. I know the standard rebuttal- blah blah, they suck, whatever (as if there's skill involved in the catform DPS sequence). But if the best claim a Druid can make is that one time some guy placed 6th on the Patchwerk damage meters, then you're just proving my point. At the very best Druids are just average.
You can't justify your crappy performance by saying you offer Auras. Run the actual math. A 5% crit Aura, for Mages and Warlocks, is only increasing their DPS by 5% IF they're spec'ed for 100% crit damage. Now that end tree Affliction offers some powerful raid DPS options, that likely won't even be the case for Warlocks. By comparison, Shadow Priests increase all spell damage by a flat 5%, regardless of spec, party or proximity to the Priest. This is in addition to Vampiric Touch (better than Tree of Life aura for healers), Vampiric Embrace (way better than Improved Leader of the Pack, and works on casters as well) and Shadow Weaving. And this is ALL AT THE SAME TIME. When it comes to raid buffing, you're just outclassed. Period.
And that's why Priests as a healing class get to offspec, and Druids don't. It isn't close-mindedness. It's simple, objective math. You're not worth a raid spot if your auras only provide enough damage to increase your damage contribution by 20% (5% x 4) of the average pure DPS class, when you yourself can't even deal half. It isn't fair, but that's just the way it is. So if you're planning some mass boycott against narrow minded idiots like myself, hoping that raid leaders are gonna come crawling back to you begging you to Shred Patchwerk, all I can say is don't hold your breath. =/
You miss the point of the Auras. That's not what makes us useful. That's the icing on the cake. We do nearly as much DMG as the class we mimic (Note: Nearly*. I even admitted we're not 100% as effective as the actual class in my OP) in addition to boosting everyone else's Crit. rate. As for the "6th on Patchwerk" comment, that was off the top of my head. Not a one time freak accident like you make it out to be.
I'm sorry you judge Druids as a whole based off the preformance of people who obviously shouldn't be playing a Druid. You say your Druids have "Feral Gear", but please, do share what you classify as "Feral" Gear. Hybrid Leather Pieces with +STR, STAM, and INT with a couple equip bonuses thrown in? Or the +AGI, STR, AP, and Crit.% Leather Gloves that will make the Rogues go ape sh*t if you give it to a Druid?
Like I said, I don't think you're taking in the full scope of things here. You say, "I know Feral Druids. They have STR and AGI on some of their gear. They play pretty good, but their DPS sucks. Hmmm . . . Feral Druids must suck!" Hybrid gear is not Feral gear. We need the +Crit., +AP, +AGI gear that you pass off to your rogues if you expect us to play like one. That's why my entire post was about. If I'm wrong, then please correct me. It's just in all my experience, I've never known a Raiding Guid to view Druids as equals to anything other than a Priest. Mages get first dibs on any raid drops with Spell Damage by default, just as Rogues get their Crit. Hit and AP gear first, and Warriors get any trinkets, rings, etc. that might help them tank better. Druids get . . . Healing Gear and random, useless Hybrid gear.
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Server - Cerberus Name - Soultakerx Job - RNG/NIN/THF/WAR
Just wanted to point out, (no offence) if all you druids "brag" about in your class is that you can take a thousand roles in a raid and over and over, why the heck can't you just accept that hybrid gear is the best thing that happened to your class... get a full set of hybrid gearand you'll eventually do what druids are eventually meant for... doing a bit of everything.
And I really don't see why you people whine about Rogues taking the gear that they're supposed to take, if Druids took fat lewt from rogues, what the heck are THEY supposed to wear? healing gear?....considering that rogues are the only un-ending DPS apart from huge manapersec casters (rare) and fury warriors, they should get the best gear available to start with so that what THEY are meant to do is useful in a raid...
Yeah the bottom part of the weapons EQUIP: List pretty much says a priest can NEVER EVER EVER EVER EVER EVER EVER EVER EVER roll on this UNLESS... EVERY druid in the raid has one (haha) OR some druid may be retarded enough to actually pass on this (only a druid who is resto only and has GM/HWL mace would do that, I should think)... 360 atk power in forms? Heh, they may as well add the word druid to the weapons text and not even ALLOW anyone else to even wield it.
First off, there's better items for situational uses for both Priest and Druid. There's no denying that. I think what everyone's arguing over is this weapon's "All In One" factor, added with the fact that it's a 1h weapon. With that cleared up, I don't see how anyone can say Druids SHOULDN'T have priority on this item.
As I stated, it's the "All In One" factor. Priest want it because it's the highest +Spell Damage on a 1h Weapon. That doesn't mean it's the best weapon for a Shadow Specced Priest - it means it's the best they can get with one hand. But wait! There's a +Healing Spells bonus on it as well! DUAL USEAGE! So lets take all this into consideration, and look at why Priest want it:
- Highest +Spell Damage for a 1h Mace. - Healing bonus atributes allowing for multiple functionality. - Additional stats (5mana/5sec, Stamina, Intellect) also provide helpful bonuses.
Okay, now that that's been discussed, we can move on to Druid. As with Priest, Druids have access to multiple weapons that can provide better benefits in situational useage. Again though, it's all-in-one here! That's the name of the game. With the recent 2.0 Patch, Balance Druid is now a more viable option than ever before. I'd say the +Spell Damage more than qualifies as being useful here. The +Healing is a no brainer as well, what with all the healing Druids have to do. Finally, we have the +Attack Power that's only avaliable to Druids in a shapeshifted form. So lets look at all the benefits this weapon provides for a Druid:
- Spell Damage bonus for the large number of both nature and arcane spells avaliable to Druids. - Healing bonus for, uh, healing. - Large Attack Power bonus that are ONLY accessable in Shapeshifted forms. - Additional stats - all of which provide useful bonuses for Druids.
Now, looking at the "All in one" factor, it's clear to see Druid makes more use of this weapon. Any other factor at this point is a nonissue. Seriously. It DOESN'T matter. Since there IS a better weapon for every aspect the End of Dreams provides stats for, the ONLY reason to have it is because of it's multiple functionality, and with THAT in consideration Druids win simply because they can put it to better use. End of story.
I keep hearing all these statements by people saying, "There's better weapons for Druids." as if there's not for Priest. Another boss in the SAME Raid drops the Brimstone Staff that grants you +113 Spell Damage/Healing Bonus AS WELL as an additional +14 to your spell's critical strike rating, +16 to your spell's hit rating, and +31 Stamina +30 Intellect, and a base DPS of 60.9. THAT is what you Priest should be drooling over. Not a damn 1-handed Mace that provides an attack bonus to a function you can't even preform.
I say this to you: If Druid can simply "get a better weapon than this", so can a Priest. That argument is flawed, presents no logic at all, and is simply some poor excuse fabricated by a Priest to obtain this.
A few other things I'd like to point out as well, just to discredit these pathic arguments a bit more. There seemed to be quite a few people pointing out how little a Druid would be making "full" functionality of this weapon. "Druid is subpar DPS." Well there sunshine, I don't exactly see Shadow Priest topping the DPS charts in Raids, while a number of Druids have been able to out-DPS well geared Rogues. Not always the case, I know. But then again, a lot of people suck at this game - Especially a job as complicated as Druid (Well, complicated when compared to the likes of Rogues and Mages). It's easy to see see why every Druid isn't capable of massive DPS.
However, the truth is, 90% of Druids and Priest alike will be healing in raids, making that the only "true" 100% useful stat on this item. The rest will be used on occassion in Raids (Moonfire blast, Priest DPS on occassion, etc.), but not constantly. That makes this mostly a PvP item, and that's where it really shines, and puts Druid No.1 on the list for this item.
Yes you CAN switch weapons in a fight, but in the heat of battle, are you really going to say, "Hey, I'd better unequipped my +STR/Stam/AP Staff for my +Healing Staff when I shift out to cure myself so it'll have a more potent effect on me." No. No you're not, and you know it (Okay, so maybe a few crazy PvP'ers will). Let alone, switch between 4 different weapons everytime you assume a certain form. This weapon covers all the bases, and it does a REALLY good job at it. Not the best, but in terms of functionality, this weapon provides damn good help in all situations.
Even if a Druid isn't specced a certain way, they're still going to find these attributes helpful. You don't have to be Balance Specced in Moonkin Form to find the ~95 Damage to your Moonfires helpful. What about us Druids forced to spec Resto for the sake of our Guilds? Should our DPS/melee capabilities fall flat because we weren't allowed to spec Feral? Well, the additional +AP now helps us make up for that. It's little things like that you Priest aren't aware of, and want to screw us out of because you want a 1h DPS weapon for Shadow Spec.
In closing, I'd just like to point out something on a more personal note. Druids already have a lot of crap. Seriously. My 60 Rogue has his normal armor. Aside from it, he has a handful of NR and FR gear for raiding, as well as a few extra pieces to help mix and match his gear depending on the situation. Overall, I'd say he has 2 1/2, possibly 3 sets of gear (in terms of the amount of pieces).
My Druid has no less than 6. We have the healing set for raids - possibly numerous pieces for the same slot. Then we have a PvP set. Additionally, we have pieces geared for tanking, DPS, casting/dmg, and hybrid gear. Not entirely full sets for all of those, but a number of pieces for those purposes. Not to mention the FR/NR gear we have to get as well. The sheer number of things we have to obtain is ridiculous.
I know, I know . . . It comes with the territory. You know what Druids like though? We like those few pieces of gear we get that are ACTUALLY effective hybrid pieces. This is one of those few items. Call me greedy if you will, but it'd be nice to finally not to have to carry around half a bag full of various weapons for a situation I may or may not encounter at that time. But hey, Priest need their 1h DPS Maces, right!?!
p.s. With Patch 2.0, all aspects of the Druid got a major boost, making this weapon even more effect for all their forms.
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Server - Cerberus Name - Soultakerx Job - RNG/NIN/THF/WAR
after you read this you will laugh :O last week there was our first dropp of end of dreams. by the way i have collectet some moonkin equip over some month but i do not have the right to get staff of shadowflame. so i decieded to wait for end of dreams. finally he dropps and i get him for 1256 dkp. normally you can get ~100dkp every raid day. i asked some druids how many dkp they bet on it. the only druid bet 100 dkp. after some asking i find out that a paladin leecht me for 1100 @#%^ing dkp. it were not a problem if it was 200 oder so. but 1100 dkp are 11 raiddays and we only raid 3 times s week. our normal raidleader does not have internet at the moment. last week the raidleadership decided someone new. and he actually said to me that end of dreams is a pvp item and everybody who can wear it has the right to get it and wants to have some fun in pvp with it. i will not challenge his opinion that he said that this is a good pvp item for paladins and priests, but it was our first drop and with the attackpower it is like there stand druid on this damn item.
so i wanted to ask, is there any raid who give end of dreams at paladins if there are druids who want to take it??? (i repeat it again ;) it was our FIRST drop)
This mace is killer for a moonkin and thats about it.
Feral mace from AQ - 280 base AP + 24 ap from 12 str 304 base AP, and since that weapon is clearly a feral weapon, you put a +15 str enchant on it, and get up to 334 AP from one weapon. Enchant your gear and learn to take the other parts of the weapon into account.
I've mentioned this before but ill do it again
Moonkin - Great weapon Resto - Bad weapon; Faerlina's mace is better. Feral - Ehh weapon; AQ mace is 1 AP worse w/o an enchant and obtainable from a lower grade instance.
The AQ mace is +10 str so 5 ap less. No big diff tho. I would say , for a feral druid , its whichever of these two maces you get a chance to bid on first. Most likely the AQ one but they both have a hell of a lot to offer.
Can some one explain to me why people keep trying to view this as a healing weapon. It is not a healing weapon. Its a dps weapon. Comparing this with sartura's might to the augur staff from AQ is dumb. The Augur staff is +healing only, not +dmg/healing. If you want to compare something to the Augur staff compare the mace from Faerlina, +161 healing on that mace, thats a healing mace. This one is not made for that, it simply isnt, quit trying to say it is.
This AP bonus for druids is not something to give priority for. All points about feral druids tanking in raids does not mean anything because AP does nothing for tanking. This is nice for pvp or dps:ing. It's just that a druid can get use of this in feral form too, not just casting.
A druid cannot benefit from both bonuses at same time. You spam moonfire and get nice bonus to it, or go catform and do melee damage or you get healing bonus when healing. But the dmg&heal bonus does not help in feral form or the AP bonus in caster form. It's no reason for giving priority. A priest gets full benefit from this same way that a druid gets. You get bonus no matter if you heal or dps.
This AP bonus is just blizzards way to enable this dps piece for feral form too, not just casting. It's not a druid only weapon. If Blizzard intended that, they would have restricted it to druids only.
I am a priest and when this drops, I'm going to dump a sh*tload of dkp to get it. It's also a pretty common drop in opposite to lok'amir so don't cry if you dont get the first one. We have 6 bosses down in Naxx so should be there soon :) Can't wait!
You are the most greedy, ignorant person that I have ever seen. Druids of any spec are the worst itemized class in the game, priests get all kinds of crazy stuff. As for not being able to take advantage of both bonuses at once, you may not know this, but druid can SHIFT FORMS to both melee and cast. In one fight. I know. It's insane. This is one of three pure druid end-game items, keep your dirty priest hands off. Go shove Benediction/Anathema up your ass.
You are the most greedy, ignorant person that I have ever seen. Druids of any spec are the worst itemized class in the game, priests get all kinds of crazy stuff. As for not being able to take advantage of both bonuses at once, you may not know this, but druid can SHIFT FORMS to both melee and cast. In one fight. I know. It's insane. This is one of three pure druid end-game items, keep your dirty priest hands off. Go shove Benediction/Anathema up your ass.
K... First off, leave Benediction/Anathema out of this. If you think that a staff from Domo can even be considered equal with this your retarded.
Secondly, I have yet to see a fight were druids are required to shift in and out of forms to perform their roles with the exception of Nefarian during their class calls.
Thirdly, there are better feral weapons out there, the mace from AQ40 comes to mind, the one with 304 ap on it when you factor in the bonus you get from STR. The +305 AP does a druid no good in caster form, and neither does the +95 dmg/healing in cat/bear. Also, the Widow's embrace is better for healing druids and healing priests, and if a druid is going to tank they need a weapon with armour on it, to get the bonus from talents. This is good for maybe kitty DPS, which, with comparable gear is subpar to that of a shadow priest anyways, and Moonkin Druids, whose DPS is subpar again, however this is a killer weapon for them, dont get me wrong.
So lets look at this now: Resto druid - Better items from other bosses. Feral druid (Cat) - item equally as good from a lower grade instance Feral druid (Bear) - item subpar due to lack of good STA and armour Moonkin druid - Excellent weapon, no denying it.
Stop looking at one stat and look at the whole weapon. The Mp5, int and spell dmg would benefit a shadow priest just as much as it would a moonkin, and even more than it would a differently specced druid. And having a shadow priest in your raid is more beneficial than a moonkin, so there you go. +15% more dmg for locks on shadow spells, and a group renew equal to about 450-500 points of healing depending on the priest, compared to +3% crit, which amounts to extra dps for the mages, but increase in aggro as well, so its a slippery slope.
P.S. if a healbot specced priest is thinking about rolling on this tho slap them in the nuts for me.
Stop looking at one stat and look at the whole weapon.
I couldn't have said it better myself! The main problem I see with your posts is that you assume druids only play one role at a time in any given fight, save the one example you mentioned. This isn't the case at all, though it's less common if all you do are the 40-man runs where a druid is almost always required to be a healbot. They way I personally play, this mace would be incredible and I'd fully make use of all of the stats of it.
One more thing before I get any farther... yes there are better weapons out there for healbots, bear, kitty, and moonkin druids on their own. HOWEVER, I have yet to see a better weapon out there for ALL DRUID FORMS on ONE WEAPON. Why is this important? You can't change weapons in battle so if you're playing a druid who is constantly shifting through different forms throughout a fight, all of those other weapons that potentially give you better stats are worthless. Let's say you start in cat form with a good cat form weapon but have to shift out mid-fight to help heal because the priest is out of mana or dead. Your cat form weapon is WORTHLESS now that you're not in cat form. If you start out in your healer gear and you have to switch to bear form to help tank a loose mob or an add that comes up, your healer weapon is WORTHLESS because the only thing it might do is give you a slight stamina boost but does nothing for stats.
You said it perfectly when you said to stop looking at one stat on this weapon so take your own advice and stop looking at one stat on this weapon and look at the weapon as a WHOLE. Druids can use every single stat on there to it's fullest during one fight if they have to switch in and out of caster form and into one of their feral forms. Should that give them the right to roll on it over priests? Absolutely! A druid can use every stat on this thing in one fight whereas a priest will NEVER be able to use one part of it AT ALL! Why give it to a class that can't make full use of it over a class that can benefit from the entire weapon as a whole?
You know the Mace of Unending Life? This is the step up for druids from that. That one you could only get from a quest and made it druid only. This thing has the same stats on it only better and while not limited only to druids in this case, should go to any druid that would like it over a priest since druids can use more than just one stat but the entire weapon as a whole in one fight whereas a priest will never be able to use one of the stats on there at all. I don't have a problem with a priest rolling on it, but don't roll against a druid for it.
Yea, you can change weapons in mid fight, thats why when you see tanks go down, the other warriors who are DPSing if they are smart put on a sword and board. so yea....
And i agree that a shadow priest will never use its weapon to its fullest, but neither will a smart druid with access to other weapons. What enchant do you put on this? 30 dmg/heal? you misuse the feral AP of this, 15 str? you misuse the +95 dmg/heal of this weapon. Especially when you can get the Feral mace from AQ which has 334 AP on it when you factor in an enchant, or the mace from Faerlina, which has 211 +healing on it when you factor in a 55 healing, like it should get. Also, Bears get no benefit from this, since it has no armour on it, which is why they all still use the Ironbark or the Warden staff. Cat druids, ok i can see this then...maybe. But in all honesty cat raid DPS is no where near viable at the moment, especially if you are resto. There has not been an encounter made yet in the game where the Druid has to use all its forms unless something goes terribly wrong.
First thing is first though. Hunters I swear I'll start hunting all of you down if you don't stop acting like idiots when it comes to weapons you CANNOT USE!
Okay. I've read over a hundred posts on here and alot of them saying feral druids suck and can't tank/dps or that the 305SP to feral combat forms doesn't mean sh*t. Time to get pimp slapped.
Okay on page three some dumb ass said warriors can out survive bear druids LOL. Here's my response to that incase no one goes back and reads for a good laugh.
"Wait let me get this right. You're talking about combat survivability? Dude you @#%^ing n00b. I shouldn't even give you the honor of this bu...*back hands you*Bitch stfu. I've seen a lvl 30 druid take down a lvl 40 warrior in a duel. Hard to charge or intercept when you're rooted. OMG warriors have no way out! Unless you're a gnome LOL.((Gnome love)) Ohh wait lets just make this better. Bash since I'm a feral druid that's five or six secdons to Keep you stunned to shift and heal or I can *gasps* Bash you root you run the @#%^ away out of charge or intercept range in travel form heal up with HoT spells moonfire you once Nail you hard with Starfire Which OMG warriors never get arcane resistance. Then back to bear form. Wait OMG better yet @#%^ the bull sh*t I'll just use Frienzied Regeneration and turn my rage into a massive ammount of health every second. Warriors can't do that.*gasps*OMG I'm out of rage. My current feral tree left me five points so I put them in Furor. I'll just do a rapid shift to caster then back to bear form. Easy rage. Then top it off with Demoralising roar to reduce the damage you do then enrage to add more rage putting damage back on par. Holy @#%^. Can warriors do any of this? Nope you have to give up health to gain easy rage. Damn you're just screwed if a good feral druid wants to maul your ass. I hope a druid eats you for breakfast lunch and dinner. Shut your mouth before I send you to the n00b home for the "gifted" players."
(edit) for those of you I know are going to bitch at me about the legendary staff beign nearly impossible to get, SHOVE IT! Look further on and see what a feral druid has to do for good feral sets. WHICH STILL HAVE HEALING AND SPELL BENIFITS! As for Priests needing healing items. I play a priest. Gues what. We get MASSIVE items that do over 100+ healing. And if you're holy lets throw a bonus on there for spirit instead of healing and get a better boost than a pissant 55. That's if you keep your spirit high. If not change to shadow and shut up. Even shadow priests get better staves. Starting with OMG Benidiction/Anethema. Then there is a staff in BWL and OMG the legendary staff that OMFG shaman can use TOO from Naxx. So you want to bitch about priest healing gear blow off. There's better staves than this mace And believe me no druid/shaman/Paladin/Mage/Warlock is going to contest you for the Eye of Divinity.
For you Paladins. OMG I love you NOaladins. Just another secondary healing bitch class. Stick to what you're good at. Standing there and casting varius buffs. Yeah once in a green moon((more rare than a blue)) a GREAT player comes along and makes a paladin that should be worth of the title HERO in the WC game series. To those paladins I give you the utmost respect and gratitude for a job well done*bows respectfuly to those VERY select few*
Okay. Now heres where I drop the Bull sh*t and start coming to the Point. Feral is not just a PvP tree. It's THE survival tree for druids who Solo or don't want to play the healing bitch. You say to ignore the AP boost of this mace and I say pull your head out of your ass so you can breath Richard Cranium((Richard head if You don't catch the meaning)). Do you have any damned clue what hell feral druids have to go through for GOOD feral epic gear. First there are the items from Cenarion Circle rep. The Unending life set which OMG doubles as feral/Caster gear. OMG! The AQ hammer is great but a pipe dream at best. Then there is the Hammer of Beasial Furry. Luckily I'm on an RP server so if we beat the horde to the green dragons Sweet. But still a bitch because of the low Spawn rate. I've only seen Emeris ONCE since the release of the Dragons of Nightmare. Then there are the five Brood of Nozdormu items. WoW hope you have a few months to contribute to that slow climb or are the only person in your guild hitting BWL that is worried aobut the BoN gear. Other wise yeah. Long road to travel. Then lastly and most sadly the PvP gear. A joke at best. Hardly worth being called EPIC. And the MANY MANY hours of farming horde just frankly isn't worth it.
In short for you priest shaman and paladin wanting this mace step aside and let us druids through. We're tired of being steered in one direction. LET US HAVE OUR GEAR! Ohh also this mace isn't just for PvP.
Edited, Oct 9th 2006 at 2:27pm PDT by KaldoreiDruidOakshadow
First of all, take a deep breath. You make good points, but you don't need to get hysterical to make good points.
I see this item as basically a dps 1h item. It's remarkably great for droods, but it's also not so coincidentally the best dps 1h item for priests.
Now you're going to say "the +feral damage" is wasted on a priest. True, but so I would argue is the +damage to spells wasted on a feral specc'd drood.
Priests and droods will use this item for the exact same purpose, to do damage (dps).
Since my guild has a point system, and I lack a quality dps 1h item and have the orb from Nefarian to pair with this, I'm going to bid on it. If a drood wants it more and has the points saved up, they can outbid me if they wish.
Since it has about a 16% drop rate, it will drop again.
Now to be fair, if there was an equivalent 1h item with the same or better stats for priest dps, I'd chose that over this, I'd rather not have the +feral stat take away from useful stats given the same itemization level, but currently there is no equal or better choice.
True there's the mace from Nefarian, but I've only seen it drop a few times, and paladins had restrictions on it at the time. Our guild has no restrictions on Naxx items, and this is a better item anyway (more +damage), so I'm going for this one instead.
Oh, and as far as Benediction/Anethema I'm holy damage so +shadow does exactly jack for me.
I still say better staves for Priests than this mace. Now I'll give you credit for being smart about it,: which, came as a shock to me. Seriously, though. After seeing all the n00b posts I almost expected a good laugh. Beutiful thing about Benidiction though is it does NOTHER for shaodw spells. Just healing. It STILL offers a BETTER boost even though only by ten points. As for you statement about the healing/dmg boost being a waste to feral druids. I can contest that fully. My very first character before I scramped him at lvl 58 tp make a rogue who I later scrapped for my priest LOL on quite a few ocasions though feral specced played the healing bitch and most people never knwe the diference till I went Bear on the trolls to save the secondary or main healer.
I'd be glad for you to point out a better +dmg/heal weapon for a shadow priest who wants to both heal and dps. DKP first, end of discussion. It's the best weapon for anyone who both heals and damages.
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Vokzhen Shadow Priest - Phantom Elite, Spinebreaker Theorycrafer - Math is Delicious!
Yes that is true. But if you compare this to Midnight Haze or Lokamir (BWL is a lot easier than Naxx...) from a casters point of view the different is very slim. For a druid the difference is HUGE. This weapon is ofc designed for druids. It is, end of discussion. However other classes do benefit a lot from this, so its good for more than druids, and the one who gets it is up to the guild to decide, by prio or dkp.
Midnight Haze: 10 less dmg/healing, 7 more Stamina, 1 less Intellect and no mana tick. 5 mana tick is not a lot, if ur going for mana tick there are alot better items. 10 Healing/Dmg is not much, in fact its very little. Haze has better stats and does not have a druid spedific mod. Mages/Locks can use this however so they'll probably eat ur arse if u steal this, but this is at least a caster item so bid away.
Lokamir: 11 Less dmg/healing, 3 less Sta, 5 more Int & 11 more spirit and no mana tick. Again 5 man tick is nothing, its only good if u stack it and if u wanna stack mana tick End of Dreams isnt a very good item. 11 Less dmg/healing wont make any noticable different on ur DoT ticks or Mind Flay ticks, nor will it be any noticable difference in mind blasts. It has better stats and is also a mace, so no pesky mages or locks will bid on this. The only ones you will compete agains are Shamans/Paladins (assuming druids will save their dkp for End of Dreams ofc) and if ur guild is in Naxx you probably downed Neff enought to gear most ppl with this or equal weapons, so this will most likely be cheaper than End of Dreams. BWL is easier than Naxx so this is most likely a lot easier to get.
The +Dmg/Healing is pretty wasted on a feral druid tho, even if +305 AP in cat/bear is completly wasted and +95 heal/dmg benefits feral druids a bit. Sure a nice +heal stack will make ur feral druid rather invincible but if your feral, u wont have a nice +healing stack unless your gear is restro based, and then you shouldnt be feral. The only druid that can fully benefit from this is probably restro druids, who get a bonus from the +healing and the +AP will help grinding and any other soloing/PvP:ing. Who this "belongs" to is pretty irrelevant. If ur in a Naxx guild and the GMs decides this has no prio, bid if u want to or dont if you feel like a druid needs it more than you. If the GMs decide its druid prio then thats the end of that discussion. It has a pretty high %drop so every1 who needs it will probably get it rather quick anyway.
yea i can see your arguement, the problem is that with the way that shadowpriests scale, we have to pickup every peice of gear that we can to be competive on the dmg meters. Mindflay's piss poor scaling coefficient of .45% is just abysmal compared to what it should be, 81%. Thats why this is such a big upgrade from Lok.
Now your point to the Midnight haze is good, but fallable, since its 1 point better than a lok, and its 21 points better for mages/locks from their last upgrade, not counting a wraith blade (i forget who drops it tho :-/). Thats why i personally wont roll on the midnight haze if/when we get there. I will roll on this when it drops the second time. Im passing the first one to the druids, and letting them fight it out for it, but after that if its not on free DKP im gonna raise hell, simply b/c it is the best shadow priest weapon in the game.
+125 dmg with the enchant + another 34 from the AV offhand, (the only one that comes to mind atm), and you have a weapon that dont get replaced till sapphirion, and then you get into a whole new barrel of apples with competition from mages/locks.
Okay brain child. Take another look at this mace. OBVIOUSLY MADE FOR DRUIDS! I swear to god I ever see a paladin get presidence over a druid on this weapon I'll wage war against paladins to which the likes of World of Warcraft has never seen. I mean come on does the +305 attack power to feral combat forms not scream LOOK AT ME! I'M A DRUID MACE!
((add on))Wow wish I read all of it sooner. Dude you really are a brain child*Hands you a sign to wear reading "SPECIAL"*Okay you think this item only has PvP use for a druid you're a bigger idiot than my ((cenership)) of a sister. Chances are you've slept with her too. But ignoring that, this mace has GREAT wait no PHENOMINAL PvE use for FERAL DRUIDS or even more so RESTORATION druids who suck at combat for Survival because restoration druids do NO DAMAGE but need to SOLO aswell. Dude pray I never EVER actualy meet you or I'll slap sense into you so hard you're future children and dead ancestors alike will feel it.*guides you back to the n00b hall for the "gifted"*
Edited, Oct 4th 2006 at 10:41am PDT by KaldoreiDruidOakshadow
Paladins, Priests and Shamans who are allowed to have this mace over a Druid who wants it is just stupid...
I have the first in my guild and server, and the top guilds that kill Grob give Druids priority of this weapon over other mace classes.
I use it for healing with Sartura's Might (and as part of my feral kit too, having almost 300+ healing and 1300AP isn't bad right?) - cos hell, less than 5% drop of Scepter of the False Prophet off C'thun is too far off to wait for :)
Why dont you have two sets? +300 healing is pitiful for druids with access to Naxx gear, Hell my guild's bear tank has more +healing than you do in his healing set. I have more +healing than you do in my DPS set as a shadow priest.
He probably means for his feral pvp set, he has 1300 ap and 300 healing at the same time so he can dps and heal at the same time without changing gear.....douche bag
He probably means for his feral pvp set, he has 1300 ap and 300 healing at the same time so he can dps and heal at the same time without changing gear.....douche bag
... how... how can ppl not see this as a druid first drop?! its going to shamans and priests? for what?! get a goddamn different weapon to increas your healing if you REALLY need it. that 305 atk power is for DRUIDS!
god, and people wonder why its so hard to find druids nowadays.
I guess this is a triple bladed druid weapon. +Damage for moonkin. +Healing for resto. AP for ferals. It's nice seeing Blizzard give druids some love. They have been long overdue.
i think the reason people go for how good this is for feral is becuase of the massive amount attackpower it gives. dont ignore the spell dmg! this also great for a moonkin druid too. 95 more dmg on wrath..!:P and i think thats alot even on healing too:P its good to see blizzard distributing this item to naxxramas, since, from what i've heard, druids have been cheated on which items they get. cant get any +dmg equipment since its mostly cloth and warlocks and mages seem to have priority on that and that even a priest might say he wants it for pvp... i dunno, im just ranting...:P
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old chinese saying; woman is like peble in shoe, anoying, but insignificant:p
dont ignore the spell dmg! this also great for a moonkin druid too. 95 more dmg on wrath..!:P
Yeah, wraths that hit for 400 instead of 300, Moonkins arent real druids, neither are the resto ones that just stand there and moonfire spam. Blizz is finally getting druids to actually USE THEIR FORMS. I know it might be strange to you ally druids, but you have TWO MELEE FORMS THAT ARE BETTER THAN BEING BITCHES AND CASTING. THIS IS ONLY A DRUID WEAPON, IF YOU SHAMANS OR PRIESTS WANT SOMETHING LIKE THIS, GET SOMETHING THAT WAS MEANT FOR YOU!!!!
Everyone else sees the druidity of this weapon too! This is a new and exciting feeling! No retards claiming it's obviously paladin only, or obviously, say, Warlock only! hahaha mace + warlock = no.
NEW AND EXITING! O man, feral droods = not lol anymore?
OMGWTFBBQ what if druid damage approaches rowg?! IMAGINE LE POZZIBILTIEZ such as... a druid... in cat form... hurting something... instead of backup healing. INCREIBLE!
seroiusly thou.
KUDOS TO EVERYONE, GOOD JOB. LET'S MAKE SURE NO SORRY DUMBASS RUINS THIS THREAD.
As previous people have said before, this IS a druid priority weapon.
If you compare it to the Blessed Qiraji Augur Staff, the equips are practically the same.
The End of Dreams Binds when picked up Unique One-Hand Mace 44 - 120 Damage Speed 1.90 (43.2 damage per second) +18 Intellect +18 Stamina Requires Level 60 Equip: Increases damage and healing done by magical spells and effects by up to 95. Equip: +305 Attack Power in Cat, Bear, and Dire Bear forms only. Equip: Restores 7 mana per 5 sec.
combined with Sartura's Might Binds when picked up Held In Hand Miscellaneous +6 Intellect +6 Stamina Requires Level 60 Equip: Increases healing done by spells and effects by up to 51. Equip: Restores 5 mana per 5 sec.
brings you to 146 healing and 12 MP5
with Blessed Qiraji Augur Staff Binds when picked up Unique Two-Hand Staff 132 - 227 Damage Speed 3.00 (59.8 damage per second) +24 Intellect +23 Stamina Requires Level 60 Equip: Increases healing done by spells and effects by up to 143. Equip: Restores 15 mana per 5 sec.
so if you are in line to get an Augur staff (regalia), instead of waiting through all the priests, just go for EoD, granted it is druid priority in your guild.
Edited, Jul 24th 2006 at 7:35pm EDT by ahconfusedshoe
Our sucky gear makes us suck. It's like a glass wall we can't get passed. The better the gear we get, the better we become. Unfortunately, it's 3 times as hard to get the optimal gear as other classes.
Druids, being virtually the most gear and spec dependent class in the game, have horrible itemization(not you resto people). That just doesn't make sense. Finally, Blizz comes out with an AWESOME overall druid weapon, and I hear priests say they could use this more effectively than a druid. That just pisses me off.
This weapon benifits balance druids, moonkin more specifically, more than feral and resto druids. +320 AP in Moonkin form is a HUGE increase in our mana regeneration. Spell Dmg/Heal and the stats, well that's self explanitory.
Shadow priest can get a HELL of a lot better weapon than this.
P.S. If you haven't seen a druid use all of his forms, watch this video: video.google.com/videoplay?docid=-6410143840993150437&q=Balance+Highway
Note: The video was made way before the 2.0.3 patch
so plz alamo, if u are out there, respond and free us druids from the oppression of others.
for all of you who do not know of the mighty alamo go to -- a definate must-see for all druids
Fromthedeep - 57 tauren druid
Burning Blade - PvP
Peleion - 36 Dwarf Warrior
"A lot more crap is still crap. It just becomes a big, stinking pile." - Sighted 9/27/06
Name - Soultakerx
Job - RNG/NIN/THF/WAR
The druid tends to be a jack-of-all-trades, but a master of none. An unusual mixture of priest, rogue, and warrior, the druid is therefore not equal to any of these three classes in their particular specialties.
http://www.wow-europe.com/en/info/encyclopedia/381.xml
so no ...
Ahahahahahahahahahahahaha
Ahahahahahahahahahahahahahahahahahahahaha
Yeah, no.
I'd love to see anyone tank even level 73 trash mobs with a 15% chance to be crushed, and probably still a possibility of critical hits.
And I have yet to see a druid heal me as well as a holy specced pally or priest. I'm sure the possibility is there, but I've yet to see it happen.
Don't go around saying your class is better than all the others merely because you're a complete hybrid and got a buff in a patch - along with every other class.
Screenshot of the End of Dreams
Just so you know, Druids do not equal healbot.
1.)Only lazy players believe that druids can only heal.
2.) Druids are complex classes, not everyone can play a druid - so if you have not seen a druid change shape thoughout a battle; you have been playing with druid who really does not understand their class. Druids were under developed, talent trees were very point heavy, abilities were weak. Also, those who couldn't multitask were forced into healbot roles.
3.) Healers are rare, so Druids (and Pallys) are forced into this role for raids - we should not be penalized for helping our guild. We should be rewarded!
4.)Q: So what do we do when we want to solo or farm for money/professions? Are you going to pay for everything, if so sign me up!
Ok that being said just know that there are many of us druids that used most if not all forms in a battle for solo up to 40 man raids. We fill-in gaps when something goes wrong/or someone does not play their role well. Because of that we many times have 3-16 slot bags full of armor and weapons. when we change our weapons in battle, it starts the global cooldown. Every second counts - so not switching a weapon is VERY benneficial. Druids should always have first roll on this mace period. Unless we were able to roll for any other +spelldamage, +crit, +intel, +strength, +agility, +healing, +AP Cloth/Leather/weapon that drops that we can equip... Think on that for a bit.
Thats what i thought...
Edited, Dec 20th 2006 9:56am by malzon
*And Bear Form is better off with the AQ Warhammer. Even so, a Druid can't really tank raid bosses for very long in the healing gear they were wearing at the start of the fight. This is as opposed to Shadow Priests, who usually focus on mana per 5 sec and damage/healing, two stats that are still useful even if they need to start healing mid-fight.
(Now I'm sure some Druid is going to try to prove me wrong by linking a screenshot of a Druid in Cat Form placing 7th on the DamageMeters for some trash mobs.)
Edited, Dec 27th 2006 12:33pm by itslevi
Druid is EXTREMELY gear and spec dependant. If you have a Druid totally decked out in healing gear, with healing weapons, that have healing enchants, and are specced for Restoration OF COURSE they are going to suck in Feral Combat. Aside from this, it's narrow minded idiots like yourself who make it so hard for us to obtain the gear we need. "Rogues need this gear. Wha!?! Drood!?! Joo don't need this! Go get some healing gear!" It's kinda hard for us to be a good DPS and we're constantly kicked to the curb on gear that might possibly make us better. God forbid.
For tanking gear, it's not AS bad and that's USUALLY why your average druid can tank decent. Warriors don't usually want +Stamina and Defense LEATHER gear. So by some freak of nature, we get those pieces simple because NO ONE else wants them. We STILL don't get the rings, the trinkets, neck pieces, etc. that aren't restricted by gear type, and that's why a Warrior will STILL generally be better than us.
So again, it's all about the gear. If you TREAT a Druid like a rogue, he will play like a rogue. If you TREAT a druid like a Warrior or a mage, he will play just as well as them too. You know why a druid is good at healing? BECAUSE YOU TREAT THE DRUID LIKE A F*CKING PRIEST. When you treat us like the f*cking class we're trying to play, we pull it off perfectly.
And that's really what it boils down to. No one ever gives Druid a chance to do anything else. It's not 'til we Druids go f*cking insane in Raids and snap one night telling our entire guild we refuse to heal anymore that anyone pays us any heed. By then you may or may not get kicked, and if you are allowed to stay and raid as feral or Boomkin, it's too late at that point because you aren't geared for it, and then your guild wonders why you suck at it. "Why can't this druid be top DPS on Ragnaros in blues!?!". @_@
The truth is, Druid can tank EVERYTHING in this game UNTIL Naxx if he's geared for it. Naxx is questionable since Druids, no matter what spec, ARE needed for Decursing. As for melee DPS, I will admit we're not THE best no matter how hard we try IF we're up against good rogues. We can beat a sh*tty rogue any day of the week though, and we also have abilities that make us more useful than a rogue in some situations. Boomkin is the same way. Not ~QUITE~ as good as a mage even at our best, but we have useful abilities that make up for this (like near infinite mana regeneration, which is just insanely awesome).
Aside from all this, people seem to forget we were intended as a "buff" class. With that being said, our Auras make us phenomenal, not for ourselves, but everyone. Let us be feral in a party of rogues and hunters. The 6% healing is just a bonus. It's out 5% Crit. Hit enhancement that makes it so insane. A good friend of mine can get nearly 50% Crit. Hit rate with my Aura and other buffs along with his gear. FIFTY PERCENT. That means every other f*cking attack he does is gonna crit.
We have our Boomkin Aura as well to help mages and locks crit. more as well. We may not be the best magic caster, but you know what? Enhancing everyone's crit. hit rate by 5% will make damn sure they ARE the top DPS. And finally, we have out new healing Aura in ToL Form. I'm not saying Druid SHOULDN'T be resto, but he shouldn't be FORCED to play resto. Druid is good at everything IF you let them be good at it. Don't funnel us into a predetermined position from the start, and then laugh when we can only be good at the role you've forced us into.
Edited, Dec 22nd 2006 7:01pm by TheSoulTakerX
Name - Soultakerx
Job - RNG/NIN/THF/WAR
I'll take your number 6 and raise you number one and 2 spots that ive seen shadowpriests take. And shadowpriests who have this weapon.
Haha, now this is just laughable.
You can't justify your crappy performance by saying you offer Auras. Run the actual math. A 5% crit Aura, for Mages and Warlocks, is only increasing their DPS by 5% IF they're spec'ed for 100% crit damage. Now that end tree Affliction offers some powerful raid DPS options, that likely won't even be the case for Warlocks. By comparison, Shadow Priests increase all spell damage by a flat 5%, regardless of spec, party or proximity to the Priest. This is in addition to Vampiric Touch (better than Tree of Life aura for healers), Vampiric Embrace (way better than Improved Leader of the Pack, and works on casters as well) and Shadow Weaving. And this is ALL AT THE SAME TIME. When it comes to raid buffing, you're just outclassed. Period.
And that's why Priests as a healing class get to offspec, and Druids don't. It isn't close-mindedness. It's simple, objective math. You're not worth a raid spot if your auras only provide enough damage to increase your damage contribution by 20% (5% x 4) of the average pure DPS class, when you yourself can't even deal half. It isn't fair, but that's just the way it is. So if you're planning some mass boycott against narrow minded idiots like myself, hoping that raid leaders are gonna come crawling back to you begging you to Shred Patchwerk, all I can say is don't hold your breath. =/
Edited, Dec 27th 2006 12:40pm by itslevi
I'm sorry you judge Druids as a whole based off the preformance of people who obviously shouldn't be playing a Druid. You say your Druids have "Feral Gear", but please, do share what you classify as "Feral" Gear. Hybrid Leather Pieces with +STR, STAM, and INT with a couple equip bonuses thrown in? Or the +AGI, STR, AP, and Crit.% Leather Gloves that will make the Rogues go ape sh*t if you give it to a Druid?
Like I said, I don't think you're taking in the full scope of things here. You say, "I know Feral Druids. They have STR and AGI on some of their gear. They play pretty good, but their DPS sucks. Hmmm . . . Feral Druids must suck!" Hybrid gear is not Feral gear. We need the +Crit., +AP, +AGI gear that you pass off to your rogues if you expect us to play like one. That's why my entire post was about. If I'm wrong, then please correct me. It's just in all my experience, I've never known a Raiding Guid to view Druids as equals to anything other than a Priest. Mages get first dibs on any raid drops with Spell Damage by default, just as Rogues get their Crit. Hit and AP gear first, and Warriors get any trinkets, rings, etc. that might help them tank better. Druids get . . . Healing Gear and random, useless Hybrid gear.
Name - Soultakerx
Job - RNG/NIN/THF/WAR
And I really don't see why you people whine about Rogues taking the gear that they're supposed to take, if Druids took fat lewt from rogues, what the heck are THEY supposed to wear? healing gear?....considering that rogues are the only un-ending DPS apart from huge manapersec casters (rare) and fury warriors, they should get the best gear available to start with so that what THEY are meant to do is useful in a raid...
Name - Soultakerx
Job - RNG/NIN/THF/WAR
First off, there's better items for situational uses for both Priest and Druid. There's no denying that. I think what everyone's arguing over is this weapon's "All In One" factor, added with the fact that it's a 1h weapon. With that cleared up, I don't see how anyone can say Druids SHOULDN'T have priority on this item.
As I stated, it's the "All In One" factor. Priest want it because it's the highest +Spell Damage on a 1h Weapon. That doesn't mean it's the best weapon for a Shadow Specced Priest - it means it's the best they can get with one hand. But wait! There's a +Healing Spells bonus on it as well! DUAL USEAGE! So lets take all this into consideration, and look at why Priest want it:
- Highest +Spell Damage for a 1h Mace.
- Healing bonus atributes allowing for multiple functionality.
- Additional stats (5mana/5sec, Stamina, Intellect) also provide helpful bonuses.
Okay, now that that's been discussed, we can move on to Druid. As with Priest, Druids have access to multiple weapons that can provide better benefits in situational useage. Again though, it's all-in-one here! That's the name of the game. With the recent 2.0 Patch, Balance Druid is now a more viable option than ever before. I'd say the +Spell Damage more than qualifies as being useful here. The +Healing is a no brainer as well, what with all the healing Druids have to do. Finally, we have the +Attack Power that's only avaliable to Druids in a shapeshifted form. So lets look at all the benefits this weapon provides for a Druid:
- Spell Damage bonus for the large number of both nature and arcane spells avaliable to Druids.
- Healing bonus for, uh, healing.
- Large Attack Power bonus that are ONLY accessable in Shapeshifted forms.
- Additional stats - all of which provide useful bonuses for Druids.
Now, looking at the "All in one" factor, it's clear to see Druid makes more use of this weapon. Any other factor at this point is a nonissue. Seriously. It DOESN'T matter. Since there IS a better weapon for every aspect the End of Dreams provides stats for, the ONLY reason to have it is because of it's multiple functionality, and with THAT in consideration Druids win simply because they can put it to better use. End of story.
I keep hearing all these statements by people saying, "There's better weapons for Druids." as if there's not for Priest. Another boss in the SAME Raid drops the Brimstone Staff that grants you +113 Spell Damage/Healing Bonus AS WELL as an additional +14 to your spell's critical strike rating, +16 to your spell's hit rating, and +31 Stamina +30 Intellect, and a base DPS of 60.9. THAT is what you Priest should be drooling over. Not a damn 1-handed Mace that provides an attack bonus to a function you can't even preform.
I say this to you: If Druid can simply "get a better weapon than this", so can a Priest. That argument is flawed, presents no logic at all, and is simply some poor excuse fabricated by a Priest to obtain this.
A few other things I'd like to point out as well, just to discredit these pathic arguments a bit more. There seemed to be quite a few people pointing out how little a Druid would be making "full" functionality of this weapon. "Druid is subpar DPS." Well there sunshine, I don't exactly see Shadow Priest topping the DPS charts in Raids, while a number of Druids have been able to out-DPS well geared Rogues. Not always the case, I know. But then again, a lot of people suck at this game - Especially a job as complicated as Druid (Well, complicated when compared to the likes of Rogues and Mages). It's easy to see see why every Druid isn't capable of massive DPS.
However, the truth is, 90% of Druids and Priest alike will be healing in raids, making that the only "true" 100% useful stat on this item. The rest will be used on occassion in Raids (Moonfire blast, Priest DPS on occassion, etc.), but not constantly. That makes this mostly a PvP item, and that's where it really shines, and puts Druid No.1 on the list for this item.
Yes you CAN switch weapons in a fight, but in the heat of battle, are you really going to say, "Hey, I'd better unequipped my +STR/Stam/AP Staff for my +Healing Staff when I shift out to cure myself so it'll have a more potent effect on me." No. No you're not, and you know it (Okay, so maybe a few crazy PvP'ers will). Let alone, switch between 4 different weapons everytime you assume a certain form. This weapon covers all the bases, and it does a REALLY good job at it. Not the best, but in terms of functionality, this weapon provides damn good help in all situations.
Even if a Druid isn't specced a certain way, they're still going to find these attributes helpful. You don't have to be Balance Specced in Moonkin Form to find the ~95 Damage to your Moonfires helpful. What about us Druids forced to spec Resto for the sake of our Guilds? Should our DPS/melee capabilities fall flat because we weren't allowed to spec Feral? Well, the additional +AP now helps us make up for that. It's little things like that you Priest aren't aware of, and want to screw us out of because you want a 1h DPS weapon for Shadow Spec.
In closing, I'd just like to point out something on a more personal note. Druids already have a lot of crap. Seriously. My 60 Rogue has his normal armor. Aside from it, he has a handful of NR and FR gear for raiding, as well as a few extra pieces to help mix and match his gear depending on the situation. Overall, I'd say he has 2 1/2, possibly 3 sets of gear (in terms of the amount of pieces).
My Druid has no less than 6. We have the healing set for raids - possibly numerous pieces for the same slot. Then we have a PvP set. Additionally, we have pieces geared for tanking, DPS, casting/dmg, and hybrid gear. Not entirely full sets for all of those, but a number of pieces for those purposes. Not to mention the FR/NR gear we have to get as well. The sheer number of things we have to obtain is ridiculous.
I know, I know . . . It comes with the territory. You know what Druids like though? We like those few pieces of gear we get that are ACTUALLY effective hybrid pieces. This is one of those few items. Call me greedy if you will, but it'd be nice to finally not to have to carry around half a bag full of various weapons for a situation I may or may not encounter at that time. But hey, Priest need their 1h DPS Maces, right!?!
p.s. With Patch 2.0, all aspects of the Druid got a major boost, making this weapon even more effect for all their forms.
Name - Soultakerx
Job - RNG/NIN/THF/WAR
last week there was our first dropp of end of dreams. by the way i have collectet some moonkin equip over some month but i do not have the right to get staff of shadowflame. so i decieded to wait for end of dreams. finally he dropps and i get him for 1256 dkp. normally you can get ~100dkp every raid day. i asked some druids how many dkp they bet on it. the only druid bet 100 dkp. after some asking i find out that a paladin leecht me for 1100 @#%^ing dkp. it were not a problem if it was 200 oder so. but 1100 dkp are 11 raiddays and we only raid 3 times s week. our normal raidleader does not have internet at the moment. last week the raidleadership decided someone new. and he actually said to me that end of dreams is a pvp item and everybody who can wear it has the right to get it and wants to have some fun in pvp with it. i will not challenge his opinion that he said that this is a good pvp item for paladins and priests, but it was our first drop and with the attackpower it is like there stand druid on this damn item.
so i wanted to ask, is there any raid who give end of dreams at paladins if there are druids who want to take it??? (i repeat it again ;) it was our FIRST drop)
this is by far the best druid item short of the legendary staff. Period.
This mace is killer for a moonkin and thats about it.
Feral mace from AQ - 280 base AP + 24 ap from 12 str
304 base AP, and since that weapon is clearly a feral weapon, you put a +15 str enchant on it, and get up to 334 AP from one weapon. Enchant your gear and learn to take the other parts of the weapon into account.
I've mentioned this before but ill do it again
Moonkin - Great weapon
Resto - Bad weapon; Faerlina's mace is better.
Feral - Ehh weapon; AQ mace is 1 AP worse w/o an enchant and obtainable from a lower grade instance.
Defiant - Tauren Druid - Blackwing Lair. PvP
btw this is NOT a healing weapon
Edited, Nov 14th 2006 at 7:15am PST by Darlion
A druid cannot benefit from both bonuses at same time. You spam moonfire and get nice bonus to it, or go catform and do melee damage or you get healing bonus when healing. But the dmg&heal bonus does not help in feral form or the AP bonus in caster form. It's no reason for giving priority. A priest gets full benefit from this same way that a druid gets. You get bonus no matter if you heal or dps.
This AP bonus is just blizzards way to enable this dps piece for feral form too, not just casting. It's not a druid only weapon. If Blizzard intended that, they would have restricted it to druids only.
I am a priest and when this drops, I'm going to dump a sh*tload of dkp to get it. It's also a pretty common drop in opposite to lok'amir so don't cry if you dont get the first one. We have 6 bosses down in Naxx so should be there soon :) Can't wait!
how is that worth a sh*tload of dkp?
-Emily D!ckinson (lolz at alla noobage)
K...
First off, leave Benediction/Anathema out of this. If you think that a staff from Domo can even be considered equal with this your retarded.
Secondly, I have yet to see a fight were druids are required to shift in and out of forms to perform their roles with the exception of Nefarian during their class calls.
Thirdly, there are better feral weapons out there, the mace from AQ40 comes to mind, the one with 304 ap on it when you factor in the bonus you get from STR. The +305 AP does a druid no good in caster form, and neither does the +95 dmg/healing in cat/bear. Also, the Widow's embrace is better for healing druids and healing priests, and if a druid is going to tank they need a weapon with armour on it, to get the bonus from talents. This is good for maybe kitty DPS, which, with comparable gear is subpar to that of a shadow priest anyways, and Moonkin Druids, whose DPS is subpar again, however this is a killer weapon for them, dont get me wrong.
So lets look at this now:
Resto druid - Better items from other bosses.
Feral druid (Cat) - item equally as good from a lower grade instance
Feral druid (Bear) - item subpar due to lack of good STA and armour
Moonkin druid - Excellent weapon, no denying it.
Stop looking at one stat and look at the whole weapon. The Mp5, int and spell dmg would benefit a shadow priest just as much as it would a moonkin, and even more than it would a differently specced druid. And having a shadow priest in your raid is more beneficial than a moonkin, so there you go. +15% more dmg for locks on shadow spells, and a group renew equal to about 450-500 points of healing depending on the priest, compared to +3% crit, which amounts to extra dps for the mages, but increase in aggro as well, so its a slippery slope.
P.S. if a healbot specced priest is thinking about rolling on this tho slap them in the nuts for me.
I couldn't have said it better myself! The main problem I see with your posts is that you assume druids only play one role at a time in any given fight, save the one example you mentioned. This isn't the case at all, though it's less common if all you do are the 40-man runs where a druid is almost always required to be a healbot. They way I personally play, this mace would be incredible and I'd fully make use of all of the stats of it.
One more thing before I get any farther... yes there are better weapons out there for healbots, bear, kitty, and moonkin druids on their own. HOWEVER, I have yet to see a better weapon out there for ALL DRUID FORMS on ONE WEAPON. Why is this important? You can't change weapons in battle so if you're playing a druid who is constantly shifting through different forms throughout a fight, all of those other weapons that potentially give you better stats are worthless. Let's say you start in cat form with a good cat form weapon but have to shift out mid-fight to help heal because the priest is out of mana or dead. Your cat form weapon is WORTHLESS now that you're not in cat form. If you start out in your healer gear and you have to switch to bear form to help tank a loose mob or an add that comes up, your healer weapon is WORTHLESS because the only thing it might do is give you a slight stamina boost but does nothing for stats.
You said it perfectly when you said to stop looking at one stat on this weapon so take your own advice and stop looking at one stat on this weapon and look at the weapon as a WHOLE. Druids can use every single stat on there to it's fullest during one fight if they have to switch in and out of caster form and into one of their feral forms. Should that give them the right to roll on it over priests? Absolutely! A druid can use every stat on this thing in one fight whereas a priest will NEVER be able to use one part of it AT ALL! Why give it to a class that can't make full use of it over a class that can benefit from the entire weapon as a whole?
You know the Mace of Unending Life? This is the step up for druids from that. That one you could only get from a quest and made it druid only. This thing has the same stats on it only better and while not limited only to druids in this case, should go to any druid that would like it over a priest since druids can use more than just one stat but the entire weapon as a whole in one fight whereas a priest will never be able to use one of the stats on there at all. I don't have a problem with a priest rolling on it, but don't roll against a druid for it.
And i agree that a shadow priest will never use its weapon to its fullest, but neither will a smart druid with access to other weapons. What enchant do you put on this? 30 dmg/heal? you misuse the feral AP of this, 15 str? you misuse the +95 dmg/heal of this weapon. Especially when you can get the Feral mace from AQ which has 334 AP on it when you factor in an enchant, or the mace from Faerlina, which has 211 +healing on it when you factor in a 55 healing, like it should get. Also, Bears get no benefit from this, since it has no armour on it, which is why they all still use the Ironbark or the Warden staff. Cat druids, ok i can see this then...maybe. But in all honesty cat raid DPS is no where near viable at the moment, especially if you are resto. There has not been an encounter made yet in the game where the Druid has to use all its forms unless something goes terribly wrong.
Okay. I've read over a hundred posts on here and alot of them saying feral druids suck and can't tank/dps or that the 305SP to feral combat forms doesn't mean sh*t. Time to get pimp slapped.
Okay on page three some dumb ass said warriors can out survive bear druids LOL. Here's my response to that incase no one goes back and reads for a good laugh.
"Wait let me get this right. You're talking about combat survivability? Dude you @#%^ing n00b. I shouldn't even give you the honor of this bu...*back hands you*Bitch stfu. I've seen a lvl 30 druid take down a lvl 40 warrior in a duel. Hard to charge or intercept when you're rooted. OMG warriors have no way out! Unless you're a gnome LOL.((Gnome love)) Ohh wait lets just make this better. Bash since I'm a feral druid that's five or six secdons to Keep you stunned to shift and heal or I can *gasps* Bash you root you run the @#%^ away out of charge or intercept range in travel form heal up with HoT spells moonfire you once Nail you hard with Starfire Which OMG warriors never get arcane resistance. Then back to bear form. Wait OMG better yet @#%^ the bull sh*t I'll just use Frienzied Regeneration and turn my rage into a massive ammount of health every second. Warriors can't do that.*gasps*OMG I'm out of rage. My current feral tree left me five points so I put them in Furor. I'll just do a rapid shift to caster then back to bear form. Easy rage. Then top it off with Demoralising roar to reduce the damage you do then enrage to add more rage putting damage back on par. Holy @#%^. Can warriors do any of this? Nope you have to give up health to gain easy rage. Damn you're just screwed if a good feral druid wants to maul your ass. I hope a druid eats you for breakfast lunch and dinner. Shut your mouth before I send you to the n00b home for the "gifted" players."
(edit) for those of you I know are going to bitch at me about the legendary staff beign nearly impossible to get, SHOVE IT! Look further on and see what a feral druid has to do for good feral sets. WHICH STILL HAVE HEALING AND SPELL BENIFITS!
As for Priests needing healing items. I play a priest. Gues what. We get MASSIVE items that do over 100+ healing. And if you're holy lets throw a bonus on there for spirit instead of healing and get a better boost than a pissant 55. That's if you keep your spirit high. If not change to shadow and shut up. Even shadow priests get better staves. Starting with OMG Benidiction/Anethema. Then there is a staff in BWL and OMG the legendary staff that OMFG shaman can use TOO from Naxx. So you want to bitch about priest healing gear blow off. There's better staves than this mace And believe me no druid/shaman/Paladin/Mage/Warlock is going to contest you for the Eye of Divinity.
For you Paladins. OMG I love you NOaladins. Just another secondary healing bitch class. Stick to what you're good at. Standing there and casting varius buffs. Yeah once in a green moon((more rare than a blue)) a GREAT player comes along and makes a paladin that should be worth of the title HERO in the WC game series. To those paladins I give you the utmost respect and gratitude for a job well done*bows respectfuly to those VERY select few*
Okay. Now heres where I drop the Bull sh*t and start coming to the Point. Feral is not just a PvP tree. It's THE survival tree for druids who Solo or don't want to play the healing bitch. You say to ignore the AP boost of this mace and I say pull your head out of your ass so you can breath Richard Cranium((Richard head if You don't catch the meaning)). Do you have any damned clue what hell feral druids have to go through for GOOD feral epic gear. First there are the items from Cenarion Circle rep. The Unending life set which OMG doubles as feral/Caster gear. OMG! The AQ hammer is great but a pipe dream at best. Then there is the Hammer of Beasial Furry. Luckily I'm on an RP server so if we beat the horde to the green dragons Sweet. But still a bitch because of the low Spawn rate. I've only seen Emeris ONCE since the release of the Dragons of Nightmare. Then there are the five Brood of Nozdormu items. WoW hope you have a few months to contribute to that slow climb or are the only person in your guild hitting BWL that is worried aobut the BoN gear. Other wise yeah. Long road to travel. Then lastly and most sadly the PvP gear. A joke at best. Hardly worth being called EPIC. And the MANY MANY hours of farming horde just frankly isn't worth it.
In short for you priest shaman and paladin wanting this mace step aside and let us druids through. We're tired of being steered in one direction. LET US HAVE OUR GEAR! Ohh also this mace isn't just for PvP.
Edited, Oct 9th 2006 at 2:27pm PDT by KaldoreiDruidOakshadow
I see this item as basically a dps 1h item. It's remarkably great for droods, but it's also not so coincidentally the best dps 1h item for priests.
Now you're going to say "the +feral damage" is wasted on a priest. True, but so I would argue is the +damage to spells wasted on a feral specc'd drood.
Priests and droods will use this item for the exact same purpose, to do damage (dps).
Since my guild has a point system, and I lack a quality dps 1h item and have the orb from Nefarian to pair with this, I'm going to bid on it. If a drood wants it more and has the points saved up, they can outbid me if they wish.
Since it has about a 16% drop rate, it will drop again.
Now to be fair, if there was an equivalent 1h item with the same or better stats for priest dps, I'd chose that over this, I'd rather not have the +feral stat take away from useful stats given the same itemization level, but currently there is no equal or better choice.
True there's the mace from Nefarian, but I've only seen it drop a few times, and paladins had restrictions on it at the time. Our guild has no restrictions on Naxx items, and this is a better item anyway (more +damage), so I'm going for this one instead.
Oh, and as far as Benediction/Anethema I'm holy damage so +shadow does exactly jack for me.
DKP first, end of discussion. It's the best weapon for anyone who both heals and damages.
Shadow Priest - Phantom Elite, Spinebreaker
Theorycrafer - Math is Delicious!
Midnight Haze: 10 less dmg/healing, 7 more Stamina, 1 less Intellect and no mana tick. 5 mana tick is not a lot, if ur going for mana tick there are alot better items. 10 Healing/Dmg is not much, in fact its very little. Haze has better stats and does not have a druid spedific mod. Mages/Locks can use this however so they'll probably eat ur arse if u steal this, but this is at least a caster item so bid away.
Lokamir: 11 Less dmg/healing, 3 less Sta, 5 more Int & 11 more spirit and no mana tick. Again 5 man tick is nothing, its only good if u stack it and if u wanna stack mana tick End of Dreams isnt a very good item. 11 Less dmg/healing wont make any noticable different on ur DoT ticks or Mind Flay ticks, nor will it be any noticable difference in mind blasts. It has better stats and is also a mace, so no pesky mages or locks will bid on this. The only ones you will compete agains are Shamans/Paladins (assuming druids will save their dkp for End of Dreams ofc) and if ur guild is in Naxx you probably downed Neff enought to gear most ppl with this or equal weapons, so this will most likely be cheaper than End of Dreams. BWL is easier than Naxx so this is most likely a lot easier to get.
The +Dmg/Healing is pretty wasted on a feral druid tho, even if +305 AP in cat/bear is completly wasted and +95 heal/dmg benefits feral druids a bit. Sure a nice +heal stack will make ur feral druid rather invincible but if your feral, u wont have a nice +healing stack unless your gear is restro based, and then you shouldnt be feral. The only druid that can fully benefit from this is probably restro druids, who get a bonus from the +healing and the +AP will help grinding and any other soloing/PvP:ing. Who this "belongs" to is pretty irrelevant. If ur in a Naxx guild and the GMs decides this has no prio, bid if u want to or dont if you feel like a druid needs it more than you. If the GMs decide its druid prio then thats the end of that discussion. It has a pretty high %drop so every1 who needs it will probably get it rather quick anyway.
Now your point to the Midnight haze is good, but fallable, since its 1 point better than a lok, and its 21 points better for mages/locks from their last upgrade, not counting a wraith blade (i forget who drops it tho :-/). Thats why i personally wont roll on the midnight haze if/when we get there. I will roll on this when it drops the second time. Im passing the first one to the druids, and letting them fight it out for it, but after that if its not on free DKP im gonna raise hell, simply b/c it is the best shadow priest weapon in the game.
+125 dmg with the enchant + another 34 from the AV offhand, (the only one that comes to mind atm), and you have a weapon that dont get replaced till sapphirion, and then you get into a whole new barrel of apples with competition from mages/locks.
tards think its good to give druids prio on pvp items vs people who would need for pve? pfft think again
My huntard http://wow.allakhazam.com/profile.html?994982
My roag http://wow.allakhazam.com/profile.html?1644377
My dr00d http://wow.allakhazam.com/profile.html?994980
My Warrior http://wow.allakhazam.com/profile.html?1799577
Yes, you wish you had my chars.
((add on))Wow wish I read all of it sooner. Dude you really are a brain child*Hands you a sign to wear reading "SPECIAL"*Okay you think this item only has PvP use for a druid you're a bigger idiot than my ((cenership)) of a sister. Chances are you've slept with her too. But ignoring that, this mace has GREAT wait no PHENOMINAL PvE use for FERAL DRUIDS or even more so RESTORATION druids who suck at combat for Survival because restoration druids do NO DAMAGE but need to SOLO aswell. Dude pray I never EVER actualy meet you or I'll slap sense into you so hard you're future children and dead ancestors alike will feel it.*guides you back to the n00b hall for the "gifted"*
Edited, Oct 4th 2006 at 10:41am PDT by KaldoreiDruidOakshadow
Edited, Oct 4th 2006 at 10:05am PDT by KaldoreiDruidOakshadow
Edited, Sep 15th 2006 at 5:22pm EDT by exll
I have the first in my guild and server, and the top guilds that kill Grob give Druids priority of this weapon over other mace classes.
I use it for healing with Sartura's Might (and as part of my feral kit too, having almost 300+ healing and 1300AP isn't bad right?) - cos hell, less than 5% drop of Scepter of the False Prophet off C'thun is too far off to wait for :)
+300 healing is pitiful for druids with access to Naxx gear, Hell my guild's bear tank has more +healing than you do in his healing set. I have more +healing than you do in my DPS set as a shadow priest.
L2carry more than one set.
^^ me
god, and people wonder why its so hard to find druids nowadays.
Yeah, wraths that hit for 400 instead of 300, Moonkins arent real druids, neither are the resto ones that just stand there and moonfire spam. Blizz is finally getting druids to actually USE THEIR FORMS. I know it might be strange to you ally druids, but you have TWO MELEE FORMS THAT ARE BETTER THAN BEING BITCHES AND CASTING.
THIS IS ONLY A DRUID WEAPON, IF YOU SHAMANS OR PRIESTS WANT SOMETHING LIKE THIS, GET SOMETHING THAT WAS MEANT FOR YOU!!!!
there was no word in the patch notes but the stats have been reduced on this mace from:
18 stamina
18 intellect
95 damage/healing
305 attack power in cat, bear and dire bear
7 mana every 5 seconds
to
13 stamina
13 intellect
95 damage/healing
305 attack power in cat, bear and dire bear
5 mana every 5 seconds
Everyone else sees the druidity of this weapon too! This is a new and exciting feeling!
No retards claiming it's obviously paladin only, or obviously, say, Warlock only! hahaha mace + warlock = no.
NEW AND EXITING! O man, feral droods = not lol anymore?
OMGWTFBBQ what if druid damage approaches rowg?! IMAGINE LE POZZIBILTIEZ
such as... a druid... in cat form... hurting something... instead of backup healing. INCREIBLE!
seroiusly thou.
KUDOS TO EVERYONE, GOOD JOB. LET'S MAKE SURE NO SORRY DUMBASS RUINS THIS THREAD.
THIS IS A DROOD WEAPON KLOL?
If you compare it to the Blessed Qiraji Augur Staff, the equips are practically the same.
The End of Dreams
Binds when picked up
Unique
One-Hand Mace
44 - 120 Damage Speed 1.90
(43.2 damage per second)
+18 Intellect
+18 Stamina
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 95.
Equip: +305 Attack Power in Cat, Bear, and Dire Bear forms only.
Equip: Restores 7 mana per 5 sec.
combined with
Sartura's Might
Binds when picked up
Held In Hand Miscellaneous
+6 Intellect
+6 Stamina
Requires Level 60
Equip: Increases healing done by spells and effects by up to 51.
Equip: Restores 5 mana per 5 sec.
brings you to 146 healing and 12 MP5
with
Blessed Qiraji Augur Staff
Binds when picked up
Unique
Two-Hand Staff
132 - 227 Damage Speed 3.00
(59.8 damage per second)
+24 Intellect
+23 Stamina
Requires Level 60
Equip: Increases healing done by spells and effects by up to 143.
Equip: Restores 15 mana per 5 sec.
so if you are in line to get an Augur staff (regalia), instead of waiting through all the priests, just go for EoD, granted it is druid priority in your guild.
Edited, Jul 24th 2006 at 7:35pm EDT by ahconfusedshoe
http://ctprofiles.net/532983
Edited, Aug 21st 2006 at 11:46pm EDT by Nevreast
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