11.05% Chance To Drop. (2,601 in 23,546) Found on 1 creatures in 1 zones.This item is found on creatures which usually require more than one group to kill. This item can only be found on specific creatures.
I CANNOT wait to get my hands on this trinket. I'm a shadow priest, yes in PvE not just PvP. I pump out insane dmg and still compete with healers using Vamp Embrace and now Vamp Touch. With the new patch and talents my overall DPS has launched me on average a whole 3 slots higher on the damage meter. My problem is that Mind Blast causes soooo much threat, and now I have 15% extra crit on it, so I'm critting Taunt basically. On many fights I always worry about pulling aggro because if I unleash myself, I WILL rip aggro off the tank, it's so easy. I'd love to have this paired with my ZHC, if I can dual trinket those two, not sure if I can. If I can't, I'll use some other dmg trinket. THis fetish would allow me to unload on any boss and not have to worry about ripping aggro. And maybe knock me up a couple more slots on that meter.
BTW for all you PvE skeptics, I'm ALWAYS in the top ten for 40 mans, top 5 for 20 mans, and I have been 3rd for a whole 40 man before. So yes shadow priests can make a huge difference and the warlocks praise me. So don't tell me to heal.
Mind Blast no longer causes double hate. At least they took it out of the tooltip. I hope this isn't a type-o because now I can go nuts sans the Fetish! But I can say good-bye to my days of tanking instances : (.
to be honest, I don't try very hard to not pull aggro, unless it's a serious fight, like a BWL boss. My guild's used to me ripping aggro so I get healed and tank sometimes, hehe.
Lol, I'm shadow priest too, but only time I pull aggro of any kind is in BWL on those magic amplifying guys, never thought I'd see 1069dps mind flays, that was nasty, and I wasn't even juicing... Anyhow, if you are shadow priest, and are pulling aggro, you need to look at your talents, because you have the best threat reduction potential of ANY class in the game, you are a warlock with threat control and only 2 DoTs instead of 4 or 5...
dropped for us one day in aq40, surprisingly nobody wanted it so they gave it to me (60 rogue.) Begin crying!
Also, this is the kind of trinket that would be useful in TBC, unless they change the way it works. I could see someone holding onto this until 70, just for agro-sensitive fights.
I agree with the poster below me that this item can be used effectively by virtually every class. Classes that less use out of this are rogues, priests, paladins and hunters due to their innate aggro control abilities (vanish, fade, innate low threat heals, feign death). Not that they can't use it...its just not worth the dkp cost.
Personally, as a mage, I really think this is an awesome item. But not necessarily because of Arcane Power. Its because of AoE. Think of this item as an invulnerability pot when AoEing with competent warriors. Spike crits on AoE spells can cause 10+ mobs to turn to you at once, even with warriors trying to hold aggro. No healer can heal through that. But with Fetish of the Sand Reaver, you can AoE in tough spots with ease, and without the threat of drawing aggro. Whenver this drops, I plan on blowing all my current dkp on it. Nothing much left that I'd upgrade anyway, so something that adds this much functionality is a huge plus. Also, as a Fire Mage, I'd use this in conjunction with Combustion so big ignite rolls don't get me killed. =D
Other uses for classes: Shaman/Druids => initially healing the MT on a tricky pull. Elemental Shaman => going balls to the walls on dps Warlocks => Hellfire when you don't want to be AoE-tanking. Curse of Doom. Shadowbolt spamming early in a fight. DPS Warriors => During dps spike periods (deathwish/recklessness/executing)
Personally, I see the two classes who would use this the most *often* would be mages and locks. Followed by dps warriors. The rest could definitely use it, but would it be worth bidding high for it? Dunno, depends how much your guildies care about this item.
It should go to has the most DKP/RAP/<insert loot system>
lern2raid, seriously.
Most raid guilds worthy of killing Fankriss (not that it's incredibly hard) probably have fairly competant members that would use common sense on rolling on an item.
A Fury Warrior would kill for this item considering they have absolutly no way to reduce threat. Stop being ignorant, exclusive Fury Warriors who very rarely tank actually exist in raid guilds, deal with it.
A Warlock, disregarding their set bonus would use this item quite well. Warlocks have very impressive DPS, which a lot of times they are forced to hold back on because of no threat reducing talents.
A Rogue would also love this, because they can go a bit harder before they need to use Feint/Vanish cooldowns. Maybe not an optimal choice in place of say, DFT or something along those lines, but hey, more consistant/constant DPS is more DPS period.
Regardless of if a Mage has threat reducing talents, they don't have a "wipe" (and no, Ice Block does not "wipe" threat, sorry), which makes this item very effective. Also considering that it shares the same duration of cooldown as Arcane Power/PoM is a bonus.
I know nothing of healing classes except that Priests have fade. I'm sure Druids could get nice use as well.
The only one I would probably cringe on having would be a Hunter. You have FD, a 100% threat wipe. I don't care if it can resist, wait 30 seconds. (See, I can be ignorant too)
So really, stop being ignorant thottbot kiddies and prioritizing drops to specific classes. Until it says "Classes:" on it, it's up for grabs to whoever has the most points, period. Good for your guild if you have loot priority lists, cookie4U. Though I'm still convinced 85% of the people who post comments on these items, will never ever see them anyway.
It´s a lot worse than it used to be since aggro reduction is multiplied:( As a mage this+arcane sublety made AE cause no threat=free aoe in raids:P now i need to actually wait till tanks get some aggro:( still very nice tho;)
just picked this up on my warrior, i'm fury spec and noone else needed on it in my guild, i pull aggro a hell of alot, and this is a real life saver, tbh this has to be wariror priority (dps ofc) warlocks at least have a set bonus to reduce aggro, we got nothing and as u get further into end game, dps warriors need to hold back more and more, this trinket helps you push a little harder
1. Rogues stop whine about using this, use feint a couple of times at an encounter and vanish instead if being so @#%^ing damagehungry, you missing a sinister strike because of you use feint or a mage/warlock going all out for 20 seconds?.
2. Warriors. Sure great for fury warriors but atleast 50% the times you TANK. no need for that trinket then, infact.. having that trinket as a tank is idiotic.
3. Hunters: Feign death, needless to say more
4. Mages: You already got 30% in your tree tbh, and in patch 1.12 threat reducing stuff wont stack.
Warlocks is the class with the biggest aggro issues, and now with 1.12 our aggro issues will be even bigger because now can do 50% more DPS with the new lifetap. Warriors sure, but you tank 50% of the time, we do DPS 100% of the time.
so the class I think can raise their DPS the most is warlocks when using it. But! I know how my guild works so we will just have DPS prio on it :) But I know that no rogue or hunter will bid a thing at it.. maybe some mage abit. The classes which will bid the most is warlocks and our 3 wannabe "platerogues".
Imagine rogues being able to use this on Vaelstraz... would make things SO easy..
How about warriors then? we fury warriors are way much more effective dmg dealers than rogues, we only cant do as much dmg since we have to control our aggro = no aggro reducing abilities = big crits = wait. DPS warriors/priests.
man, the fury war vs rogue thing is completely unrelated to this guy's comment on vael. Rogues are the main DPS on vael because they, unlike fury warriors, can reduce their aggro consistently through feint. All he was trying to say is that equipping the rogues with this on Vael would make the fight FAR less touchy on aggro.
the fury war vs rogue thing is completely unrelated to this guy's comment on vael
Not entirely, while both classes are important in this fight the difference for a worrier would be far greater than a rouge using this. A worrier can now pop recklessnes, unbridled wrath & chain execute without worrying about aggro gain from the execute spamming tanks.
our raidleader set prio for this to dps without thread lowering abilities but nobody bid so I got it for my priest and am very happy with it as i've died often enough at Razorgore for example while my fade was on cooldown :)
This is a great trinket for any class PvE-wise. If you think about it from a fury warrior's perspective, this trinket + deathwish are both 3 minute cooldowns. So hitting Deathwish + FotSR will work out almost perfectly when it comes to PvE dps.
I don't think people realize what fade really does. Yes fade reduces your threat for 10 seconds, but after that 10 seconds is up, all that threat comes right back. Fade gives you a chance to stop healing (if possible) and lets the warrior build his agro back up above taht level. I have never stolen agro from the warrior in raid situations as a main healer. If i was an extra healer I MIGHT use this, but I would prefer to see this go to some heavy hitters that can't reduce agro.
Plus i really like my blessed prayer beads/draconic infused emblem combo (2 blues with all purple ftw).
----------------------------
Holydeath 60 Priest Tailor but I dont make much anymore. Enchanter just to dust crap.
Gear A With Gear A you do 1149 dmg FB:s with CoE up and have 15% cirt and 7% to hit and you do 60 frostbolts + 3 piece NW and salvation. (my gear with the new staff and Mantle of the never drop in bwl...)
Gear B With Gear B you do 1192 dmg FB:s with CoE up and have 15% cirt and 9% to hit and you do 60 forstbolts + 3 piece NW and salvation. (ny gear with the new staff and neffs trinket and Mantle of the never drop in bwl...sigh)
You are fighting a lvl 63 mob. he have a base chance to resist your spells of 17% and all mobs lvl 1-63 has a 1% chance to resist spells so effectively that puts i.e huhuran on 18% resistchance. Making the chance to “miss” with Gear A 18-7 = 11% and with Gear B 18-9 =9%.
Case1: AP+ZHC+FotSR
DMG
Of those 60 FB:s, 6.6 gets resisted. and 8 get critical.
From FB spam:
Dmg from 45.4 FB:s: 45.4*1149 = 52164.6 dmg Dmg from 8 Crits: 8*(2*1149) = 18384
For the 46.6 FB:s: (46.6*(1192-100)*0.7) + (8*(2*(1192-100))*0.7*1.5) = 53996.6 For the AP+ZHC+Neffs: 12920.3
Altogether threat less than 3 min: 66916.9
Conclusions:
When you use AP+ZHC+Neffs Tear you generate 12920.3/3748.4 = 344% more threat then using AP+ZHC+FotSR and do 15496.6/15004.3 = 3.2% more dmg.
In the FB spaming over 3 min with the different combos you do 90115.8/85552.9 = 5.3% more dmg with AP+ZHC+Neffs but generate 66916.9/54708.6 = 22.3% more threat.
And my favourite reason, open with AP+ZHC+FotSR when the tank barley touched the mob and still live to tell about it :D
Yes, this trinket is absolutely GODLY for a mage, because it stacks with Arcane Power and ZHC, Mind Quickening Gem, TOEP etc!
In fact, AP + ZHC + this can make you able to dish out MASSIVE damage with a very small chance to attract aggro.
It's especially wonderful if you use it on AOE situation, where you can open up AP + ZHC + Fetish and then go on POM Flamestrike + CoC + AE AE AE AE AE killing spree. You can demolish a whole bunch of mobs, emptying your mana pool entirely, but STILL survive because you generate so little threat.
In fact, I love this trinket even more than my Neltharion's Tear in most PVE situation.
Mages (especially if you are AP specced), get this if you can, don't let it potential wasted on rogues/hunters etc.
Couldnt agree more, use it for pretty much all the raid PVE situatios except when there is 0 chanse to take aggro and u need to onload crazy dps (ZHC+EOM then).
Obviously this will go to best use on who ever does the most damage in your guild, it can be any class really...BUT HUNTERS CAN CLEAR THEIR AGGRO AT WILL.
The real question is does this thing stack with ToEP or ZHC after 1.10?
Got this early Monday morning 03/06 off Fankriss the Unyielding for my 60 gnome mage, Bloodscalp server. I replaced my "Eye of the Beast" trinket with this, keeping my Zandalarian Hero Charm as my other trinket until I can get Neltharion's Tear. I wonder how well it stacks with 3/8 Netherwind set bonus.
-Helghast, 60 Gnome Mage <NoMAAM>, Bloodscalp server
Simply put, this is a mage item, giving it to the class that is going to have the most burst damage in a short period of time.
Warlocks have 8 piece Nemesis.. although they will not be using that forever, it is something temporary until you can get your mages hooked up with this.
Decreases are not additive. They are multiplicative. Blessing of salvation = 0.7 multiplier. This is 0.1 multiplier. So you would have 0.07 multiplier, or 7% threat per damage with this. Anything else that lowers threat beyond that will multiply further, making it even smaller and smaller, but never 0.
Um, you mean except for the -20% aggro innate in non-defensive stances? And aside from the fact that if you do get aggro, no big deal, you can take it?
This is probably a warlock, mage, healer trinket above other classes. Rogues have feint/vanish, Hunters have feign death.
Think - which classes have the ability to cause massive aggro in a short amount of time where this would be useful? Warlock AoE, Mage AoE, Priest group healing. To a lesser extent, massive healing from shamans and druids also applies.
it's 120% in defensive - 135% if you invest in talents.
since warriors have NO way to dump aggro, this would be perfect. priests get fade, locks have nemisis bonus and demonology, druids have talents, rogues have feint, hunters have FD, paladins can shield themselves.
i think that a healing class or a DPS warrior would benefit from this the best.
it's actually 80% threat in battle/zerker stance and 120% threat in defensive.
regardless of that, once you're packing well over 1k dps fully raidbuffed and stacked on consumables, even with BoS, this is the only way to keep yourself alive. In fury gear I have about 4.3k hp unbuffed - I certainly don't survive anything. like 6% parry and dodge don't exactly help much either. A rogue lasts longer than I do at that point due to insane dodge%.
Also, notice how this thing has the same cooldown as deathwish. Neat-o. Open a fight with DW+FotSR+Earthstrike right off the bat, by the time everything's cooled down you can start it all over again and actually generate far less threat than you would have even without popping deathwish/earthstrike/whatever other trinkets you may have (badge, diamond flask, the list goes on).
I do about 20-30% more damage than #2 during raids, #2 usually being a mage in AoE situations or a Hunter in single target dps encounters - I think the need for this on an appropriately geared fury warrior is undeniable.
You know, I hear this '80% in battle and berserker stance' thing a lot, but never actually read it anywhere official.
Why wouldn't it be in the tool-tip for the stances?
It seems to me that somewhere along the line someone heard '20% more aggro in defensive' and did some dippy maths and came out with '20% more in defensive means 20% less in battle and berserker, that means 80%!'
Ice block does not reduce your aggro. Mobs just ignore you untill you come out of it. If you lose aggro during that time it is because someone has past you on the hate list while you had stopped attacking.
PRIEST, who doesnt want a healer who can spam POH?
----------------------------
Search engines need to be a lot more intolerant of wanking morons. If you spell something wrong, it plants a virus into your computer as a warning. If you're a complete Idiot and type a complex sentence into a search engine, your computer gets formatted.
Priests get fade.. Warriors are suppose to aggro.. Rogues/Hunters dont need it at all.. Druids that heal could use it... but not really... There is much better for a druid... Pally and shaman can at least take a hit or 2...
As for Warlock/Mage.. the only way to drop aggro is to die...
There is the 8 piece Arcanist bonus, or 3 piece Netherwind. Not built in, I know, but most mages who get to where this drops will have 1 of those bonuses if he wants to.
Arcanist is useless cause of the super low +dmg so no Mage is wearing it (I have 7/8 Arcanist parts and I'm wearing 0) and the Netherwind Bonus seems to be bugged, although Blizazrd stated it's working as intended.
And Iceblock doesnt reduce aggro, it just takes of all your aggro as long as you're in the Iceblock, once it breaks you're back to your old aggro and just have to hope that a tank build enough aggro in the 10 seconds.
Priests' fade works the same way. Doesn't actually shed aggro, simply lowers it for a time. Once the fade ends, you're back to where you started. Just need to hope the mob hates someone else before it ends.
BTW for all you PvE skeptics, I'm ALWAYS in the top ten for 40 mans, top 5 for 20 mans, and I have been 3rd for a whole 40 man before. So yes shadow priests can make a huge difference and the warlocks praise me. So don't tell me to heal.
Anyhow, if you are shadow priest, and are pulling aggro, you need to look at your talents, because you have the best threat reduction potential of ANY class in the game, you are a warlock with threat control and only 2 DoTs instead of 4 or 5...
Also, this is the kind of trinket that would be useful in TBC, unless they change the way it works. I could see someone holding onto this until 70, just for agro-sensitive fights.
Personally, as a mage, I really think this is an awesome item. But not necessarily because of Arcane Power. Its because of AoE. Think of this item as an invulnerability pot when AoEing with competent warriors. Spike crits on AoE spells can cause 10+ mobs to turn to you at once, even with warriors trying to hold aggro. No healer can heal through that. But with Fetish of the Sand Reaver, you can AoE in tough spots with ease, and without the threat of drawing aggro. Whenver this drops, I plan on blowing all my current dkp on it. Nothing much left that I'd upgrade anyway, so something that adds this much functionality is a huge plus. Also, as a Fire Mage, I'd use this in conjunction with Combustion so big ignite rolls don't get me killed. =D
Other uses for classes:
Shaman/Druids => initially healing the MT on a tricky pull.
Elemental Shaman => going balls to the walls on dps
Warlocks => Hellfire when you don't want to be AoE-tanking. Curse of Doom. Shadowbolt spamming early in a fight.
DPS Warriors => During dps spike periods (deathwish/recklessness/executing)
Personally, I see the two classes who would use this the most *often* would be mages and locks. Followed by dps warriors. The rest could definitely use it, but would it be worth bidding high for it? Dunno, depends how much your guildies care about this item.
lern2raid, seriously.
Most raid guilds worthy of killing Fankriss (not that it's incredibly hard) probably have fairly competant members that would use common sense on rolling on an item.
A Fury Warrior would kill for this item considering they have absolutly no way to reduce threat. Stop being ignorant, exclusive Fury Warriors who very rarely tank actually exist in raid guilds, deal with it.
A Warlock, disregarding their set bonus would use this item quite well. Warlocks have very impressive DPS, which a lot of times they are forced to hold back on because of no threat reducing talents.
A Rogue would also love this, because they can go a bit harder before they need to use Feint/Vanish cooldowns. Maybe not an optimal choice in place of say, DFT or something along those lines, but hey, more consistant/constant DPS is more DPS period.
Regardless of if a Mage has threat reducing talents, they don't have a "wipe" (and no, Ice Block does not "wipe" threat, sorry), which makes this item very effective. Also considering that it shares the same duration of cooldown as Arcane Power/PoM is a bonus.
I know nothing of healing classes except that Priests have fade. I'm sure Druids could get nice use as well.
The only one I would probably cringe on having would be a Hunter. You have FD, a 100% threat wipe. I don't care if it can resist, wait 30 seconds. (See, I can be ignorant too)
So really, stop being ignorant thottbot kiddies and prioritizing drops to specific classes. Until it says "Classes:" on it, it's up for grabs to whoever has the most points, period. Good for your guild if you have loot priority lists, cookie4U. Though I'm still convinced 85% of the people who post comments on these items, will never ever see them anyway.
As a mage this+arcane sublety made AE cause no threat=free aoe in raids:P now i need to actually wait till tanks get some aggro:(
still very nice tho;)
What's the cooldown on this?
Catty - Wolfenburg
WoW
Kaddy 70 Warlock - Garona
Kinks 70 Warrior - Garona
Sporkz 70 Rogue - Garona
Svetlanah 70 Shaman - Garona
Foofi 70 Paladin - Garona
Darthaugur warlock 60 Garona (horde)
Edited, Aug 21st 2006 at 12:19pm EDT by darthaugur
2. Warriors. Sure great for fury warriors but atleast 50% the times you TANK. no need for that trinket then, infact.. having that trinket as a tank is idiotic.
3. Hunters: Feign death, needless to say more
4. Mages: You already got 30% in your tree tbh, and in patch 1.12 threat reducing stuff wont stack.
Warlocks is the class with the biggest aggro issues, and now with 1.12 our aggro issues will be even bigger because now can do 50% more DPS with the new lifetap.
Warriors sure, but you tank 50% of the time, we do DPS 100% of the time.
so the class I think can raise their DPS the most is warlocks when using it. But! I know how my guild works so we will just have DPS prio on it :) But I know that no rogue or hunter will bid a thing at it.. maybe some mage abit. The classes which will bid the most is warlocks and our 3 wannabe "platerogues".
FFA with common sense ftw!
Over and out /Mazrigos EU pvp realm
With the 1.12 Life Tap improvement I think I will be able to do a lot more Nuke-Damage.
Liebe Grüße
Ron
Mages? They have massive aggro reduction in every tree now.
Rogues? Fade/disappear or whatever it is you sneaky guys do.
70 NE Rogue
55 Human Pally
36+ Draenei Warrior
34 Human Mage
19 Warlock (Twink)
How about warriors then? we fury warriors are way much more effective dmg dealers than rogues, we only cant do as much dmg since we have to control our aggro = no aggro reducing abilities = big crits = wait.
DPS warriors/priests.
Not entirely, while both classes are important in this fight the difference for a worrier would be far greater than a rouge using this. A worrier can now pop recklessnes, unbridled wrath & chain execute without worrying about aggro gain from the execute spamming tanks.
it doesn't reduce your total threat, but the threat generated while activated
Edited, Sun May 21 09:54:09 2006
Recklessness, This, and execute spam = a happy warrior.
-Me
Plus i really like my blessed prayer beads/draconic infused emblem combo (2 blues with all purple ftw).
Tailor but I dont make much anymore.
Enchanter just to dust crap.
Gear A
With Gear A you do 1149 dmg FB:s with CoE up and have 15% cirt and 7% to hit and you do 60 frostbolts + 3 piece NW and salvation. (my gear with the new staff and Mantle of the never drop in bwl...)
Gear B
With Gear B you do 1192 dmg FB:s with CoE up and have 15% cirt and 9% to hit and you do 60 forstbolts + 3 piece NW and salvation. (ny gear with the new staff and neffs trinket and Mantle of the never drop in bwl...sigh)
You are fighting a lvl 63 mob. he have a base chance to resist your spells of 17% and all mobs lvl 1-63 has a 1% chance to resist spells so effectively that puts i.e huhuran on 18% resistchance. Making the chance to “miss” with Gear A 18-7 = 11% and with Gear B 18-9 =9%.
Case1: AP+ZHC+FotSR
DMG
Of those 60 FB:s, 6.6 gets resisted. and 8 get critical.
From FB spam:
Dmg from 45.4 FB:s: 45.4*1149 = 52164.6 dmg
Dmg from 8 Crits: 8*(2*1149) = 18384
Total dmg: 70548.6
Total dps: 440.9
From trinkets and shizz:
AP+ZHC+FotSR
2st FB: 1149+200..9*1.35 = 1822.4 (361.7 pot)
*3st Cirt!* FB: 1149+172.2*1.35*2 = 3567.2 (3567.2-100)*0.21*1.5 = 1092.2 pot)
4st FB: 1149+143.5*1.35 = 1744.9 (345.4 pot)
5st FB: 1149+114.8*1.35 = 1706.1 (337.4 pot)
6st FB: 1149+86.1 = 1235.1 (238.4 pot)
7st FB: 1149+57.4 = 1206.4 (232.3)
Total dmg: 15004.3
Total threat: 3748.4
Altogether dmg under 3 min: 70548.6 + 15004.3 = 85552.9
THREAT
For the 45.4 FB:s: (45.4*(1149-100)*0.7) + (8*(2*(1149-100))*0.7*1.5) = 50960.2
For AP+ZHC+FotSR: 3779.9
Altogether threat less than 3 min: 50960.2 + 3748.4 = 54708.6
Case2: AP+ZHC+Neffs
DMG
Of those 60fb:s, 5.4 gets resisted. and 8 critical.
From FB spam:
Dmg from 46.6 FB:s: 46.6*1192 = 55547.2 dmg
Dmg from Crits: 8*(2*1192) = 19072 dmg.
Total dmg: 74619.2 dmg
Total dps: 466.4
From trinkets and shizz:
AP+ZHC+Neffs
2st FB: 1192+200.9*1.35 = 1880.4 (1246.3 pot)
*3st Cirt!* FB: 1192+172.2*1.35*2 = 3683.3 (3683.3-100)*0.7*1.5 = 3762.5 pot)
4st FB: 1192+143.5*1.35 = 1802.9 (1192.0 pot)
5st FB: 1192+114.8*1.35 = 1764.2 (1165.9 pot)
6st FB: 1192+86.1 = 1278.1 (824.7 pot)
7st FB: 1192+57.4 = 1249.4 (804.6 pot)
Total dmg: 15496.6
Total threat: 12920.3
Altogether dmg under 3 min: 74619.2 dmg + 15496.6 = 90115.8
THREAT
For the 46.6 FB:s: (46.6*(1192-100)*0.7) + (8*(2*(1192-100))*0.7*1.5) = 53996.6
For the AP+ZHC+Neffs: 12920.3
Altogether threat less than 3 min: 66916.9
Conclusions:
When you use AP+ZHC+Neffs Tear you generate 12920.3/3748.4 = 344% more threat then using AP+ZHC+FotSR and do 15496.6/15004.3 = 3.2% more dmg.
In the FB spaming over 3 min with the different combos you do 90115.8/85552.9 = 5.3% more dmg with AP+ZHC+Neffs but generate 66916.9/54708.6 = 22.3% more threat.
And my favourite reason, open with AP+ZHC+FotSR when the tank barley touched the mob and still live to tell about it :D
Edited, Thu Apr 27 09:58:57 2006
In fact, AP + ZHC + this can make you able to dish out MASSIVE damage with a very small chance to attract aggro.
It's especially wonderful if you use it on AOE situation, where you can open up AP + ZHC + Fetish and then go on POM Flamestrike + CoC + AE AE AE AE AE killing spree. You can demolish a whole bunch of mobs, emptying your mana pool entirely, but STILL survive because you generate so little threat.
In fact, I love this trinket even more than my Neltharion's Tear in most PVE situation.
Mages (especially if you are AP specced), get this if you can, don't let it potential wasted on rogues/hunters etc.
Well worth for an high dmg AP trinket mage.
Wlock-mages never generate that much treath and hunters can fd
The real question is does this thing stack with ToEP or ZHC after 1.10?
-Helghast, 60 Gnome Mage
<NoMAAM>, Bloodscalp server
This would save our @SS a few times im shure :)
(mages and rogues have talents a lot higher)
Warlocks have 8 piece Nemesis.. although they will not be using that forever, it is something temporary until you can get your mages hooked up with this.
nemesis 8 pieces: Reduces the threat generated by your Destruction spells by 20%.
using your reasoning, this is more of a warlock item if anything
I think my name is labeled on this item.
:D
Avskrap - 60 Orc Warrior
Kracky - 60 Undead Rogue
Tortilla - 62 Undead Warlock
Avskrap - 70 Tauren Shaman
Eriikah - 53 Gnome Mage
Tiortas - 46 Human Paladin
does that mean you acually DECREASE threat with every hit for 15 seconds? that whould be insane tbh...
This is probably a warlock, mage, healer trinket above other classes. Rogues have feint/vanish, Hunters have feign death.
Think - which classes have the ability to cause massive aggro in a short amount of time where this would be useful? Warlock AoE, Mage AoE, Priest group healing. To a lesser extent, massive healing from shamans and druids also applies.
it's 120% in defensive - 135% if you invest in talents.
since warriors have NO way to dump aggro, this would be perfect. priests get fade, locks have nemisis bonus and demonology, druids have talents, rogues have feint, hunters have FD, paladins can shield themselves.
i think that a healing class or a DPS warrior would benefit from this the best.
regardless of that, once you're packing well over 1k dps fully raidbuffed and stacked on consumables, even with BoS, this is the only way to keep yourself alive. In fury gear I have about 4.3k hp unbuffed - I certainly don't survive anything. like 6% parry and dodge don't exactly help much either. A rogue lasts longer than I do at that point due to insane dodge%.
Also, notice how this thing has the same cooldown as deathwish. Neat-o. Open a fight with DW+FotSR+Earthstrike right off the bat, by the time everything's cooled down you can start it all over again and actually generate far less threat than you would have even without popping deathwish/earthstrike/whatever other trinkets you may have (badge, diamond flask, the list goes on).
I do about 20-30% more damage than #2 during raids, #2 usually being a mage in AoE situations or a Hunter in single target dps encounters - I think the need for this on an appropriately geared fury warrior is undeniable.
Edited, Jul 18th 2006 at 9:32am EDT by teez
Why wouldn't it be in the tool-tip for the stances?
It seems to me that somewhere along the line someone heard '20% more aggro in defensive' and did some dippy maths and came out with '20% more in defensive means 20% less in battle and berserker, that means 80%!'
Utter BS
it be kinda cool to have tho... i steal agro in all my grps hehe... but with about 5k armor with the 360% armor moonkin buff, i can handle it ok...
poor squishies and their cloth :p
Natinia
<Knights of the BlackRose>
lvl 60 Night Elf Druid
Lahye
<Knights of the BlackRose>
lvl 70 Gnome Warlock
With talent lowering threat as well priests will be very far down on this item's to-get-list :p
use it and start AOE - you can bomb everythink without getting aggro.
Priests get fade.. Warriors are suppose to aggro.. Rogues/Hunters dont need it at all.. Druids that heal could use it... but not really... There is much better for a druid... Pally and shaman can at least take a hit or 2...
As for Warlock/Mage.. the only way to drop aggro is to die...
for mages have got no built-in way to reduce their aggro.
no i ain't a mage.
Edited, Tue Jan 31 04:29:48 2006
And Iceblock doesnt reduce aggro, it just takes of all your aggro as long as you're in the Iceblock, once it breaks you're back to your old aggro and just have to hope that a tank build enough aggro in the 10 seconds.
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