10.29% Chance To Drop. (1,698 in 16,496) Found on 2 creatures in 1 zones (average creature level: 1).This item is found on creatures which usually require more than one group to kill. This item can only be found on specific creatures.
All terrible jokes aside, what classes would you guys say would benefit the most from this? I see that one poster said warlock, and I don't see anything wrong with that.
We had this ring drop off the Bloodlord and had a shaman roll on it and win. When I made a friendly suggestion to try for the Primalist set (+healing) that also drops off of him, he took offense.
As a resto druid, I didn't want the ring, so there was no motivation for him to drop out of the roll so that I could stand a better chance at winning.
I just felt that it was a much more friendly ring for a DPS caster (I don't know about mages, since I guess they'd prefer +crit, but that's an uneducated guess).
a player's magic resist and your chance to hit with spells are affecting two different things. resistances increase your chance to partially resist damage. chance to hit only works against a mob's chance to completely resist a spell. the chance to resist a spell entirely depends only on the level of the caster and the target, not resistances.
if you want to counter people with resist gear, look for items that have the "lowers target's resistances by x" bonus. equal level mobs have a 4% chance to resist spells, so as far as pvp is concerned you'll only need +4% chance to hit with spells.
as far as calculating damage is concerned: if you have double damage on spell crits, count +1% hit like +1% crit (they're not exactly the same, but close). if you don't have double damage on spell crits, +1% chance to hit with spells is better.
for a level 60 player: level 60 mobs have a 4% resist chance level 61 mobs have a 5% resist chance level 62 mobs have a 6% resist chance level 63 mobs have a 17% resist chance
so with these rings and the +2% hit staff from ZG you'll be in very good shape.
for a warlock i'd always take +hit over +crit (unless i already had a sufficient quantity of +hit). in pvp i cast many spells that can't crit.
for mages and warlocks, +hit gives you a steadier dps. i'd rather have all my spells hit and waste no mana on resisted spells than get two big crits and pull aggro.
This amazing item drops of Bloodlord Mandokir. Mandokir is the third boss located in the Zul Gurrub Instance. He is not one of Hakkars high priests and does not have to be killed to kill fight Hakkar. He is located just past that of Venoxis, and up a large series of stairs. The guide for killing him, and claiming your phat lewt can be found here: http://wow.allakhazam.com/db/mob.html?wmob=11382&mid=11395091245437
To comment seriously on this ring, and the Concentration Set in general:
It's definatly not the best out there, but if you're lacking in Epics such as Freezing Band or Ring of Spell Power, the total 23 intelect, 10 stamina, 2% crit chance, +17 to damage/healing, and 4 mana every 5 seconds is amazing.
Freezing Band may be epic, but it's massively inferior to this (I mean, heck, look at its level). You're comparing +21 frost damage, vs. +11 ALL elements of spell damage...and 1% chance to hit...and 10 stam....and 10 int?
The other two bonuses from the Freezing Band are near-useless for PvE, and arguable for PvP. Just because it's epic doesn't make it immediately better, especially at such a lower level.
Its chance to hit, not crit. And also, with both of them you get an extra 1% chance to hit. So its 3% total. But yeah, all the other stuff was right on. I just spent 45dkp on the other ring to this set. o.0
It amuses me, mages and locks whine about resists ...yet, apart from MC/BWL Drops there are not really many items which give resists without dropping stats, anyway to my point: Every other class has to compete with armour, which is much more balanced than blizzards crappy resistance formulas.
Right. Let's see. Ever heard of RESISTANCES? We mages (and locks too) have huge pvp problems with players resisting many of our combat-spells due to resistances. chance-to-hit for spells is a chance to ignore resistances (Blizz stated so a week or two ago). My Songstone of Ironforge is a goner once I grab this baby!
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Bah! Where's my invisibility-button when I need it?
A priest who realizes this set is just about as good as it gets for DPS casters. +3% is godly considering the base %hit on a mob your level, barring resists, is 96%. When's the last time you've seen a flash heal resisted?
Edited, Aug 28th 2006 at 10:04pm EDT by MageGalan
Realm- Durotan
We had this ring drop off the Bloodlord and had a shaman roll on it and win. When I made a friendly suggestion to try for the Primalist set (+healing) that also drops off of him, he took offense.
As a resto druid, I didn't want the ring, so there was no motivation for him to drop out of the roll so that I could stand a better chance at winning.
I just felt that it was a much more friendly ring for a DPS caster (I don't know about mages, since I guess they'd prefer +crit, but that's an uneducated guess).
if you want to counter people with resist gear, look for items that have the "lowers target's resistances by x" bonus. equal level mobs have a 4% chance to resist spells, so as far as pvp is concerned you'll only need +4% chance to hit with spells.
as far as calculating damage is concerned: if you have double damage on spell crits, count +1% hit like +1% crit (they're not exactly the same, but close). if you don't have double damage on spell crits, +1% chance to hit with spells is better.
for a level 60 player:
level 60 mobs have a 4% resist chance
level 61 mobs have a 5% resist chance
level 62 mobs have a 6% resist chance
level 63 mobs have a 17% resist chance
so with these rings and the +2% hit staff from ZG you'll be in very good shape.
for a warlock i'd always take +hit over +crit (unless i already had a sufficient quantity of +hit). in pvp i cast many spells that can't crit.
for mages and warlocks, +hit gives you a steadier dps. i'd rather have all my spells hit and waste no mana on resisted spells than get two big crits and pull aggro.
The guide for killing him, and claiming your phat lewt can be found here:
http://wow.allakhazam.com/db/mob.html?wmob=11382&mid=11395091245437
Also since i've saved up my dkp for the last 5-6 runs or so i got the most and got it ^^
Also got that Epic thingy for Zandalar Illusionist's Robe.
To comment seriously on this ring, and the Concentration Set in general:
It's definatly not the best out there, but if you're lacking in Epics such as Freezing Band or Ring of Spell Power, the total 23 intelect, 10 stamina, 2% crit chance, +17 to damage/healing, and 4 mana every 5 seconds is amazing.
Anagnos, 60 Mage - http://ctprofiles.net/7569
The other two bonuses from the Freezing Band are near-useless for PvE, and arguable for PvP. Just because it's epic doesn't make it immediately better, especially at such a lower level.
Edited, Wed Nov 16 04:33:47 2005
I just spent 45dkp on the other ring to this set. o.0
It's a huntar ring
Every other class has to compete with armour, which is much more balanced than blizzards crappy resistance formulas.
u shoule start throwing away ur dragonslayers signets and ring of entropies ...
Chance to miss spells is 4% in PvP and increases in PvE as mob level gets higher.
Then resistance is calculated after that and +hit has no bearing on this one.
As if?
What kind of priest are you?!?! Combat medic who want strength and agility???? =P
Edited, Wed Sep 14 05:36:42 2005
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