5.10% Chance To Drop. (841 in 16,487) Found on 1 creatures in 1 zones.This item is found on creatures which usually require more than one group to kill. This item can only be found on specific creatures.
60 hunter and this baby droped for us in zg, since no warrior wanted it they gave it to the fellowe hunter me :) ofc they are many better hunter weapons and i dont use it in raids. but this beautie is a lifesaver in pvp,as it can take a mage head just in a swing of a raptor strike. but i agree that hunters should roll only on weapons that mellee ppl dont want i wouldnt dare roll on the hakari warblade allthough it gives 40+attack power cause rogues and warriors need em more. ill just take any leftovers :) but id kill anyone who rolled on mandokirs sting over a huntard.
fecking hell u guys right alot of ballsh*t i got it in a pub and im ahunter, i just got it cos noone wanted it and plus it looks cool, waiting for the 2hd sword from hakker, cant spell it but u know, anyways yeah it would look better and helps with Rap which the raid needs so meh :P
This polearm dropped for me in zg and ye i won it and im an paladin! it works amazingly cause the proc is Holy Damage means if you put seal of crusader on it its great Damage.and yes its 3.50 speed but if you put like seal of crusader its 40% faster. you deal a lil less damage means much more chanes to proc. to i use SoC whit it since i get double hits whit it means 2 hits again to get the proc.and top of that im reckoning means i can get up to 5 attacks means 5 chances of it to proc so thats why i think its better for paladin to take it than Hunters. yes its best for Ms Warriors (not fury tho) since they have many attacks /instant that goes of the proc.
All the posts about who should get this weapon are pathetic, vain and show to the world, that deep down you are all greedy little american faggots, with too much time on your hands.
The procc on this thing is beautiful when it crits, I heard when ZG first came out this thing had a glitch where it procc'd twice in a row for no reason, insane.
This polearm is awesome for my pally with SoC. In one swing I got 700 crit, 435 SoC proc and 1600 weapon proc crit. I have a Finkle's lava dredger too but I prefer this for the burst damage in pvp plus it looks badass.
THE BEST POLEARM it deals hell a lot of dmg this is a great weapon for raids bot it drops at a very hard boss but it worth's it i am lvl 22 and i'm planing to kill blodlord mandokir and take hauberg of sminting :))(at lvl 60 )
I WANT THIS!!! I've only seen it drop once which was like my first ever ZG raid.. Now im nearly Exhalted LOL, I have sh*tty lil Earthshaker which granted im prot specced so i dont need 2h but i really want this :)
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Lvl 60 Dwarf Warrior 60 Orc Warrior 60 Troll Priest 60 UD rogue 60 Human Mage 51 NE Hunter. 34 Human Paladin 32 Human Rogue 32 NE Priest 28 NE Druid 27 Tauren Shaman
Just got this on my 57 hunter, I also have all 3 things for turning in rep once I hit 60.
Granted I only take him to get coins and bijous to send to my rogue for more shoulder enchants. It's still fun to think I'll be swingin this around when I hit 60, even if it is a sh*tty hunter item.
Okay, I logged on to see if people were discussing the weapon, but no, it devolved into the usual arguement. However, the person who said the base reason for the debate is to reduce the relative DKP cost was quite intuitive.
So, aside from that -- I friggin' love this. I don't raid with my warrior as much (there are too many) - so my priest is my main raider. My warrior is blue geared, part valor - that level of item, maybe four purples total including this. This polearm OWNS. I put crusader on it, and started to PVP again...this weapon is a destructive equalizer. yes, it does rely on the proc -- but the proc for me averages 1100 crit in PVP, up to 1600, the proc goes off quite a bit. The weapon itself does good damage, and just looks cool.
For a long time I wanted a reaper...but no more. This will do it for me, and has made my warrior at least somewhat of a force to be reckoned with in PVP.
That does speak sadly for the game though -- should gear be such a game-changer or breaker?
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Death of Dozen -------------- It's tragic, when 12 die.
There are plenty of talented players who look down on the rest of us. It is a rare talent when a good player is able to teach people to be better. If you find that kind of player, join their guild!
TUF is slower, allowing bigger crits which is nice, but if you're weilding this odds are you're MS spec and use mace spec which IMO sucks.
Halberd is a little faster meaning slightly less crit damage, and this has a lack of stats BUT you get a proc that can crit for alot as well as your autoswing/other attacks.
Personally if i see this dropped on my next ZG run, ill swap my TUF for it, i like polearm/axe spec more than mace.
wow guys seriously... its just the halberd you guys are writing friggin books on if hunters can roll/bid on it k now this is how priority goes for this item so shut up 1. MS Warrior 2. Pally 3. hunter thats priority(you could probably argue over hunter or pally but this is imo)... a hunter can definitely use this, great for pvp but for pve not so much. so if you are in a guild and ur just starting end game stuff its best if you do priority first imo... being good at pvp does not help your guild what so ever, but if ur in some PuG, roll for that sh*t who gives a sh*t what class you are... if you can use it in any way roll on it. i would its a PuG.
damn it... i criticize all of you for arguing about this piece of junk and i get driven in, w/e im not backspacing any of this... respect the priority if you want to progress....
P.S. have one of these, i out dps most mages and rogues now, /flex , yeah its pretty kool
DPS is easy because my class is overpowered. Dealing with nerfs is easy because I always get them. Tanking is easy because everyone already hates me. >:(
I dont see why all of you are arguing over what class should get this. Come on! It's worse than Nexusstrike! I can beleive you people are actually wasting DKPs on this!
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I must rule by eye and claw, as the hawk among lesser birds -Duke Leto Atreides, Frank Herbert's: DUNE
I agree, it is a tragic waste that people would lobby to prevent classes from getting any particular item. Certainly some items are more desireable for some classes, but if we are bidding with DKPs, then how you spend (or waste) your resources is your own business, right?
But the point of trying to preemptively prohibit people from getting items is to effectively rig the bidding and lower the cost for themselves. It all comes down to selfishness. If you can convince everyone that your competitors should not even be allowed to bid, then you can get your items cheaper and easier. I am simply trying to explain why a particular competitor would benefit and be interested.
For a long time I simply ignored the arguments. Over time I have found that the mythology is becoming so entrenched that people are trying to enforce rigid views of what classes are allowed to do. This stagnates game play and makes it unpleasant for creative people. And its the creative people who open new ways of playing, just as it is the creative people who make real life better. So I have started a campaign against iconoclasm in the WOW world.
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There are plenty of talented players who look down on the rest of us. It is a rare talent when a good player is able to teach people to be better. If you find that kind of player, join their guild!
I would agree with you. This is the way that I see it-if the game allows you to have the item and you want it, get it. Simple as that. And you're right about the people campaigning against certian classes having certian items-it's bull. The creative people make the game better...finding better builds, better ways to utilize equipment and what not. I'm new to the game, but I'm with you on this...well said.
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"Cowards die many times before their deaths; the valiant never taste death but once."
ok ive read about EVERY post here and i know a warrior friend that has it and Warriors benfit the most from it then hunters then pallys, simply becuase it has a RARE proc and warriors have to most instant attacks out of all 3 and hunters have Raptor strikes(6sec CD), Mongoose bite(again 6sec CD), and wing clip(instant), but MS warriors(i dont even count Fury cuz its not a 2hfury weapon) have MS, hamstring, rend, cleave(not instant but it hits like 4 ppl so there is 4 chances to proc) and Sweeping Strikes, etc. pallys have Auto attack and it has a 3.50 sec attack speed, thats the only reason i say Pallys last but im sure im wrong baout hunters over them. but anyway i can understand hunters using it for PvP cuz no one goes after your pet(and yes im a hunter) but a GOOD hunter can ALWAYS stay away and just take them down or kite them to death cuz hunters will NEVER beat any melee class in melee damage and if you are a hunter and rely on the proc then you should go delete your character and never play this game cuz it will never proc enough to save your a$$ in a melee fight. and also raptor strikes is just about the only worthwhile melee attack for hunters and if your spec'd for it Counter attack but that rarely comes up w/o deterrence goin. so every1 STFU cuz this should be WARRIOR priority
I already said that warriors and pallys should get good melee weapons as a priority over hunters. But if all the warriors and pallys already have better weapons, why shouldn't a hunter be able to get a good melee weapon? Your argument basically amounts to "Warriors can make better use of this, so hunters should not be allowed to have it." If the warrior already has it, you would refuse to let a hunter roll on it?
I have heard a lot of people claim that a good hunter can always stay away from melee and that I don't know how to play my class if I melee. The truth is I cannot believe that anyone who says a hunter can avoid melee has ever played a hunter in PvP. But I have confidence that I am good at playing a hunter because I see all the dead opponents lying at my feet. Consider what I am saying: I have figured out how to win. All the people that admit that they are losers as hunters only proves that they are losers. I am still a winner.
It is human nature to try to put down anyone who disagrees with us. As long as people spend their time attacking anyone with a new idea, they will be unable to improve. I am trying to offer a new perspective that might help you play better. I figured a lot of my strategies out from watching people who were successful when I failed and determining what they were doing right. I didn't get better by telling everyone to shut up when they made a suggestion I didn't understand.
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There are plenty of talented players who look down on the rest of us. It is a rare talent when a good player is able to teach people to be better. If you find that kind of player, join their guild!
I will respond to utherx and feverbloodscalp to explain why hunters would benefit from these kinds of weapons. I have played a hunter on PvP servers and spent a lot of time killing melee classes (thousands of killing blows in battlegrounds and top kills over half the time even when my faction loses). How can I do that? I use all resources at my disposal, but things like engineering and other strategies are beyond the scope of this rebuttal. Right now let's discuss weapons and the myths about hunter combat from the point of view of a hunter who kills more people in PvP than any competing class:
Wrongheaded argument 1: hunters should only care about stats (particularly agility). Ha ha! If you are fighting mobs, a little extra agility makes no difference because mobs are stupid and you just stand back and kill them at your leisure. If you are fighting PvP and players are so stupid that they let you stand back and shoot them, they will also die and deservedly so. But most players understand that they should close in and engage you, either casting in your dead zone or doing hand-to-hand combat. All that agility is worth ZERO at that point, which is where you will find yourself constantly in PvP.
Wrongheaded argument 2: hunters can't/don't/shouldn't melee. See above--everyone will want to melee you (except other hunters). Since you can't avoid melee, what should you do? If you have the savage strikes talent (of course you do), your crit chance is raised by 20% for the raptor strike you can do every 6 seconds. Make it count--get a big, slow weapon that will crit for a lot of damage. When they close in on you, take that raptor strike swing for +20% crit chance! Then hit them with a wing clip (which is instant cast) and run. You want to use a weapon with about a 3.5 second delay so that you get about one second to spam raptor strike every other swing after the cooldown expires. This will maximize your damage in melee (and it will be a lot with a monster weapon).
Wrongheaded argument 3: Hunters shouldn't get warrior/rogue weapons. Since rogues favor fast weapons, I would agree. I also wouldn't bother with any dual wield combinations (despite the popularity of such things in the hunter world, ostensibly to get the max +30 agility enchanting--see argument 1). But hunters need the biggest, meanest 2-hand weapon they can wield. That does put them in conflict with many a mighty warrior. Okay, if the weapon is better than what a warrior already has, let him have it. But if the melee guys already have something as good or better, the hunter deserves to get a shot at a good high damage 2-hander. In a PUG, people are going to be jerks about it. But a guild is just shooting themselves in the foot to deny a high crit weapon to their hunters, especially if they do PvP.
Now lots of people think that stats are more important than procs for a hunter. Let's consider why that is not true for PvP. Critical strikes and procs are both a kind of damage that increases variability. They don't occur often, but when they do, they skew the fight heavily in your favor if they are BIG. This is why fast, low damage weapons are worthless to hunters: your raptor strike can be used once every six seconds no matter how big the crit will be off the weapon, so a fast weapon will crit for less damage about as often as a slow weapon will crit for more damage.
But what about procs? Suppose you go for some +stat weapon that raises your average damage a few DPS. Will you win PvP fights more often? The answer is NO! For example, if that rogue or warrior can do 200 DPS and you and your pet can do 160 DPS, raising your DPS to 170 means that they will need a bigger bandage and you will still die every time. It is true that you will never be able to duel a melee class on their terms and win (just like they aren't going to stand at a distance and win a duel with bows or guns against a hunter).
So how do you compensate? Forget +AGI, that won't win in PvP. Weapon procs and high crit chance is the answer! Instead of going for +stats, go for weapon procs. That means getting something like Kang the Decapitator or the Halberd of Smiting and putting fiery enchant or lifesteal on it. As far as equipment goes, AGI only works on ranged attacks, but generic +AP and +crit helps both. Even strength is useful for buffing up your melee damage. Every seven seconds or so you are going to use raptor strike to give melee classes a taste of their own medicine, so make it painful. Did I mention that no competent hunter is missing the savage strikes talent?
Your strategy should be to do as much damage at range as you can (freezing trap, concussive shot, sic your pet on them, serpent sting, and net-o-matic projector) and then raptor strike for huge crits and possible weapon procs when they get close. Drop a stick of dynamite or a bomb on them, too. Make sure you have minor speed increase on your boots instead of +AGI, and consider using goblin or gnomish rocket boots to outmaneuver your opponent. There is also the rocket helm and harm prevention belt, too. And the deathray is a fun! Use wing clip to help you get back out to range. Kite them and crit them and proc them and they will die!
But the bottom line is that a big, nasty, 3.5 second melee weapon with a damage proc is a hunter's best friend in PvP.
Obviously warriors are going to lobby against a hunter getting it--but that is motivated by self-interest masquerading as sound advice. I already said that if your fellow warrior would benefit from a good melee weapon, let them have it. But if you are in an enlightened guild, you should be able to get a top-of-the-line melee weapon as a hunter. Melee is not the first choice for combat, but you should be prepared to use it to win a fight against an opponent you have weakened at range. Melee is the finishing move, rather than the opening move, for hunters.
As an additional gee whiz comment, let's mention hunter talents in light of PvP and melee. Most people say that the marksmanship tree is the way to go for maximum DPS. This is true for carebear PvE hunters who want to reinforce the "hunters are doormats for melee classes" image. But if you are doing PvP, the marksmanship tree is going to be totally worthless (as I said in argument 1, everyone is going to run up to you so you can't shoot them). What you need is to increase melee damage. That means improve your pet (the best DOT you have) with the beast mastery talents and getting survivalist skills that increase melee crit chance and damage.
"But no one will want me in raids if I follow your advice!" I hear some hunters wailing. Wake up! No one wants you in raids anyway, so you are already lucky if you get to go at all. You will be missing that worthless aura and alittle DPS. Mages and rogues will actually be glad because it will be easier for them to top the damage meters if you are nerfed. Just do your part and support the team and collect your epic gear--so you can lay waste to your critics in battlegrounds! It is much more satisfying to send warriors, rogues, and shaman to the graveyard wondering what happened because, as every imbecile knows, hunters can't melee.
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There are plenty of talented players who look down on the rest of us. It is a rare talent when a good player is able to teach people to be better. If you find that kind of player, join their guild!
Let me just start off with the first "wrongheaded arguement"
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Wrongheaded argument 1: hunters should only care about stats (particularly agility). Ha ha! If you are fighting mobs, a little extra agility makes no difference because mobs are stupid and you just stand back and kill them at your leisure. If you are fighting PvP and players are so stupid that they let you stand back and shoot them, they will also die and deservedly so. But most players understand that they should close in and engage you, either casting in your dead zone or doing hand-to-hand combat. All that agility is worth ZERO at that point, which is where you will find yourself constantly in PvP.
Yes, Alittle extra agi wont make much of a difference, but how often in pve would you really be using melee either? If all you do is stand back and kill that at your leisure while your pet tanks them, what would be the purpose of a weapon that isnt helping you in any other way other than melee when your really only using range. We have fiegn death for a reason, that reason is to get back to range if the target just happens to get too close to us.
In pvp, i wouldnt exactly say that they are stupid because they let you stand back and let you kill them. Usually they have a warior standing next to them beeting the sh*t out of em making sure they cant get to you. Also, "most classes would want to get to melee range"... true, but we have fiegn death, trinkets and scattershot to get back to our range and kite them. Not to say this always works, but its a better bet than trying to kill them with melee. Now if its a mage where talking about here who get ya in the dead zone, yes, range would be useless...but then again, wouldnt melee be too?
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Wrongheaded argument 2: hunters can't/don't/shouldn't melee. See above--everyone will want to melee you (except other hunters). Since you can't avoid melee, what should you do? If you have the savage strikes talent (of course you do), your crit chance is raised by 20% for the raptor strike you can do every 6 seconds. Make it count--get a big, slow weapon that will crit for a lot of damage. When they close in on you, take that raptor strike swing for +20% crit chance! Then hit them with a wing clip (which is instant cast) and run. You want to use a weapon with about a 3.5 second delay so that you get about one second to spam raptor strike every other swing after the cooldown expires. This will maximize your damage in melee (and it will be a lot with a monster weapon).
The only time you would need to do melee is if they have you slowed, and therefore it would be extremely hard just to "wing clip and run" like you said you could.
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Wrongheaded argument 3: Hunters shouldn't get warrior/rogue weapons. Since rogues favor fast weapons, I would agree. I also wouldn't bother with any dual wield combinations (despite the popularity of such things in the hunter world, ostensibly to get the max +30 agility enchanting--see argument 1). But hunters need the biggest, meanest 2-hand weapon they can wield. That does put them in conflict with many a mighty warrior. Okay, if the weapon is better than what a warrior already has, let him have it. But if the melee guys already have something as good or better, the hunter deserves to get a shot at a good high damage 2-hander. In a PUG, people are going to be jerks about it. But a guild is just shooting themselves in the foot to deny a high crit weapon to their hunters, especially if they do PvP.
I dont think theres really any problem here. Hunter's do favor slower weapons, but most of the time theres a warior (ocasionally a paly too :) ) that needs a 2 hander. But because you hardly ever melee, i think that you should get a good 2h weapon with alot of agi on it such as barb of the sand reaver (imo the best weapon a hunter could get)
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Now lots of people think that stats are more important than procs for a hunter. Let's consider why that is not true for PvP. Critical strikes and procs are both a kind of damage that increases variability. They don't occur often, but when they do, they skew the fight heavily in your favor if they are BIG. This is why fast, low damage weapons are worthless to hunters: your raptor strike can be used once every six seconds no matter how big the crit will be off the weapon, so a fast weapon will crit for less damage about as often as a slow weapon will crit for more damage.
Let me explain something to ya here. If you have more agi, you have more crit chance and more range dmg (and alittle bit to melee). You get much more out of getting alot of agi then getting alot of crit chance. Your going to be critting often with high agi, and you would crit for more with higher agi.
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But what about procs? Suppose you go for some +stat weapon that raises your average damage a few DPS. Will you win PvP fights more often? The answer is NO! For example, if that rogue or warrior can do 200 DPS and you and your pet can do 160 DPS, raising your DPS to 170 means that they will need a bigger bandage and you will still die every time. It is true that you will never be able to duel a melee class on their terms and win (just like they aren't going to stand at a distance and win a duel with bows or guns against a hunter).
Simple answer here is dont fight on there grounds. Do what you can to get back to range and kite them. If you have to fight them melee, your screwed. It doesnt matter what you have, they will always beet you there.
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Your strategy should be to do as much damage at range as you can (freezing trap, concussive shot, sic your pet on them, serpent sting, and net-o-matic projector) and then raptor strike for huge crits and possible weapon procs when they get close. Drop a stick of dynamite or a bomb on them, too. Make sure you have minor speed increase on your boots instead of +AGI, and consider using goblin or gnomish rocket boots to outmaneuver your opponent. There is also the rocket helm and harm prevention belt, too. And the deathray is a fun! Use wing clip to help you get back out to range. Kite them and crit them and proc them and they will die!
And now you get the whole kiting thing? If your kiting, your using range. If range dmg is increased by agi...
Also, before i forget... Huge raptor strike crits? I wouldn't be to suprised if its much more than 400 based on armor reduction and all that.
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But the bottom line is that a big, nasty, 3.5 second melee weapon with a damage proc is a hunter's best friend in PvP.
When in PvP? When they have you hamstringed and are pounding away at you because you do so little melee dmg? Now dont get me wrong, slower weapons are best in pvp because you wouldnt exactly be expected to get more than an attack or 2 before your dead.
Quote:
As an additional gee whiz comment, let's mention hunter talents in light of PvP and melee. Most people say that the marksmanship tree is the way to go for maximum DPS. This is true for carebear PvE hunters who want to reinforce the "hunters are doormats for melee classes" image. But if you are doing PvP, the marksmanship tree is going to be totally worthless (as I said in argument 1, everyone is going to run up to you so you can't shoot them). What you need is to increase melee damage. That means improve your pet (the best DOT you have) with the beast mastery talents and getting survivalist skills that increase melee crit chance and damage.
Im sorry. You really did your self in on this one man. Hunters (as if the name didnt mean anything at all) use range. Make your range better. The pet is there for just alittle extra dmg and to annoy people (trust me, if your a mage, pets are so damn annoying >.<). Do not buff your melee dmg for melee for pvp because melee classes will own you if you do. Do not buff your pet. Your pet (like you said) is just a DoT. That pet isnt going to save you from that 200 dps rogue and neither is you melee.
Lets get this strait. Hunters can melee, but the suck at it. They are focused around using a range weapon to kill. Putting talents on something we suck at is ilogical. Like i said earlier, hunters do favor slower weapons if they are absulutly forced to melee. But if they are forced to melee, they will always loose, just like a "rogue trying to kill a hunter with range". But because we are almost never forced to melee, get a good weapon with lots of Agi to it, put talents what we do most often and what we're best at.
Edit: Fixed some grammar stuff. if theres anything that i forgot to do (which there prolly is lots of) i think it can be figured out.
Thank you for your reasoned critique. I should not have bothered saying anythign about talents since that is a hotly debated issue itself. And I did exagerate the unimportance of AGI in an effort to make a point, and that was a bad thing.
I still stand by my experience with melee. I play battlegrounds all the time, and I wind up soloing every class often simply because I am the only one there to chase the flag runner or defend a resource node. Many people have snidely implied that I don't know how to play a hunter if I melee. Honestly, I cannot imagine that they have ever played a hunter in PvP if they don't melee.
I have developed strategies for beating every class in the game, and I said that I win more often than I lose against all comers. As far as weapons go, I am very successful with big, slow weapons with damage procs. I have become very good at judging when a melee opponent is weak enough that I can kill them hand-to-hand before they kill me. Very often I will wind up with a sliver of health when they die, but they do die.
If hunters want to buy into the philosophy that melee is hopeless, that is fine. I started out believing that, but I experimented with all kinds of weapons and strategies and discovered ways to melee successfully. But it is true that there is more to it than having a good weapon.
As far as casters in your dead zone, I love frost, fire, and shadow reflectors. They can kill themselves very successfully with reflected spells. Your pet is key in those situations, and the deathray, dynamite, and helm of fire can do wonders if you are frozen. When they come into the dead zone, I rush melee clothies--and that crit damage doesn't get reduced by armor too much. The toughest are destruction specced warlocks who charm you to keep you out of a fight while they kill your allies. If you turn on beastial wrath and sic your pet on them before gettintg charmed, it is amazing what you can do to them.
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There are plenty of talented players who look down on the rest of us. It is a rare talent when a good player is able to teach people to be better. If you find that kind of player, join their guild!
Good points, but you're basing your entire argument on the notion that a raiding guild (a solid pvp guild wouldn't worry about ZG, go get a rank 14 2h) will let a weapon that could help further raid progress by going to a Arms warrior or ret pally, to instead go to a hunter who likes to pvp on the side and occasionally like to flex his e-peen and melee down nearly dead warriors. Awesome job.
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"If failure were pie, you'd be hot, crispy, and full of apples."
"Rend adds about 8 dps if you spec imp rend. Therefore, if you put it on 100 mobs, thats an additional 800 dps. HOW IS 800 extra DPS BAD?"
Im a warrior, i have it, its great fun, +5 crit from polearm spec make it just as good as arc reaper, if you got the money to spend on it, the proc can crit upwards of 1300, the proc also works with cleave, ww and sweeping strikes from what i have seen, no hunter needs this, its pointless, useless and a waste of your dkp / time / roll, hunters need stats, and not rely on a proc, get icebarbed if you want a polearm.
Level 22 Human Warlock Sentinels Henzzi
Level 22 Troll hunter Sentinels Shiz
Level 22 BE paladin Sentinels Jinthalor
they gave it to the fellowe hunter me :)
ofc they are many better hunter weapons and i dont use it in raids.
but this beautie is a lifesaver in pvp,as it can take a mage head just in a swing of a raptor strike.
but i agree that hunters should roll only on weapons that mellee ppl dont want
i wouldnt dare roll on the hakari warblade allthough it gives 40+attack power
cause rogues and warriors need em more.
ill just take any leftovers :)
but id kill anyone who rolled on mandokirs sting over a huntard.
i got it in a pub and im ahunter, i just got it cos noone wanted it and plus it looks cool, waiting for the 2hd sword from hakker, cant spell it but u know, anyways yeah it would look better and helps with Rap which the raid needs so meh :P
All gods children they all gotta die
"Rend adds about 8 dps if you spec imp rend. Therefore, if you put it on 100 mobs, thats an additional 800 dps. HOW IS 800 extra DPS BAD?"
Go get a job.
Go get a life.
Let this game be.
40-49 Arms/Fury
Granted I only take him to get coins and bijous to send to my rogue for more shoulder enchants. It's still fun to think I'll be swingin this around when I hit 60, even if it is a sh*tty hunter item.
So, aside from that -- I friggin' love this. I don't raid with my warrior as much (there are too many) - so my priest is my main raider. My warrior is blue geared, part valor - that level of item, maybe four purples total including this. This polearm OWNS. I put crusader on it, and started to PVP again...this weapon is a destructive equalizer. yes, it does rely on the proc -- but the proc for me averages 1100 crit in PVP, up to 1600, the proc goes off quite a bit. The weapon itself does good damage, and just looks cool.
For a long time I wanted a reaper...but no more. This will do it for me, and has made my warrior at least somewhat of a force to be reckoned with in PVP.
That does speak sadly for the game though -- should gear be such a game-changer or breaker?
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It's tragic, when 12 die.
/sarcasm off
Gurubashi server
TUF is slower, allowing bigger crits which is nice, but if you're weilding this odds are you're MS spec and use mace spec which IMO sucks.
Halberd is a little faster meaning slightly less crit damage, and this has a lack of stats BUT you get a proc that can crit for alot as well as your autoswing/other attacks.
Personally if i see this dropped on my next ZG run, ill swap my TUF for it, i like polearm/axe spec more than mace.
you guys are writing friggin books on if hunters can roll/bid on it
k now this is how priority goes for this item so shut up
1. MS Warrior
2. Pally
3. hunter
thats priority(you could probably argue over hunter or pally but this is imo)... a hunter can definitely use this, great for pvp but for pve not so much. so if you are in a guild and ur just starting end game stuff its best if you do priority first imo... being good at pvp does not help your guild what so ever, but if ur in some PuG, roll for that sh*t who gives a sh*t what class you are... if you can use it in any way roll on it. i would its a PuG.
damn it... i criticize all of you for arguing about this piece of junk and i get driven in, w/e im not backspacing any of this...
respect the priority if you want to progress....
P.S. have one of these, i out dps most mages and rogues now, /flex , yeah its pretty kool
DPS is easy because my class is overpowered.
Dealing with nerfs is easy because I always get them.
Tanking is easy because everyone already hates me. >:(
60 palidid
-Duke Leto Atreides,
Frank Herbert's: DUNE
But the point of trying to preemptively prohibit people from getting items is to effectively rig the bidding and lower the cost for themselves. It all comes down to selfishness. If you can convince everyone that your competitors should not even be allowed to bid, then you can get your items cheaper and easier. I am simply trying to explain why a particular competitor would benefit and be interested.
For a long time I simply ignored the arguments. Over time I have found that the mythology is becoming so entrenched that people are trying to enforce rigid views of what classes are allowed to do. This stagnates game play and makes it unpleasant for creative people. And its the creative people who open new ways of playing, just as it is the creative people who make real life better. So I have started a campaign against iconoclasm in the WOW world.
<Tainted> Alterac Mountians[/url]
Kilopilop-62-Hunter
Albinobass-19-Rogue
Report Animal Cruelty, nothing makes hurting little animals cool, not even Doom Music
I have heard a lot of people claim that a good hunter can always stay away from melee and that I don't know how to play my class if I melee. The truth is I cannot believe that anyone who says a hunter can avoid melee has ever played a hunter in PvP. But I have confidence that I am good at playing a hunter because I see all the dead opponents lying at my feet. Consider what I am saying: I have figured out how to win. All the people that admit that they are losers as hunters only proves that they are losers. I am still a winner.
It is human nature to try to put down anyone who disagrees with us. As long as people spend their time attacking anyone with a new idea, they will be unable to improve. I am trying to offer a new perspective that might help you play better. I figured a lot of my strategies out from watching people who were successful when I failed and determining what they were doing right. I didn't get better by telling everyone to shut up when they made a suggestion I didn't understand.
Wrongheaded argument 1: hunters should only care about stats (particularly agility). Ha ha! If you are fighting mobs, a little extra agility makes no difference because mobs are stupid and you just stand back and kill them at your leisure. If you are fighting PvP and players are so stupid that they let you stand back and shoot them, they will also die and deservedly so. But most players understand that they should close in and engage you, either casting in your dead zone or doing hand-to-hand combat. All that agility is worth ZERO at that point, which is where you will find yourself constantly in PvP.
Wrongheaded argument 2: hunters can't/don't/shouldn't melee. See above--everyone will want to melee you (except other hunters). Since you can't avoid melee, what should you do? If you have the savage strikes talent (of course you do), your crit chance is raised by 20% for the raptor strike you can do every 6 seconds. Make it count--get a big, slow weapon that will crit for a lot of damage. When they close in on you, take that raptor strike swing for +20% crit chance! Then hit them with a wing clip (which is instant cast) and run. You want to use a weapon with about a 3.5 second delay so that you get about one second to spam raptor strike every other swing after the cooldown expires. This will maximize your damage in melee (and it will be a lot with a monster weapon).
Wrongheaded argument 3: Hunters shouldn't get warrior/rogue weapons. Since rogues favor fast weapons, I would agree. I also wouldn't bother with any dual wield combinations (despite the popularity of such things in the hunter world, ostensibly to get the max +30 agility enchanting--see argument 1). But hunters need the biggest, meanest 2-hand weapon they can wield. That does put them in conflict with many a mighty warrior. Okay, if the weapon is better than what a warrior already has, let him have it. But if the melee guys already have something as good or better, the hunter deserves to get a shot at a good high damage 2-hander. In a PUG, people are going to be jerks about it. But a guild is just shooting themselves in the foot to deny a high crit weapon to their hunters, especially if they do PvP.
Now lots of people think that stats are more important than procs for a hunter. Let's consider why that is not true for PvP. Critical strikes and procs are both a kind of damage that increases variability. They don't occur often, but when they do, they skew the fight heavily in your favor if they are BIG. This is why fast, low damage weapons are worthless to hunters: your raptor strike can be used once every six seconds no matter how big the crit will be off the weapon, so a fast weapon will crit for less damage about as often as a slow weapon will crit for more damage.
But what about procs? Suppose you go for some +stat weapon that raises your average damage a few DPS. Will you win PvP fights more often? The answer is NO! For example, if that rogue or warrior can do 200 DPS and you and your pet can do 160 DPS, raising your DPS to 170 means that they will need a bigger bandage and you will still die every time. It is true that you will never be able to duel a melee class on their terms and win (just like they aren't going to stand at a distance and win a duel with bows or guns against a hunter).
So how do you compensate? Forget +AGI, that won't win in PvP. Weapon procs and high crit chance is the answer! Instead of going for +stats, go for weapon procs. That means getting something like Kang the Decapitator or the Halberd of Smiting and putting fiery enchant or lifesteal on it. As far as equipment goes, AGI only works on ranged attacks, but generic +AP and +crit helps both. Even strength is useful for buffing up your melee damage. Every seven seconds or so you are going to use raptor strike to give melee classes a taste of their own medicine, so make it painful. Did I mention that no competent hunter is missing the savage strikes talent?
Your strategy should be to do as much damage at range as you can (freezing trap, concussive shot, sic your pet on them, serpent sting, and net-o-matic projector) and then raptor strike for huge crits and possible weapon procs when they get close. Drop a stick of dynamite or a bomb on them, too. Make sure you have minor speed increase on your boots instead of +AGI, and consider using goblin or gnomish rocket boots to outmaneuver your opponent. There is also the rocket helm and harm prevention belt, too. And the deathray is a fun! Use wing clip to help you get back out to range. Kite them and crit them and proc them and they will die!
But the bottom line is that a big, nasty, 3.5 second melee weapon with a damage proc is a hunter's best friend in PvP.
Obviously warriors are going to lobby against a hunter getting it--but that is motivated by self-interest masquerading as sound advice. I already said that if your fellow warrior would benefit from a good melee weapon, let them have it. But if you are in an enlightened guild, you should be able to get a top-of-the-line melee weapon as a hunter. Melee is not the first choice for combat, but you should be prepared to use it to win a fight against an opponent you have weakened at range. Melee is the finishing move, rather than the opening move, for hunters.
As an additional gee whiz comment, let's mention hunter talents in light of PvP and melee. Most people say that the marksmanship tree is the way to go for maximum DPS. This is true for carebear PvE hunters who want to reinforce the "hunters are doormats for melee classes" image. But if you are doing PvP, the marksmanship tree is going to be totally worthless (as I said in argument 1, everyone is going to run up to you so you can't shoot them). What you need is to increase melee damage. That means improve your pet (the best DOT you have) with the beast mastery talents and getting survivalist skills that increase melee crit chance and damage.
"But no one will want me in raids if I follow your advice!" I hear some hunters wailing. Wake up! No one wants you in raids anyway, so you are already lucky if you get to go at all. You will be missing that worthless aura and alittle DPS. Mages and rogues will actually be glad because it will be easier for them to top the damage meters if you are nerfed. Just do your part and support the team and collect your epic gear--so you can lay waste to your critics in battlegrounds! It is much more satisfying to send warriors, rogues, and shaman to the graveyard wondering what happened because, as every imbecile knows, hunters can't melee.
L2 prioritise gear
Let me just start off with the first "wrongheaded arguement"
Wrongheaded argument 1: hunters should only care about stats (particularly agility). Ha ha! If you are fighting mobs, a little extra agility makes no difference because mobs are stupid and you just stand back and kill them at your leisure. If you are fighting PvP and players are so stupid that they let you stand back and shoot them, they will also die and deservedly so. But most players understand that they should close in and engage you, either casting in your dead zone or doing hand-to-hand combat. All that agility is worth ZERO at that point, which is where you will find yourself constantly in PvP.
Yes, Alittle extra agi wont make much of a difference, but how often in pve would you really be using melee either? If all you do is stand back and kill that at your leisure while your pet tanks them, what would be the purpose of a weapon that isnt helping you in any other way other than melee when your really only using range. We have fiegn death for a reason, that reason is to get back to range if the target just happens to get too close to us.
In pvp, i wouldnt exactly say that they are stupid because they let you stand back and let you kill them. Usually they have a warior standing next to them beeting the sh*t out of em making sure they cant get to you. Also, "most classes would want to get to melee range"... true, but we have fiegn death, trinkets and scattershot to get back to our range and kite them. Not to say this always works, but its a better bet than trying to kill them with melee. Now if its a mage where talking about here who get ya in the dead zone, yes, range would be useless...but then again, wouldnt melee be too?
The only time you would need to do melee is if they have you slowed, and therefore it would be extremely hard just to "wing clip and run" like you said you could.
I dont think theres really any problem here. Hunter's do favor slower weapons, but most of the time theres a warior (ocasionally a paly too :) ) that needs a 2 hander. But because you hardly ever melee, i think that you should get a good 2h weapon with alot of agi on it such as barb of the sand reaver (imo the best weapon a hunter could get)
Now lots of people think that stats are more important than procs for a hunter. Let's consider why that is not true for PvP. Critical strikes and procs are both a kind of damage that increases variability. They don't occur often, but when they do, they skew the fight heavily in your favor if they are BIG. This is why fast, low damage weapons are worthless to hunters: your raptor strike can be used once every six seconds no matter how big the crit will be off the weapon, so a fast weapon will crit for less damage about as often as a slow weapon will crit for more damage.
Let me explain something to ya here. If you have more agi, you have more crit chance and more range dmg (and alittle bit to melee). You get much more out of getting alot of agi then getting alot of crit chance. Your going to be critting often with high agi, and you would crit for more with higher agi.
Simple answer here is dont fight on there grounds. Do what you can to get back to range and kite them. If you have to fight them melee, your screwed. It doesnt matter what you have, they will always beet you there.
And now you get the whole kiting thing? If your kiting, your using range. If range dmg is increased by agi...
Also, before i forget... Huge raptor strike crits? I wouldn't be to suprised if its much more than 400 based on armor reduction and all that.
When in PvP? When they have you hamstringed and are pounding away at you because you do so little melee dmg? Now dont get me wrong, slower weapons are best in pvp because you wouldnt exactly be expected to get more than an attack or 2 before your dead.
As an additional gee whiz comment, let's mention hunter talents in light of PvP and melee. Most people say that the marksmanship tree is the way to go for maximum DPS. This is true for carebear PvE hunters who want to reinforce the "hunters are doormats for melee classes" image. But if you are doing PvP, the marksmanship tree is going to be totally worthless (as I said in argument 1, everyone is going to run up to you so you can't shoot them). What you need is to increase melee damage. That means improve your pet (the best DOT you have) with the beast mastery talents and getting survivalist skills that increase melee crit chance and damage.
Im sorry. You really did your self in on this one man. Hunters (as if the name didnt mean anything at all) use range. Make your range better. The pet is there for just alittle extra dmg and to annoy people (trust me, if your a mage, pets are so damn annoying >.<). Do not buff your melee dmg for melee for pvp because melee classes will own you if you do. Do not buff your pet. Your pet (like you said) is just a DoT. That pet isnt going to save you from that 200 dps rogue and neither is you melee.
Lets get this strait. Hunters can melee, but the suck at it. They are focused around using a range weapon to kill. Putting talents on something we suck at is ilogical.
Like i said earlier, hunters do favor slower weapons if they are absulutly forced to melee. But if they are forced to melee, they will always loose, just like a "rogue trying to kill a hunter with range". But because we are almost never forced to melee, get a good weapon with lots of Agi to it, put talents what we do most often and what we're best at.
Edit: Fixed some grammar stuff. if theres anything that i forgot to do (which there prolly is lots of) i think it can be figured out.
Edited, Jul 31st 2006 at 2:02am EDT by Petewind
Holypete ------ 61 Paladin ----- Kalecgos
Soquatiki ----- 70 Warlock ----- Gurubashi
Apo ----------- 60 Priest ------ Gurubashi
I still stand by my experience with melee. I play battlegrounds all the time, and I wind up soloing every class often simply because I am the only one there to chase the flag runner or defend a resource node. Many people have snidely implied that I don't know how to play a hunter if I melee. Honestly, I cannot imagine that they have ever played a hunter in PvP if they don't melee.
I have developed strategies for beating every class in the game, and I said that I win more often than I lose against all comers. As far as weapons go, I am very successful with big, slow weapons with damage procs. I have become very good at judging when a melee opponent is weak enough that I can kill them hand-to-hand before they kill me. Very often I will wind up with a sliver of health when they die, but they do die.
If hunters want to buy into the philosophy that melee is hopeless, that is fine. I started out believing that, but I experimented with all kinds of weapons and strategies and discovered ways to melee successfully. But it is true that there is more to it than having a good weapon.
As far as casters in your dead zone, I love frost, fire, and shadow reflectors. They can kill themselves very successfully with reflected spells. Your pet is key in those situations, and the deathray, dynamite, and helm of fire can do wonders if you are frozen. When they come into the dead zone, I rush melee clothies--and that crit damage doesn't get reduced by armor too much. The toughest are destruction specced warlocks who charm you to keep you out of a fight while they kill your allies. If you turn on beastial wrath and sic your pet on them before gettintg charmed, it is amazing what you can do to them.
"Rend adds about 8 dps if you spec imp rend. Therefore, if you put it on 100 mobs, thats an additional 800 dps. HOW IS 800 extra DPS BAD?"
65 Rogue - Theassassin
29 mage - Divinemortal
39 druid - Claw
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