14.52% Chance To Drop. (3,522 in 24,257) Found on 1 creatures in 1 zones.This item is found on creatures which usually require more than one group to kill. This item can only be found on specific creatures.
+hit is much better than +crit. Up to the cap, +1%hit means allways 1% more damage but crits are usually only do 50% more damage, leading to 0,5% increase in damage without talents. Some talents give more bonus, but afaik no talent gives more than 100% more damage, or equal benefit. Those are also only affecting a limited number of spells, not every spell.
There are also things you need to consider, what are you using it for. +crit only increses damage, but +hit affects spells with other effects too. Especially in PVP you want to have +3hit(which leads to a maximum of 99% hit to a level 60 target) because a lot of strong spells are non-damage spells that can't crit, like fear, silence, polymorph, curses, dots, frost nova etc.
Same goes for comparing +dmg items. Those dont help with binary spells. One notable thing is that +hit gets more meaningful the more +dmg gear you have. It scales with gear. If you have +500spelldamage, then +hit gives a much bigger increase in total damage than if you have no spelldamage gear.
Take an example, a dot that makes 1000 damage over 15sec. With +hit you get 10 more damage on cast per average, equaly to +10dmg. But if you have +500spelldamage, it is 1500 damage over 15sec, so a +hit increases that with 15dmg, while +10spell damage is just 10spell damage.
One additional note is that crit% is not % of hits, but % of all casts. Making it a invalid point that +hit is also a new chance for crit. It's not that. You will get same amount of crits per spell cast, no matter what your +hit gear rate is.
So if you have no +hit gear and fight an equal level mob you have 4% chance to miss and 96% to hit. With 10% crit rate that makes 4% to miss, 10% to crit, and 86% to normal hit.
Lets take another example. you fight a level 63 mob, without +hit gear but with +10% crit gear, you get 17% miss, 73%normal hit and 10% crit.
If you increase your +crit% with 10, you get 17%miss, 63%normal hit and 20%crit. That means on 100 casts you get 17 misses, 63 normal hits and 20 crits. So of 83 spells that are not resisted 20 crit, making your crit rate of the hits higher than 20%, it's 20/83 = 24% of the spells that hit crit. That makes the +crit bonus look better than it really is. If look compare the rate of normal and crit spells. But you need to compare to how often you crit compared to how often you cast. Low hit rate makes it look like you crit more often, what you actually dont do.
That said, I think the bracers are really great. Good stats, dmg and hit owns!
i got them today from my guilds first kill on broodloord (our 5th attempt) and im very pleased with them. these bracers > every single pice of bracer in the game for pve (not considering naxx) <3<3 enjoyment from abow
For pure DPS these bracers are the best out there. For those of us with 100% crit dmg +crit and +hit are close.
1000 Bolts With 90% hit rate and 10%crit 900 hits 90 crits 990
+1crit 900 hits 99 crits 999
+1 hit 910 hits 91 crits 1001 For raids Currently (till next patch) +hit is better since we get the Neg resist bonus from warlock curses. Next patch we'll still get a bonus but not as big of one.
For those of us who already pull too much aggro +hit is far better. For pure damage + hit is better to slightly better.
For locks with the 20% dmg with crits talent +crit may edge up next patch depending how bad they nerf CoS.
At the very least casters should aim for +4 to hit. This make it so you will hit all lvl 60s. For mage/locks if the targte has a CoS/CoE you will never see a resist or miss. For the nature damage people stay near some one with Thunderfury.
I can't see how hit chance with spells can be bigger then crit chance.
Take MC for example. I do an advanced estimate of following values for me(warlock)
Resist rate: 10% Average shadowbolt dmg: 700
So assume I throw 1000 bolts during a MC raid. 100 bolts will be resisted. 1% increased hit chance will give me one more shadowbolt hit. So this gives me 700 more dmg during that raid.
1% crit dmg on 1000 bolts will give me 10 extra crits. Since i'm not ruin specced i get 50% of the base dmg in extra dmg. 10*350 = 3500 dmg
And for a warlock i get shadow dmg bonus for the following bolts to when i get a crit. So it will amount to loads of more dmg.
So my conclusion is that 1% better chance to hit sucks hard compared to 1% more crit. I'd say 5% hit chance might equal 1% crit for a general spell. For me as a warlock even 5% hit chance will not amount to the increased crit with shadowbolts.
Yes you might be right to.. don't know how Blizzard have implemented it.
I was thinking that when current resist calculations had been done. Your chance to hit % is used to give a resisted spell an extra chance to hit.
But if it is as you suggest.. 1% chance to hit is same thing as 1% less chance to resist. Then this stat is equal to 1% crit for general spells. Except for warlocks that want 20% shadow dmg bonus after crits.
I am destruction specced and it is far better to get +dmg over +crit you get less aggro spikes and with 3-6 locks in the raid there will be the +20% to crit up there for me.
1% more hit chance makes 10 more hit SBs on 1000 tries. which is 7000 base dmg more...
AND more chance to hit is ALSO more chance to crit. for example your overall critchance is about 10% you do 1 more crit in the 10 more hits, which is 350dmg more (in your example).
so at all, 1% hit chance is 7350 more damage on 1000 shots(+ruin +imp.SB +other talents...).
In the long run 1% increased hit chance and 1% increased crit chance are almost the same damage increase IF you are getting 100% damage bonus from the crit. If you are using some school where you only get 50%, 1% increased hit chance will be approximately twice as good. I preffer a more consistant damage output, so all else equal I would choose the chance to hit over crit chance.
Ehm, Nurion if you're frost the chance of mob resisting while curse of elements is what almost zero.. 1% aint that good. but since it's alot of dmg added it makes up for it
more +crit? no that stuff is everywhere ;p This would ultimately do more damage, as any spell that this prevents from resisting also has the bonus of criting. Theres already crit epic bracers in BWL, i believe.
Not to mention the godly +damage for bracers.
And yea this is PVE, if you don't do a lot of pve, you'll probably never see em anyway!
... of these bracers is accuracy. So a chance to hit is sorta called for rather than a chance to crit. +1% seems a little small for an epic, maybe 2-3% and these would be godly.
Umm - Wow! I like these - Only way they could be better is more stamina or Instead of hit (1% better chance to not get resisted) it would be 1% Spell Crit chance.
There are also things you need to consider, what are you using it for. +crit only increses damage, but +hit affects spells with other effects too. Especially in PVP you want to have +3hit(which leads to a maximum of 99% hit to a level 60 target) because a lot of strong spells are non-damage spells that can't crit, like fear, silence, polymorph, curses, dots, frost nova etc.
Same goes for comparing +dmg items. Those dont help with binary spells. One notable thing is that +hit gets more meaningful the more +dmg gear you have. It scales with gear. If you have +500spelldamage, then +hit gives a much bigger increase in total damage than if you have no spelldamage gear.
Take an example, a dot that makes 1000 damage over 15sec. With +hit you get 10 more damage on cast per average, equaly to +10dmg. But if you have +500spelldamage, it is 1500 damage over 15sec, so a +hit increases that with 15dmg, while +10spell damage is just 10spell damage.
One additional note is that crit% is not % of hits, but % of all casts. Making it a invalid point that +hit is also a new chance for crit. It's not that. You will get same amount of crits per spell cast, no matter what your +hit gear rate is.
So if you have no +hit gear and fight an equal level mob you have 4% chance to miss and 96% to hit. With 10% crit rate that makes 4% to miss, 10% to crit, and 86% to normal hit.
Lets take another example. you fight a level 63 mob, without +hit gear but with +10% crit gear, you get 17% miss, 73%normal hit and 10% crit.
If you increase your +crit% with 10, you get 17%miss, 63%normal hit and 20%crit. That means on 100 casts you get 17 misses, 63 normal hits and 20 crits. So of 83 spells that are not resisted 20 crit, making your crit rate of the hits higher than 20%, it's 20/83 = 24% of the spells that hit crit. That makes the +crit bonus look better than it really is. If look compare the rate of normal and crit spells. But you need to compare to how often you crit compared to how often you cast. Low hit rate makes it look like you crit more often, what you actually dont do.
That said, I think the bracers are really great. Good stats, dmg and hit owns!
For those of us with 100% crit dmg +crit and +hit are close.
1000 Bolts With 90% hit rate and 10%crit
900 hits
90 crits 990
+1crit
900 hits
99 crits 999
+1 hit
910 hits
91 crits 1001
For raids
Currently (till next patch) +hit is better since we get the Neg resist bonus from warlock curses. Next patch we'll still get a bonus but not as big of one.
For those of us who already pull too much aggro +hit is far better. For pure damage + hit is better to slightly better.
For locks with the 20% dmg with crits talent +crit may edge up next patch depending how bad they nerf CoS.
At the very least casters should aim for +4 to hit. This make it so you will hit all lvl 60s. For mage/locks if the targte has a CoS/CoE you will never see a resist or miss. For the nature damage people stay near some one with Thunderfury.
Take MC for example. I do an advanced estimate of following values for me(warlock)
Resist rate: 10%
Average shadowbolt dmg: 700
So assume I throw 1000 bolts during a MC raid. 100 bolts will be resisted. 1% increased hit chance will give me one more shadowbolt hit. So this gives me 700 more dmg during that raid.
1% crit dmg on 1000 bolts will give me 10 extra crits. Since i'm not ruin specced i get 50% of the base dmg in extra dmg. 10*350 = 3500 dmg
And for a warlock i get shadow dmg bonus for the following bolts to when i get a crit. So it will amount to loads of more dmg.
So my conclusion is that 1% better chance to hit sucks hard compared to 1% more crit. I'd say 5% hit chance might equal 1% crit for a general spell. For me as a warlock even 5% hit chance will not amount to the increased crit with shadowbolts.
Edited, Fri Sep 9 06:40:05 2005
If to hit works as I think and using your example:
Normal,
10% to resist on 1000 bolts = 100 resisted
With 1% to hit, add the 1% before using your resist rate.
9% to resist on 1000 bolts = 90 resisted
100-90 = 10
10*700 = 7000dmg (2x that your 1% to crit would give with your build)
I could be way of and your right, but that would not make sence on gear from BWL to add a new stat thats bad, but hey! its Blizzard and caster loot.
Edited, Fri Sep 9 13:52:37 2005
I was thinking that when current resist calculations had been done. Your chance to hit % is used to give a resisted spell an extra chance to hit.
But if it is as you suggest.. 1% chance to hit is same thing as 1% less chance to resist. Then this stat is equal to 1% crit for general spells. Except for warlocks that want 20% shadow dmg bonus after crits.
Edited, Tue Sep 20 05:33:36 2005
AND more chance to hit is ALSO more chance to crit. for example your overall critchance is about 10% you do 1 more crit in the 10 more hits, which is 350dmg more (in your example).
so at all, 1% hit chance is 7350 more damage on 1000 shots(+ruin +imp.SB +other talents...).
a blue post about +hit
If your spell was resistet, who cares if were a crit? ;]
www.proeliatoris.com
http://wow.allakhazam.com/profile.html?1198545
more +crit? no that stuff is everywhere ;p This would ultimately do more damage, as any spell that this prevents from resisting also has the bonus of criting. Theres already crit epic bracers in BWL, i believe.
Not to mention the godly +damage for bracers.
And yea this is PVE, if you don't do a lot of pve, you'll probably never see em anyway!
finally something good :) 1% less resist yay!
--Plack
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