17.66% Chance To Drop. (3,484 in 19,732) Found on 1 creatures in 1 zones.This item is found on creatures which usually require more than one group to kill. This item can only be found on specific creatures.
I use this all the time in AV and AB, my record is 15 people hit at once. Another use is in the Razorgore fight fight where you grab a sh*t tone of mobs and kite them around, works great for grabing agro from multi mobs in that fight.
That wouldnt work as it reads "... causing you next Arcane Shot ..." it doesnt say arcane magic.
This trinket is so underrated, i took it first of all hunter in my guild and they laughed at me, now more and more got the trinket when i explained how good it really is in the situation were u need it.
At boss fights it sucks but trashmobs in bwl and aq its very much better then Royal Seal of Elder'Thalas.
So you shouldn't use this trinket in all situations ofc
The DireMaul trinket for hunters, wich gives +48 attack power is much better then this one.
14 Attack Power = +1 DPS.
48 / 14 = 3.428 x 120= 411 DMG. So the DireMaul trinket adds 411 DMG in total within 2 minutes. (The 'x120' stands for the 2 minutes cooldown of arcane infused gem).
This trinket however gives only the half of this. Yes it has an AOE radius, but how many times your fighting multiple mobs as a hunter where this becomes handy?
Flame Imps in MC for example dont care if you hit them for 1 arcane infused shot less or more, they got loads more of HP.
Accually you dont really know what you are talking about. When you are in blackwing lair and are about to kill Broodlord Lashlayer this trinket will do 10 times more dps than DM trinket... the rooms before broodlord has ALOT of whelps that respawn very quick.... i get about 3000 dmg every time i use this and after ive used it i feign deatha and switch to DM trinket...
Also further ahead in BWL you meet goblins that comes in groups of about 10 needless to say this trinket will outdamage DM trinket by far
Compared to other calsses ours isnt that great. An extra 185-215 AoE damage each 2 mins, isnt what id call epic. Sure it can be useful at times, like when you need to clear in MC, but 215 damage is like .. 0.5% of a mobs HP in MC, so its not that great. If it was from multi-shot, now there would be some use for it.
Dropped from Razorgore today (along with DS bracers which guildie bid on) on our 2nd or 3rd Razorgore attempt. :)
Been playing WSG right after and it's actually nice on small areas where Horde are skin to skin. It has a 2min cooldown, which is enough after a group engagement to fire again. It does an estimated 185 - 215 dmg, like an Arcane Explosion radius, along with your Arcane Shot damage.
I throw that, followed by a multi = a lot of dead bodies. I can't wait to use it in AV. :)
On first glance, we all thought it wasn't much, but upon usage, it actually is decent. Although for an "epic trinket", maybe they can lessen the cooldown, or lengthen the ability. You got a 10s window to fire one shot, and that's it.
Moon, 31 BE Paladin
Astros, 21 NE Druid
Daemem, 26 Human Lock
Another use is in the Razorgore fight fight where you grab a sh*t tone of mobs and kite them around, works great for grabing agro from multi mobs in that fight.
Edited, Jul 6th 2006 at 3:19am EDT by Dilain
Bishes
80 Warrior - Copeland
Ya, I'm a hunter with a mageblade... so what?
AB it would be useful for as well...
This trinket is so underrated, i took it first of all hunter in my guild and they laughed at me, now more and more got the trinket when i explained how good it really is in the situation were u need it.
At boss fights it sucks but trashmobs in bwl and aq its very much better then Royal Seal of Elder'Thalas.
So you shouldn't use this trinket in all situations ofc
14 Attack Power = +1 DPS.
48 / 14 = 3.428 x 120= 411 DMG. So the DireMaul trinket adds 411 DMG in total within 2 minutes.
(The 'x120' stands for the 2 minutes cooldown of arcane infused gem).
This trinket however gives only the half of this. Yes it has an AOE radius, but how many times your fighting multiple mobs as a hunter where this becomes handy?
Flame Imps in MC for example dont care if you hit them for 1 arcane infused shot less or more, they got loads more of HP.
Edited, Thu Sep 29 11:42:03 2005
When you are in blackwing lair and are about to kill Broodlord Lashlayer this trinket will do 10 times more dps than DM trinket... the rooms before broodlord has ALOT of whelps that respawn very quick.... i get about 3000 dmg every time i use this and after ive used it i feign deatha and switch to DM trinket...
Also further ahead in BWL you meet goblins that comes in groups of about 10 needless to say this trinket will outdamage DM trinket by far
Chronorift, 70 Troll Mage - Garithos
Dreamflange, 70 Blood Elf Paladin - Garithos
/nerf shamans
Cirnal - Druid of Drak'Thul
Sarlaac - Shaman of Kel'Thuzad
Been playing WSG right after and it's actually nice on small areas where Horde are skin to skin. It has a 2min cooldown, which is enough after a group engagement to fire again. It does an estimated 185 - 215 dmg, like an Arcane Explosion radius, along with your Arcane Shot damage.
I throw that, followed by a multi = a lot of dead bodies. I can't wait to use it in AV. :)
On first glance, we all thought it wasn't much, but upon usage, it actually is decent. Although for an "epic trinket", maybe they can lessen the cooldown, or lengthen the ability. You got a 10s window to fire one shot, and that's it.
--
Vilandra NE Hunter
Addiction @Spirestone
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