58
15
14
53
| Name | Count | Drop Rate | |
|---|---|---|---|
| Nexus Crystal | 1-2 | 100% |
| Name | Level | Drop Rate | Drop % |
|---|---|---|---|
| Gehennas | 63 Elite | 1,489of 43,071 | 3.46% |
| Sulfuron Harbinger | 63 Elite | 716of 32,957 | 2.17% |
| Lucifron | 63 Elite | 1,126of 60,962 | 1.85% |
| Shazzrah | 63 Elite | 824of 47,728 | 1.73% |
the last rank doesnt give full bonus usually, for example a rank X [where X is the max rank at your level] shadow bolt gains only 81% of the actuall spell damage, same goes for other DD spells [including mages]. The longer the spell has a casting time, the more it receives from +spell damage. Pyroblast and Soulfire gain 100% [or more] of spell damage, Starshards 170% and so on. DoTs usually 90%+ and Channeled 100%+ [but since channeled spells arent as useful in pvp/pve as Fire and Forget spells, it maintains a spell balance among classes]. Talents wich reduce casting time do not reduce the amount of +spell damage. Instant cast DD spells usually take less spell damage.
By the way, i got mine yesterday. :D
Vassah 60 Mage,
Hobgoblins (Revenant Slayers REBORN)
Its damage AND healing. Not just damage.
Primalist's Seal
+12 Intellect
+8 Spirit
+29 Healing
Primalist's Band
+8 Stamina
+10 Intellect
6 mana per 5 sec
Setbonus: +33 Healing
frostbolts crits 2k+ thats kinda nice with out any buffs :P
- Mal
"Your Ignite hit Thaddius for 23547"
"Thaddius Melee damage you 4551"
"You die"
As for the people that was talking about doing 9000+ damage...you do realize how old that screenshot is? and you do realize your resistance can't go negative as of patch 1.8? right now unless you got some crazy AQ40 man stuff I doubt you can get anywhere close to that, try more like 6000 - 7000 crits for shadowbolts for the higher hits.
http://ctprofiles.net/3160624
Smuffles 60 Rogue elune
http://ctprofiles.net/4551260
the most +dmg ring I have seen yet. no stats tho.
but when doing the boring MC you can test your crits anyway.
Edited, Tue Apr 11 05:32:20 2006
"Your Ignite hit Thaddius for 23547"
"Thaddius Melee damage you 4551"
"You die"
Vassah 60 Mage,
Hobgoblins (Revenant Slayers REBORN)
10 epic items
4/8 Arcanist Regalia: (Crown, Robe, Pants, Bindings)
Back: Cloak of Consumption with +FR enchant
Hands: Flarecore Gloves
Waist: Belt of the Archmage
Mainhand: Azuresong Mageblade with spellpower (+30dmg) enchant
Off-hand: Therazane's Touch
Finger: Ring of Spellpower
Please email me at deathpact69@hotmail.com if you are interested in purchasing this account. The price is negotiable.
It still drops, I got my second one tuesday 8)
Edited, Thu Oct 20 13:44:18 2005
http://pacifistguild.org/media/upload/9000.JPG
Nuff said.
EDIT: And if you believe this is photoshopped, watch the movie.
Edited, Sun Sep 25 19:45:54 2005
...try more like 11,000+dmg.
If Curse of Doom goes off on a shadow vulnerable mob with shadow vulnerability and CoS = 15,000 damage.
The reason this ring is so great is that there are no other rings with this much "Spell Power" -- hence the name. No other stats as you should have plenty to spare based on your equipment at the time of obtaining it.
Arcanum - 60 Human Mage - Retired
I went to a restaurant and I saw a guy wearing a leather jacket, eating a hamburger, drinking a glass of milk. I said, "Dude, you are a cow. The metamorphosis is complete. Don't fall asleep or I will tip you over."
As a mage + int gear is worth less and for PVE +crit is worthless( for PVP the lucky burst damage can come in handy but i still preferr +dam) Mages should never ever ever even on the logest fights, garr golemag, run out of mana. I have like 6 ways of getting mana back (horde 5 no wisdom) rubies, robe of archmage, mana pots, mana pots from being knight, little questthingys from fel wood and of course envoation wich fills mana bar up. NEVER run out of mana ever or u should be shot
damn golemagg must stop dropping flamewalker!!!
And that's without Talisman of Ephemeral Power.
Edited, Wed Sep 21 16:06:19 2005
ota
ota
Do the bloody math. Calculate how much damage per mana pool you will output. If you have 9k mana and output the same damage as a dmg mage with 6k mana, what the hell good is that? My frostbolt does an average of 710 and i've only got easily obtainable blue items so far. My mana pool will output roughly 30k damage. Let's see any int mage top that.
+1, I've gathered +dmg bonus items to reach at the moment a total bonus of 303 to magic/frost damage.
I already own this ring, and I would like to get a second one ;)
To mages who think that, with no stats, this ring sucks, just wonder if there is a single situation where your 8k mana pool is usefull.
In MC, you just have to max your int on Garr and Golemagg, that's ALL. Outside instances I prefer casting 750~ frostbolts and having 5,5k mana pool instead of casting them at 500 and reaching 8,5k.
Sorry but, a situation where it worth having more than 8k mana doesn't exist today, you're a damage dealer, let's deal more damage :/
oh i forgot: specced renew also works great with it. but this one http://wow.allakhazam.com/db/item.html?witem=16058 is better for healing.
Edited, Fri Aug 26 20:57:41 2005
Dunno about mages but at least me, a warlock +damage freak, I get a very HIGH boost from damage items. Nowadays with my full+damage gear equipped i have about +330 bonus to shadow damage, which results in 1000-1200 non-crit shadow bolts WITHOUT SM/DS. I guess my highest crits[CoS+shadow vuln] will be around 4k(already reached that with soulfire, that non-crits for less) If i got SM/sac a succy
Nothing like added spell damage to moonfire spam for pvp battle's and seening mages complan about damage thats been done on hord side or duels ^^
This ring is simply not for you.
should roll/spend dkp on this ring..
what is our mission in lets say MC?
Dealing DAMAGE.. + some banishin or water/bread conjuring
only a fool would say that the ring I've linked to, bursts your dps more than this one..
*the longer cast time you've got for a spell the more it benefits from the +dmg
Coventina - Priest
Now if you got that enchant you have to ask yourself.. would i rather have +30 on my weapon or +10stam +15int (or w/e your ring is.)
Seems like it should be more than just 33dmg. On top of that +dmg doesnt help much on instant cast spells. I have the talisman trink that increases your dmg by 175. And when casting arcane explosion, my dmg actually only goes up by about 50 when my trink is turned on.. it should be 175 imo.. so instant casts do not benefit the same way with plus dmg. And if your doing a lot of ctf intant casts is what i seem to use the most.
Anyways not all that great imo. If you are big on pve i would go for +stats... And if you are big on pvp I would go with a plus stam ring, the archmage ring is nice as well. BC to give up 100hp and 150mp for a very lil +dmg on your instant spells is kind of worthless.
What do you do the other 90% of the time? Kill things. And what's the best way to kill things? Doing high DPS with spells.
So if you want to be better at your job, what stats should you care about?
Stamina? Well, staying alive is good, but you'll never have enough to make up for the paper-thin armor you wear. As long as you have enough to survive a few hits while soloing or to absorb that random spell attack of certain MC bosses, you're fine.
Intellect? You need enough mana to cast all the spells you need to take down your target. If you've got halfway decent gear by Level 60, you'll have >6000 mana unbuffed. Throw in a Mana Ruby and you should have enough to weather anything but a long MC boss fight. Since you need 100 Intellect just to get 1% more to crit, trying to max Intellect doesn't do much for your DPS.
Spirit? In a long boss fight, maybe this makes a difference. Otherwise, who cares?
Agility? Strength? Yeah, right.
So what's left? +dmg and +crit%. As for which of these matter more, I'll let you do the math. But regardless, these two are the only stats that will significantly affect your DPS.
Therefore, if you want to do your job as long-range damage dealer better, a +33 dmg ring is certainly a step in the right direction.
50 received / 175max = .2857
1 sec instant / 3.5sec full bonus = .2857
Also, I really did not understand your comparison between a weapon enchant, and an equippable item. You're saying you'd rather have the equippable item over the enchant? I don't get this, you're comparing apples to oranges.
In case no one noticed... Molten Core was itemized for PVE content. A PVE mage (at least right now) is casting Arcane Missile and Frostbolt, and therefore receives a MUCH larger bonus from these +damage items than an instant-arcane explosion PVP mage. Conversely, a mage who is a Molten Core regular will probably not sacrifice too much +damage or +int equipment for +stamina, given the fact that their mana pool and DPS is the reason they are there in the first place.
In my opinion, of course.
The only class I see getting any use out of this ring is a frost spec mage... because 1. they dont need a huge mana pool. And 2. +30dmg is a nice amount for a frost bolt.
If anyone still thinks this ring is good... man... I dont know what else to say. Just because its pretty purle, does NOT, I repeat... doest NOT mean its good. Does anyone remember how crappy the Chocker of enlightiment was? That was absolute garbage. They did fix it, and I hope they fix this garbage ring as well. But to say this ring is good as is.. oh man.. Im not even going to get into it anymore lol.
Please, i beg you, show me a ring that boosts Rouges DPS by 6 (six)...
Or in other words: A complete +Dam equip has >300 Dam (not counting the talisman and Arcane Power and stuff like that)
Which are >60 DPS! Now go and show me a Rouge that can boost its DPS by 60 just by equip WITHOUT an uber weapon... (Since Mages don't melee)
And just fyi: AM has a casting time of 5 secs (channeling), FB of 3 secs (-0.5 secs by skill, but that don't affect the +Dam math).
I admit that i dunno what time is needed to get the full damage bonus but i assume that it WILL NOT increase the DPS of Frostmages so much more than Arcanemages...
And just to be accurate: A Mage casting FB gets interrupted by damage... AM don't!
(By the way: Wasn't there once a Setbonus that increased AM Castingtime by 1 Second? Wasn't that on Netherwind? Was it patched or something? Well, i guess now you know why... (Would have been additional >10 DPS))
Ah well, and i still think this ring is good! Just for the fact that it isn't unique... Will be happy when i get 2 of them... :D
A tower rose here. Now it is fallen.
An army fought here. Now it is dead.
A spirit was here. It is all that remains.
So what I am getting at, is that this ring is only as good as an enchant that you can get on your staff. Imagine a +9int enchant on your staff and a +9int ring. Now the enchant is good bc its the best you can get.. but only a +9int ring... umm.. I would not be caught dead with a +9int ring. Rings should be much better than enchants... especially epic rings. And when they put out a ring that is the same as an enchant... that right there is telling you its garbage. Add 15 of some stat, or something, and then maybe we have a ring worthy of epic quality. But as of now that ring should be a blue drop in AV.
Just some more apples to oranges if you cant decide on how good your apple is:
If your robe is only as good as your bracers... your robe sucks
If you Helm is only as good as your ring... your helm sucks
If your Leggings are only as good as your belt... your leggings suck
And last but not least... If your ring is only as good as your enchant... then your ring sucks.
BTW: Thanks for equation on how plus dmg works with instant casts.. i was always wondering about that ^ ^
Tell me, how do you boost your DPS? Does having 8k mana make you do more damage than a mage with 6k mana, yet his spells hit twice as hard due to damage gear? On the other hand, if this ring drops, it is easy to see what casters are good and who isnt by seeing who passes on it.
Problem with these huge plus healing items, with no other good stats, is that plus heal only works to much effect if the spell is cast very very slowly.
In MC or onyxia, with many priests and CTRAID, everyone is healing the main tank with flash heals and stopping them at 81 percent or so to not waste mana (this is a very efficient way to heal main tanks)
Flash heal is a very fast casting spell and you won't see many points from renew with lots of plus healing either.
Its not totally bad to have it, as a FREEBIE, like if the item is a great priest item AND has 20 plus heal on it as well. However, all by itself its just crap. You'd get better mileage as a priest with ye old cruddy ring of whatever of the owl, eagle or perhaps a mana regen ring from dire maul or such.
What an incredibly bogus purple item.
http://wow.allakhazam.com/profile.html?8783
http://wow.allakhazam.com/db/item.html?witem=19140
This ring wasn't made for priests, it was made for mages.
Your summarization of "many priests casting Flash Heal as not to waste mana" is pretty ironic though.
Edited, Sun Jun 12 04:42:35 2005
http://wow.allakhazam.com/db/item.html?witem=16058
It's only good for healers, but FAR better imo.
Can't believe this is not only purple, but dropping off an MC boss.
This is a kickass ring. Any caster would kill for it anyday. And it is not unique so you can wear 2 of them.
Quest reward. Blue. Not epic, or from MC.
BC40 record: 117-22
-Religion is the highest form of government. People will always be mortal. People will always fear death. Fear will always be the most effective way to control.
-Titan Forum thingy of Unofficialness
-RPGBard.com
Edited, Sat Jun 11 15:28:53 2005
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