15.90% Chance To Drop. (1,095 in 6,888)
Found on 1 creatures in 1 zones.This item is found on creatures which usually require more than one group to kill.
This item can only be found on specific creatures.
Azshara (15.90% - Hide)
| Name | Level | Drop Rate | Drop % |
|---|
| Azuregos | 0 Elite | 1,095of 6,888 | 15.90% |
Naxxramas will probably make a player in dire need of it.
I'll preface this by saying I may be ignorant of resistance needs; if there's an important fight that really needs frost or arcane resistance to win, these would be pretty good. Except maybe Azuregos, I can't think of any, though.
As far as mages are concerned, if you want +damage, go frost, or maybe fire. Frostbolt gets about 85% of the full damage bonus. Arcane missiles gets 100%. You get 2 frostbolts for every arcane missiles. Thus, frostbolt effectively gets 170% to AM's 100%. Arcane explosion gets roughly 10% of the listed damage bonus, if that, and +3 damage to arcane explosion isn't worth that much. Furthermore, there's a lot more +frost gear than there is +arcane.
Not to mention AM is horribly mana inefficient, since it costs 600 mana where 2xFB costs 450-500. And if the mob dies before you finish channeling, you still lose the mana. Same for interruption or accidentally hitting the AM button twice.
Now, this is hardly an endgame or scientific test, but I had to use AM in ST doing the new mage quest because we had a 51 pally tanking and the fool didn't have salvation. A mid-length fight would drain a good 50% of my 6800 mana. When a warrior got there, I switched to frost. Same fight drained 20% of my mana.
Now, it's better than magister's for a mage, but not by much, so I say give it to the NE shadow priest who uses star shards. He'll probably get a lot more use out of them.
If these were frost or fire, they would kick some serious ass, though.
Edited, Thu Oct 6 05:21:56 2005
Find them really nice
Edited, Fri Sep 2 06:47:12 2005
Hunter's have the right to roll!
Edited, Wed Aug 31 02:59:45 2005
That said, I lost these to a Mage in DEVOUT ROBES today. God, I hate this game. /cry
Rilgon Amarstus, Draenei Hunter, Goblin Engineer
"Because, after all, the only thing better than shooting your enemies is seeing them exploded before you. Risk? Please. Everything is a risk."
They're so crappy for mages no one wants them anways.
Mages go first. =)
Nice though, looks good. To bad that I'm a warlock... Maybe something for my mage alt ^^
Helle 60 Human Warlock
Server: Haumarush PvP (europe)
Helle lvl-ing Undead Rogue.
so this is intended for mages thats for sure atleast not druids!!!!!
and rogues comment on something they know nothing about.
While as a Balance Druid, I would defer to a mage who really wanted these, I
doubt any Mage would. They are of little benefit.
To the idiot that made the statement about Druids having 1 or 2 Arcane spells,
so it must be for a Mage... Druids have 2 schools of Magic. Arcane and Nature.
Thier most powerful spell, Starfire, is a 3.5 second cast arcane spell ( not
including talent points) therefore recieves 100% of the +dmg. Moonfire is
nstant cast and recieves less. In moonkin, there are only 4 offensive spells.
Wrath, Starfire, Moonfire, & Hurricane (insect swarm is a resto spec pre-TBC,
and not castable in Moonkin). They are evenly divided between arcane and nature.
The other piece of info that apparently you pin-headed, follow the crowd, "but
every guild does this", pigeon-hole, stereotypical, lemmings bark about is cloth
vs Leather. Why did moonkin form get the 360% armor bonus that Dire bear form
gets? For tanking? No... because I can take a piece of cloth armor like this
and when I wear it in moonkin form, it more than triples in AC value. It becomes
the equivilent of leather. Would I rather wear leather? Of course. Those of us
hat play the class and the spec realize Blizzard has always tried to balance
verything. Balance druids were never intended to wear leather. They were
upposed to wear cloth, thus the absence of any significant amount of balance
eather in the game. That is changing in TBC. I suspect its because they
ealized most of these pin head guilds didn't get it, and gave in.
Yes I Raid endgame as a balance druid in Moonkin form. Roll a hybrid, and in
the meantime STFU!
Edited, Mon May 9 02:56:58 2005
60 extra hp just isn't that precious to me, but maybe that's what you want =P
I might consider the skullsmokes in MC though, even though at mage nuking distance fire damage becomes less of a problem. Also fire ward, dampen magic and ice barrier tend to help too =P
Chronorift, 70 Troll Mage - Garithos
Dreamflange, 70 Blood Elf Paladin - Garithos
Besides, we both know Druid equipment has the annoying quality of dropping the most frequently in any given instance =P They would make use of the leggings, yes. Druids are in the class catagory with the least competition on all items rolled because of the sometimes disturbing droprate and that they are the least played class to begin with in the entire game, a druid can easily do better. A druid needs more stats than just int/sta/spi to make the most use of their character, so by screwing over a mage on these the druid is at the same time limiting themselves in certain aspects of their character.
And probably has a really high chance of getting blacklisted too =/
Chronorift, 70 Troll Mage - Garithos
Dreamflange, 70 Blood Elf Paladin - Garithos
And as for competition for gear... um, hello? Any leather armor that could increase feral abilities is rogue armor. Feral needs +str/+agi, and so do rogues. Any item that does +spell damage/+healing is also normally considered MAGE gear, then WARLOCK gear, then PREIST gear before anyone thinks of druids getting them. If an item is just +healing, then the priest will get it first. These examples are obviously not for leather armor with these abilities, but for rings, necklaces, off-hand items, staves, daggers, and trinkets. God forbid if a balance druid wants an item that just increases spell damage with no healing on it, too.
So, we're the least played class, overall; and we compete with 4 other classes for gear pretty much all the time. And if the druid uses maces (many feral druids use maces), s/he is now competing with mace warriors, as well as paladins on the Alliance side and shaman on the Horde side--and priests who use maces or rogues that use maces.
The druid class competes with every other class for at least some gear at all times. And in almost every circumstance, they are the last ones allowed to even consider rolling/bidding on an item by raid leaders.
That said, I would not roll on these as a druid, but my mage would love them.
The Story:
Masterlooter Crashed.
Highest roller couldnt loot himself.
And before the second highest roller was able to loot it, some mage called Darkstorm said: "i'll buy it for 300g"
And yea 3 seconds later he ninja'ed it :)
Edited, Sat Apr 16 00:13:13 2005
Edited, Wed Mar 30 21:28:48 2005
Scratch druid on that. A mage will get far more milage out of these and that's the only class that should be wearing them.
http://www.imagedump.com/index.cgi?pick=get&tp=225029&poll_id=0&warned=y
www.easterlingtech.net/midnight/
I'd complain but we wear robes anyway, you know? =P
Chronorift, 70 Troll Mage - Garithos
Dreamflange, 70 Blood Elf Paladin - Garithos
Guild - Avant Garde
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