14.67% Chance To Drop. (6,178 in 42,100)
Found on 1 creatures in 1 zones.This item is found on creatures which usually require more than one group to kill.
This item can only be found on specific creatures.
Molten Core (14.67% - Hide)
| Name | Level | Drop Rate | Drop % |
|---|
| Ragnaros | 63 Elite | 6,178of 42,100 | 14.67% |
Warcraft Database
I want!!!
"Rend adds about 8 dps if you spec imp rend. Therefore, if you put it on 100 mobs, thats an additional 800 dps. HOW IS 800 extra DPS BAD?"
Like standing for that new boss.. 1 dps warrior kitted in the best amazing gear and 39 others in plain cloth. Sure.. good of the guild.
In a DKP situation, the Loot Master should specifiy clearly who can roll on certain items and who can't.. FOR EXAMPLE, agility stama and hit/crit is definitely rogue.. Because rogues use all of those and best. Fury Warriors are second to rogues because rogues can dump their aggro. So rogues doing more damage is more important than fury warriors doing more damage. Secondly, Feral Druids have equal right to grab this item as rogues. I have no problem with this.. I love feral druids.. Got my second favorite buff in the game (er, third, forgot about salvation :P )
Secondly, This can be USEFUL for hunters, but they cannot use it as fully as rogues can.. So let that be in people's mind
If u are not in a raiding guild and do not regularly do MC/BWL/AQ/ZG/Onyxia, u don't know how it works and should not open your mouth and start class confliction. I know that what items I can roll on and what ones I can't.. If there is an item that I want, I know that it is going to be at a time when the class that primarily NEEDS that is going to need it..
For example, I am a rogue, and want the one handed legendary weapon.. However, that is much better served in the hands of a tank. ETC. I wouldn't dream of taking that from a tank.
Another example, any bow/gun/crossbow that a hunter is rolling on.. I would never EVER roll DKP (or even NEED in a 5/10 man dungeon) if a hunter was. That's their main weppie.. That's like w arlock bidding / rolling on a DPS-based dagger (as oopposed to their stats based daggers made for them. ETC)
It's rude and selfish to think that you can grab up items just because u can wear them or just because u can use one of the stats..
Rogues primary stats are AGILITY, second is STAMINA.. primary equup bonuses = CRIT + HIT.. ALL rogues need and shoud lhave crit %. Attack power should be high, but crit is far more important since they get so many skills to increase their crit.. Dagger rogues ESPECIALLY, since they get +5% to crit and can easily get their crit VERY VERY HIGH.
So, several classes could use this and make GOOD use out of it.. But don't forget who it is primarily for.. Rogues and FERAL Druids.. If you are not one of those classes, think twice before grabbing this away from what would be your fellow guildies..
In the guild I am in, people are very good about letting classes having their boons. That goes for ALL classes. I exercise such responsibility and generosity even if I am running a PUG instance.. I don't demand tha tother people do.. But remember that you will get better things for your class and so will others in your guild if you let people have their boons.. If hunter takes rogue stuff. Rogue is gonna take hunter stuff. or mebbe warrior stuff.. or whatever.. U aren't gonna be the best u can be yia peeps gona get pwned in BWL and NAXX :D
DON'T WASTE YOUR DKP - OMG
Dreamstalker - Alexstrazca (US)
YAY EPICS.. ALL YOUR EPICS ARE BELONG TO US
...
Game Mechanics 101: 16 agi = 32 RAP for hunters and 15 AP for rogues.
As far as +hit goes, let's think about that a bit. T1 for rogues has...ZERO plus hit. T1 for hunters has +3% to hit. Does that leave you to believe +hit is more critical for rogues or hunters?
Edited, Nov 6th 2006 at 2:08pm PST by marcsned
As for the comment about if your a arms/fury warrior you will not see MC most likely your very wrong there is absolutly no reason why a arms/fury or fury/arms warrior cannot go MC.
I also am the second MT for raggy due to my FR gear being very good and I can snap grab aggro if 1 of the MT's go down for whatever reason even with salvation on and keep the mob glued to me.
On Domo myself and the second MT are the ones who tank the first 6 mobs while 2 other warriors offtank the last 2 elites away from the raid.
As long as a dps warrior knows how to play his class there is no reason why he cant tank in MC when needed just because we are spec'ed for damage doesnt mean we dont have our tanking skills. Oh and im an Arms/Fury warrior btw walking around with a SR.
This ring goes to.
1. Fury Warrior
2. Fury... Combat Rogue(white damage is Large potion of our damage so 2% is very good)
3. Hunter/other Rogues since they need the Agi equally much
But no point arguing everyone wants it and most comments are of pure greed and not for the best of their guild. Do as we do, w8 for the Item that is perfect for you and give this ring who it is perfect for, then your guild will be optimized.
//Ultragrisen
UltraGrisen (Rogue)
UltraKossan (Mage)
UltraGeten (Priest)
MaxSize Dwarf Priest 21
This ring goes to.
1. Fury Warrior
2. Fury... Combat Rogue(white damage is Large potion of our damage so 2% is very good)
3. Hunter/other Rogues since they need the Agi equally much
Personally, I believe that Combat Rogues should want this ring. Other rogues should worry more about Attack Power and +crit than +hit, as most of our damage is from yellow attacks, which are unaffected by +hit gear. Especially combat swords.
I myself spent the first fifty-eight levels of my Rogue's life as Combat Swords. I hated it, as it just didn't seem very "rogueish". Without the high-end swords, like Vis'kag or CTS, a sword rogue can't compete with a dagger rogue in the upper-50 level range, up towards Level 60. A quest reward dagger, even, would outdamage most sword builds if the swords wielded were not big epic 1-handers like Vis'kag and CTS. That dagger being Thunderwood Poker. A QUEST reward, from a fairly easily completed quest.
Now that I'm raiding, I've respecced out of swords, tried a PvP build that just didn't cut it in raids, and am now 31/20/0 Seal Fate/Dagger/Backstab specced, using Gutgore Ripper in the mainhand. Would I bid for Band of Accuria, when Rag falls next for us? No. Why not?
Because I have Don Julio's Band and Seal of the Gurubashi Berserker. Neither of these rings have +Agility, but that's beside the point.
Rogues,(or whomever) receive +1% crit from DJB, as well as +hit and +16 attack power. It also has Attack Power equal(For Rogues) to what this ring would grant. The critical strike bonus exceeds that which the agility on this ring would grant, making it better than Band of Accuria. DJB is much MUCH easier to acquire than Band of Accuria. Neutral to Exalted with Stormpike is as easy as six to eight Alterac Valley battles(assuming half of which are wins).
Seal of the Gurubashi Berserker does not have +hit or +crit, nor agility. However, it has a good bit of Stamina(important, obviously... look at Bonescythe, Rogue's Tier 3 armor set. It's LOADED with +Stamina). This ring also gives +40 attack power, far more than Band of Accuria grants a Rogue, Warrior, OR Hunter.
Band of Accuria
16 Attack Power
100 Health
2% bonus to Hit
.55% bonus to Critical Strikes
Don Julio's Band
16 Attack Power
110 Health
1% bonus to Hit
1% bonus to Critical Strikes
Seal of the Gurubashi Berserker
40 Attack Power
130 Health
Attack Power is essential to pretty much all Rogue builds, especially to a sword build. Dagger builds, particularly Seal Fate/Daggers, rely on critical hits. DJB grants far more +crit than Band of Accuria. My opinion is that any Rogue should honestly pass on this unless they do not have better. The majority of a Rogue's damage is yellow, which is unaffected by +hit gear. The majority of a Dual Wield Fury Warrior's damage is white, which IS affected by +hit. Pass this to the wannabe-Rogues in plate, it will help them far more than it would a Rogue.
As a near-afterthought, I do know a lot about what I'm referring to. I am a 60 Rogue raiding 3-5 nights a week, 31/20 Seal Fate/Backstab/Dagger build, and routinely top the damage meter, never lower than second on the meter when not on top. If you choose to not believe me, that's your choice. *shrugs*
Edited, Nov 30th 2006 10:07pm by AkikoKittel
If you hear the whisper, you're already dead.
-----------------
Fpmillea - 60 Orc Warrior
http://wow.allakhazam.com/profile.html?371004
so this ring is imo for DW warriors and sword rogues.
with strikers mark (or satyrs bow), the dm trinket, nightslayer, onyxia tooth pendant and elven ring I get 11% extra hit - so I miss only 14%.
a dagger rogue gets his main dmg out of his special attacks ambush & backstab - and the power comes from his ATP.
I as a rogue with viskag and brutality LOVE this ring and got it for a sh*t load of dkp (against a hunter btw).
with strikers mark (or satyrs bow), the dm trinket, nightslayer, onyxia tooth pendant and elven ring I get 11% extra hit - so I miss only 14%. "
To bad % to hit is capped at 9. Hunter on top of my guilds dkp, first one dropped last night and i got it. I dont know why people think rogues get more ap from agi, especially since hunters get 2 rap per 1 agi.
What, you want your knob sucked? It's crap posts like this that always pit Hunters and Rogues against each other. We all work together and achieve goals together, get off your high horse already. Both use Agility, deal with it.
Edited, Thu Mar 16 18:28:02 2006
Just won it yesterday ;-) And I'm a feral druid ;)
h&k ;)
Flame on ;)
so this ring is nice for us. ok. Evrybody crys that Hunter rolls on anything... What is it Rogues? u got more than 20 non Set items u can roll on. And u still cry.
Us Hunters have:
Accuria
Truestrike
Crown of Destruktion
Band of Applied Force
thats all we can roll in MC and BWL. Try to think a litte... thx
LOL, you have no idea what you talking about, this is the BEST ring i can get for my build, its perfect, so if you are a arms/fury built warrior with spec around crit/hit, this is the ring for you
Number two, if you are an arms/fury warrior, your chances of seeing MC are very low. Not impossible, but very low.
Edited, Thu Jan 19 12:32:01 2006
Edited, Tue Sep 27 09:05:34 2005
With the recent changes, this 'wasted' +To Hit is now allowed to mitigate the inherent dual-wield miss chance. This means that one of the main bonuses on rogue gear at the end game isn't completely wasted on a good precentage of rogues, but it is still only for white damage.
Ket, WoW:Arthas Rogue, Sinister Hand of the White Kitten
Any rogue that doesn't dual wield is a jacktard.
If you're combat-specced you thrive on white damage. You also have skills to boost your +hit and offhand damage. You'd be crippling yourself not to take it.
If you're assassination-specced, you thrive on special attacks, which have an innate 5% miss rate. Dual wielding only effects your non-special attack chance to miss. So why wouldn't you want a little added white damage and poison procs?
Subtlety... well, wtf are you doing in MC with a PvP spec? Not topping the damage meters, I'll tell you that much. Regardless, this spec plays much like assassination anyway.
Learn a little about what you're saying before you open your mouth.
Edited, Nov 6th 2006 at 8:32am PST by Eadric
On a sitenote, most endgame rogues do NOT get dual-wield specialization. They are either seal fate or CB/Prep cookie cutter build rogues, not combat or dagger specialization build rogues.
For rogues, this ring is best used for a seal fate or CB/Prep builds, since they do not have the precision talent. I would also speculate 75% of endgame rogues fall under those two builds alone.
This is also a fury warrior's dream ring, and also a good ring for hunters and MS crit warriors.
Edited, Mon Dec 12 10:16:50 2005
Chronorift, 70 Troll Mage - Garithos
Dreamflange, 70 Blood Elf Paladin - Garithos
They have their uses =P
Chronorift, 70 Troll Mage - Garithos
Dreamflange, 70 Blood Elf Paladin - Garithos
60 Night Elf Hunter
Guild - Lost Chapter
Server - Lightning's Blade
http://wow.allakhazam.com/profile.html?14118
but as a warrior i can get around a 10%+ chance to hit..which could make it even much betetr to kill enemeis which is really worth it.. who cares "this ring is for a (isnert class)" unless you get it stfu dont like it save your DKP up.
Dragoonx-60 warrior
Xuinasha- 43 priest
Agility is highest hunter stat -> this rings highest stat is agility.
Stamina is second highest hunter stat -> this rings second highest stat is stamina.
Rings like quickstrike/myrdmidons have strength -> hunters lowest stat is strength, and this is why smart hunters pass on these rings for rogues.
Tier 1 hunter set chance to hit: +3%
Tier 1 rogue set chance to hit: +2%
Tier 2 hunter set chance to hit: +2%
Tier 2 rogue set chance to hit: +1%
So, bottomline, yes its good for warriors/rogues/hunters, but every single stat added together is BEST for hunters and all the set stats in the game show this.
Rogues/warriors have quickstrike, get off our accurai, kthxbye.
And your secondary stat is Intellect, NOT Stamina. You are not ever in cleave range in instances and aren't hit by all those AoEs and damage auras., but you do have mana concerns for doing your DPS.
Warrior btw :)
its awesome
This is a rogue ring...
it should go
1Rogue
2War
3Hunt
4Preist lol
Owned.
/end sarcasm
/end sarcasm
the 2% to hit would only be useful if you started meleeing mobs and you were dual wielding. so stfu.
warrior or rogue. rogue first if you're a guild that gears up for pve before pvp.
Edited, Sat Aug 20 18:12:30 2005
This ring is good for the following classes for these reasons
Hunter: Agl gives attack power so more damage and less chance to miss plus the nice stam to raise hp
Rogue: same deal more attack power, less missing and more hp
note: increase crit chances as well for hunter and rogue :P
Warrior: for warriors its different. Agl only increases our crit and armor (that applies to everyone though) so really we get .8% crit chance increase a little hp and higher chance to hit. quick strike ring is better save ur dkp for that not this imo (though ur gonna have a hellvu alot of rogue and hunter with ya there :P)
Palladin: go get lionheart helm if you want offensive power imo (http://wow.allakhazam.com/item.html?witem=12640)
and get a ring that ups ur mana
Its a rogue/hunter ring imo saving ur dkp for that anyone else may not be the best choice again imo
Edited, Thu Jun 30 11:09:03 2005
so warr (pally also) gets 100 hp 32 armor 0.80% critchance, 2% hitchance and 0.80% dodgechance
hunter gets 100 hp 32 armor 0.30 critchance 32 attack power, 2% hitchance and 0.60% dodgechance
rogue gets 100 hp, 32 armor, 0.55% critcahnce, 16 attack power, 2% hitchance and 1,10% dodgechance
so warrs wont benefit as much attack-power wise on this ring but they'll benefit more critwise
Edited, Fri Jul 29 16:46:34 2005
lol!
Thats it.
Edited, Mon Jun 13 10:39:57 2005
black in the stormy sky,
nobody heard her as she
glided over on silent wings of velvet.
The Crow saw and heard everything.*
They Roll ON everything
Two handed swords one handed swords daggers axes two handed axes.. evrythin hunters ability to use so many weapons should be narrowed this is rouge all da way and the guy that said warlock ring ....
satan has a special place in hell just for you
Hunters get more attk power use. however hunters tend not to need hp as much as rogues; Thus, a balancing pt.
And Wars... i would hope you could at least guilty.
Palladin..-burn in hell-
>:O
BTW ~flame me~
(:P)
Why hunter need + to hit? their default miss rate is low enough. + to hit is definately for Dual Wielding, warrior or rogues. And I'd think it's better for warriros since our auto attack also is our source of rage which means more rage to use to get more dps. while rogues only get some slight boost for their auto attack dps. of course I'm not a rogue expert so maybe I missed something here.
So IMO DW warriors then Rogues then Hunters.
Given that I'm highly unlikely to see Ragnaros for months (being on a backward server and not in the one big guild that's actually getting close to seeing him), I find it kind of irritating that most of the hunter loot in MC is on him (striker's mark and blastershot aside). Casters can complain all the like about the lack of caster items on Ragnaros besides set legs, but that's because most of the previous bosses (especially the earlier ones, the ones any guild doing MC has killed the most) are stocked up with caster and tank items. Not every boss is going to have lots of items for every class, not even something like Ragnaros. Deal.
Edited, Thu Jun 2 11:30:49 2005
Edited, Mon May 30 21:00:56 2005
I would pass it for the guild hunters thats for sure.
If warriors rolles this item they should be kicked from there guild!
You sir are a gentleman and a scholar. I'd go to MC with you any day.
I would pass it for the guild hunters thats for sure.
If warriors rolles this item they should be kicked from there guild!
Insane ring
best for combat rogues... Offhand hit chance is nice to have alot of.
Iruvitar - 28 Orc Warrior
Rilgon Amarstus, Draenei Hunter, Goblin Engineer
"Because, after all, the only thing better than shooting your enemies is seeing them exploded before you. Risk? Please. Everything is a risk."
Memento Mori - Shattered Hand - Europe
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