The above navigation bar is not part of this template's output. It is for your assistance, only.
Usage:
{{Aion Quest
|type=
|race=
|zone=
|place=
|level=
|minlevel=
|campaign=
|key=
|mission=
|prereq=
|startmob=
|objectives=
|journal=
|ap=|coins=|title=|design=
|reward1=|reward1qty=|reward1quality=|reward1prefix=
|reward2=|reward2qty=|reward2quality=
|optional1=|optional1qty=|optional1quality=
|optional2=|optional2qty=|optional2quality=
|optional3=|optional3qty=|optional3quality=
|optional4=|optional4qty=|optional4quality=
|relzones=
|relplaces=
|relmobs=
|relitems=
|itemsquality=
|relobjects=
|relquests=
|harvestskill=
|minskillpoints=
|}}
Any or all of the following fields may be added to this call:
|noshare=
|noabandon=
|faction=
|class=
|craft=
|repeatmax=
|maxlevel=
|startitem=
|altstart=
|rewardx=
|optionalx=
|rewardnprefix=
|finalrewards=|finalquantities=|finalqualities=|finalcoins=|finalx=
|relmissions=
type=
- May be one of Solo (or blank), Group, Craft or Daily. Will link to a subcategory of Category:Quest Types. If Craft, and craft= is defined, then quest will be linked to Category:craft Craft (Aion Quest Type), a subcategory of Category:Craft.
noshare
- If this quest cannot be shared, put any value in this field. Default (blank) is share-able.
noabandon=
- If this quest cannot be abandoned, put any value in this field. Default (blank) is abandon-able.
mission=
- The Atreian Atlas introduced missions. These are simply story arcs that group a number of quests together and reward some Cash Shop reward for completion.
maxlevel=
- Some quests will state a max level the quest is for. This will be displayed like "Level 10-50".
rewardx=,
optionalx=
- Very rarely, a quest will have a reward that is not coin, xp, title, design or item. These two fields will not be wrapped in any way, so any linking is totally up to you.
rewardnprefix=,
optionalnprefix=
- Some items have a prefix, like Flight: or Manastone: but, without namespaces, we cannot handle the colon in that so we ignore them in pagenames and links, but we can still display them. Replace n with 1 or 2 for basic rewards, or 1 to 4 for optional rewards.
xp,
xp151,
xp19,
ap - DEPRECATED
- NCSoft changes the XP amounts so often that we are no longer tracking exact XP and AP amounts. XP will always show, as all quests reward XP. If ap= is NOT BLANK then AP will show but not the value given.
faction=
- Should only be used when type=Daily.
finalrewards= (etc)
- Some quests introduced with 1.9 have an additional reward when all the available repetitions have been completed.
relmissions=
- (commalist) If this quest is involved in any Missions, list them here
The following is an example of the quest display in-game in the Quest Journal. I tried to keep most of my design choices in line with this window. The exception is the Rewards block, which actually came from the end of the quest intro dialogue.
Quest Journal Window | Quest Dialogue Final Page |
The above navigation bar is not part of this template's output. It is for your assistance, only.
Need help understanding Bludwyng's documentation style? See Bludwyng's Guide to Using Templates!
This page last modified 2012-06-12 21:11:49.