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Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Name | Level | Duration | Recast | Description |
---|---|---|---|---|
Hundred Fists | 1 | 00:00:45 | 02:00:00 | Speeds up attacks. |
Boost | 5 | 00:03:00 | 00:00:15 | Enhances the power of your next attack. |
Dodge | 15 | 00:02:00 | 00:05:00 | Enhances evasion. |
Focus | 25 | 00:02:00 | 00:05:00 | Enhances accuracy. |
Chakra | 35 | Instant | 00:05:00 | Restores a small amount of HP. |
Chi Blast | 41 | Instant | 00:03:00 | Releases chi to attack an enemy. |
Counterstance | 45 | 00:05:00 | 00:05:00 | Greatly weakens defense but increases your chances of counterattacking. |
Mantra | Merit | 00:03:00 | 00:10:00 | Increases the maximum HP of party members within area of effect. |
Formless Strikes | Merit | 00:03:00 | 00:10:00 | While in effect, melee attacks will not be considered physical damage. No effect on weapon skills. |
Perfect Counter | 79 | 00:00:30 | 00:01:00 | Allows you to counter the next attack directed at you. |
Impetus | 88 | 00:03:00 | 00:05:00 | Enhances attack and critical hit rate with each successive melee attack you land. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Name | Level | Description |
---|---|---|
Martial Arts I | 1 | Increases speed of hand-to-hand attacks |
Subtle Blow I | 5 | Reduces amount of TP gained by enemies when striking them. |
Counter | 10 | May cancel target's attack with an attack of your own. |
Max HP Boost I | 15 | Increases your maximum HP. |
Martial Arts II | 16 | Increases speed of hand-to-hand attacks |
Subtle Blow II | 20 | Reduces amount of TP gained by enemies when striking them. |
Martial Arts III | 31 | Increases speed of hand-to-hand attacks |
Max HP Boost II | 35 | Increases your maximum HP. |
Subtle Blow III | 40 | Reduces amount of TP gained by enemies when striking them. |
Martial Arts IV | 46 | Increases speed of hand-to-hand attacks |
Kick Attacks | 51 | Occasionally delivers kick attacks when using hand-to-hand weapons. |
Max HP Boost III | 55 | Increases your maximum HP. |
Martial Arts V | 61 | Increases speed of hand-to-hand attacks |
Subtle Blow IV | 65 | Reduces amount of TP gained by enemies when striking them. |
Max HP Boost IV | 70 | Increases your maximum HP. |
Kick Attacks II | 71 | Occasionally delivers kick attacks when using hand-to-hand weapons. |
Martial Arts VI | 75 | Increases speed of hand-to-hand attacks. |
Invigorate | Merit | Adds a regen effect when using Chakra. |
Penance | Merit | Adds an effect to Chi Blast that inhibits an enemy's TP accumulation. |
Tactical Guard | 77 | Grants bonus TP when guarding against an attack. |
Martial Arts VII | 82 | Increases speed of hand-to-hand attacks. |
Skillchain Bonus | 85 | Improves skillchain damage. |
Max HP Boost V | 88 | Increases your maximum HP. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Despite what the name "Hundred Fists" implies, this ability can be used with any type of weapon.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Hundred Fists | 02:00:00 | 00:45:00 | Greatly increases attack speed. |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
The following weapon skills are available to Monks:
Combat Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Hand-to-Hand | A+ | 114 | 203 | 276 |
Staff | B | 109 | 196 | 250 |
Club | C+ | 105 | 190 | 230 |
Evasion | B+ | 109 | 196 | 256 |
Guard | A- | 114 | 203 | 269 |
Parrying | E | 94 | 171 | 200 |
Throwing | E | 94 | 171 | 200 |
When you reach level 75 in any job you can begin to "Merit" that job along with attributes that will carry over to all your other jobs making it possible to make yourself even more versatile through new spells abilities and upgrades on other attributes, abilities, and spells.
Name | Description |
---|---|
Focus Recast | Reduces recast timer by 10 seconds per upgrade. |
Dodge Recast | Reduces recast timer by 10 seconds per upgrade. |
Chakra Recast | Reduces recast timer by 10 seconds per upgrade. |
Counter Rate | Increases rate by 1% per upgrade. |
Kick Attack Rate | Increases rate by 1% per upgrade. |
Name | Description |
---|---|
Mantra | Increases HP of party members within area of effect by 4% for 3 minutes. Each additional upgrade increases this by 4%, but caps at 12%. |
Formless Strikes | Turns melee attacks into non-physical damage. Additional upgrades to this ability increase its effectiveness by 5%. |
Invigorate | Adds a 10 HP/tick regen effect when Chakra is used. Additional upgrades to this ability add 24 seconds to its duration. |
Penance | Adds a Chi Blast effect that causes enemies to gain less TP. Additional upgrades to this ability increase its duration by 20 seconds. |