The Black Book of Ettenmoor ~by Orc of Nimrodel Contents - Of the Monsters of Middle-Earth
- Orc
- Uruk-Hai
- Spider
- Warg
- Of the Classes of Monsters
- Blackarrow
- Reaver
- Stalker
- Warleader
- Weaver
- Of Quests and Rewards
- Ettenmoors
- Grimwood Lumber Camp
- Grothum
- Isendeep
- Lugazag
- Tirith Rhaw
- Tol Ascarnen
- Of Deeds and Accomplishments
- Introduction
- Travel
- Conquest
- Appendix
- Titles
- Maps
- Food and Potions
- Items
I. Of the Monsters of Middle-Earth Orc “…all that race were bred by Melko of the subterranean heats and slime. Their hearts were of granite and their bodies deformed; foul their faces which smiled not, but their laugh that of the clash of metal, and to nothing were they more fain than to aid in the basest of the purposes of Melko.” ~J.R.R. Tolkien, The Fall of Gondolin Classes: Reaver Uruk-Hai “It became clear in time that undoubted Men could under the domination of Morgoth or his agents in a few generations be reduced almost to the Orc-level of mind and habits; and then they would or could be made to mate with Orcs producing new breeds, often larger and more cunning.” ~J.R.R. Tolkien, Morgoth’s Ring Classes: Blackarrow; Warleader Spider “The Eldar knew not when she [1] came; but some have said that in ages long before she descended from the darkness that lies about Arda, when Melkor first looked down in envy upon the Kingdome of Manwë, and that in the beginning she was one of those that he corrupted to his service.” “In a ravine she lived, and took shape as a spider of monstrous form, weaving her black webs…” “…fleeing from the north she went down into Beleriand, and dwelt beneath Ered Gorgoroth, in that dark valley that was after called Nan Dungortheb, the Valley of Dreadful Death, because of the horror that she bred there. For other foul creatures of spider form had dwelt there since the days of the delving of Angband, and she mated with them, and devoured them; and even after Ungoliant herself departed…her offspring abode there and wove their hideous webs.” ~J.R.R. Tolkien, Of the Darkening of Valinor Classes: Weaver Warg “Then Sauron sent Draugluin, a dread beast, old in evil, lord and sire of the werewolves of Angband. His might was great; and the battle…was long and fierce. Yet at length Draugluin escaped, and fleeing back into the tower he died before Sauron’s feet…” “Then Morgoth…chose one from among the whelps of the race of Draugluin; and he fed him with his own hand upon living flesh, and put his power upon him. Swiftly the wolf grew, until he could creep into no den, but lay huge and hungry before the feet of Morgoth. There the fire and anguish of hell entered into him, and he became filled with a devouring spirit, tormented, terrible, and strong.” ~J.R.R. Tolkien, Of Beren and Lúthien Classes: Stalker II. Of the Classes of Monsters ***Information relating to monster skills and traits is currently being compiled and will be placed here.*** Blackarrow – “The uruk Blackarrow uses his hideous strength to pull the massive longbows to deadly effect.” Reaver – “Savage, brutal, and deadly, the reaver is at home on the field of battle—and few places else.” Stalker – “Silent and stealthy, the stalker strikes suddenly and does not offer escape for his foe.” Warleader – “An impressive specimen of orc, the uruk war leader commands and directs forces in battle.” Weaver – “Using poisons and clinging webs, the weaver can manipulate and control her prey.” III. Of Quests and Rewards ***Excluding the six introductary travel quests, all quests in the Ettenmoors are repeatable.*** ***Excluding the badge quests which reset instantly, all quests reset 90-120 minutes after completion.*** ***The quest reset counter continues to count down while in hero play or logged off.*** ***Certain quest givers are only available when a specific keep is under enemy control, see quest descriptions for further details.*** Ettenmoors A Dash of This and That [2]00m “Taskmaster Gukthor admits hating the taste of the gruel, but has found that the seeds the rat-folk use to grow their leaf adds a nice bite to the mash he uses in his gruel. He has asked that you collect ten seeds for the evening meal.” Obtain: Taskmaster Gukthor at Dâr-gazag Objective: Collect brittleleaf-seeds (10) Completion: Return to Taskmaster Gukthor at Dâr-gazag Reward: 250 Destiny Points Notes: Nothing spices up a meal like a little nicotine (also helps keep the troops in line, who’s going to mutiny against their supplier?). If you’ve decided that drug trafficking is your career goal, then head over to Hoarhallow to the south-east of Dâr-gazag. You’ll find the hobbits’ hydropon–er, farm, on the south side of their town, and there you can simply loot the brittleleaf sprouts for their seeds. Or, if you want to take the slower, more violent route you can murder hobbits and take their personal stashes, though not every hobbit is carrying. Captain-Generals’ Symbols [3][4] “At the head of the enemy forces stand the Captain-Generals. Their symbols garner great favour amongst Angmar’s army, and presenting these to Mordirith will undoubtedly earn you favour with Lugbúrz.” Obtain: Chieftain Durulkum at Dâr-gazag Objective: Collect Captain-Generals’ symbols (1) Completion: Return to Chieftain Durulkum at Dâr-gazag Reward: 2000 Destiny Points Notes: First Marshals’ Marks [5][6] “First Marshals stand only behind the Captain-General in rank amongst the enemy army. Chieftain Durulkum wants their marks of rank to further the favour this war-host gains with Angmar, Mordirith, and Lugbúrz.” Obtain: Chieftain Durulkum at Dâr-gazag Objective: Collect First Marshals’ marks (1) Completion: Return to Chieftain Durulkum at Dâr-gazag Reward: 750 Destiny Points Notes: Footmens’ Badges [7][8] “Footmen, wardens, and scouts patrolling the wild of the Ettenmoors adorn their uniforms with badges denoting their rank. You have been tasked with recovering these badges and delivering them to Chieftain Durulkum at Gramsfoot.” Obtain: Chieftain Durulkum at Dâr-gazag Objective: Collect footmens’ badges (20) Completion: Return to Chieftain Durulkum at Dâr-gazag Reward: 250 Destiny Points Notes: Get to Grothum, Maggot Repeatable “Grothum is the village in the north-eastern stretch of the Ettenmoors known as Arador’s End. It is here that the Snowreap-goblins, who dwell in old dwarf-ruins throughout the Misty Mountains have congregated to assist the war-host with the Isendeep Mine!” Obtain: Uglash at Gramsfoot Objective: Talk to Bok; Defeat is not an option! Completion: Automatically upon speaking with Bok Reward: 125 Destiny Points Notes: Now this is the travel quest that separates the monsters from the, um, monsterlings. Open your map and you’ll see a squarish shape outcropping under the “tt” in the word Ettenmoors at the top right of the map. That’s where Grothum is (of course, why else would I mention it?). If you’re prone to getting lost, just follow the Hoardale river north-east to its source and it’ll take you straight to it. Now when I say source, I don’t mean stop when you hit a waterfall, or stop when it freezes over. I mean to its source, the point at which originates. If you start at Tol Ascarnen and head north, you’ll pass three waterfalls, the river freezes starting at the second of these. To get to the top of the waterfalls you’ll have to look around a little to either side of the river to find a pathway up, you shouldn’t have to go very far to find them. There are some drakes to watch out for in the area between the second and third waterfalls, stick to the river and they shouldn’t agro, if they do just keep running and they’ll give up (like they’re going to go out of their way to eat a maggot). Take care not to die during the run there or back, as you’ll have to start over if you do since DEFEAT IS NOT AN OPTION. Into the Grimwood Repeatable “Uglash sent you to Hithlad, east of the southern stretch of the Hoardale River to find the Grimwood Lumber-yard.” Obtain: Uglash at Gramsfoot Objective: Scout the Grimwood Lumber-yard; Defeat is not an option! Completion: Return to Uglash at Gramsfoot Reward: 125 Destiny Points Notes: Grimwood… you’ll never find a more wretched hive of twigs and, um, sticks. Really, they call this place a lumber camp but the only lumber here is still stuck in the ground. They’ll send you on endless quests collecting pieces of wood rotting on the forest floor because the trolls in charge of this place are too stupid to know that axes can be used to cut down trees in addition to hobbits. If you are insistent on coming here, then head south from Tol Ascarnen. Basically, the lumber camp is in the center of Grimwood which encompasses most of the central southern region of the Ettenmoors. The place may be under Free People’s control when you get here; if so, try to go around the guards rather than through them (you don’t have to get very close to fulfill the objective) since DEFEAT IS NOT AN OPTION and you’ll have to restart if you die. Lieutenants’ Seals [9][10] “Lieutenants watch over the sergeants and lesser guards of the enemy as they drive their war-efforts deeper into the Ettenmoors. Plucking the seals worn by each of these warriors will earn you greater favour with your leaders.” Obtain: Chieftain Durulkum at Dâr-gazag Objective: Collect Lieutenants’ seals (5) Completion: Return to Chieftain Durulkum at Dâr-gazag Reward: 500 Destiny Points Notes: Mash [11]00m “Gruel comes from somewhere, and with an army as large as the forces Angmar have sent to the Ettenmoors, gruel is needed in great abundance. You have been charged with collecting the main ingredient in the mush Taskmaster Gukthor makes.” Obtain: Soldier Graus at Gramsfoot or Taskmaster Gukthor at Dâr-gazag Objective: Collect slug-meat (10) Completion: Return to Taskmaster Gukthor at Dâr-gazag Reward: 250 Destiny Points Notes: What do you feed the greatest army of darkness in the world? The answer: whatever’s nearby. Unfortunately for you, the nearest living things (aside from orcs and wargs, which you can’t eat unless theys was already dead before you got there) are bloodlust leeches. You’ll find these guys all over the Steps of Gram, living near pools of a water-like substance. Also note that there are two quest givers for this quest, but the quest can only be turned in to Taskmaster Gukthor in Dâr-gazag. Not Just for Eating [12]00m “Rat-folk living on the banks of the Hoardale, south of Dâr-gazag, are not only a succulent meal, but they are a source of replenishible food. The rat-folk are farmers, supplying the enemy forces with foodstuffs. Foodstuffs can be stolen and eaten by your army as well.” Obtain: Taskmaster Gukthor at Dâr-gazag Objective: Collect food-sacks (10) Completion: Return to Taskmaster Gukthor at Dâr-gazag Reward: 250 Destiny Points Notes: You think these guys talk about eating hobbits a lot? Well, get use to it, it’s a recurring theme in the Ettenmoors. However, one cannot live on a diet of hobbit alone, therefore you must steal the food sacks carried by the Free People and lying on the ground in Hoarhallow, the hobbit town south-east of Dâr-gazag. One might think that these constant raids on their food supplies would leave the Free People dying of starvation, but apparently these bags of food magically reappear after five minutes or so. Raid: Captain-General Lainedhel of Ost Ringdyr [13][14] “Attempts to weaken the enemy forces are proving fruitful, and the keep east of Tirith Rhaw, where the Elf Captain-General Lainedhel rules, is the target of assault. You are charged with organizing a war-band to assault Ost Ringdyr in an effort to slaughter the lord of the keep.” Obtain: Taskmaster Krul at Gramsfoot Objective: Defeat Captain-General Lainedhel at Ost Ringdyr Completion: Return to Taskmaster Krul at Gramsfoot Reward: 2000 Destiny Points Notes: Report to Dâr-gazag Repeatable “Driven by a harsh Krahjarn Taskmaster you find yourself within the Gramsfoot stronghold in the shadow of Mount Gram on the border of the Ettenmoors. Here to support your Ongbúrz brothers under the watchful eye of the Krahjarn, you are ushered south into the Steps of Gram in search of Chieftain Durulkum.” Obtain: Uglash at Gramsfoot Objective: Talk to Chieftain Durulkum; Defeat is not an option! Completion: Automatically upon speaking with Chieftain Durulkum Reward: 125 Destiny Points Notes: Go to the entrance of Gramsfoot and face south and a little to the west. See that path? Follow it and you’ll hit Dâr-gazag, never say that Papa Sauron didn’t do anything for his minions. If you get lost, either hit escape and click on “leave monster play” (and don’t come back!) or, if you’re persistent, head to the south-western region of the Steps of Gram and you’ll see the town. Try not to die (although if you figure out a way of doing it between Gramsfoot and Dâr-gazag, you’re a better [15] monster than I) because DEFEAT IS NOT AN OPTION. Report to Lugazag Repeatable “You have been ordered to make your presence known to Soldier Gazlup at Lugazag.” Obtain: Uglash at Gramsfoot Objective: Speak with Soldier Gazlup at Lugazag; Defeat is not an option! Completion: Automatically upon speaking with Soldier Gazlup Reward: 125 Destiny Points Notes: Go to the entrance of Gramsfoot. Face south. See those ruins on the hill? That’s Lugazag. If you don’t see them, you really should consider upgrading your computer so you can increase your clipping plane to a reasonable level. You’ll find Gazlup halfway up the stairwell, he’s the only guy with the ability to speak in Lugazag but apparently he’s not good enough to get a real room. There is a chance that Lugazag may be under Free People control, in which case Gazlup probably won’t be standing in the middle of an enemy controlled keep surrounded by the stench of dwarves. I would imagine that under these circumstances all you could do is wait till Lugazag is reclaimed before completing the quests. Try not to die to the slugs on your way there, because DEFEAT IS NOT AN OPTION and you’ll have to start over (although really, if you die to a slug, you’re probably not cut out for this job). Sergeant-at-Arms’ Patches [16][17] “Sergeants command smaller units of the enemy army. These feeble creatures believe that they can stand up to the might of Angmar’s army, but they shall soon learn that they face a relentless foe.” Obtain: Chieftain Durulkum at Dâr-gazag Objective: Collect sergeants’ patches (10) Completion: Return to Chieftain Durulkum at Dâr-gazag Reward: 250 Destiny Points Notes: Tasty Little Farmers and Gardeners [18]00m “Upon arriving in the Ettenmoors, scouts were sent to the far corners in search of allies and enemies within the land. In the south, just across the Hoardale river, a secluded village of plump rat-folk was found, and the inhabitants there were found to be resistant to the forces of Angmar. It was also discovered that the folk were quite tasty.” Obtain: Taskmaster Fikdag at Dâr-gazag Objective: Defeat Hoarhallow Farmer (5); Defeat Hoarhallow Gardener (5) Completion: Return to Taskmaster Fikdag at Dâr-gazag Reward: 250 Destiny Points Notes: Apparently when you slay a farmer or gardener, their delicious meats are magically whisked back to Dâr-gazag, which is the only rationale explanation I can think of for putting the word “tasty” in the title of a quest which doesn’t involve eating. You’ll find these guys frolicking gaily in their town of Hoarhallow as if they didn’t realize there was an Angmar military base a moment’s walk away. In addition to their lives, these guys are like the gifts that keep on giving when it comes to quests. Hold on to any legs, feet, food sacks, seeds, or badges you obtain during your trip to Hoarhallow as they’re all useful for various things and such and the like. To Tirith Rhaw Repeatable “Your education continues with a trip far to the west to Tirith Rhaw, a tower in the lands controlled by the enemy.” Obtain: Uglash at Gramsfoot Objective: Scout out Tirith Rhaw; Defeat is not an option! Completion: Return to Uglash at Gramsfoot Reward: 125 Destiny Points Notes: You’ll find Tirith Rhaw due east of Tol Ascarnen. Haven’t found Tol Ascarnen yet? Then try north-east of Grimwood. Haven’t found Grimwood either? Then head south from Isendeep/Grothum. If you haven’t found any of those yet, then why the hell are you looking for Tirith Rhaw? Anyways, it’s approximately in the central eastern area of the Ettenmoors, big tower surrounded by bears, can’t miss it. If the guards have distinctly non-monster characteristics and try to kill you, chances are it’s under Free People control at the time. Just run up from an angle that avoids guards until you get the objective complete message (beware you aren’t overwhelmed by the stench of dwarves) and then run away like the sorry excuse for a monster you are. Try not to die during this quest or you’ll have to start over again (just like in real life!), since DEFEAT IS NOT AN OPTION. To Tol Ascarnen Repeatable “You have been ushered out on a simple scouting mission to find the central keep called Tol Ascarnen.” Obtain: Uglash at Gramsfoot Objective: Scout out Tol Ascarnen; Defeat is not an option! Completion: Return to Uglash at Gramsfoot Reward: 125 Destiny Points Notes: Ah, Tol Ascarnen. Once home to the Witch-king, now a rundown hovel in the middle of a river. You’ll find this place south-east of Gramsfoot in the approximate center of the Ettenmoors. If you notice angry looking guards and the stench of dwarves as you approach, the keep is probably under Free People control. In that case, feel free to walk up to the guards in an attempt at peaceful negotiations (Free People usually aren’t too receptive though), or you can fight/infiltrate/run close enough to the walls to complete the objectives while attempting not to die, as DEFEAT IS NOT AN OPTION. Grimwood Lumber Camp Big Stuff [19]30m “Taskmaster Ghamp, the troll stationed at the Grimwood Lumber-yard made mention of ‘big log’. You surmise that he needs large logs to repair the walls encircling the camp.” Obtain: Taskmaster Ghamp at Grimwood Lumber Camp Objective: Collect Grimwood-logs (20) Completion: Return to Taskmaster Ghamp at Grimwood Lumber Camp Reward: 500 Destiny Points Notes: Normally, when a troll starts talking about “big logs”, it’s time to map out of the area. In this case, he’s actually just referring to Grimwood logs which can be found on fallen logs and fallen timber. These are found throughout (surprise!) Grimwood and appear to spawn in static locations, though on random timers. While searching for these, hold on to any kindling, roots, or troll stone you find as they’re used in other quests (unless you like wasting time, that is). Carving OutHearts [20][21] “The Angmarim within the city of Carn Dúm have a desire for heartwood cut from the centre of the Leafcull-trees within the Grimwood. He has offered you a reward for collecting the heartwood.” Obtain: Chieftain Torbok at Grimwood Lumber Camp Objective: Collect Grimwood Heartwood Logs (20) Completion: Return to Chieftain Torbok at Grimwood Lumber Camp Reward: 750 Destiny Points Notes: Yeah, I realize there’s no space between “Out” and “Hearts” in the title, but there’s no space there in game either. Rather than carving Outhearts (sounds painful for Outheart) like the name implies, you’re actually supposed to carve out heartwood from the Leafculler Fell-oaks and Fell-maples to the south. Fighting trees may not sound all that tough, but these are no normal trees, they have bees in the branches and when they attack they shoot bees at you (they also hit you with roots in a not-so-friendly manner). You can also find heartwood on fallen timber, just don’t count on that as being a quick means of finishing the quest. Easy Pickings [22]30m “Taskmaster Ghamp offered you a reward to find sticks not as big as logs. This likely means smaller-sized wood, like the kindling found throughout the Grimwood.” Obtain: Taskmaster Ghamp at Grimwood Lumber Camp Objective: Collect Grimwood-kindling (20) Completion: Return to Taskmaster Ghamp at Grimwood Lumber Camp Reward: 500 Destiny Points Notes: It seems kind of odd to me that a lumber camp would be in such dire need of wood. Even more peculiar, rather than cutting down trees to obtain said wood, they send random monsters off into the forest to find half rotten wood lying on the ground. Really, I suppose it’s to be expected with a troll being in charge of the camp. You’ll find this kindling on fallen timber, fallen logs, and fallen saplings all over Grimwood. If you want to do it the hard way, head south and kill the leafcullers, you’ll occasionally be able to rip kindling off their corpses. Gorgoris the Gorger [23][24] “Gorgoris, the ancient brood-mother of the Grimfang, will assist you in claiming the Grimwood Lumber-yard, if you help her defend her brood.” Obtain: Gorgoris at the Grimfang Brood keep to the north-west of Grimwood Lumber Camp when Free People are in control of Grimwood Objective: Collect Sun-touched tailfeathers (300) Completion: Return to Gorgoris at the Grimfang Brood keep to the north-west of Grimwood Lumber Reward: 2000 Destiny Points Notes: If retaking Grimwood Lumber Camp is proving too difficult for you, or if you just really love quests with horrible time invested-to-reward ratios, this is the quest for you. For the mere cost of 300 sun-touched tailfeathers, a moderately sized spider of questionable strength will aid you in reclaiming Grimwood. Gorgoris only appears when Grimwood Lumber Camp is in the hands of the Free People (seems that during times of peace she’s too busy smoking the brittleleaf to be bothered). If you really want to help the old girl out, I recommend heading to eastern Coldfells to hunt eagles; you’ll be killing a lot and they’re in much greater supply there than in Arador’s End. Lashing the Walls [25]30m “Binding the walls at the lumber-yard requires roots to be used as lashings.” Obtain: Chieftain Torbok at Grimwood Lumber Camp Objective: Collect Grimwood-roots (20) Completion: Return to Chieftain Torbok at Grimwood Lumber Camp Reward: 500 Destiny Points Notes: I know I feel secure in a wooden base which is being held together by the roots of saplings. The only thing that could possibly make this base even more invincible would be… 20 more roots! So get out there and start looting all the fallen saplings, fallen timber, and fallen logs you see (common sense tells us that the roots of dead plants rotting on the ground are the strongest). If the forest is already crawling with monsters also searching for twigs and such to further reinforce the already invulnerable base, you can try killing the leafcullers further to the south, they’ll usually drop 1-2 per kill. Raid: Captain-General Bordagor [26] “The Grimwood forest covering most of Hithlad is home to a lumber-yard established by a race of small, tasty folk. The rat-folk dwell far away from the lumber-yard, but the enemy is there now. What is worse, an Elf stands at the head of the enemy’s army.” Obtain: Soldier Bagfra at Gramsfoot when Free People are in control of Grimwood Objective: Defeat Captain-General Bordagor and claim the Grimwood Lumber-yard Completion: Automatically upon defeating Captain-General Bordagor Reward: 2000 Destiny Points Notes: Grimwood Lumber Yard, the sole supplier of wood to the armies of Angmar in the Ettenmoors, has been taken by the enemy. The Witch-king’s solution? Tell some lowly soldier to take care of it. Really, what kind of army sends one soldier to kill an enemy leader in the middle of their highly guarded base? The one you joined. On the bright side, Papa Sauron will cover the costs of your repair bills after you die. As far as keeps go, this one is the easiest to reclaim. Bordagor’s an “avenger” mob with about 135k morale (hey, what elf wouldn’t be full of confidence when all their enemy can do is send soldiers at them one at a time). Bring about three fellowships and it should be overkill if there are no defenders. Weapons of War [27]30m “To wage a war, one needs weapons. To sustain a war-machine, one needs the items to drive the war-machine.” Obtain: Chieftain Torbok at Grimwood Lumber Camp Objective: Collect Grimwood-logs (10); Collect Isendeep-ore (10) Completion: Return to Chieftain Torbok at Grimwood Lumber Camp Reward: 500 Destiny Points Notes: Grothum Dwarf-Beards [28][29] “The Snowreap long struggled against the remnant of the dwarves in the Misty Mountains. Even now, they dislike the thought of dwarves being so close to their home. As allies to Angmar’s Army they are permitted to speak on behalf of any who aid them.” Obtain: Fim the Worm at Dâr-gazag Objective: Collect dwarf-beards (20) Completion: Return to Fim the Worm at Dâr-gazag Reward: 500 Destiny Points Notes: I recommend some heavy duty rubber gloves for this quest; dwarves believe that their power comes from their beards and that washing them diminishes that power, therefore many have never washed their beards in their lives. There’s also that old dwarven insult to take into consideration, “I defecate upon thy beard!” which many dwarves have been known to make good on. Luckily, dwarves are rather rare in the Ettenmoors and thus you don’t often have to put up with their stench (unless you’re carrying around 20 of their beards in a sack…). If you must find these guys, I recommend checking out any keeps currently under Free People control, you’ll usually find one or two (apparently even freeps find the stench of dwarves so repulsive they can’t stand having more than a few around). Dwarfs in the Mine [30][31] “Goblins complain that the mine is overrun by dwarves, and they are not pleased by the intrusion. They bid you to enter the Isendeep to slaughter the dwarf-miners.” Obtain: Gasham at Grothum Objective: Defeat Isendeep Miner (10) Completion: Return to Gasham at Grothum Reward: 250 Destiny Points Notes: Apparently Gasham has gotten into Bok’s hobbit toe stash and is now hallucinating that there’s dwarves in the Isendeep mines. Unfortunately for you, he won’t give you credit for slaying imaginary dwarves. If you want to help Gasham out, you’re going to have to wait until Isendeep is under Free People control at which point dwarves will begin to migrate into the mines to die. Gobbled Goblins [32][33] “Gasham conveyed a tale of goblin-miners and goblins out and about from the village attacked by drakes stalking down from the mountain. He asked for your assistance in ridding the peaks of the beasts.” Obtain: Gasham at Grothum Objective: Defeat Wintersebb Drake (8); Defeat Wintersebb Drakeling (8) Completion: Return to Gasham at Grothum Reward: 750 Destiny Points Notes: Ah, what would Melko say if he saw his own creations turning on eachother. Apparently these drakes have forgotten whose side they were originally on, or perhaps goblins are just too tasty to resist, either way it up to you to set them straight. Don’t expect an epic battle in the struggle between evil versus neutral here, these guys just aren’t all that epic. Drakelings are classified as “elite” with about 9,500 morale while the Drakes are “elite master” with about 22,000 morale (apparently that “master” part makes them feel twice as good about themselves). A full fellowship should be more than sufficient to accomplish this petty task. Menace in the Mines [34]30m “Cave-claw dig through the stone and threaten the goblins working the Isendeep near Grothum. The leaders of the village implored you as an ally to the Snowreap to assist them in destroying the terrible little creatures.” Obtain: Bok at Grothum Objective: Defeat Frostfell Fel-talon (10); Defeat Frostfell Earth-mover (10) Completion: Return to Bok at Grothum Reward: 500 Destiny Points Notes: I’m sure we all recall our days as freeps, killing level 1 cave claws for the good of the Free People. Well, the only thing that’s changed is that you’re now killing them for the good of evil, and they’re 49 levels higher. These critters apparently enjoy both cold dark caves and open sunny plains as you’ll find them all over Isendeep mines as well as the southern ridge of Arador’s End just up the cliff north of Tol Ascarnen. They do like to hang out in groups, but assuming you don’t just run blindly into a fight you should be able to pull singles easily enough. Tasty Little Toes [35]00m “Bok captured himself one of the rat-folk one day, and he has proven a great asset. His toes tasted good when the goblin ate one, but the little man is a better cook than anything, and so they keep him alive to cook their meals. But this does not deter Bok from wanting to eat more rat-folk toes.” Obtain: Bok at Grothum Objective: Collect hobbit-feet (10) Completion: Return to Bok at Grothum Reward: 250 Destiny Points Notes: Hobbit feet are, ironically, obtained from hobbits. And of course, the best place to find hobbits is in Pleasantville—er, I mean Hoarhallow. Not quite sure how Bok managed to capture a hobbit when Hoarhallow is in the far south-western corner of the map while Grothum is in the far north-eastern corner, but in the Ettenmoors you learn not to ask too many questions. Isendeep Raid: Grounding Golloval [36][37] “Taskmaster Bázqhosh wants you to ensure that the threat posed by the eagles and their leader, Golloval, are diminished. He has ordered you to gather a great number and assail the eagle-lord at his eyrie in Arador’s End.” Obtain: Taskmaster Bárzqhosh at Isendeep Objective: Defeat Golloval Completion: Return to Taskmaster Bárzqhosh at Isendeep Reward: 750 Destiny Points Notes: Don’t think of Golloval as a bird, think of him more as a very small dragon, with feathers. He’s classified as a nemesis (“You’ll never get me, Batman! This bird’s gotta fly!”), has a little under 43,000 morale, and enjoys long walks on the beach. You'll find him slacking off just outside of Isendeep, in a little dead-end crevice just north-west of all the drakes. If you’re planning on murdering the fellow, bring a couple fellowships. Slaughtering Eagles [38]30m “Taskmaster Izubuzri communicated that he wants proof that you killed many eagles. Apparently the eagles are too free with where they perch.” Obtain: Taskmaster Izubuzri at Isendeep Objective: Collect Sun-touched tailfeathers (20) Completion: Return to Taskmaster Izubuzri at Isendeep Reward: 500 Destiny Points Notes: Apparently the eagles in the Ettenmoors are mating like pigeons, and as the good humanitarian (or would it be orcitarian?) you are, you feel it’s your duty to kill them before they die of starvation. As the saying goes, “helping the environment starts in your own backyard”, and sure enough there’s a camp of eagles in the center of Arador’s End right outside of Isendeep, just north-west of the drakes and past the polar bears. Just make sure you don’t attack Golloval, that is, unless, your goal is to kill yourself. If you’re up for a walk, then head for the eastern edge of the Coldfells and you’ll find more eagles than you can swing an axe at. Feel free to stock up on tailfeathers as there’s a couple other quests that use these. Tools for the Mine [39]30m “Your war-host claims to have enough metal now that the mine is in-service and under your control, but the picks used by the goblins are dulled with time and the wood rots out from their hands.” Obtain: Taskmaster Bárzqhosh at Isendeep Objective: Collect Grimwood-kindling (20) Completion: Return to Taskmaster Bárzqhosh at Isendeep Reward: 500 Destiny Points Notes: Personally, when I think of kindling, I think of low quality twigs and branches. It’s no surprise that their tools are rotting out of their hands if this is what they build them from. But, if that’s what they want I’m not going to argue, just head south to Grimwood and loot fallen timber, fallen logs, and fallen saplings and you’ll find plenty of kindling. If you can’t handle the competition over harvesting points or merely want to subject yourself to torture, feel free to head further south and murder the Leafcullers in that area, just stick to the small ones if you’re alone as the big ones are made of hurt and pain (and probably wood). Lugazag Guards of Tirith Rhaw [40][41] “Tirith Rhaw stands in the east, near the camp of the Free Peoples at Ost Ringdyr. The tower is under the control of the Free Peoples, and you are tasked with killing the guards in the area.” Obtain: Soldier Gazlup at Lugazag Objective: Defeat guards at Tirith Rhaw (20) Completion: Return to Soldier Gazlup at Lugazag Reward: 500 Destiny Points Notes: Now why Gazlup would order me to kill the guards at Tirith Rhaw when it’s under our control, I don’t know, but I just can’t bring myself to carry out his orders no matter how hard I click (literally, I just can’t attack them). However, if you wait until the tower is under the control of the Free People, then you can murder all their guards and Gazlup seems satisfied. You may want to bring three or four friends, as most of the guards are defender types and like to attack in groups being the cowards that they are. Leader of the Rat-Folk [42][43] “When the Rat-folk in the south were discovered, they scored a blow against the scouts who found them, slaughtering all but one. The leader of the rat-folk village was responsible for the attack, and Taskmaster Fikdag thinks that you can assist with extracting vengeance.” Obtain: Taskmaster Fikdag at Dâr-gazag Objective: Defeat Mayor Wat Mudbottom Completion: Return to Taskmaster Fikdag at Dâr-gazag Reward: 250 Destiny Points Notes: Mayor Wat Mudbottom is the kind of guy who’s practically begging you to kill him. Sitting there all smug in front of his little house in the center of town, with its little spire sticking out of its’ roof just screaming “I’m better than everyone else here”. He’s usually standing next to his Gardener, probably shouting orders at him in broken fragments of a foreign language. For some reason he’s a bit stronger than your average hobbit and classified as a “defender” (only thing he’s ever defended has probably been his yard from the neighborhood kids), so bring a friend or two if you’re planning on taking him down. Set in Stone [44]30m “Enemies assail the walls of Lugazag often. Trolls are clumsy and strong and often throw enemy soldiers through walls, shattering the stone therein and making holes in the stonework that must be repaired. Fortunately, trolls are also dumb and turn to stone in the sunlight.” Obtain: Soldier Gazlup at Lugazag Objective: Collect fragments of troll-stone (10); Collect slabs of Troll-stone (10) Completion: Return to Soldier Gazlup at Lugazag Reward: 500 Destiny Points Notes: Surely you’ve seen the Sun-touched Trolls scattered throughout the Ettenmoors. Well, it turns out they serve a higher purpose than scaring off the freeps, they also make lovely garden decorations. If gardening’s not your thing, then feel free to help out ‘ole Gazlup by defacing the statues, they’ll respawn good as new in their static locations every 3-5 minutes anyways. Tasty Little Legs [45]00m “Though the Rat-folk have proven a thorn in the side of Angmar’s Army, they have also proven a viable source of food. Not only do the rat-folk have seemingly endless food-stores, but their flesh is sweeter than Man’s.” Obtain: Taskmaster Fikdag at Dâr-gazag Objective: Collect hobbit-legs (10) Completion: Return to Taskmaster Fikdag at Dâr-gazag Reward: 250 Destiny Points Notes: Well, everyone knows that the best hobbit flesh come from the Shire, but seeing as how Sauron frowns upon his soldiers going AWOL, we’ll just have to make do with what we have in the Ettenmoors. If you look to your south you’ll see Hoarhallow, a pleasant town populated by 100% grade-A hobbit. It’s really quite simple, for every hobbit you kill, you get a leg. Ten legs, ten hobbits. But, hobbits are bipeds, why not two legs each you ask? My theory is that when you rip the leg off it’s like cracking a wishbone, you might as well just keep the bigger half since there’s always more hobbits to harvest legs from. Walls of Lugazag! [46]00m “Strike down the foe and cast their bodies at the feet of Soldier Gazlup! Lugazag is our possession and the Free People will not own it so long as we fight as one. Find the foe within the walls of the tower and strike them down!” Obtain: Soldier Gazlup at Objective: Completion: Reward: Notes: Tirith Rhaw Bedding of Bears [47]00m “Soldier Fandmau, stationed at Tirith Rhaw, ordered you to collect the hides of the Morningthaw-bears to use as bedding for the army.” Obtain: Soldier Fandmau at Tirith Rhaw Objective: Collect Morningthaw-hides (10) Completion: Return to Soldier Fandmau at Tirith Rhaw Reward: 250 Destiny Points Notes: Really, if you got to Tirith Rhaw and you’ve yet to see the bears, do us all a favor and throw yourself into the slave pits. What good is a blind monster on the battlefield anyways? But, if you simply must know… head north, you’ll find bears; head east, you’ll find bears, head south, you’ll find bears; head further south, you’ll find more bears; head west… not so many bears to the west. Do yourself a favor and stick to killing morningthaw bears, that is, unless you think you’re going to get a brown pelt from a polar bear. Captain-General Verdantine [48] “Târks control the tower on the eastern front of the battlefield of the Ettenmoors. The tower, Tirith Rhaw, is held by the Captain-General Verdantine and must be crushed for Angmar’s Army to drive the enemy to the precipice of destruction.” Obtain: Soldier Dahámab in Gramsfoot when Free People are in control of Tirith Rhaw Objective: Defeat Captain-General Verdantine and claim Tirith Rhaw Completion: Automatically upon defeat of Captain-General Verdantine Reward: 2000 Destiny Points Notes: Feather for His Cap [49]00m “Not all who rise to military prominence are capable of complete conversations. Trolls, known for their strength, sometimes manage small words. For instance, Taskmaster Núrsufum. Apparently, Taskmaster Núrsufum likes to place feathers in his helmet and wants you to go about getting the feathers he desires.” Obtain: Taskmaster Núrsufum at Tirith Rhaw Objective: Collect Sun-touched feathers (10) Completion: Return to Taskmaster Núrsufum at Tirith Rhaw Reward: 250 Destiny Points Notes: Núrsufum does have a rather fine hat, I think he’s going for the red mage look, only he’s gray, and a troll. If you wish to aid his cosplay, then head to the eastern edge of the Coldfells and there you will find your sun-touched tailfeathers (still attached to the sun-touched eagles, unfortunately). However, if all this cosplay is getting you in the mood for some LARP (well, virtual LARP in this case...VARP?) then heed my words, adventurer, for ye may taketh yonder road into the icy norths and pass beyond the lands of Orc. There, ye whilst fordeth the frozen river and battle thine way through ancient dragons…lings… and beyond the domain of the fell bears. Then, ye shall find thyself in the realm of Golloval, king of the eagles (well, more of a governor, a mayor really), and make war upon his kin in yon frozen wastelands. Retrieve thine feathers and return to Núrsufum and surely he will rewardst thee for thy extra effort! Or maybe he won’t, I’d just fight the eagles to the east. Flay the Free Peoples [50]30m “Soldier Fandmau fears reprisal for the assault of Tirith Rhaw and wants you to attack the Free Peoples quickly before they retaliate.” Obtain: Soldier Fandmau at Tirith Rhaw Objective: Slaughter members of the Coldfells army (20) Completion: Return to Soldier Fandmau at Tirith Rhaw Reward: 500 Destiny Points Notes: Yeah… read the title of the quest, if you can’t figure out the objective, maybe monster play isn’t for you. Only point of interest I can think of is that Hoarhallow Farmers and Gardeners don’t count as Free People (I have heard rumors of the Grey Havens being used for slave trafficking, and it is pretty close to the Shire…). Goldhead Must Die [51][52] “Trolls do not communicate well, as is proving true time and again. You think you were able to piece together a terrible truth from what Taskmaster Galinzarza tried to say. A bear named Goldhead may be aligned with the enemy, and if they act quickly enough, may assist the enemy against the tower.” Obtain: Taskmaster Núrsufum at Tirith Rhaw Objective: Defeat Old Goldhead Completion: Return to Taskmaster Núrsufum at Tirith Rhaw Reward: 750 Destiny Points Notes: This is where I’d like to put in some witty comments, but I’ve yet to kill, see, or even look for Goldhead. I’ll update this once I get more info. In the meantime, if you run into this guy, bears will leave you alone if you play dead. Or were you supposed to wave your arms and scream… I don’t remember. Try both, one’s bound to work. I’ve Got a Theory [53]00m “Soldier Fandmau believes that he can aid in ending the threat posed by the eagles from the north by feeding them troll-stone. How an Orc like this one became a leader is beyond you.” Obtain: Soldier Fandmau at Tirith Rhaw Objective: Collect Sacks of Food (5); Collect fragments of troll-stone (5) Completion: Return to Soldier Fandmau at Tirith Rhaw Reward: 250 Destiny Points Notes: Like the rest of you, I was floored by Fandmau’s shear genius when I heard his plan. Tricking eagles into eating stones until they weigh too much to fly? They’d be sitting ducks! Well, I guess they’d still be eagles technically, but the sitting part still stands—er, sits? Anyways, if you want to help Fandmau out, food sacks can be obtained by looting (surprise!) food sacks in Hoarhallow. Or, if you want to make it hard on yourself, you can kill any of the Free People in the Ettenmoors and have a small chance of getting a food sack to drop. As for the stone, pick a direction, walk, and within 30 seconds you’ll see a Sun-touched Troll. These things are usually grouped together in 2’s or 3’s and respawn in about 3-5 minutes after being looted, so if you’re lazy you can just camp a camp of trolls and chisel pieces from them as they spawn, thereby taking away any chance they had of being restored to life and reunited with their families. Stonewall Fandmau [54]30m “Soldier Fandmau needs stone to repair the holes blasted through the walls of Tirith Rhaw and sent you to find the materials from the trolls caught in the sun.” Obtain: Soldier Fandmau at Tirith Rhaw Objective: Collect fragments of troll-stone (10); Collect shards of troll-stone (10); Collect slabs of troll-stone (5) Completion: Return to Soldier Fandmau at Tirith Rhaw Reward: 500 Destiny Points Notes: Taste of Elf [55]30m “At Tol Ascarnen, Taskmaster Raulik, explained in his limited capacity that he desired to feat upon Elf-ears.” Obtain: Taskmaster Raulik at Tol Ascarnen Objective: Collect Elf-ears (20) Completion: Return to Taskmaster Raulik at Tol Ascarnen Reward: 250 Destiny Points Notes: Yes, this quest giver is in Tol Ascarnen, and yes, the quest he gives is listed under Tirith Rhaw on your log and gives you credit towards your Tirith Rhaw travel deeds. Give him a break, he’s a troll, they get confused easily. Any elf in the Ettenmoors will drop an ear or two per kill. Due south and across the bridge from Tol Ascarnen there lies an elf camp surrounded by weak elven guards, spaced widely apart, and willing to sacrifice their delicious ears to your great and noble cause. Tol Ascarnen Armour for the Lessers [56]30m “Quartermaster Apsduf believes that the lesser creatures in Angmar’s army – spiders and Wargs – need armour and thinks that he can assist them by crafting armour from the chitin of the Neekerbreekers nearby.” Obtain: Quartermaster Apsduf at Tol Ascarnen Objective: Collect norbog-chitin (20) Completion: Return to Quartermaster Apsduf at Tol Ascarnen Reward: 500 Destiny Points Notes: While I agree with Quartermaster Apsduf that spiders and wargs are, in fact, lesser races, and it is true that they need the armor so enough of them survives the battle that I have something to snack on during the march back to Gramsfoot, I just wish he didn’t want so damn much chitin. You’ll find norbog spawns all over the northern side of Tol Ascarnen isle, and even more north and east across the river. However, you’ll be lucky to get a 50% drop rate on chitin (guess I get a little too eager to kill and don’t leave much of a usable corpse behind when I’m done…). On the bright side, these guys also drop the meat and gizzards which should be saved for use in the quest “Grumbling and Rumbling”. Fly the Flags [57][58] “Angmar’s command of the Ettenmoors is unquestioned but as the battle rages and the strongholds which the enemy and your army clash over change hands, the flags that show your dominance are taken and destroyed. You must assist the war-host by supplying your quartermasters with the necessary materials.” Obtain: Quartermaster Apsduf at Tol Ascarnen Objective: Collect Thistledown-hides (20) Completion: Return to Quartermaster Apsduf at Tol Ascarnen Reward: 500 Destiny Points Notes: These guys are pretty nasty for being herbivores. You can find herds of them grazing just south of Tol Ascarnen, across the river, as well as just south of Dâr-gazag. The grazers are level 48-49 elites while the chargers are level 50 elites. While the grazers are fairly docile (until you bash them over the head with an axe), the chargers will take you down if you invade their personal space, so keep an eye out. Grumbling and Rumbling [59]30m “Choice food, meat from Men and the rat-folk, goes to the Krahjarn. Quartermaster Apsduf realizes that you need to eat as well, and since the mash cooked at Dâr-gazag doesn’t always reach Tol Ascarnen, he needs help getting dinner for your rumbling bellies.” Obtain: Quartermaster Apsduf at Tol Ascarnen Objective: Collect norbog-gizzards (10); Collect Slabs of Norbog Meat (10) Completion: Return to Quartermaster Apsduf at Tol Ascarnen Reward: 500 Destiny Points Notes: While not as tasty as red snapper---I mean rat-folk, it’s a little known fact that norbog gizzard is an aphrodisiac… *starts eyeing those thistledown grazers from that last quest a little differently*. You’ll find these fairly commonly off the norbogs to the north and east of Tol Ascarnen, along with their meat. Hold on to any chitin you find as well, it’s used in the quest “Armour for the Lessers” to make secondary exoskeletons for spiders or something (apparently they’re too good to just settle for one exoskeleton like the rest of us…) Poisoning the Hoardale [60]00m “War-tyrant Akúlhun provided you with a barrel of poison and a directive. Make your way to the waterfall overlooking the fortress Tol Ascarnen and emptry the barrel into the water. With enough poison, you may force the enemy to leave the wood.” Obtain: War-Tyrant Akûlhun in Gramsfoot Objective: Poison the Hoardale River Completion: Return to War-Tyrant Akûlhun in Gramsfoot Reward: 250 Destiny Points Notes: As much as I’m up for a good mass poisoning, I do find it oddly suspicious when the War-tyrant orders me to poison the water supply of a keep held by our own forces. But I digress. Take the barrel ‘o murder with you due south-east out from Gramsfoot until you come to the river (if you went south-east like I told you then you should be more or less at the top of the first waterfall, the one where it’s still wet rather than cold and hard like the heart of the War-tyrant who would order you to kill your own friends). Go for a swim and you’ll get a message saying something about “use the barrel here to betray everyone who ever trusted you”. Do as it says to prove you really are a horrible monster, then return to the War-tyrant to claim the 250 destiny points you sold your soul for. You don’t get credit towards your Tol Ascarnen deeds for doing this quest despite it being listed under the Tol Ascarnen category; what, you expect Trintrû to praise you for poisoning his men? Raid: Captain-General Mákan of Tol Ascarnen [61] “The ancient keep Tol Ascarnen was once home to the Witch-king of Angmar as he returned to Mordor after facing the armies of Glorfindel in the north. The keep long lay in ruins, but still it holds majesty for the minions of Mordirith. You are tasked with assembling a force to liberate the holding from the dwarf who now calls the place home.” Obtain: Taskmaster Kúf in Gramsfoot when Free People are in control of Tol Ascarnen Objective: Defeat Captain-General Mákan and claim Tol Ascarnen Completion: Automatically upon defeat of Captain-General Mákan Reward: 2000 Destiny Points Notes: What can I say about Mákan. He’s a dwarf, he lives in a castle surrounded by guards, and his morale is really, really high (probably all that liquid good cheer he’s been drinking). Unfortunately for Mákan, we as reputable monsters simply cannot allow him to defile the Witch-Kings’ summer house with his dwarf stink. Drunks are notoriously difficult to reason with, so be sure to bring a friend or 23 to help talk some sense into him and his rowdy friends. Storming the Castle [62][63] “Tyrant Uzulthrang is here for battle and only battle. Stationed outside of Tol Ascarnen, the Tyrant pledges that he will fight against the enemy if you prove that you are worthy of his notice.” Obtain: Tyrant Uzulthrang at the camp to the south-west across the river from Tol Ascarnen, when Free People are in control of the keep Objective: Collect hobbit-feet (75); Collect legs of Men (75); Collect Elf-ears (75); Collect dwarf-beards (75) Completion: Return to Tyrant Uzulthrang at the camp to the south-west across the river from Tol Ascarnen, when Free People are in control of the keep Reward: 2000 Destiny Points Notes: Now before I make any comments, I’ll come out and admit that I’ve never turned this quest in. There’s just so many dwarf beards and so little dwarves. However, I got to thinking, what exactly does Uzulthrang need all those beards and body parts for? Then it came to me… recombinant freep zombies. Now I don’t have any proof, but I believe that once all of these parts are handed in, Uzulthrang here summons up a horde of these RFZs (hey, 37.5 zombies constitutes a horde… a small horde…poor 0.5 zombie, he tries his best…) and marches upon Tol Ascarnen, slaughtering all who stand before him. I mean really, it’s the only thing that makes sense. Tribute to the Tyrant [64]00m “Tyrant Trintrû at Tol Ascarnen is deserving of praise and tribute. The tribute which the tyrant desires most if the flesh of Men.” Obtain: Quartermaster Apsduf at Tol Ascarnen Objective: Collect legs of Men (10) Completion: Return to Quartermaster Apsduf at Tol Ascarnen Reward: 250 Destiny Points Notes: Well, I’m not really sure what Trintrû has done to deserve praise and tribute, standing up there staring blankly at a wall whiles his minions downstairs do all the work, but I’m not one to turn down an opportunity to kill Men. There’s even a quaint little spot far to the east in Coldfells at the base of the road leading up to Ost Ringdyr where Men like to stand in a circle with just enough space between them so you can kill one without bringing the others (“Hey, that orc’s killin’ Frank! Sure is too bad he’s five feet outside of my jurisdiction, otherwise I’d give him what’s for…!”). IV. Of Deeds and Accomplishments Introduction Gift from the War-Tyrant “Only by completing the tasks assigned to you by Uglash can you earn the favor of War-tyrant Akúlhun.” Obtain: Automatically upon completion of Quest:Report to Dâr-gazag, Maggot; Quest:Into the Grimwood; Quest:Get to Grothum, Maggot; Quest:Report to Lugazag; Quest:To Tirith Rhaw; or Quest:To Tol Ascarnen. Objective: Complete Quest:Report to Dar-Gazag, Maggot; Quest:Into the Grimwood; Quest:Get to Grothum, Maggot; Quest:Report to Lugazag; Quest:To Tirith Rhaw; and Quest:To Tol Ascarnen. Completion: Speak with War-Tyrant Akúlhun in Gramsfoot. Reward: Title:Servant to Angmar; Item:Map to Gramsfoot Notes: Travel Grimwood Travel - Tiers 1-3 “Service to the master of Grimwood will result in the ability to find your way to the tower with less effort.” Obtain: Automatically upon completion of a quest from Category:Grimwood. Objective: Tier 1: Complete 10 quests for the benefit of Grimwood Lumber Camp. Tier 2: Complete 25 quests for the benefit of Grimwood Lumber Camp. Tier 3: Complete 50 quests for the benefit of Grimwood Lumber Camp. Completion: Speak with War-Tyrant Akúlhun in Gramsfoot. Reward: Tier 1: Title:Gundzor’s Drudge; Item:Crude Map to Grimwood Tier 2: Title:Gundzor’s Flunky; Item:Poor Map to Grimwood Tier 3: Title:Gundzor’s Fist; Item:Good Map to Grimwood Notes: Isendeep Travel - Tiers 1-3 “Service to the master of Isendeep will result in the ability to find your way to the tower with less effort.” Obtain: Automatically upon completion of a quest from Category:Isendeep. Objective: Tier 1: Complete 10 quests for the benefit of Isendeep. Tier 2: Complete 25 quests for the benefit of Isendeep. Tier 3: Complete 50 quests for the benefit of Isendeep. Completion: Speak with War-Tyrant Akúlhun in Gramsfoot. Reward: Tier 1: Title:Bùrzgoth's Thrall; Item:Crude Map to Isendeep Tier 2: Title:Bùrzgoth's Toady; Item:Poor Map to Isendeep Tier 3: Title:Bùrzgoth's Bootlicker; Item:Good Map to Isendeep Notes: Lugazag Travel - Tiers 1-3 “Service to the master of Lugazag will result in the ability to find your way to the tower with less effort.” Obtain: Automatically upon completion of a quest from Category:Lugazag. Objective: Tier 1: Complete 10 quests for the benefit of Lugazag. Tier 2: Complete 25 quests for the benefit of Lugazag. Tier 3: Complete 50 quests for the benefit of Lugazag. Completion: Speak with War-Tyrant Akúlhun in Gramsfoot. Reward: Tier 1: Title:Tharbil’s Minion; Item:Crude Map to Lugazag Tier 2: Title:Tharbil’s Lackey; Item:Poor Map to Lugazag Tier 3: Title:Tharbil’s Whip; Item:Good Map to Lugazag Notes: Tirith Rhaw Travel - Tiers 1-3 “Service to the master of Tirith Rhaw will result in the ability to find your way to the tower with less effort.” Obtain: Automatically upon completion of a quest from Category:Tirith Rhaw. Objective: Tier 1: Complete 10 quests for the benefit of Tirith Rhaw. Tier 2: Complete 25 quests for the benefit of Tirith Rhaw. Tier 3: Complete 50 quests for the benefit of Tirith Rhaw. Completion: Speak with War-Tyrant Akúlhun in Gramsfoot. Reward: Tier 1: Title:Servant to Barashish; Item:Crude Map to Tirith Rhaw Tier 2: Title:Hound to Barashish; Item:Poor Map to Tirith Rhaw Tier 3: Title:Blade of Barashish; Item:Good Map to Tirith Rhaw Notes: Tol Ascarnen Travel - Tiers 1-3 “Service to the master of Tol Ascarnen will result in the ability to find your way to the tower with less effort.” Obtain: Automatically upon completion of a quest from Category:Tol Ascarnen. Objective: Tier 1: Complete 10 quests for the benefit of Tol Ascarnen. Tier 2: Complete 25 quests for the benefit of Tol Ascarnen. Tier 3: Complete 50 quests for the benefit of Tol Ascarnen. Completion: Speak with War-Tyrant Akúlhun in Gramsfoot. Reward: Tier 1: Title:Trintrû Truckler; Item:Crude Map to Tol Ascarnen Tier 2: Title:Trintrû’s Lickspittle; Item:Poor Map to Tol Ascarnen Tier 3: Title:Trintrû’s Sycophant; Item:Good Map to Tol Ascarnen Notes: Conquest Conquerer of the Towers “Two towers stand guard over the lands of the Ettenmoors. Slaughter the Marshals of the Free People who command them!” Obtain: Automatically upon defeating First Marshal Ari, First Marshal Barathir, First Marshal Laegon, or First Marshal Egil at Tirith Rhaw. Objective: Defeat First Marshal Ari, First Marshal Barathir, First Marshal Laegon, and First Marshal Egil at Tirith Rhaw. Completion: Automatically upon completing objectives. Reward: Title:Conqueror of the Towers Notes: Conquerer of Tol Ascarnen “Slaughter the Marshals of the Free People who command Tol Ascarnen!” Obtain: Automatically upon defeating First Marshal Morór, First Marshal Dembent, First Marshal Gorinn, or First Marshal Osmod at Tol Ascarnen. Objective: Defeat First Marshal Morór, First Marshal Dembent, First Marshal Gorinn, and First Marshal Osmod at Tol Ascarnen. Completion: Automatically upon completing objectives. Reward: Title:Conqueror of Tol Ascarnen Notes: Conquest of Ringdyr “Slaughter the Marshals of the Free People who command Ringdyr!” Obtain: Objective: Completion: Reward: Title:Conqueror of Ringdyr Notes: Kill the Enemy’s Leaders! “Find and Defeat the leaders of the Free Peoples.” Obtain: Automatically upon defeating Captain-General Harvestgain, Captain-General Verdantine, Captain-General Mákan, Captain-General Meldún, Captain-General Bordagor, or Captain-General Lainedhel. Objective: Defeat Captain-General Harvestgain, Captain-General Verdantine, Captain- General Mákan, Captain-General Meldún, Captain-General Bordagor, and Captain-General Lainedhel. Completion: Reward: Title:Favoured of Mordirith Notes: Player Killer Burglar Slayer - Tiers 1-5 “Slaughter Burglars in the Ettenmoors!” Obtain: Objective: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Completion: Reward: Tier 1: Title:Snitch-killer Tier 2: Title:Thief-slayer Tier 3: Title:Burglar-basher Tier 4: Title:Bane of Shadows Tier 5: Title:Trickster's Scourge Notes: Captain Slayer - Tiers 1-5 “Slaughter Captains in the Ettenmoors!” Obtain: Objective: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Completion: Reward: Tier 1: Title:Captain's Foe Tier 2: Title:Captain-slayer Tier 3: Title:Banner-shredder Tier 4: Title:Bane of Order Tier 5: Title:Defiler of Lords Notes: Champion Slayer - Tiers 1-5 “Slaughter Champions in the Ettenmoors!” Obtain: Objective: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Completion: Reward: Tier 1: Title:Champion's Foe Tier 2: Title:Slayer of Champions Tier 3: Title:Sword-breaker Tier 4: Title:Bane of Courage Tier 5: Title:Doom of Heroes Notes: Dwarf-killer - Tiers 1-5 “Defeat dwarf-players battling in the Ettenmoors.” Obtain: Objective: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Completion: Reward: Tier 1: Title:Dwarf-foe Tier 2: Title:Dwarf-bane Tier 3: Title:Dwarf-tosser Tier 4: Title:Scourge of the Undermountain Tier 5: Title:Enemy of Valour Notes: Elf-killer - Tiers 1-5 “Defeat Elf-players battling in the Ettenmoors.” Obtain: Objective: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Completion: Reward: Tier 1: Title:Elf-foe Tier 2: Title:Elf-bane Tier 3: Title:Elf-slayer Tier 4: Title:Scourge of the Fair Folk Tier 5: Title:Enemy of Grace Notes: Guardian Slayer - Tiers 1-5 “Slaughter Guardians in the Ettenmoors!” Obtain: Objective: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Completion: Reward: Tier 1: Title:Guardian-killer Tier 2: Title:Sentinel-slayer Tier 3: Title:Shield-breaker Tier 4: Title:Guardian's Bane Tier 5: Title:Doom of the Stalwart Notes: Hobbit-killer - Tiers 1-5 “Defeat hobbit-players in the Ettenmoors.” Obtain: Objective: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Completion: Reward: Tier 1: Title:Hobbit-foe Tier 2: Title:Hobbit-bane Tier 3: Title:Hobbit-slayer Tier 4: Title:Scourge of the Little Folk Tier 5: Title:Enemy of Innocence Notes: Hunter Slayer - Tiers 1-5 “Slaughter Hunters in the Ettenmoors!” Obtain: Objective: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Completion: Reward: Tier 1: Title:Hunter-killer Tier 2: Title:Scout-blinder Tier 3: Title:Bow-cleaver Tier 4: Title:Hunter's Bane Tier 5: Title:Doom of the Archer Notes: Lore-master Slayer - Tiers 1-5 “Slaughter Lore-masters in the Ettenmoors!” Obtain: Objective: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Completion: Reward: Tier 1: Title:Lore-master's Foe Tier 2: Title:Sage-slayer Tier 3: Title:Staff-breaker Tier 4: Title:Bane of the Wise Tier 5: Title:Scourge of the Learned Notes: Man-killer - Tiers 1-5 “Defeat players of the race of Men.” Obtain: Objective: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Completion: Reward: Tier 1: Title:Man-foe Tier 2: Title:Man-slayer Tier 3: Title:Man-flayer Tier 4: Title:Scourge of Man Tier 5: Title:Enemy of Honour Notes: Minstrel Slayer - Tiers 1-5 “Slaughter Minstrels in the Ettenmoors!” Obtain: Objective: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Completion: Reward: Tier 1: Title:Minstrel's Foe Tier 2: Title:Bard-slayer Tier 3: Title:Harp-cutter Tier 4: Title:Troubador's Bane Tier 5: Title:Silencer of Songs Notes: Slay Enemies of Angmar - Tiers 1-7 “Find and defeat players who dare contest the power of Angmar.” Obtain: Objective: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Tier 6: Tier 7: Completion: Reward: Tier 1: Title:Tormenter Tier 2: Title:Black Dog Tier 3: Title:Harvester of Sorrow Tier 4: Title:Slayer of Light Tier 5: Title:Hand of Doom Tier 6: Title:Bane of the West Tier 7: Title:Herald of Darkness Notes: V. Appendix A) Titles Travel Gramsfoot Servant of Angmar – “You are now indoctrinated to Angmar’s Army!” Deed:Gift from the War-Tyrant Grimwood Lumber Camp Gundzor's Drudge – "You have assisted Gundzor earning the rank of drudge." Deed:Grimwood Travel Tier I Gundzor's Flunky – "You have continued to assist Gundzor earning the rank of flunky." Deed:Grimwood Travel Tier II Gundzor's Fist – "You have become known to Gundzor as more than a servant; you are a defender of his post in the Grimwood." Deed:Grimwood Travel Tier III Isendeep Bùrzgoth's Thrall – "You have assisted Bùrzgoth and earned the title of his thrall." Deed:Isendeep Travel Tier I Bùrzgoth's Toady – "You have continued to assist Bùrzgoth and earned the right to be his toady." Deed:Isendeep Travel Tier II Bùrzgoth's Bootlicker – "You have become known to Bùrzgoth as one who will do as he says, when he says." Deed:Isendeep Travel Tier III Lugazag Tharbil's Minion – "You have assisted the master of Lugazag and earned the right to be his beck and call." Deed:Lugazag Travel Tier I Tharbil's Lackey – "You have continued to assist the master of Lugazag and firmed your position as his servant." Deed:Lugazag Travel Tier II Tharbil's Whip – "You have become known to Tharbil as more than a servant; you are a defender of his post at Lugazag." Deed:Lugazag Travel Tier III Tirith Rhaw Servant to Barashish – "You have assisted the master of Tirith Rhaw and earned station as his servant." Deed:Tirith Rhaw Travel Tier I Hound to Barashish – "You have earned greater favour of the master of Tirith Rhaw and can now be named a hound. A loyal dog." Deed:Tirith Rhaw Travel Tier II Blade of Barashish – "You have become known to Barashish as more than a servant; you are a defender of his post at Tirith Rhaw." Deed:Tirith Rhaw Travel Tier III Tol Ascarnen Trintrû Truckler – "You have assisted the master of Tol Ascarnen and earned the right to be called a truckler." Deed:Tol Ascarnen Travel Tier I Trintrû's Lickspittle – "You have continued to assist Trintrû earning the right to be called his lickspittle." Deed:Tol Ascarnen Travel Tier II Trintrû's Sycophant – "None question your devotion to Trintrû, thus you are called his sycophant." Deed:Tol Ascarnen Travel Tier III Conquest Conqueror of Ringdyr – “You have defeated the captains of Ringdyr.” Deed:Conquest of Ringdyr Conqueror of the Towers – “You have defeated the captains of the Towers.” Deed:Conqueror of the Towers Conqueror of Tol Ascarnen – “You have defeated the captains of Tol Ascarnen.” Deed:Conquerer of Tol Ascarnen Favoured of Mordirith – “Mordirith, leader of Angmar in the stead of the Witch King, looks upon you as a trusted servant. His favour will earn you greater favour with the Lugburz!” Deed:Kill the Enemy’s Leaders! Player Killer Enemies of Angmar Tormenter – “You are known as a tormenter of the Free People.” Deed:Slay Enemies of Angmar Tier I Black Dog – “Angmar casts a favouring eye upon you, you are known as an elite amongst their number. A hound of Mordirith; a Black Dog!” Deed:Slay Enemies of Angmar Tier II Harvester of Sorrow – “The field of battle serves as a garden from which you reap the heads of the fallen. You are a true harvester of sorrow.” Deed:Slay Enemies of Angmar Tier III Slayer of Light – “Light ebbs in your presence. Strength leaves the enemy as the darkness you bring clouds their hope and drives dread into their hearts.” Deed:Slay Enemies of Angmar Tier IV Hand of Doom – “With your coming sounds the trump of Doom, for by your hand have many of the warriors of the Free People fallen bested by your might.” Deed:Slay Enemies of Angmar Tier V Bane of the West – “You are known as the Bane of the West, for none of their warriors can stand against you, and windrows of their fallen lie heaped in your wake.” Deed:Slay Enemies of Angmar Tier VI Herald of Darkness – “You are a herald of the Dark Lord. You have culled countless numbers from the field of battle and none escape your grasp.” Deed:Slay Enemies of Angmar Tier VII Race Dwarf Dwarf-foe – “Your victories against the bearded folk beneath the mountain brand you their foe.” Deed:Dwarf-killer Tier I Dwarf-bane – “Continued efforts against the Dwarves earn you great glory. You are seen as their bane by others in Angmar's ranks.” Deed:Dwarf-killer Tier II Dwarf-tosser – “Dwarves quake before you! You cleave and heave their bodies aside by the hundred!” Deed:Dwarf-killer Tier III Scourge of the Undermountain – “When Angmar's Army moves beneath the world to face the Dwarves in their mountain homes, perhaps you shall be the one to lead it. You have proven yourself most adept at slaying these vermin!” Deed:Dwarf-killer Tier IV Enemy of Valour – “Valour crumbles when you near. The Dwarves' courage spills from them as easily as their innards when you are about. The death delivered by your hands sunders hope.” Deed:Dwarf-killer Tier V Elf Elf-foe – “Your blade has tasted the flesh of many Elves and it desires the blood of more.” Deed:Elf-killer Tier I Elf-bane – “Your name is known amongst the Elves. It is used to strike fear into the hearts of the young.” Deed:Elf-killer Tier II Elf-slayer – “Your legend has grown so much amongst the Elves that you are now a true villian. They know only to run from you when you near them!” Deed:Elf-killer Tier III Scourge of the Fair Folk – “All who draw breath and hold ties to the Elven Folk fear your blade. You drive their number from the fields of battle.” Deed:Elf-killer Tier IV Enemy of Grace – “Grace falters when you draw close. There are none amongst the Elves who will stand before you. The destruction wrought by your hand has crippled grace.” Deed:Elf-killer Tier V Hobbit Hobbit-foe – “Slaughtering the little folk has earned you a mark of savagery against their kind.” Deed:Hobbit-killer Tier I Hobbit-bane – “Your continued destruction of the little folk drives a spike of fear into their hearts.” Deed:Hobbit-killer Tier II Hobbit-slayer – “Without compassion or care you flay flesh from the little folk and have become one of the most adept at culling their number from the world.” Deed:Hobbit-killer Tier III Scourge of the Little Folk – “There are no little folk who dare stand before you. Your prowess over them is known to all as you tear through them with impunity.” Deed:Hobbit-killer Tier IV Enemy of Innocence – “Your domination over the little folk is absolute. The blood spilled by your hands has soiled the innocence these creatures once enjoyed.” Deed:Hobbit-killer Tier V Man Man-foe – “Men quake at the mention of your name, as your blade bites deeply into their flesh.” Deed:Man-killer Tier I Man-slayer – “Your blade drinks the blood of Man freely. There are few who would stand against you!” Deed:Man-killer Tier II Man-flayer – “Cleaving through the ranks of Men drives you to near frenzy. You are known for slaughter and tearing flesh from Men.” Deed:Man-killer Tier III Scourge of Man – “Men fear you. There are none who do not know your name in battle and all Men quake in terror at its mention.” Deed:Man-killer Tier IV Enemy of Honour – “Countless deaths by your hand tarnish Men. Their honour breaks as easily as their wills when you stride onto the fields of battle.” Deed:Man-killer Tier V Class Burglar Snitch-killer – “You've hunted down a number of these annoying little backstabbers and shown them what it means to oppose the will of Angmar.” Deed:Burglar Slayer Tier I Thief-slayer – “Those who would steal from the lords of Angmar will die by the sword, and at your hands many of them have.” Deed:Burglar Slayer Tier II Burglar-basher – “Never trust a thief. For that matter, don't trust anyone.” Deed:Burglar Slayer Tier III Bane of Shadows – “Burglars can run, but they cannot hide from you. You've killed a great many of these filthy little sneaks in your time.” Deed:Burglar Slayer Tier IV Trickster's Scourge – “Tricksy and false? Hah! You've seen how 'tricksy' Burglars are when they are writhing in pain as you prepare to strike the killing blow. It's hardly even a sporting challenge any more.” Deed:Burglar Slayer Tier V Captain Captain's Foe – “These fools would lead the forces of Men? Then let them lead from the grave!” Deed:Captain Slayer Tier I Captain-slayer – “Rally their allies to them as they might, you've cut through and killed many of these banner-waving cretins.” Deed:Captain Slayer Tier II Banner-shredder – “The banners make them easy to spot on the battlefield, and ripe for the killing as you and your hordes fall upon them from the darkness.” Deed:Captain Slayer Tier III Bane of Order – “Without their leaders, the forces of Men often fall to panic and cowardly flight. You have excelled at extinguishing these little sparks of false 'hope' upon the field of battle.” Deed:Captain Slayer Tier IV Defiler of Lords – “Few things warm your dark heart quite like the crestfallen look upon the faces of your enemies as yet another of their Lords falls in battle before you. It is a sight you have enjoyed so very often...” Deed:Captain Slayer Tier V Champion Champion's Foe – “These self-righteous crusaders have often fallen before your own unheralded strength” Deed:Champion Slayer Tier I Slayer of Champions – “Champions respect strength above all else - a trait which you have displayed in plenty as you've hewed through their ranks.” Deed:Champion Slayer Tier II Sword-breaker – “He who lives by the sword had best expect to die by it. You make a point of giving these fool Champions every opportunity to do so at your hands.” Deed:Champion Slayer Tier III Bane of Courage – “What good is courage to one who lies, broken and bleeding beneath your feet? Who knows? Who cares.” Deed:Champion Slayer Tier IV Doom of Heroes – “Hah! For self-styled 'Heroes', these Champions fall like wheat before the scythe of your power. They are no match for you, nor shall they ever be!” Deed:Champion Slayer Tier V Guardian Guardian-killer – “These self-styled Guardians stand between you and the towns and villages of the West, which lie ripe for the plucking. The more of them you kill, the sooner you can start the looting.” Deed:Guardian Slayer Tier I Sentinel-slayer – “Why would these iron-hided scum stand between you and the weak? You'll never understand it - but you've proven they can be swept aside all the same.” Deed:Guardian Slayer Tier II Shield-breaker – “Though they carry great shields and clothe themselves in burnished steel, no-one may stand before the power of Angmar and live. You've seen to that.” Deed:Guardian Slayer Tier III Guardian's Bane – “Defenders of the Weak indeed! Who then shall defend these supposed Guardians from you, eh? No-one, that's who...” Deed:Guardian Slayer Tier IV Doom of the Stalwart – “Those who stand before the tide are doomed to drown in its fury. You charge in the vanguard of the endless armies of Angmar and crush those Guardians who dare to stand with armies of the West, without mercy or hesitation.” Deed:Guardian Slayer Tier V Hunter Hunter-killer – “These vicious opponents would attempt to sap the strength of Angmar from afar, you've found it best to take the battle to them in person.” Deed:Hunter Slayer Tier I Scout-blinder – “You've killed your share of the enemy's scouts. They would do better to cower behind their allies in battle, but then what's the sport in that?” Deed:Hunter Slayer Tier II Bow-cleaver – “With neither shield or armour, Hunters make for easy prey upon the battlefield. Sure the arrows sting a bit, but pain is the mark of a true warrior.” Deed:Hunter Slayer Tier III Hunter's Bane – “Ah, the joy when the tables are turned and the Hunter becomes the Hunted! So many of these miscreants have fallen before you now that you've nearly lost count.” Deed:Hunter Slayer Tier IV Doom of the Archer – “Bows may be fearsome weapons in skilled hands, but they cannot protect their wielders from the swift and certain death that you bring upon them in battle. They are just more kindling for the bonfires of Angmar!” Deed:Hunter Slayer Tier V Lore-master Lore-master's Foe – “The Wise? feh! The truly Wise need understand only power. Those who profess wisdom in knowledge often die at your hands.” Deed:Lore-master Slayer Tier I Sage-slayer – “No magic can protect these bookworms from your wrath. If they understood even a fraction of the power commanded by the Lords of Angmar, they would cower in abject surrender before death.” Deed:Lore-master Slayer Tier II Staff-breaker – “What's so special about a staff? Just another stick to be broken - right before you break the one who wields it, as you have so often before.” Deed:Lore-master Slayer Tier III Bane of the Wise – “What good are old books and a fine pointy hat when you've got three feet of steel protruding from your gut? None at all! You've proved the wisdom of that statement often enough.” Deed:Lore-master Slayer Tier IV Scourge of the Learned – “No overblown scribe can challenge you on the battlefield. Scrolls, books, staves, robes - all shall burn in the bonfires of Angmar!” Deed:Lore-master Slayer Tier V Minstrel Minstrel's Foe – “What kind of fool comes to the battlefield to sing rather than fight? A dead fool.” Deed:Minstrel Slayer Tier I Bard-slayer – “The songs of the West sound far more pleasing to your ears when they gurgle forth from a slit throat.” Deed:Minstrel Slayer Tier II Harp-cutter – “The discordant snapping of strings, the splintering of wood, and the screams of the dying are all the music needed to accompany your rampage.” Deed:Minstrel Slayer Tier III Troubador's Bane – “The leaderless scum of the West are said to believe that the world was born from a song. Perhaps, perhaps not, but the last music they shall hear before their fall shall be the war-drums of Angmar!” Deed:Minstrel Slayer Tier IV Silencer of Songs – “In the wake of your passage, the fields of battle take on an unnatural stillness broken only by the moans of the dying. No songs escape from the lips of the fallen, for no life remains to utter them.” Deed:Minstrel Slayer Tier V B) Maps ***Excluding the Map to Gramsfoot, all maps are currently on a shared timer and all ranks of maps have a 30 minute cooldown.*** ***The map cooldown will only countdown while in Monster Play, logging off freezes the timer.*** ***All ranks teleport the user to the same location as previous ranks.*** Map to Gramsfoot – “A map detailing the lay of the land leading to Gramsfoot.” Bound; Unique; Indestructible Effect: Teleports user to Gramsfoot in the Steps of Gram. Cooldown: 1 minute Cannot be used in combat Crude Map to Grimwood – “A crudely drawn and horribly detailed map to Grimwood.” Bound; Unique; Indestructible Effect: Teleports user to a Coldeve troll camp to the north-west of Grimwood Lumber Camp, along the shore of the river. Cooldown: 30 minutes Cannot be used in combat Crude Map to Isendeep – “A crudely drawn and horribly detailed map to Isendeep.” Bound; Unique; Indestructible Effect: Teleports user to Grothum. Cooldown: 30 minutes Cannot be used in combat Crude Map to Lugazag – “A crudely drawn and horribly detailed map to Lugazag.” Bound; Unique; Indestructible Effect: Teleports user to a Shadowmaw warg camp midway between Dâr-gazag and Lugazag. Cooldown: 30 minutes Cannot be used in combat Crude Map to Tirith Rhaw – “A crudely drawn and horribly detailed map to Tirith Rhaw.” Bound; Unique; Indestructible Effect: Teleports user to an unprotected area on the Hoardale river just upstream of the second waterfall. Cooldown: 30 minutes Cannot be used in combat Crude Map to Tol Ascarnen – “A crudely drawn and horribly detailed map to Tol Ascarnen.” Bound; Unique; Indestructible Effect: Teleports user to an Ongbúrz orc camp to the south-west of Tol Ascarnen, across the river. Cooldown: 30 minutes Cannot be used in combat Poor Map to Grimwood – “A poorly drawn and undetailed map to Grimwood.” Bound; Unique; Indestructible Effect: Teleports user to a Coldeve troll camp to the north-west of Grimwood Lumber Camp, along the shore of the river. Cooldown: 30 minutes Cannot be used in combat Poor Map to Isendeep – “A poorly drawn and undetailed map to Isendeep.” Bound; Unique; Indestructible Effect: Teleports user to Grothum. Cooldown: 30 minutes Cannot be used in combat Poor Map to Lugazag – “A poorly drawn and undetailed map to Lugazag.” Bound; Unique; Indestructible Effect: Teleports user to a Shadowmaw warg camp midway between Dâr-gazag and Lugazag. Cooldown: 30 minutes Cannot be used in combat Poor Map to Tirith Rhaw – “A poorly drawn and undetailed map to Tirith Rhaw.” Bound; Unique; Indestructible Effect: Teleports user to an unprotected area on the Hoardale river just upstream of the second waterfall. Cooldown: 30 minutes Cannot be used in combat Poor Map to Tol Ascarnen – “A poorly drawn and undetailed map to Tol Ascarnen.” Bound; Unique; Indestructible Effect: Teleports user to an Ongbúrz orc camp to the south-west of Tol Ascarnen, across the river. Cooldown: 30 minutes Cannot be used in combat Good Map to Grimwood – “A well drawn and detailed map to Grimwood.” Bound; Unique; Indestructible Effect: Teleports user to a Coldeve troll camp to the north-west of Grimwood Lumber Camp, along the shore of the river. Cooldown: 30 minutes Cannot be used in combat Good Map to Isendeep – “A well drawn and detailed map to Isendeep.” Bound; Unique; Indestructible Effect: Teleports user to Grothum. Cooldown: 30 minutes Cannot be used in combat Good Map to Lugazag – “A well drawn and detailed map to Lugazag.” Bound; Unique; Indestructible Effect: Teleports user to a Shadowmaw warg camp midway between Dâr-gazag and Lugazag. Cooldown: 30 minutes Cannot be used in combat Good Map to Tirith Rhaw – “A well drawn and detailed map to Tirith Rhaw.” Bound; Unique; Indestructible Effect: Teleports user to an unprotected area on the Hoardale river just upstream of the second waterfall. Cooldown: 30 minutes Cannot be used in combat Good Map to Tol Ascarnen – “A well drawn and detailed map to Tol Ascarnen.” Bound; Unique; Indestructible Effect: Teleports user to an Ongbúrz orc camp to the south-west of Tol Ascarnen, across the river. Cooldown: 30 minutes Cannot be used in combat C) Foods and Potions Bubbling Potion – “The Bubbling Potion recovers your power when used.” Effect: Adds 126.0 – 131.0 to Power Cooldown: 2 minutes Cost: 12s 90c Worth: 2s 15c Dwarf Seeking Charm – “This charm can locate and track nearby dwarves.” Effect: Track Dwarf Duration: Cooldown: 1 minute Cost: 127s 50c Worth: 21s 25c Required Race: Spider Cannot be used in combat. Dwarf Tracking Talisman – “This talisman can locate and track nearby dwarves, even if they are stealthed.” Effect: Track Dwarf (advanced) Duration: Cooldown: 1 minute Cost: 127s 50c Worth: 21s 25c Required Race: Spider Minimum Rank: 3 Cannot be used in combat. Elf Seeking Charm – “This charm can locate and track nearby elves.” Effect: Track Elf Duration: Cooldown: 1 minute Cost: 127s 50c Worth: 21s 25c Required Race: Orc Cannot be used in combat. Elf Tracking Talisman – “This talisman can locate and track nearby elves, even if they are stealthed.” Effect: Track Elf (advanced) Duration: Cooldown: 1 minute Cost: 127s 50c Worth: 21s 25c Required Race: Orc Minimum Rank: 3 Cannot be used in combat. Greater Bubbling Potion – “The Bubbling Potion recovers your power when used.” Effect: Adds 151 .0 – 158.0 to Power Cooldown: 2 minutes Cost: 14s 22c Worth: 2s 37c Greater Stinking Poultice – “Stinking Poultice recovers your health when used.” Effect: Adds 774.0 – 805.0 to Morale Cooldown: 2 minutes Cost: 14s 22c Worth: 2s 37c Hobbit Seeking Charm – “This charm can locate and track nearby hobbits.” Effect: Track Hobbit Duration: Cooldown: 1 minute Cost: 127s 50c Worth: 21s 25c Required Race: Warg Cannot be used in combat Hobbit Tracking Talisman – “This talisman can locate and track nearby hobbits, even if they are stealthed.” Effect: Track Hobbit (advanced) Duration: Cooldown: 1 minute Cost: 127s 50c Worth: 21s 25c Required Race: Warg Minimum Rank: 3 Cannot be used in combat Maggoty Meat Effect: Restores 68 Power every 30 seconds for 300 seconds; Heals 90 damage every 30 seconds for 300 seconds; Adds 7.5 to Morale Regeneration in non-Combat; Adds 1.5 to Power Regeneration in non-Combat Duration: Cooldown: 5 minutes Cost: 9s 30c Worth: 1s 55c Cannot be used in combat Man Seeking Charm – “This charm can locate and track nearby men.” Effect: Track Man Duration: Cooldown: 1 minute Cost: 127s 50c Worth: 21s 25c Required Race: Uruk Cannot be used in combat Man Tracking Talisman – “This talisman can locate and track nearby men, even if they are stealthed.” Effect: Track Man (advanced) Duration: Cooldown: 1 minute Cost: 127s 50c Worth: 21s 25c Require Race: Uruk Minimum Rank: 3 Cannot be used in combat Odorous Salts – “The salts hasten your recovery when stunned or dazed, but at the cost of some health.” Effect: Shake off Dazes or Stuns; Subtracts 94.0 – 58.0 from Morale Cooldown: 5 minutes Cost: 2s 47c Worth: 2s 47c Rat-Folk Stew Effect: Restores 135 Power every 30 seconds for 300 seconds; Heals 181 damage every 30 seconds for 300 seconds; Adds 25.0 to Morale Regeneration in non-Combat; Adds 6.0 to Power Regeneration in non-Combat Duration: Cooldown: 5 minutes Cost: 10s 68c Worth: 1s 78c Minimum Rank: 4 Cannot be used in combat Slug Mash Effect: Restores 90 Power every 30 seconds for 300 seconds; Heals 120 damage every 30 seconds for 300 seconds; Adds 18.0 to Morale Regeneration in non-Combat; Adds 3.8 to Power Regeneration in non-Combat Duration: Cooldown: 5 minutes Cost: 10s 68c Worth: 1s 71c Minimum Rank: 2 Cannot be used in combat Solvent of Painful Freedom – “The solvent frees you from confinement, but at the cost of some health.” Effect: Break free from Roots; Subtracts 94.0 – 58.0 from Morale Cooldown: 5 minutes Cost: 14s 82c Worth: 2s 47c Stinking Poultice – “Stinking Poultice recovers your health when used.” Effect: Adds 644.0 – 671.0 to Morale Cooldown: 2 minutes Cost: 12s 90c Worth: 2s 15c D) Items ***Several items are missing from this list.*** ***If you have any additions or corrections, please PM me.*** Albino Bear Skin – “A trophy gathered from a bear corpse.” Dropped by: Frenzied Fell-Maw Used by: Worth: 2s 1c Albino Cave Claw Skin – “A trophy gathered from the corpse of a Cave Claw.” Dropped by: Frostfell Fel-Talon; Frostfell Earth-Mover Used by: Worth: 2s 1c Barrel of Poison – “A barrel of poison meant for poisoning the Hoardale River.” Used by: Quest:Poisoning the Hoardale Dwarf Beard – “A trophy ripped off the face of a Dwarf.” Dropped by: Coldfells Champion Used by: Quest:Dwarf-Beards; Quest:Storming the Castle Worth: 2s 1c Elf Ear – “A trophy torn from the head of an Elf.” Dropped by: Coldfells Hunter (elf); Coldfells Scout Used by: Quest:Taste of Elf; Quest:Storming the Castle Worth: 2s 1c Exceptional Hide – “A fully-intact hide of a fearsome beast. This can be turned into leather using the Forester profession.” Dropped by: Frostfell Fel-Talon; Frostfell Earth-Mover Used by: Worth: 2s 7c Food Sack – “A bundle of food grown on the farms of Hoarhallow.” Dropped by: Food Sack; Hoarhallow Gardener; Hoarhallow Farmer; Coldfells Hunter; Coldfells Scout; Coldfells Woodsman Used by: Quest:Not Just for Eating; Quest:I’ve Got a Theory Worth: 1s 12c Footman’s Badge – “A trophy taken from the lowest member of the Free People’s army.” Dropped by: Coldfells Hunter; Coldfells Guardian; Coldfells Scout; Coldfells Woodsman Used by: Quest:Footmens’ Badges Worth: 2s 1c Fragment of Troll Stone – “A trophy carved from a troll statue.” Dropped by: Sun-touched Troll; Headless Sun-touched Troll; Sun-touched Troll Head Used by: Quest:Set in Stone; Quest:I’ve Got a Theory; Quest:Stonewall Fandmau Worth: 2s 1c Glossy Cave-Claw Skin – “The skin of this cave-claw glistens unpleasantly.” Dropped by: Frostfell Fel-Talon; Frostfell Earth-Mover Used by: Worth: 2s 96c Great Bear Paw – “A trophy gathered from a bear corpse.” Dropped by: Frenzied Fell-Maw Used by: Worth: 1s 10c Grimwood-Branches – “A trophy of the Grimwood forest.” Dropped by: Fallen Timber; Fallen Sapling; Fallen Log; Leafcull Bramblethorn; Leafcull Shade-Lurker Used by: Quest:Easy Pickings; Quest:Tools for the Mine Worth: 2s 1c Grimwood Heartwood – “A trophy of the Grimwood forest.” Dropped by: Fallen Log, Leafcull Fell-Maple; Leafcull Fell-Oak Used by: Quest:Carving OutHearts Worth: 3s 1c Grimwood Log – “A trophy of the Grimwood Forest.” Dropped by: Fallen Log; Fallen Timber Used by: Quest:Weapons of War; Quest:Big Stuff Worth: 3s 1c Grimwood Root – “A trophy cut from the trees or wardens of the Grimwood.” Dropped by: Fallen Sapling; Fallen Timber; Fallen Log; Leafcull Bramblethorn; Leafcull Shade-Lurker Used by: Quest:Lashing the Walls Worth: 2s 1c Hoarhallow Ale – “A tasy draught made by the Hobbits of Hoarhallow.” Dropped by: Hoarhallow Gardener, Hoarhallow Farmer, Coldfells Hunter (hobbit) Used by: Worth: 3s 1c Hoarhallow Brittleleaf Seed – “A simple seed that can be used to grow Hoarhallow Brittleleaf or used to season food.” Dropped by: Hoarhallow Gardener, Hoarhallow Farmer, Coldfells Hunter (hobbit) Used by: Quest:A Dash of This and That Worth: 2s 1c Hobbit Foot – “A trophy ripped from the shattered corpse of a Hobbit.” Dropped by: Hoarhallow Gardener, Hoarhallow Farmer, Coldfells Hunter (hobbit) Used by: Quest:Tasty Little Toes; Quest:Storming the Castle Worth: 2s 1c Hobbit Leg – “A trophy ripped from the shattered corpse of a Hobbit.” Dropped by: Hoarhallow Gardener, Hoarhallow Farmer, Coldfells Hunter (hobbit) Used by: Quest:Tasty Little Legs Worth: 2s 1c Huge Bear Paw – “A trophy gathered from a bear corpse.” Dropped by: Frenzied Fell-Maw Used by: Worth: 1s 5c Leg of Men – “A trophy taken from a member of the Race of Men.” Dropped by: Coldfells Guardian; Coldfells Woodsman Used by: Quest:Tribute to the Tyrant; Quest:Storming the Castle Worth: 2s 1c Lethal Sharp Bear Tooth – “A trophy gathered from a bear corpse.” Dropped by: Frenzied Fell-Maw Used by: Worth: 1s 97c Monstrous Bear Paw – “A trophy gathered from a bear corpse.” Dropped by: Frenzied Fell-Maw Used by: Worth: 1s 12c Monstrous Cave Claw Digit – “A trophy gathered from the corpse of a Cave Claw.” Dropped by: Frostfell Fel-Talon; Frostfell Earth-Mover Used by: Worth: 1s 12c Monstrous Slug Feeler – “A trophy gathered from the corpse of a slug.” Dropped by: Bloodlust Leech Used by: Worth: 2s 1c Monstrous Slug Membrane – “A trophy gathered from the corpse of a slug.” Dropped by: Bloodlust Leech Used by: Worth: 2s 1c Monstrous Slug Slime – “A trophy gathered from the corpse of a slug.” Dropped by: Bloodlust Leech Used by: Worth: 3s 1c Monstrous Wolf Ear – “A trophy gathered from a wolf corpse.” Dropped by: Darktide Alpha; Darktide Scrapper Used by: Worth: 2s 1c Morningthaw Haunch – “A trophy taken from a bear ally of the Free People.” Dropped by: Morningthaw Warden Used by: Worth: 2s 1c Morningthaw Hide – “A trophy taken from a bear ally of the Free People.” Dropped by: Morningthaw Warden Used by: Quest:Bedding of Bears Worth: 2s 1c Neekerbreeker Ichor – “The chitin and innards of these fearsome insects can be used to make a vibrant red dye.” Dropped by: Hoardale Norbog; Hoardale Burrower Used by: Worth: 2s 7c Norbog Chitin – “A trophy taken from the neekers in the Ettenmoors.” Dropped by: Hoardale Norbog; Hoardale Burrower Used by: Quest:Armour for the Lessers Worth: 2s 1c Norbog Gizzard – “A trophy taken from the neekers in the Ettenmoors.” Dropped by: Hoardale Norbog; Hoardale Burrower Used by: Quest:Grumbling and Rumbling Worth: 2s 1c Norbog Meat – “A trophy taken from the neekers in the Ettenmoors.” Dropped by: Hoardale Norbog; Hoardale Burrower Used by: Quest:Grumbling and Rumbling Worth: 2s 1c Razor Sharp Cave Claw Nail – “A trophy gathered from the corpse of a Cave Claw.” Dropped by: Frostfell Fel-Talon; Frostfell Earth-Mover Used by: Worth: 2s 1c Razor Sharp Cave Claw Talon – “A trophy gathered from the corpse of a Cave Claw.” Dropped by: Frostfell Fel-Talon; Frostfell Earth-Mover Used by: Worth: 3s 1c Razor Sharp Bear Claw – “A trophy gathered from a bear corpse.” Dropped by: Frenzied Fell-Maw Used by: Worth: 2s 1c Sergeant’s Patch – “A trophy taken from the lowest ranking leader of the Free Peoples’ army.” Dropped by: Used by: Quest:Sergeant-at-Arms’ Patches Worth: 2s 1c Shard of Troll Stone – “A trophy carved from a troll statue.” Dropped by: Sun-touched Troll; Headless Sun-touched Troll; Sun-touched Troll Head Used by: Quest:Stonewall Fandmau Worth: 1s 12c Shattered Blade – “A trophy claimed from an enemy in the Ettenmoors.” Dropped by: Coldfells Scout; Coldfells Woodsman Used by: Worth: 1s 12c Slab of Troll Stone – “A trophy carved from a troll statue.” Dropped by: Sun-touched Troll; Headless Sun-touched Troll; Sun-touched Troll Head Used by: Quest:Set in Stone; Quest:Stonewall Fandmau Worth: 2s 1c Slimy Slug Meat – “A trophy cut from the body of a slug.” Dropped by: Bloodlust Leech Used by: Quest:Mash Worth: 2s 1c Sun-touched Tailfeather – “A trophy taken from an eagle ally of the Free People.” Dropped by: Sun-touched Eagle Used by: Quest:Slaughtering Eagles; Quest:Gorgoris the Gorger Worth: 2s 1c Unrefined Isendeep Ore – “A collection of ore from the Isendeep Mine in the Ettenmoors.” Dropped by: Crate of Ore Used by: Quest:Weapons of War Worth: 2s 1c Untreated Leather Hide – “A trophy taken from a creature in the Ettenmoors.” Dropped by: Morningthaw Warden; Darktide Scrapper; Darktide Alpha Used by: Worth: 2s 1c Wintersebb Drake Fang – “A trophy taken from the drakes in the Ettenmoors.” Dropped by: Wintersebb Drake; Wintersebb Drakeling Used by: Worth: 2s 1c Contributors - The Lord of the Rings Online Lorebook - Information relating to player killer deeds and titles.
- Banaticus – Additional information relating to map cooldown.
- bigdog466661 - Information relating to Deed:Conqueror of the Towers.
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