Ifrit  

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About the Avatar

One of the six Celestial Avatars of Vana'diel, all of his Blood Pacts are tied into the element of Fire.
A horned red beast, whose smouldering gaze and glowing eyes barely hide the flames within, strikes fear into any who gaze upon him.
His abilities are entirely concerned with offense, be they attacks or spells, his one enhancing ability being able to grant a party enhanced attack strength for a period of time.

Summoners learn to summon Ifrit by defeating Ifrit Prime in either the Trial Size Trial by Fire or the Trial by Fire quests.

Blood Pacts

Blood Pact Type Level MP Skillchain Y/N Burst Y/N Description
Inferno*Rage1Special YMinimum MP cost is (level of caster)x2. Uses all MP and deals fire elemental damage to enemies within Area of Effect.
PunchRage19Y Deals physical damage.
Fire IIRage1024 YDeals fire elemental damage.
Burning StrikeRage2348Y Deals fire elemental damage.
Double PunchRage3056Y Delivers a twofold attack.
Crimson HowlWard3884 Enhances party member's attack within Area of Effect.
Fire IVRage60118 YDeals fire elemental damage.
Flaming CrushRage70164 Delivers a threefold attack that deals fire elemental damage.
Meteor Strike**Rage75182 YDeals fire damage to an enemy. Varies with TP. Additional merits add a 40% TP Bonus effect.

Outside Vana'diel

The Vana'diel Tribune wrote up an article on Ifrit here. (Issue 14, Vol. 1)

Ifrit is also the name of a FFXI World Server.

Final Fantasy XI
Wikibase™

This page last modified 2008-12-05 15:33:26.