Hunter Pet Talent Trees  

Related topics: Hunter Pets, Hunter Pet Abilities, Pet Families


Pets now belong to one of three general categories, Ferocity, Cunning, or Tenacity. These categories determine not only which passive bonuses to damage, health and armor they have, but also which talent tree they have access to. There is a fairly even divide between the pet families on the three types.

Pets earn one talent point towards their tree every 4 levels, beginning with level 20. The Beast Mastery 51-point talent can also add an additional 4 points. This means pets will either have 16 or 21 points to spend at the level cap. Unlike player talent trees, pet trees only require 3 spent points to advance to the next tier. Note that many of the talents are in all three talent trees.

Note: Information in this thread is based around the current beta build as of August 7, and may be changed significantly by the release of WotLK.

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Ferocity

Ferocity pets are focused on dealing damage. Ferocity pets have a 10% bonus to damage, 10% to armor, and 5% to health.
Families that use ferocity include: Carrion Bird, Cat, Devilsaur (exotic), Hyena, Moth, Raptor, Tallstrider, Wolf

Tier 1
Cobra Reflexes (2 points): Increases pet attack speed by 30%, but lowers the damage per hit.
Dash/Dive (1 point): Increases pet movement speed by 80% for 16 seconds.
Great Stamina (3 points): Increases pet's total stamina by 12%.
Natural Armor (2 points): Increases pet's armor by 10%.

Tier 2
Improved Cower (2 points): Improves Cower by 20%.
Bloodthirsty (2 points): Attacks have a 10% chance to increase pet happiness by 20% and health by 10%.
Spiked Collar (3 points): Increases overall damage by 9%.
Boar's Speed (1 point): Increases outdoor movement speed by 30%.

Tier 3
Avoidance (3 points): Reduces the damage from non-targeted effects by 75%.
Lionhearted (2 points): Reduces duration of stun and fear by 30%.
Charge: Charges an enemy, immobilizing it for 1 second.

Tier 4
Heart of the Phoenix (requires Bloodthirsty): Pet automatically revives itself when it dies. 10 minute cooldown.
Spider's Bite: Increases critical strike bonus by 30%.
Great Resistance (3 points): Reduces damage from all schools of magic (except holy) by 9%.

Tier 5
Rabid (requires Avoidance): Pet gains 5% attack power, and an additional 5% on half of its attacks over the 30 second duration. 30 second cooldown.
Lick Your Wounds (requires Heart of the Phoenix): Pet channels a heal on itself for 50% of its health over 10 seconds.
Call of the Wild (requires Spider's Bite): Attack power of party members is increased by 10% for 20 seconds. 5 minute cooldown.

Cunning

Cunning pets are meant to focus on being useful in ways other than damage or tanking. Players generally refer to this as the utility tree. Cunning pets have a 5% bonus to armor and 5% to health.
Families that use cunning include: Bat, Bird of Prey, Chimera (exotic), Dragonhawk, Nether Ray, Ravager, Serpent, Spider, Sporebat, Wind Serpent

Tier 1
Cobra Reflexes (2 points): Increases attack speed by 30%, but lowers the damage per hit.
Dash/Dive: Increases movement speed by 80% for 16 seconds.
Great Stamina (3 points): Increases total stamina by 12%.
Natural Armor (2 points): Increases armor by 10%.

Tier 2
Boar's Speed: Increases outdoor movement speed by 30%.
Mobility (2 points, requires Dash/Dive): Reduces the cooldown on dash or dive by 16 seconds.
Spiked Collar (3 points): Increases overall damage by 9%.

Tier 3
Avoidance (3 points): Reduces the damage from non-targeted effects by 75%.
Lionhearted (2 points): Reduces duration of stun and fear by 30%.
Carrion Feeder: Allows the pet to cannibalize on nearby corpses.

Tier 4
Great Resistance (3 points): Reduces damage from all schools of magic (except holy) by 9%.
Owl's Focus (2 points): Pet has a 30% chance after using an ability that the next one will be free.
Cornered (2 points): When pet is critical, it deals 50% more damage and has 50% less chance to be crit.
Feeding Frenzy (2 points, requires Spiked Collar): Deals 40% additional damage to critical targets.

Tier 5
Wolverine Bite (requires Great Resistance): Instant attack that deals 5 points per level of the pet, and cannot be mitigated. Only usable after being dodged.
Roar of Recovery (requires Owl's Focus): Pet restore's 20% of the hunter's mana over 8 seconds. 6 minute cooldown.
Bullheaded (requires Cornered): Removes all movement-impairing and loss-of-control effects.

Tenacity

Tenacity pets are intended to survive beatings, and hold threat better for tanking. Tenacity pets have a 15% bonus to armor and a 10% bonus to health.
Tenacity pet families include: Bear, Boar, Crab, Crocolisk, Gorilla, Scorpid, Turtle, Warp Stalker

Tier 1
Cobra Reflexes (2 points): Increases attack speed by 30%, but lowers the damage per hit.
Dash/Dive: Increases movement speed by 80% for 16 seconds.
Great Stamina (3 points): Increases total stamina by 12%.
Natural Armor (2 points): Increases armor by 10%.

Tier 2
Spiked Collar (3 points): Increases overall damage by 9%.
Boar's Speed: Increases outdoor movement speed by 30%.
Blood of the Rhino (2 points, requires Great Stamina): Increases stamina by 4% and healing effects by 40%.
Pet Barding (2 points, requires Natural Armor): Increases armor by 6% and dodge rate by 2%.

Tier 3
Avoidance (3 points): Reduces the damage from non-targeted effects by 75%.
Guard Dog (2 points): Growl generates an additional 20% threat and adds 20% to the pet's happiness.
Lionhearted (2 points): Reduces duration of stun and fear by 30%.
Intervene: Pet intercepts the next attack made against a target. 30 second cooldown.

Tier 4
Grace of the Mantis (3 points): Increases dodge and hit rate by 6%.
Great Resistance (3 points): Reduces damage from all schools of magic (except holy) by 9%.

Tier 5
Last Stand (requires Avoidance): Gain an additional 30% health for 20 seconds.
Taunt (requires Guard Dog): Taunt a target for 3 seconds. 3 minute cooldown.
Roar of Sacrifice (requires Grace of the Mantis): Pet absorbs 50% of the damage a target is taking for 12 seconds.

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This page last modified 2009-04-06 19:11:50.