# Hit Rate (WoW)

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## Hit Rate

Simply put, the hit rate in WoW is how often a player hits a mob or opposing PC. This hit chance depends on several factors, not the least of which is the level difference between the attacker and the defender.

### Melee Chance

For all numbers in this article, it is assumed that both the player and the opponent have the maximum weapon skill and defense skill for their level.

The base hit rate for all attacks is 95%. This only applies to Two-Handed, One-Handed without dual wielding (i.e. using a shield in the offhand), Special Attacks, Ranged, or Spells. Dual wielding incurs an additional 19% penalty to hit rate. This is decreased by 0.5% for each level your opponent is above you for 2 levels, and then jumps an additional 3% per level after that.

For a level 70:

Mob LevelHit Chance
(Not Dual-Wielding)
Hit Chance
(Dual-Wielding)
7095%76%
7194.5%75.5%
7294%75%
7391%72%
The actual formula for determining hit chance is:
Within 2 levels (Weapon Skill and Defense Skill difference less than or equal to 10)
• Not Dual-Wielding: `100% - (5% + ([Defense Skill] - [Weapon Skill]) * 0.1%)`
• Dual-Wielding: `100% - (24% + ([Defense Skill] - [Weapon Skill]) * 0.1%)`
More than 2 levels (Weapon Skill and Defense Skill difference greater than 10)
• Not Dual-Wielding: `100% - (7% + ([Defense Skill] - [Weapon Skill]) * 0.4%)`
• Dual-Wielding: `100% - (26% + ([Defense Skill] - [Weapon Skill]) * 0.4%)`

See also Hit Table for more detail on how combat is resolved.

### Spell Chance

Spell hit chance is a bit easier to calculate as it is based purely on the level difference of the caster and the target. There is a slight difference between PvE and PvP. There is also always a 1% chance to miss for spells, regardless of level difference or hit rating.

Level
Difference
PvEPvP
-399%99%
-298%98%
-197%97%
096%96%
195%95%
294%94%
383%87%
472%80%
561%73%

#### Note about "Spell Miss"

Spells do have a chance to miss. These misses will always show up as a full resist. It is impossible to differentiate between a full resist due to spell miss or spell resistance check.

## Hit Rating

Melee Hit Rating Caps
Druid
There are no talents that affect
Druid melee hit rating
Rogue
Dual-Wielding
Precision (Talent)363
Specials
Precision (Talent)63
Hunter
Surefooted (Talent)95
Shaman
Dual-Wielding
Dual Wield Specialization (Talent)348
Nature's Guidance (Talent)395
Dual Wield Specializtion
and Nature's Guidance
300
Specials and non Dual-Wield
Nature's Guidance95
Warrior
Dual Wield
Precision (Talent)395
Specials and non Dual-Wield
Precision (Talent)95
Paladin
Precision (Talent)95
Spell Hit Rating Caps
Druid
Balance of Power (Talent)152
Mage
Elemental Precision (Talent)
(Fire/Frost only)
164
Arcane Focus (Talent)
(Arcane only)
76
Paladin
Precision (Talent)164
Priest
Shadow Focus (Talent)
(Shadow only)
76
Focused Power (Talent)
(Smite, Mind Blast, Mass Dispel only)
152
Shadow Focus and Focused Power
(Mind Blast Only)
26
Shaman
Elemental Precision (Talent)126
Nature's Guidance (Talent)164
Elemental Precision and Nature's
Guidance
88
Warlock
Suppression (Talent)
(Affliction Only)
76
The amount of hit rating needed to gain 1% hit scales with character level. An item may have either Hit Rating or Spell Hit Rating, but typically will not have both.

### Melee Hit Rating

At level 60, 10 Hit Rating = 1% Hit
At level 70, 15.76 Hit Rating = 1% Hit

### Spell Hit Rating

At level 60, 8 Spell Hit Rating = 1% Spell Hit
At level 70, 12.62 Spell Hit Rating = 1% Spell Hit

## Hit Cap

The hit cap is the point at which adding hit or spell hit rating no longer benefits your character because you no longer miss, save for the 1% chance that casters have for a spell miss that cannot be removed. All boss monsters are considered to be three levels above you, so these tables show much +hit a level 70 character would need to hit a level 73 mob.

The base hit cap for all casters is 202. The melee hit cap is either 142 (Specials, Ranged, Two-handers, and One-hand plus shield) or 442 (Dual-Wielding autoattacks).

See the tables on the right for specifics regarding how certain talents affect the hit cap.

### Buffs/Debuffs

The following buffs/debuffs also have an effect on the melee hit cap:

For casters:

• Draenai Aura (Mage/Priest/Shaman): -12.62 Hit Rating needed
• Totem of Wrath: -38 Hit Rating needed

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This page last modified 2008-06-17 14:06:46.