Global Cooldown (Rift)  

Global cooldown is a game mechanic that applies a standard cooldown between casting of spells. Most spells use the global Cool down. Each calling has a seperate cooldown time.

  • Warrior: 1.5 Seconds
  • Cleric: 1.5 Seconds
  • Rogue: 1 Second
  • Mage: 1.5 Seconds (with Pyromancer skill - 1 Second)

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This page last modified 2012-03-28 03:19:49.