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Paladins are a plate-wearing, tank class, initially conceived of as a hybrid of clerics and warriors. As the game has evolved, the class has become far more distinct. They rely heavily on stamina, agility, and wisdom as their primary statistics.
Unlike their shadow knight counterparts, paladins are more defensively focused: heals, group heals, and defensive buffs are a nod to that. Also unlike shadow knights, the paladin class is generally limited to "good" and "neutral" races: this includes the Drakkin, dwarves, Erudites, Frogloks, gnomes, Half-Elves, Halflings, and High Elves, humans.
Paladins are mostly desired in groups for:
Pre 71
Post 71
Post 80
Post 85
Name | Level | Race(s) |
---|---|---|
Bravefoot | 1-12 | HFL |
Stormguard | 1-12 | DWF |
Deep Muses | 1-12 | GNM |
Felwithe Defenders | 1-12 | HIE, HEF |
Truthbringers | 1-12 | HUM, HEF, FRG |
The Serpents Spine expansion and level 71 introduced spells in ranks. Rank 2 spells post 71 are dropped and also some are faction based purchasable. Rank 3 only received by raiding.
When Free to Play started, all spells up to Level 70 and rank 1 spells 71 to 85 became merchant purchasable in PoK. Rank 2 are still dropped and faction purchased. Rank 3 by raids.