Bioanalysis (TOR Skill)  

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Star Wars:
The Old Republic

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Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.

Recommended Crafting Skills: Biochem

Harvesting a beast corpse can yield materials consistent with the material grades available from plants on the same planet. The Bioanalysis skill required to harvest a beast corpse varies by the level of the beast and may be more or less than the skill required to harvest the plant. Generally, only Strong or Elite beasts are harvestable.

Resources

GradeSkillImageNodeCompoundsSamplesLocations
11
Dialectric TendrilGreen GooDialectric Cell FiberCoruscant, Dromund Kaas, Balmorra, Taris
Green Deciduous StemGreen GooDialectric Cell FiberCoruscant, Dromund Kaas, Balmorra, Taris
25
Bacterial ColonyGreen GooBacterial StrainBalmorra, Taris
255
Luminescent BudLuminescent Cell Culture Taris, Balmorra, Nar Shaddaa
70
Microscopic Symbiote Colony Microscopic SymbioteTaris, Balmorra, Nar Shaddaa
90
Genetic Symbiotic GrowthGenetic Anomaly Nar Shaddaa, Tatooine
110
Toxic Phosphorescent Stem Toxic ExtractNar Shaddaa, Tatooine
3120
Hallucinogenic SeedsHallucinogenic Compound Tatooine
135
Unknown Microorganism Colony Unknown MicroorganismTatooine, Alderaan
150
Blue Nutrient BudBlue Goo Alderaan, Balmorra
165
Medicinal FungusMedicinal Fluid Alderaan, Taris, Balmorra
185
Bio Energy Fiber Bio-Energy Cell SampleTaris, Balmorra
4190
Fossilized TendrilCosmic Trace Particle Taris, Balmorra, Hoth
195
Inert Growth Inert VirusAlderaan, Balmorra, Quesh, Hoth
205
Alien Contagion Fiber Alien BacteriaAlderaan, Hoth, Belsavis
220
Nerve-Damaging Fungus Nerve-Damaging ChemicalAlderaan, Hoth, Belsavis
5240
Nutrient FiberNutrient Gel Hoth, Belsavis
260
Parasitic Stem Parasitic MicroorganismHoth, Belsavis, Voss
275
Quick-Growth Colony Quick-Growth AgentHoth, Voss, Corellia
285
Psychoactive Fungus Psychoactive CompoundHoth, Voss, Corellia
295
Red Vascular TendrilRed Goo Voss, Corellia, Ilum
6300
Immunity SeedsImmunity Cell Culture Corellia, Ilum
310
Mutagenic Growth Mutagenic PasteCorellia, Ilum
340
Neurochemical Bud Neurochemical ExtractCorellia, Ilum
Once the highest resource nodes become trivial, your only path to 400 is missions and harvesting Strong beasts on Voss, Corellia and Ilum. These beasts will be 350+ to harvest so will remain at least green to you all the way to 400.

This page last modified 2012-02-28 12:02:41.