Balance (WoW Talent Tree)  


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Primary Role

Balance is the caster tree for druids. Talents in this tree focus on improving the ranged damage spells druids have at their disposal; Moonfire, Starfire, and Wrath. Insect Swarm and Force of Nature are available with talents. The key talent in the druid Balance tree is Moonkin form, avalable at level 40 after spending at least 30 talent points in the Balance tree.

This tree works for all areas of gameplay: both PvP and PvE.


Tier 1

TalentDescriptionMax Points
Starlight WrathReduces the cast time of your Wrath and Starfire spells by 0.1/0.2/0.3/0.4/0.5 sec.5
GenesisIncreases the damage and healing done by your periodic damage and healing effects by 1/2/3/4/5%.5

Tier 2

(Requires 5 points spent in Balance)
MoonglowReduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3/6/9%.3
Nature's MajestyIncreases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2/4%.2
Improved MoonfireIncreases the damage and critical strike chance of your Moonfire spell by 5/10%.2

Tier 3

(Requires 10 points spent in Balance)
BramblesDamage from your Thorns and Entangling Roots increased by 75% and damage done by your Treants increased by 15%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 15% chance to daze the target for 3 sec.3
Nature's Grace(Requires 2 points in Nature's Majesty). All spell criticals have a 33/66/100% chance to grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.1
Nature's Splendor(Requires 2 points in Nature's Majesty). Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm and Lifebloom spells by 2 sec.1
Nature's ReachIncreases the range of your Balance spells and Faerie Fire (Feral) ability by 10/20%, and reduces the threat generated by your Balance spells by 15/30%.2

Tier 4

(Requires 15 points spent in Balance)
VengeanceIncreases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 20/40/60/80/100%.5
Celestial FocusGives your Starfire and Starfall spells a 15% chance to stun the target for 3 sec and increases your total spell haste by 1%/2%/3%.3

Tier 5

(Requires 20 points spent in Balance)
Lunar GuidanceIncreases your spell power by 4/8/12% of your total Intellect. 3
Insect SwarmThe enemy target is swarmed by insects, decreasing their chance to hit by 3% and causing 144 Nature damage over 12 sec.1
Improved Insect Swarm(Requires 1 point in Insect Swarm). Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.3

Tier 6

(Requires 25 points spent in Balance)
DreamstateRegenerate mana equal to 4/7/10% of your Intellect every 5 sec, even while casting. [1]3
MoonfuryIncreases the damage done by your Starfire, Moonfire and Wrath spells by 3/6/10%.3
Balance of PowerIncreases the damage done by your Starfire, Moonfire and Wrath spells by 3/6/10%.2

Tier 7

(Requires 30 points spent in Balance)
Moonkin FormShapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 370% and all party and raid members within 45 yards have their spell critical chance increased by 5%. Spell critical strikes in this form have a chance to instantly regenerate 2% of your total mana. The Moonkin can only cast Balance and Remove Curse spells while shapeshifted. [2]1
Improved Moonkin Form(Requires 1 point in Moonkin Form). Your Moonkin Aura also causes affected targets to gain 1/2/3% haste and you to gain 5/10/15% of your spirit as additional spell damage.3
Improved Faerie FireYour Faerie Fire spell also increases the chance the target will be hit by spell attacks by 1/2/3%, and increases the critical strike chance of your damage spells by 1/2/3% on targets afflicted by Faerie Fire.3

Tier 8

(Requires 35 points spent in Balance)
Owlkin Frenzy(Requires 1 point in Moonkin Form). Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a Frenzy, increasing your damage by 10% and causes you to be immune to pushback while casting Balance spells. Lasts 10 sec.3
Wrath of CenariusYour Starfire spell gains an additional 4/8/12/16/20% and your Wrath gains an additional 2/4/6/8/10% of your bonus damage effects.5

Tier 9

(Requires 40 points spent in Balance)
EclipseWhen you critically hit with Starfire, you have a 33/66/100% chance of increasing damage done by Wrath by 20%. When you critically hit with Wrath, you have a 19.8/39.6/60% chance of increasing your critical strike chance with Starfire by 30%. Effect lasts 15 sec and has a 30 sec cooldown.3
Typhoon(Requires 1 point in Moonkin Form). You summon a violent Typhoon that does 400 Nature damage when in contact with hostile targets, knocking them back 5 yards.1
Force of NatureSummons 3 treants to attack enemy targets for 30 sec.1
Gale WindsIncreases damage done by your Hurricane and Typhoon spells by 15/30%, and increases the range of your Cyclone spell by 4 yards.2

Tier 10

(Requires 45 points spent in Balance)
Earth and MoonYour Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 13% for 12 sec. Also increases your spell damage by 1%/2%/3%.3

Tier 11

(Requires 50 points spent in Balance)
StarfallYou summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 111 to 129 Arcane damage. Also causes 20 Arcane damage to all other enemies within 5 yards of the enemy target. Maximum 20 stars. Lasts 10 sec.1

  1. ^ This is a must have spell for Balance Druids.
  2. ^ The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
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This page last modified 2009-04-14 08:43:23.