The Matrix Online Producer's Letter

The Matrix Online Producer Daniel "Walrus" Myers takes time out to discuss what's going on with the MXO community!

Hey everyone. It's been a long time since I've put "fingers to keyboard" to talk to The Matrix Online community-not that Raijinn hasn't been bugging me about that. I suppose it shouldn't be a surprise that I've been neck-deep in The Agency since I started working on it in April-there's a lot to be done. And since the guys on MxO are pros at keeping the game going, I don't feel the need to constantly oversee what they're doing. However, I'm way overdue for sending out an update from my perspective.

Most of what "keeping the game going" means is moving the storyline along. This has always been the most important post-launch element for The Matrix Online and continues to be the case. While we've occasionally made some larger changes, such as the combat revision, most of development has been about the storyline. Every six weeks there are new missions for each Organization and daily events that carry on the plot. With few exceptions, we've been on that schedule for about a year-and-a-half now.

Lots of good stuff going on over there, and a very fond farewell to Joel "Raijinn" Sasaki.  While he's staying with SOE, he's moving on to other things.  /mourn

 

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