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This is a Primary Specialization, available at level 15.
At level 15 archers can choose to become sharpshooters. Sharpshooters give up their melee and acrobat skills to do massive damage at range. The drawback is that they are very vulnerable when a monster has closed in on them. If played well a sharpshooter can stay back and pound on enemies with a barrage of heavy ranged attacks.
Archer — Sharpshooter (Artillery, Sniper) • Acrobat (Tempest, Windwalker) • Hunter (Detonation, Ranger) (kDN only) Academic • (Engineer) Cleric — Paladin (Crusader, Guardian) • Priest (Inquisitor, Saint) • Monk (Champion, Impulse) Sorceress — Elementalist (Ice Witch, Pyromancer) • Mystic (Chaos Mage, War Mage) • Warlock (Illusionist, Mistress) Warrior — Swordsman (Gladiator, Marauder) • Mercenary (Barbarian, Destroyer) • Avenger (Abyss Walker, Dark Knight) Tinkerer — Alchemist (Adept, Physician) • Engineer (Gearmaster, Shooting Star) |