Not every room should be used in every single dungeon. With tile limits this will prove impossible. As time goes on and your dungeon empire grows you will begin to find yourself not only choosing dungeons for their mining nodes, but also for the purposes of things such as: mining dungeons, research dungeons, crafting dungeons, raiding dungeons and so on. Many rooms will require certain research technologies and/or other room upgrades in order to be built at all.
All rooms can be upgraded and downgraded. With the exception of the Vault, which always remains in a fixed 3x3 space, these rooms will take up more space as they are upgraded.
Room Name | Description | Required Technology | Required Rooms |
---|---|---|---|
Alchemist's Lab | Allows the creation of many crafting components. | Control of the Elements | Library Level 3 |
Arena | Allows you to train greater melee creatures and lesser melee creatures above Level 100. | Advanced Combat Training | Proving Ground Level 5 |
Coven | Allows the summoning of demons. | Rift to the Underworld | Spellcasting Chamber L4 Portal Level 5 |
Crypt | Attracts and strengthens undead creatures. | No Rest for the Dead | Temple Level 3 |
Den | A place for your followers to lay their weary heads. | None | None |
Dragons' Lair* | Unimplemented | Dragonkin Requisite | ??? |
Elements Confine | Allows storage of primal elements and intermediate alchemical components. | Secrets of Storage | Storage Room Level 3 |
Farm | The Farm creates food, which is required to maintain most creatures. | None | None |
Forge | Allows creation of a variety of furniture. | Mechanical Essentials | Workshop Level 3 |
Guard Post | Strengthens your defenders and attracts Dark Elves. | Sentry Duty | Tavern Level 3 |
Hallway | Default tiles to connect rooms and entrances to your dungeon. | None | None |
Library | Allows Warlocks to generate Research in order to unlock technologies. | None | None |
Mine | Allows goblins to gather resources from the appropriate tiles. | None | None |
Portal Room | Furniture in this room improves goblin travel and scout times and efficiency. | Dimensional Warping | Vault Level 4 |
Prison** | Allows you to capture and convert enemies. | Inescapable Confinement | Workshop Level 3 Guard Post Level 4 |
Proving Ground | Allows you to train lesser creatures up to Level 100. | Combat Training | Den Level 3 |
Spellcasting Chamber | Allows training of powerful arcane creatures and lesser arcane creatures above level 100. | Principles of Battle Magic | Proving Ground Level 5 |
Storage Room | Stores mundane crafted resources and mined materials. | None | Vault Level 2 |
Tavern | Stores food grown in the farm and attracts Thieves. | None | None |
Temple | Improves Research and attracts Dark Elf Priestesses. | Sanctuary of the Dark Gods | Library Level 3 |
Vault | A place for gold mining, attracting goblins and experience generation. | None | None |
Workshop | Allows creation of a variety of furniture and traps. | Mechanical Essentials | None |
ZAM would like to thank The Overlord's Codex for some of the information in this article. |
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