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Resources are what keeps an Overlord's dungeon running in its day-to-day operations. They are necessary for research, creature upkeep, crafting, room upgrades and more. These materials can be mined, raided for, crafted or generated by rooms/creatures.
Resource | How to Obtain |
---|---|
Experience | Generated by level 5 rooms or Vault levels 2 - 5. Earned by completing quests. |
Food | Generated by slugs on a Farm. |
Gold | Extracted by Goblins from the appropriate mining node. |
Leather | Earned by winning raids against the NPC settlements. |
Research | Generated by Warlocks in a Library. |
These resources are crafted in either the Alchemist's Lab, Forge or Workshop. Certain technologies and room upgrades are required to be able to create them.
Resource | Technology | Crafting Room |
---|---|---|
Adamantite Ingot | Titan's Forging | Forge Level 4 |
Ashen Stone | Primal Stone Cutting | Alchemist's Lab Level 3 |
Cold Iron Ingot | Cold Water Smithing | Forge Level 3 |
Crystite | Arcane Smithing | Alchemist's Lab Level 2 |
Dense Iron Ingot | Heavy Forging | Forge Level 3 |
Goblin Twine | Goblin Tailoring | Workshop Level 3 |
Mana Spark | Manaforging | Alchemist's Lab Level 3 |
Mithril Ingot | Lost Knowledge of the Dwarven Forge | Forge Level 4 |
Reinforced Leather | Leather Boiling | Workshop Level 2 |
True Silver Ingot | Dwarven Forging | Forge Level 3 |
Prismatic Glass | Basic Alchemical Reactions | Alchemist's Lab Level 3 |
Whirling Gizmos | Goblin Engineering | Forge Level 4 |
Steel Ingot | Metalworking | Forge Level 2 |
Explosive Grog | Volatile Alchemy | Alchemist's Lab Level 4 |
These materials, which are used by anything from room upgrades to crafting to creature upkeep, are extracted by Goblins from the appropriate mining node.
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