Light is a Level 3 Skillchain (or Renkei), made out of the Fire, Light, Lightning, and Wind Elements.
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Weapon Skills, Blood Pacts, or Blue Magic w/ Chain Affinity with the proper attributes must be used in a specific order, in quick succession, to create Light:
NOTE: For any Blue Magic interaction listed below, Chain Affinity must be active at the time of spellcasting.
Combinations are listed by weaponskills in order of level obtained, under the headings of the weapons that open the skillchain.
The notation "<>" denotes that the skillchain in question is reversible, meaning that if the weapon skills are performed in the opposite order, Light will still be the end result.
Weapon Skills | Weapon Skills | |
---|---|---|
Hand-to-Hand -> Axes | Dragon Kick <> Mistral Axe | Dragon Kick <> Decimation |
Hand-to-Hand > Polearms | Dragon Kick <> Wheeling Thrust | |
Hand-to-Hand > Great Katana | Dragon Kick <> Tachi: Kasha | |
Hand-to-Hand > Clubs | Dragon Kick <> Hexa Strike | |
Hand-to-Hand > Archery | Dragon Kick <> Arching Arrow | Dragon Kick <> Empyreal Arrow |
Hand-to-Hand > Marksmanship | Dragon Kick <> Heavy Shot | Dragon Kick <> Detonator |
Hand-to-Hand > Blue Magic | Dragon Kick <> Cannonball | |
Weapon Skills | Weapon Skills | |
---|---|---|
Daggers -> Axes | Shark Bite <> Mistral Axe | Shark Bite <> Decimation |
Daggers -> Polearms | Shark Bite <> Wheeling Thrust | |
Daggers -> Great Katana | Shark Bite <> Tachi: Kasha | |
Daggers -> Clubs | Shark Bite <> Hexa Strike | |
Daggers -> Archery | Shark Bite <> Arching Arrow | Shark Bite <> Empyreal Arrow |
Daggers -> Marksmanship | Shark Bite <> Heavy Shot | Shark Bite <> Detonator |
Daggers -> Blue Magic | Shark Bite <> Cannonball | |
Weapon Skills | Weapon Skills | |
---|---|---|
Swords -> Axes | Savage Blade <> Mistral Axe | Savage Blade <> Decimation |
Swords -> Polearms | Savage Blade <> Wheeling Thrust | |
Swords -> Great Katana | Savage Blade <> Tachi: Kasha | |
Swords -> Clubs | Savage Blade <> Hexa Strike | |
Swords -> Archery | Savage Blade <> Arching Arrow | Savage Blade <> Empyreal Arrow |
Swords-> Marksmanship | Savage Blade <> Heavy Shot | Savage Blade <> Detonator |
Swords -> Blue Magic | Savage Blade <> Cannonball | |
Weapon Skills | Weapon Skills | |
---|---|---|
Axes -> Clubs | Mistral Axe <> Black Halo | Decimation <> Black Halo |
Axes -> Blue Magic | Mistral Axe <> Ram Charge | Decimation <> Ram Charge |
Weapon Skills | Weapon Skills | |
---|---|---|
Polearms -> Clubs | Wheeling Thrust <> Black Halo | |
Polearms -> Blue Magic | Wheeling Thrust <> Ram Charge |
Weapon Skills | Weapon Skills | |
---|---|---|
Great Katana -> Clubs | Tachi: Kasha <> Black Halo | |
Great Katana -> Blue Magic | Tachi: Kasha <> Ram Charge |
Weapon Skills | Weapon Skills | |
---|---|---|
Clubs -> Clubs | Hexa Strike <> Black Halo | Black Halo <> Hexa Strike |
Clubs -> Archery | Black Halo <> Arching Arrow | Black Halo <> Empyreal Arrow''' |
Clubs -> Marksmanship | Black Halo <> Heavy Shot | Black Halo <> Detonator |
Clubs -> Blue Magic | Hexa Strike <> Ram Charge | Black Halo <> Cannonball |
Weapon Skills | Weapon Skills | |
---|---|---|
Archery -> Blue Magic | Arching Arrow <> Ram Charge | Empyreal Arrow <> Ram Charge |
Weapon Skills | Weapon Skills | |
---|---|---|
Marksmanship -> Blue Magic | Heavy Shot <> Ram Charge | Detonator <> Ram Charge |
Weapon Skills | Weapon Skills | |
---|---|---|
Blue Magic -> Blue Magic | Cannonball <> Ram Charge |
The following spells can be Magic Burst with Light:
Burst Affinity to be active during spell casting. ** Against Undead mobs you can Magic Burst with cure spells.
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