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The Corsair job can be obtained after the completion of Luck of the Draw (Corsair Flag Quest).
Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Name | Level | Recast | Duration | Description |
---|---|---|---|---|
Phantom Roll | 5 | 00:01:00 | 00:05:00 | Grants a beneficial effect to party members within AoE. |
Double-Up | 5 | 00:00:05 | 00:00:45 | Enhances an active Phantom Roll effect that is eligible for Double-Up. |
Quick Draw | 40 | 00:01:00 | Instant | Shoot a bullet charged with the magical energy of an elemental card. Special items required. |
Random Deal | 50 | 00:20:00 | Instant | Has the possibility of resetting the recast time of a random ability for party members within AoE. |
Snake Eye | Merit | 00:15:00 | Instant | Your next roll will automatically be a 1. |
Fold | Merit | 00:15:00 | Instant | Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Name | Level | Description |
---|---|---|
Resist Paralyze I | 5 | Gives you a slight resistance against paralysis. |
Rapid Shot I | 15 | Occasionally quickens ranged attacks. |
Resist Paralyze II | 25 | Gives you a slight resistance against paralysis. |
Resist Paralyze III | 45 | Gives you a slight resistance against paralysis. |
Rapid Shot II | 45 | Occasionally quickens ranged attacks. |
Resist Paralyze IV | 65 | Gives you a slight resistance against paralysis. |
Rapid Shot III | 75 | Occasionally quickens ranged attacks. |
Winning Streak | Merit | Extends the duration of phantom Roll effects. |
Loaded Deck | Merit | Focuses effect of Random Deal on abilities waiting on recast. Has a chance to fail if only one ability is waiting on recast. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
The Two-Hour Ability for Corsair is called Wild Card. This ability has various effects depending on the number rolled. For more information see the chart bellow:
Name | Level | Recast | Duration | Description |
---|---|---|---|---|
Wild Card | 1 | 02:00:00 | Instant | Has a random effect on all party members within AoE. |
Number Rolled | Effect |
---|---|
I | Restores some Job Abilities (does not restore Two Hour Abilities). |
II | Restores all Job Abilities (does not restore Two Hour Abilities). |
III | Restores some Job Abilities (does not restore Two Hour Abilities), 100% TP Bonus. |
IV | Restores all Job Abilities (does not restore Two Hour Abilities), 300% TP Bonus. |
V | Restores some Job Abilities and some Two Hour Abilities, 50% MP Restore. |
VI | Restores all Job Abilities and Two Hour Abilities, 100% MP Restore. |
Spells are magical effects cast by the player at the cost of MP or reagents with a multitude of results. Beneficial spells can be cast on party members to boost stats or restore health and damage dealing spells can be cast on mobs with devastating results.
Level | Name | Recast | Cast Time | Effect |
---|---|---|---|---|
5 | Corsair's Roll | 00:01:00 | Instant | Increases the amount of experience points earned by party members within area of effect. |
8 | Ninja's Roll | 00:01:00 | Instant | Enhances evasion for party members within area of effect. |
11 | Hunter's Roll | 00:01:00 | Instant | Enhances accuracy and ranged accuracy for party members within area of effect. |
14 | Chaos Roll | 00:01:00 | Instant | Enhances attacks for party members within area of effect. |
17 | Magus' Roll | 00:01:00 | Instant | Enhances magic defense for party members within area of effect. |
20 | Healer's Roll | 00:01:00 | Instant | Increases the amount of MP recovered while healing for party members within area of effect. |
23 | Puppet Roll | 00:01:00 | Instant | Enhances pet accuracy for party members within area of effect. |
26 | Choral Roll | 00:01:00 | Instant | Decreases spell interruption rate for party members within area of effect. |
31 | Monk's Roll | 00:01:00 | Instant | Enhances Subtle Blow effect on all party members in area of effect. |
34 | Beast Roll | 00:01:00 | Instant | Enhances pet attacks for party members within area of effect. |
37 | Samurai Roll | 00:01:00 | Instant | Enhances Store TP for party members within area of effect. |
40 | Evoker's Roll | 00:01:00 | Instant | Gradually restores MP for party members within area of effect. |
43 | Rogue's Roll | 00:01:00 | Instant | Improves critical hit rate for party members within area of effect. |
46 | Warlock's Roll | 00:01:00 | Instant | Enhances magic accuracy for party members within area of effect. |
49 | Fighter's Roll | 00:01:00 | Instant | Improves Double Attack for party members within the area of effect. |
52 | Drachen Roll | 00:01:00 | Instant | Enhances pet magic attack and magic accuracy for party members within area of effect. |
55 | Gallant's Roll | 00:01:00 | Instant | Grants a damage reflection effect to party members within area of effect. |
58 | Wizard's Roll | 00:01:00 | Instant | Enhances magic attack for party members within area of effect. |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
Combat Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Dagger | B+ | 109 | 196 | 256 |
Marksmanship | B | 109 | 196 | 250 |
Swords | B- | 109 | 196 | 240 |
Throwing | C+ | 105 | 190 | 230 |
There have been great debates on what support jobs Corsair should use. There is no true support job for Corsair as everything is situational.
EXP Support Jobs
Ranger: Considered to be the best Support Job for Corsair. With the use of Barrage and Ranged Accuracy traits it enhances the damage of a Corsair.
Pros ~ Access to Ranged Accuracy traits, armor such as the Gun Belt and Beater's Earring; where the latent is activiated with /RNG. Best for the DD COR with Barrage and Accuracy Bonus traits.
Cons ~ No real defensive capabilities with this support job.
Ninja: As mentioned above, this is considered to be one of the best sub-jobs for Corsair. This sub-job offers a great defensive ability with using shadows, and is prime for meleeing at later levels.
Pros ~ Access to Dual Wield, and shadows. Mainly used for pulling in merit parties or other activites.
Cons ~ Less Ranged Acurracy than /RNG. No Barrage.
White Mage: This support job is used for specific situations in Experience Points Parties; where healing will benefit the party more than the aditional damage. White Mage is used more so for endgame activities.
Pros ~ Access to WHM spells; such as Bar-spells, Curaga I and II, Cure I-III, Regen, etc
Cons ~ No real defensive or offensive abilities with this. The practice of shooting is usually tossed out the window when subbing this, as you will want to focus on mp+ gear.
Red Mage: Like WHM, this support job is rarely used. This is the support job of choice when you want to focus on Quick Draw and having the ability to cure. Works great in a Mana Burn.
Pros ~ Access to Magic Attack Bonus traits, cures, and stoneskin and phalanx.
Cons ~ Lack of RACC, lack of advanced healing spells.
When you reach level 75 in any job you can begin to "Merit" that job along with attributes that will carry over to all your other jobs making it possible to make yourself even more versatile through new spells abilities and upgrades on other attributes, abilities, and spells
Name | Description |
---|---|
Bust Duration | Reduces recast timer by 10 seconds per upgrade. |
Phantom Roll Recast | Reduces recast timer by 2 seconds per upgrade. |
Quick Draw Recast | Reduces recast timer by 2 seconds per upgrade. |
Quick Draw Accuracy | Increases accuracy by 2 points per upgrade. |
Random Deal Recast | Reduces recast timer by 40 seconds per upgrade. |
Name | Description |
---|---|
Fold | Removes one Bust or Roll effect, targeting the effect with the longest remaining time. Each additional upgrade to this ability reduces the recast timer by 2 minutes and 30 seconds. |
Loaded Deck | Focuses effect of Random Deal on abilities waiting on recast, but can fail if only one ability is on cooldown. Each additional upgrade to this ability reduces the chance of failure by 10%. |
Snake Eye | Guarantees your next roll will be a 1. Each additional upgrade to this ability reduces the recast timer by 2 minutes and 30 seconds. |
Winning Streak | Increases the duration of Phantom Roll effects. Each additional upgrade to this skill increases the duration of the effects by 20 seconds. |