Attributes (Rift)  

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Introduction

Welcome to the the Rift 101 guide series, This guide below is all about attributes, statistics and numbers that help your character in-game get stronger and more adaptable to certain environments. If you find any information lacking, you are more than welcome to jump in, click Edit and start adding more information.

How to View Your Attributes

Your Options MenuTop-left button: Character View
Your Options Menu
Top-left button: Character View
Attribute View
Attribute View
  • Press the hotkey "C" or the Character Button in your micro menu at the bottom left of your default UI setup.
  • The Character View will show up, press "Stats" in the left-hand menu.
  • This view now shows your character's current Attributes.

Attribute Definitions

Major Attributes

These are the basic attributes which determine health and resources for your character. While you cannot directly change these, certain primary attributes can raise these values for your character.

  • Health
    • Health (Hit points, HP) is the bread of all characters. When it reaches zero, you will die.
  • Mana
    • For Mages and Clerics, this statistic gives you the ability to cast spells.
  • Energy
    • For Rogues and Warriors, this Attribute gives the player the energy to execute a physical attack
  • Charge
    • Built up over casting spells and using abilities, this can be spent on separate spells that do not use mana.

Primary Attributes

These are the attributes which are directly affected by gear and runes.

Attribute Simple Explanation Suitable Focus Complex Explanation
Armor Reduces Damage Core Attribute 1pt = 0.017% Reduction in all Damage
Dexterity Increases Physical Crit
Increases Dodge
Increases Parry
Melee DPS/Tanking 1 pt = 0.25 pt Attack Power (Warrior)
1 pt = 0.5 pt Attack Power (Cleric, Mage, Rogue)
1 pt = 0.5pt Physical Crit
1 pt = 1 pt Dodge
1 pt = 0.4 pt Parry
Endurance Increases Health Core Attribute 1pt = +9 Max Health
Focus Reduces Resistance to Spells Caster DPS 1pt = -1% chance for spell to be resisted
Intelligence Increases Spell Power
Increases Spell Crit
Increases Maximum Mana
Mana-Based DPS 1 pt = 0.25 pt Spell Power (Cleric)
1 pt = 0.5 pt Spell Power (Mage)
1 pt = 0.5 pt Spell Crit
1 pt = 10 Max Mana
Strength Increases Attack Power
Increases Block
Increases Parry
Increases Physical Crit
Melee DPS 1pt = 0.4pt Physical Crit
1pt = 0.5pt Attack Power (Cleric, Mage, Rogue)
1pt = 0.75 pt Attack Power (warrior)
1pt = 1pt Block
1pt = 1pt Parry
Toughness Reduces PvE Critical Strikes Tank Damage Reduction Formula is currently unknown, but these are generally considered the caps to be unable to be hit with critical strikes as a tank:
50 pt Tier 1 Expert Dungeons/Expert Rifts
100 pt Tier 2 Expert Dungeons
150 pt Raid Rifts
200 pt Tier 1 Raiding
250 pt Tier 2 Raiding
Wisdom Inceases Spell Crit
Inceases Mana Regen
Healing/Cleric DPS 1 pt = 0.5 pt Spell Power (Mage)
1 pt = 0.75 pt Spell Power (Cleric)
1pt = 0.5 pt Spell Crit
1 pt = 1.5 Mp10
Valor Reduces PvP Damage Player Vs Player Formula is currently unknown.

Secondary Attributes

These are a character's display of certain useful attributes. All these are affected by adjusting primary attributes.

Attribute Simple Explanation Suitable Focus Complex Explanation
Attack Power Increases Physical DPS Physical DPS Souls 1pt = +0.1 Physical DPS
Block Increase chance to block physical attacks
Increase amount of damage absorbed from blocks
Tanking 1pt = ~+0.08%
1pt = ~+0.23%
Dodge Increases chance to dodge an attack Tanking 1pt = +0.024% chance to dodge an attack
Hit Increase chance to land physical Damage Physical DPS Souls 1pt = +0.01% to physically hit the target
Parry Increase chance to parry a physical attack Tanking 1pt = +0.28% chance to parry an attack
Physical Crit Increase chance to critical hit. Physical DPS Souls 1pt = +0.41% Chance of critical hit
Spell Crit Increase Spell Based Critical Strikes Mana-Based DPS 1pt = +0.04% chance to Critical Hit
Spell Power Increase Spell based DPS Mana-Based DPS 1pt = +0.2 DPS

Resistance Attributes

These are resistances to planar creatures as well as plane-based spells.

Attribute Simple Explanation Complex Explanation
Air Resist Reduces Air Damage
Increase chance to resist Air spells
1pt = 0.05% Air damage Reduction
1pt = 0.1% Chance to resist
Death Resist Reduces Death Damage
Increase chance to resist Death spells
1pt = 0.05% Death damage Reduction
1pt = 0.1% Chance to resist
Earth Resist Reduces Earth Damage
Increase chance to resist Earth spells
1pt = 0.05% Earth damage Reduction
1pt = 0.1% Chance to resist
Fire Resist Reduces Fire Damage
Increase chance to resist Fire spells
1pt = 0.05% Fire damage Reduction
1pt = 0.1% Chance to resist
Life Resist Reduces Life Damage
Increase chance to resist Life spells
1pt = 0.05% Life damage Reduction
1pt = 0.1% Chance to resist
Water Resist Reduces Water Damage
Increase chance to resist Water spells
1pt = 0.05% Water damage Reduction
1pt = 0.1% Chance to resist
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This page last modified 2013-06-14 18:01:38.