Mage | |||||||
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Races | Human, Gnome, Draenei, Troll, Undead, Blood Elf | ||||||
Talent Trees | Frost, Arcane, Fire | ||||||
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Of the three "caster" classes, mages place their combat focus on destruction. Ice Bolts and Fire Balls freeze and sear opponents into oblivion. But being general overall spellcasters, mages do have slightly more than just blowing stuff up...like, um...polymorph, to disable an opponent so they can better blow them up.
In fairness, mages also can cast teleport spells and conjure some supplies. A few of their spells also have a significant amount of utility usage. Mages may be a bit fragile, but they are also very capable.
In instance groups, mages are excellent at dealing damage, and specialize in area effect (AE) damage. They also use Polymorph, Frost Nova and Counterspell to try to take their opponents out of the fight. On a raid, the crowd control aspect of the class is often stifled, but mages are always called upon to do damage. Mages can be very potent in PvP, casting single-target and area damage spells.
Tanking: very poor
Healing: none
Damage: very high, highest for area of effect damage
Utility and support: high
Strengths
Weaknesses