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Puppetmaster is unlocked after completing the quest No Strings Attached (Puppetmaster Flag Quest)
Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Name | Level | Description |
---|---|---|
Activate | 1 | Calls forth your Automaton. |
Repair | 15 | Repairs your Automaton using an Oil. |
Ventriloquy | 75 (Merit) | Exchanges Emnity between the Puppetmaster and the Automaton. |
Role Reversal | 75 (Merit) | Exchanges hit points between the Puppetmaster and the Automaton. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Name | Level | Description |
---|---|---|
Resist Slow I | 10 | Gives a slight resistance to the Slow effect |
Evasion Bonus I | 20 | Increases your evasion ability |
Martial Arts I | 25 | Decreases your base Hand-to-Hand delay. |
Evasion Bonus II | 40 | Increases your evasion ability |
Martial Arts II | 50 | Decreases your base Hand-to-Hand delay. |
Evasion Bonus III | 60 | Increases your evasion ability |
Martial Arts III | 75 | Decreases your base Hand-to-Hand delay. |
Optimization | 75 (Merit) | Grants a bonus to your automaton's attack, defense, and magic attack. |
Fine-Tuning | 75 (Merit) | Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Name | Level | Description |
---|---|---|
Overdrive | 1 | Augment the fighting ability of your Automaton to it's maximum ability. |
Some jobs go into battle with a faithful pet at their side, pet abilities allow these jobs to issue commands to their pet in order to have them attack, follow, stay and even cast beneficial or damage spells.
Name | Level | Description |
---|---|---|
Deploy | 1 | Orders your Automaton to Attack |
Retrieve | 10 | Orders your Automaton back to your side. |
Deactivate | 1 | Deactivates your Automaton . |
Fire Maneuver | 1 | Enhances the effect of fire attachments |
Water Maneuver | 1 | Enhances the effect of water attachments |
Ice Maneuver | 1 | Enhances the effect of ice attachments |
Earth Maneuver | 1 | Enhances the effect of earth attachments |
Wind Maneuver | 1 | Enhances the effect of wind attachments |
Thunder Maneuver | 1 | Enhances the effect of thunder attachments |
Dark Maneuver | 1 | Enhances the effect of dark attachments |
Light Maneuver | 1 | Enhances the effect of light attachments |
Standard Combinations:
Party Sub-jobs
Solo Sub-jobs