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I know, we already have several Crafting guides, but I found them to be organized in a confusing manner. Maybe it is just me, and maybe this guide is really just for me to figure out how it all works, but so be it. If it also helps one other, I will be content with that. -Bludwyng
There are 10 different Professions, grouped by three's, into seven Vocations. Obviously, most professions will be a part of the skill-set of more than one Vocation. You can only practice a single vocation at a time, but can change vocations at any time by speaking to a Master of Apprentices. Any experience in the professions of your former vocation are, unfortunately, lost. On the up side, this system allows practice and mastery of three professions, not just one. Every Vocation gets at least one Gathering profession and one Production profession.
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All professions receive their basic recipes for each proficiency level automatically, but for the Production professions that is just the start. Almost all mobs in the world have a chance to drop recipes, especially intelligent monsters (Brigands, Orc-kin, etc). Also, recipes for Journeyman and Expert are for sale from the Novices in the Crafting Halls.
In the Profession sections, below, we list only those recipes that come automatically with your new crafting ranks. Other recipes must be bought or found.
For each Crafting Profession there are six levels of Proficiency: Apprentice, Journeyman, Expert, Artisan, Master, and Supreme. You will start as an Apprentice in all three Professions that fall within your Vocation. When you reach 200 points in any one of them you will need to complete a simple quest. Who gives it to you will depend on what the profession is and where you are. It will be either the Supplier, or a Novice or Expert in your profession. Next you will need 400 points of Apprentice-grade practice and 280 of Journeyman. When you complete the 400 Apprentice-level points you may again talk to the same NPC for the quest to be considered as having mastered your Apprentice lessons. Do the same for Journeyman and you will become an Expert.
Only when a given Tier of proficiency is mastered can you get recipes of that tier to crit for special highly-valued items, and only then can you work on Mastery of the next higher tier.
Tier | Proficiency | Mastery |
---|---|---|
Apprentice | 200 | 400 |
Journeyman | 280 | 560 |
Expert | 360 | 720 |
Artisan | 440 | 880 |
Master | 520 | ? |
Supreme | ? | ? |
Possession and use of higher quality tools increases the base chance for Critical Success and decreases the time it takes to create/plant/harvest so you work faster.
Once you have mastered a proficiency level, recipes of that tier have a chance to "crit". These means you have a chance (starting at 5%) to make a product that is better than the basic recipe states. For refining this results in more product. Crit Chance can be improved through the use of special materials, such as Crude Whetstones<s> for Metalsmithing. These special items drop from all mobs throughout the world. Be sure to offer for trade any items that you cannot use in exchange for those you can.
Only Production crafts have Guilds. So, while there is a Tailor Guild, Explorer's have no guild for Forestry and Prospecting as those are not Production skills. Recipes obtained from your guild are Superb and guaranteed to crit every time.
To join a guild you must be an Expert in the relevant profession. Once you have joined your Guild Master will explain the advancement system, but basically you buy a recipe that allows you to craft an Small Expert item which has a 24 hour cooldown and can be Bartered with your Guild Leader for an increase of 400 Reputation. After one completion you should be able to buy the Medium Expert recipe which requires more material, has a 3 day cooldown, and barters for 1,200 Reputation. So, the higher you get and the more of these recipes you have the more of them you can craft and the faster you can gain Reputation. Since it takes 10,000 to rise from Neutral to Acquaintance, and 20,000 to get to the level above that you are gonna be making these things for a long time.
There are a few quests in Middle Earth that crafters absolutely must do. It would be criminal to pass them up. One such set of quests are the three Bounty quests at The Dead Man's Perch in the Barrow-downs. These quests, Bounty: Barghest Eyes, Bounty: Cardolan Relics, and Bounty: Wight-skulls (all are level 20), each reward more than one rare crafting material such as Small Whetstone<s> and Sapphire Shard<s>, and each offers your choice of a Journeyman Scroll Case, such as Journeyman Tailor Scroll Case<s>, which contains a random rare recipe. Each of these quests can be repeated three times.
For a display of the quests that are specifically for Crafters, see the Crafting quest series.
To learn a Vocation, or change your Vocation, simply speak to any Master of Apprentices. These can be found in most places where you find a concentration of crafting stations (Forge, Oven and Workbench). Choosing the right Vocation for the Production Craft that you want to master is important if you want to be as self-sufficient as possible. The Master of Apprentices will give you the basic Apprentice recipes and a set of Basic Tools. These are of low quality and you should look for an upgrade as soon as possible.
For example, a Tailor needs leather, and lots of it. Anyone can kill bears and get hides, but only the Forester can tan the hides into leather. So if you want to be a Tailor, then Explorer would be your Vocation of choice.
Any of your Gathering professions will also include a tracking skill that, when turned on, will cause Resource Nodes of thattype to show on the minimap of the UI. Only resources for that profession will highlight and, if you have more than one, swotching back and forth is not advised as there is a cooldown before the tracking skill can be used again. Just pick the one resource type you need most and keep that one turned on at all times.
Skills: Prospector, Weaponsmith, Woodworker
Skills: Metalsmith, Prospector, Tailor
Skills: Forester, Tailor, Prospector
Skills: Farmer, Scholar, Weaponsmith
Skills: Cook, Prospector, Jeweler
Skills: Farmer, Forester, Woodworker
The following sections will include information on the Type, Vocations, Tools and Crafting Stations needed, as well as some basic information on Recipes and Materials. Only the most basic of profession's needs will be covered here.
The first fields you will probably plant will be in Staddle. A Pipeweed Field is at Gammy Bogg's Farm, and a good Vegetable Field can be found next-door as well as a Novice Farmhand for you to buy supplies from. Leveling up is very easy here, at least through Expert, and can be done quickly.
Each recipe is in three parts. First is the sowing of seeds and reaping of harvest. Harvesting yields Fair Crops and Poor Crops. Next is the processing of fair and poor crops. Fair crop gives you finished Produce, Poor Crop gives only seeds for you to reuse. If you are lucky, Harvesting and Processing can also give a Rare for Tailors, Cooks or Scholars. There are three kinds of Crop you can grow: Pipeweed, Vegetables, and Grain. All require some number of seeds plus a Bucket of Water<s> and a Handful of Fertilizer<s> (which can be bought from appropriate Farmhands). Recipes above Expert will require better Water and Fertilizer, and better Farmland.
On some recipes you will see the Mastery tab light up. This means that there are additional ingredients you can add that will improve your crop (increase Critical Success to 100%), such as Pile of Rivendell Soil<s>. These can be purchased from Expert Farmhands.
The Field of grown crops will appear in the direction you are facing when planting is finished so you can turn during planting to avoid having the fields appear one on top of the other. This makes Harvesting easier. Do not ever plant more than four Fields at the same time, and not more than three unless you are very alert, or the first will "wither" and fade before you can harvest it. Simply right-click the field to harvest it just the same as any harvestable resource node. No other farmer can harvest your fields. It is flagged just the same as if it were a mob corpse someone else killed.
One more thing: Farming is hard work and hard on your tools. Get the best tools you can afford, but also be sure to watch their Durability and repair them often!
Tier | Type | Seeds | Produce | Rare Results | Notes |
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Apprentice | Pipeweed | 5 Longbottom Leaf Seeds<s> | 4 Longbottom Leaf Pipe-weed<s> | Sprig of Allspice | |
5 Southlinch Leaf Seeds<s> | 4 Southlinch Leaf Pipe-weed<s> | ||||
Vegetable | 5 Yellow Onion Seeds<s> | 4 Yellow Onions<s> | |||
Journeyman | Pipeweed | 5 Southern Star Seeds<s> | 4 Southern Star Pipe-weed<s> | ||
Vegetable | 5 Cabbage Seeds<s> | 4 Cabbages<s> | Sprig of Mugwort<s> | ||
Expert | Pipeweed | 5 Sweet Galenas Seeds<s> | 4 Sweet Galenas Pipe-weed<s> | <s> | |
Vegetable | 5 Green Onion Seeds<s> | 4 Green Onions<s> | Onion Skin<s> Clump of Chives<s> | ||
Artisan | Pipeweed | no gifted recipe | requires Superior Pipe-weed Farmland, Purified Water and Ereborian Fertilizer | ||
Vegetable | 5 Strawberry Seeds<s> | 4 bunches of Strawberries<s> | requires Superior Vegetable Farmland, Purified Water and Ereborian Fertilizer | ||
5 Shire Apple Seeds<s> | 4 Shire Apples<s> | Sprig of Parsley<s> Juicy Strawberry<s> | |||
Master | Pipeweed | no gifted recipe | requires Superior Pipe-weed Farmland, Purified Water and Ereborian Fertilizer | ||
Vegetable | 5 Blackberry Seeds<s> | 4 bunches of Blackberries<s> | Sprig of Thyme<s> Juicy Blackberry<s> Blackberry Honey<s> | requires Superior Vegetable Farmland, Purified Water and Ereborian Fertilizer | |
5 Golden Shire Tater Seeds<s> | 4 Golden Shire Taters<s> | Sprig of Thyme<s> |
At each tier you will be able to take 2 hides and make leather, and a type of wood (plus some wax) to make a Plank of lumber.
Tier | Raw Materials | Refined Materials | Needed by Profession | Notes |
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Apprentice | 2 Light Hides<s> | Piece of Light Leather<s> | Tailor | |
2 Logs of Rowan Wood<s> | Plank of Treated Rowan<s> | Woodworker | req's Lump of Wax<s> to refine | |
Journeyman | 2 Medium Hides<s> | Piece of Medium Leather<s> | Tailor | |
2 Logs of Ash Wood<s> | Plank of Treated Ash<s> | Woodworker | req's Lump of Wax<s> to refine | |
Expert | 2 Sturdy Hides<s> | Piece of Sturdy Leather<s> | Tailor | |
2 Logs of Yew Wood<s> | Plank of Treated Yew<s> | Woodworker | req's Lump of Wax<s> to refine |
Guardians in particular should take note of their services: for if one cannot provide a strong front line defense, then darkness will consume not only the person in question, but all allies involved.
Arguably the most common gathering profession, the prospector is quintessential to the success of Armsmen, Armorers, Explorers and Tinkerers. For in each of these vocations the use of material ore is essential to the craft of weapons, armor and the like. Any player that finds the need of ore would certainly be advised to gather at every possible moment and save whenever possible.
For each tier there will be two types of Ore that may be mined. At a Forge you may Smelt the Ore into Ingots (2 to 1). Then you may Refine the ingots into a final product such as Bronze and Steel or various precious metals.
Tier | Ore | Smelting | Refining |
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Apprentice | 2 Chunks of Copper Ore<s> | Copper Ingot<s> | Bronze Ingot<s> |
2 Chunks of Tin Ore<s> | Tin Ingot<s> | ||
Journeyman | 2 Chunks of Barrow-Iron Ore<s> | Barrow-iron Ingot<s> | +Lump of Coal<s>=Low-grade Steel Ingot<s> |
2 Chunks of Silver Ore<s> | Silver Ingot<s> | ||
Expert | 2 Chunks of Gold Ore | Gold Ingot<s> | +Silver Ingot=White Gold Ingot |
2 Chunks of Rich Iron Ore<s> | Rich Iron Ingot<s> | +Lump of Coal<s>=High-grade Steel Ingot<s> | |
Artisan | 2 Chunks of Dwarf-iron Ore<s> | Dwarf-iron Ingot<s> | +Lump of Coal<s>=Dwarf-steel Ingot<s> +Lump of Coal<s>=Westernesse Steel Ingot<s> |
2 Chunks of Platinum Ore<s> | Platinum Ingot<s> |
The Tailor is a highly warranted craft for those in need of protection on the field of battle. Henceforth, if one takes the path of a minstrel, hunter or lore-master, it would be advisable to seek the services of the Tailor on a regular basis.
In any battle against the forces of the Dark Lord Sauron, a valued weapon in hand will mean the difference between victory and defeat, life or death. It is for this reason that players should seek out the Weaponsmith at every possible opportunity to ensure they always have the advantage in battle.
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