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Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Name | Level | Duration | Recast | Description |
---|---|---|---|---|
Hundred Fists | 1 | 45 seconds | 2 hours | Speeds up attacks. |
Boost | 5 | 3 minutes | 15 seconds | Enhances the power of your next attack. |
Dodge | 15 | 2 minutes | 5 minutes | Enhances evasion. |
Focus | 25 | 2 minutes | 5 minutes | Enhamces accuracy. |
Chakra | 35 | Instant | 5 Minutes | Restores a small amount of HP. |
Chi Blast | 41 | Instant | 3 minutes | Releases chi to attack an enemy. |
Counterstance | 45 | 5 minutes | 5 minutes | Greatly weakens defense but increases your chances of counterattacking. |
Mantra | Merit | 3 minutes | 10 minutes | Increases the maximum HP of party members within area of effect. |
Formless Strikes | Merit | 3 minutes | 10 minutes | While in effect, melee attacks will not be considered physical damage. No effect on weapon skills. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Name | Level | Description |
---|---|---|
Martial Arts | 1 | Increases speed of hand-to-hand attacks |
Subtle Blow | 5 | Reduces amount of TP gained by enemies when striking them. |
Counter | 10 | May cancel target's attack with an attack of your own. |
Max HP Boost | 15 | Increases your maximum HP. |
Martial Arts II | 16 | Increases speed of hand-to-hand attacks |
Subtle Blow II | 20 | Reduces amount of TP gained by enemies when striking them. |
Martial Arts III | 31 | Increases speed of hand-to-hand attacks |
Max HP Boost II | 35 | Increases your maximum HP. |
Subtle Blow III | 40 | Reduces amount of TP gained by enemies when striking them. |
Martial Arts IV | 46 | Increases speed of hand-to-hand attacks |
Kick Attacks | 51 | Occasionally delivers kick attacks when using hand-to-hand weapons. |
Max HP Boost III | 55 | Increases your maximum HP. |
Martial Arts V | 61 | Increases speed of hand-to-hand attacks |
Subtle Blow IV | 65 | Reduces amount of TP gained by enemies when striking them. |
Max HP Boost IV | 70 | Increases your maximum HP. |
Kick Attacks II | 71 | Occasionally delivers kick attacks when using hand-to-hand weapons. |
Martial Arts VI | 75 | Increases speed of hand-to-hand attacks. |
Invigorate | Merit | Adds a regen effect when using Chakra. |
Penance | Merit | Adds an effect to Chi Blast that inhibits an enemy's TP accumulation. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Hundred Fists | 02:00:00 | 00:45:00 | Greatly increases attack speed. |
The Monk two-hour ability is Hundred Fists. Using this ability will greatly increase the Monk's attack speed for 45 seconds. Despite what the name "Hundred Fists" implies, this ability can be used with any type of weapon.
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
The following weapon skills are available to Monks:
Name | Skill | Description |
---|---|---|
Combo | 10 | Delivers a threefold attack. Damage varies with TP. |
Shoulder Tackle | 40 | Stuns target. Chance of stunning varies with TP. |
One Inch Punch | 75 | Delivers an attack that ignores target's defense. Amount ignored varies with TP. |
Backhand Blow | 100 | Deals critical damage. Chance of critical hit varies with TP. |
Raging Fists | 125 | Delivers a fiveflod attack. Damage varies with TP. |
Spinning Attack | 150 | Delivers an area attack. Radius varies with TP. |
Howling Fist | 200 | Damage varies with TP. |
Dragon Kick | 225 | Damage varies with TP. |
Asuran Fists | 250 | Delivers an eightfold attack. Accuracy varies with TP. |
Final Heaven | Caestus, Spharai Only | Additional effect: temporarily enhances Subtle Blow effect. |
Name | Skill | Description |
---|---|---|
Shining Strike | 10 | Deals light elemental damage. Damage varies with TP. |
Brainshaker | 70 | Stuns target. Chance of stunning varies with TP. |
Starlight | 100 | Restores MP. Amount restored varies with TP. |
Skullbreaker | 150 | Lower's target's INT. Chance of lowering INT varies with TP. |
True Strike | 175 | Deals critical damage. Accuracy varies with TP. |
Black Halo | 230 | Delivers a twofold attack. Damage varies with TP. |
Name | Skill | Description |
---|---|---|
Seraph Strike | 40 | Deals light elemental damage. Damage varies with TP. |
Moonlight | 125 | Restores MP for party members in range. Amount restored varies with TP. |
Judgment | 200 | Damage varies with TP. |
Name | Skill | Description |
---|---|---|
Heavy Swing | 10 | Damage varies with TP. |
Rock Crusher | 40 | Deals earth elemental damage. Damage varies with TP. |
Earth Crusher | 70 | Delivers an area attack that deals earth elemental damage. Damage varies with TP. |
Starburst | 100 | Deals light or darkness elemental damage. Damage varies with TP. |
Sunburst | 150 | Deals light or darkness elemental damage. Damage varies with TP. |
Shell Crusher | 175 | Lowers target's defense. Duration of effect varies with TP. |
Full Swing | 200 | Damage varies with TP. |
Spirit Taker | 215 | Converts damage dealt to own MP. Damage varies with TP. |
Retribution | 230 | Damage varies with TP. |