EQ Zone (Bestiary) |
Darkpaw Gnolls |
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Jul 29th, 2002 |
Excellent |
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I'm currently a 51 Mage on Morell Thule and I have been hunting gnolls the past two days in a group here's some info on them:
The Darkpaw gnolls usually hit for a max of 101-112 dmg, depending on level.
The mob " a Darkpaw gnoll" is the lowest of the Darkpaws, and it goes up from the |
EQ Item |
Patch Day |
REDACTED |
Jul 29th, 2002 |
Decent |
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Got this item patch day... was too lazy to send it in though. ;) But I went into Blackburrow (after meeting the lady at the campfire next to SFG entrance) and found the entrance crawling with the gnoll couriers. They conned light blue to me at 45. I think at they were a broken spawn then because the |
EQ Quest |
help you i can |
ZELLGODDESS |
Jul 29th, 2002 |
Default |
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if anyone needs help getting any of the items to make there trueshot chainmail then send me a tell
Xeioin |
EQ Quest |
Color |
Anonymous |
Jul 29th, 2002 |
Default |
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Can someone please list what color these quest pieces are |
EQ Zone |
Crag Spiders |
Anonymous |
Aug 22nd, 2000 |
Decent |
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For pulling Crags:
Pull point is at the base of the ramp and between first marker. Go up the hill behind marker heading straight towards the next hill. Even if you are using track make sure you head to the next hill in front so you don't pull a train of mucktails on you. Crags should spawn aro |
EQ Zone |
Accidental Zoning Feerrott-Fear |
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Aug 23rd, 2000 |
Decent |
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I am cross posting this in Feerrot and Fear forums.
If you are hunting Cyndreela, or running from Specters, and you zone into Fear accidentally, gate immediately. Do not look around, do not hit track, do not type /who, JUST GATE. If you do not, YOU WILL DIE. |
EQ Zone |
Area Effect and Rain Spells |
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Aug 23rd, 2000 |
Good |
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If you have never been to kedge, or if you have and are not COMPLETELY familiar with the consequences, DO NOT use any spells with an Area of Effect, including AE spells, PB spells, and Rain spells. These spells have an odd quirk in that they have no Z axis range limitation, meaning that an AE with |
EQ Zone |
Bone Collection |
REDACTED |
Aug 23rd, 2000 |
Decent |
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My gnome necromancer likes to use this zone to collect bones when he runs out. The mines are full of decaying skeletons that you can kill fast and easy for a quick pile of bones. There are two factors you need to keep in mind to do this. First, you must be absolutely sure where you are when you a |
EQ Zone (Bestiary) |
frogloks |
Anonymous |
Aug 24th, 2000 |
Default |
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frogloks |
EQ Zone |
This zone is GREAT for xp for a party of probably around 35 |
REDACTED |
Aug 24th, 2000 |
Excellent |
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My druid first came here at 49, and got xp on some of the rockshapers and cenobytes. This zone is great for many reasons:
1) you can invis/camo to the area where the rockshapers and cenobytes or whatever you are fighting are. Only the spiders see through invis but you can avoid their areas since |
EQ Zone |
some nifty drops for this zone |
REDACTED |
Aug 25th, 2000 |
Excellent |
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ok, so, forgive the pun in the title, cause this zone is full of drops, as well as some decent to nice loots.
for the library area, drops are:
dusty ransackers pack (25% weigt loss bag)
spirit tome (need i say more? ok... 6 int wis, either hand)
deadwood stave (8/28 warrior shadowkinght, effec |
EQ Zone |
RE: The entry area is great... |
REDACTED |
Aug 25th, 2000 |
Default |
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I agree. My guild went to Kedge last night, 11 of us between 35-45th level. We pulled all of the first floor back to the zone and fought it there. After that, we went down the main tube to the next floor down and set up camp there and pulled into 1 room. All in all it went well with only 1 death (so |
EQ Zone |
RE: Willowisps Spawn Point |
REDACTED |
Aug 25th, 2000 |
Excellent |
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After hunting here extensively from 10 to 15, our group was clued in to the spawns of the wisps by a lvl 17 Wizard friend of mine:
The Wisps spawn near the 'Face' stones located around the island. Simply set up camp near a stone and eventually(pretty quickly) a wisp will come along asking to be a |
EQ Zone |
a few small corrections |
REDACTED |
Aug 26th, 2000 |
Excellent |
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Siacay got her directions reversed. The climbable waterfall is to the right as you zone in. The large races (Ogre, Troll, Barbarian) require shrink to be able to climb it.
Another thing, this zone is actually good from 30 up. Lower level groups can simply hunt goblins instead of progessing far |
EQ Zone |
Dusty Ransacker's Pack |
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Aug 26th, 2000 |
Good |
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The Pack drops off Spectral Guardians which can be found in various places in the zone, not just the library. It is 8 slots and only holds roughly medium size items, pretty much any weapons smaller than 2-handed weapons, not sure about what size armor it will hold. |
EQ Zone |
The Hero's |
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Aug 28th, 2000 |
Good |
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Of all the things that must be mentioned about Dagnor's Cauldron, the Hero's stand up pretty high on the list. There are four of them, representing the races on Faydwer, and they are one of the only safe havens in the entire zone. If you are hurt badly, one NPC there will heal you, and also if you |
EQ Zone |
Dinna jest stan' there, lads...Swim! |
REDACTED |
Aug 28th, 2000 |
Decent |
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I'm tellin' ya, you're missing a golden opportunity to learn yourself a really, really useful skill here. Don't just take the easy way across that lake outside o' town--swim for it! You'll be surprised at how fast your skill goes up, and the skill comes in darned handy later (say, the Qeynos aqued |
EQ Zone |
RE: The Hero's |
Anonymous |
Aug 29th, 2000 |
Default |
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Note: I have tried asking to be healed and was turned down by the cleric there, he just told me to stay at the camp until i was ready again. I'm not sure if you ned to give a little cash or something to make him do it.
But they make an excellent base of operations if you're not fond of pulling t |
EQ Zone |
RE: Those Darn Pickclaw Goblin Groups! |
Anonymous |
Aug 30th, 2000 |
Default |
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It's hard to get in a group period, there are lists for each room. Be patient and your number will come up. If you get lucky, you'll be called soon. And the exp is good, so most don't want to leave once they're in the group |
EQ Zone (Bestiary) |
RE: Warpainted Spear |
Anonymous |
Sep 5th, 2000 |
Decent |
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I got a warpainted spear and a drogan obsidian dagger from regular goblins near the frontier mountains entrance.(drogan is same as the obsidian dagger but has with 1 less dmg and is war only) Go up the 1st waterfall (about 2 times human height but can be swam up)and there is a room you need to walk |
EQ Zone (Bestiary) |
RE: No Subject |
Anonymous |
Sep 6th, 2000 |
Default |
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So what do you have to do to raise this faction? |
EQ Zone (Bestiary) |
What does Phinigel look like? |
Anonymous |
Sep 7th, 2000 |
Default |
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I was under the assuption that he looked like the Mermaids but I've been reading that he is giant squid looking thing. Just curious if anyone has a picture of him. |
EQ Zone |
Bone Chips and The Paladin Guild |
Anonymous |
Sep 8th, 2000 |
Default |
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Hey can I give the Paladin guildmaster bone chips for experience if i am not a Paladin? If so, what Paladin in the guild? |
EQ Zone |
Loot in Dagnor |
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Sep 14th, 2000 |
Good |
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When you get right down to it, although Dagnor's Cauldron has a reputation for being a desolate wasteland with high drops and hard hitters, it has some great rewards to offer. First of all, there are lower lvl creatures that look much like some of the normal ones, these include Barnacle Bones, Flot |
EQ Zone |
RE: NO Area Effect and Pets |
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Sep 18th, 2000 |
Decent |
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There is a difference between "no pets" and be carefull with charm. Read phreekitty's guide to kedge.
To elaborate, pets are fine in Kedge. Nothing in Kedge runs, and nothing can be feared. You will never have a situation where your pet chases down a fleeing mob and brings back friends.
Cha |