EQ Zone |
Plague sharks |
Anonymous |
Aug 24th, 2000 |
Decent |
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for Paladins hunting the plague sharks, here is the skinny:
sit at the dock and wait for the boat to come by. Every 2 hours the boat will be followed by the plague shark. If you see the shark, attack it immediately and pull it opposite of the direction the boat is facing. If you go the other way, |
EQ Zone |
bind spot |
REDACTED |
Aug 24th, 2000 |
Good |
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ok, for all those of you who been killing lots and lots of sarnaks in ill omen - guess what? you might actually not be KOS with the cabilis guard by this poing - check it out, and if not, i HIGHLY suggest binding here. also, to gain faction with the rest of the city, check out the bone chips quest i |
EQ Zone |
Druids |
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Aug 25th, 2000 |
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Listen, if you are a dark race, or do not care about faction, the druids in Eastern Karana are bar-none the best exp you are going to find 24-30.
There are 3 spawns here that spawn in 3 minutes! That is twice as fast as the treants in South Karana, and there are three kills! The druids are in th |
EQ Zone |
RE: Free containers for newbies |
Anonymous |
Aug 25th, 2000 |
Default |
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Ok whoever said to get the two free bags, sure this is a good idea but both the bags have combine on them. You'll get very pissed if u have a bag filled with items and hit combine. You should just save your cash and get backpacks and stop tryin to get free stuff heh. Just my 2cp |
EQ Zone |
Questing with care |
REDACTED |
Aug 25th, 2000 |
Good |
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The one thing that you have to understand about North Freeport, is that it is on a different faction base for guards then the rest of Freeport. Whatever quests you do here, will increase your faction with the guards in North Freeport, but reduce it in East and West Freeport. The problem that this |
EQ Zone |
East Freeport Tips and Stuff |
REDACTED |
Aug 25th, 2000 |
Excellent |
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East Freeport is an area that is frequently overlooked by newbies. Outside the South Gate, there is a newbie area that is approximatly the same size as the one in West Freeport, except there is usually little or no competition for kills. There are two guards there as well, and vendors are close by.
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EQ Zone |
Ogre Lowbies |
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Aug 25th, 2000 |
Good |
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I decided to write this document since I could not find a Ogre Warrior specific guide any ware on the internet. You might say -'Bah!, a guide for Ogre warriors, what's more to it than bash everything you see!'
I think there is allot more to it. I've missed a good guide when starting out so I will |
EQ Zone |
Mechanic = Easy Xp/Bad Faction |
REDACTED |
Aug 25th, 2000 |
Excellent |
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Greetings all, tired of the long haul through the mid to upper 20's? I have the spot for you.
First off you must have a way out of Ak'Anon once you camp this little gem. Second, once you get done here you can never come back due to the faction hits.
I started camping the Mechanic at level 27 |
EQ Zone |
RE: NO Area Effect and Pets |
REDACTED |
Aug 25th, 2000 |
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This is completely true about the area effect spells.
I also stress this is definately a no-pet zone when in a group. If you're solo that may be different, but definately not in a group.
Our first pull we charmed a swordfish just because we could. Everything was fine until he broke charm while |
EQ Zone |
Pathing Oddities, Teleporting Fishies, and another reason to |
REDACTED |
Aug 25th, 2000 |
Decent |
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One thing to keep in mind while in Kedge is that there is basically no such thing as vertical pathing.
So, for example, if you swim to the bottom of a tube and hit something, and then swim back up the tube... that mob is now "lost". As in, it has a target but it cannot get to it.
In Verant's w |
EQ Zone |
alabaster |
Anonymous |
Aug 25th, 2000 |
Good |
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Runelord drops the fantastic Dagger of Frost: 12/30, +4 intel, casts shock of frost (38dd)some other stats too i think can't remember. BTW this place can be very nasty and the casters have really bad and LONG roots. Cleric may be in your best interest for the Resses alone, definately need a group |
EQ Zone |
Gnoll reavers |
REDACTED |
Aug 25th, 2000 |
Good |
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From the Wood bridge (NK Zone) follow the shore to the right. There will be a big hill on the left with a funky forked obelisk on it. This is REAVER HILL.
Reavers are low teens, and spawn in the day, loot is OK, ringmail, pages, and occasional stones.
At Night, the Undead Reavers come out. They |
EQ Zone |
Broon the Cyclops |
REDACTED |
Aug 25th, 2000 |
Good |
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Broon the Cyclops is a low 20s Cyclops that is great exp for high teen groups.
He is usually playing in the water to the left of the wood bridge from NK. Get him to aggro you, then pull him to your group, who should be waiting in ambush at the base of the ramp to HH.
Make sure to announce that yo |
EQ Zone |
Beware - Mines of Malfunction |
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Aug 26th, 2000 |
Decent |
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The various decaying skeletons in Mines of malfunction are much more deadly than they con. The necros near the entrance and elsewhere buff them as they go by, so they are esentially being powerlevelled! Also, if you're running from one and you get to the big skel near the entrance he'll go aggor o |
EQ Zone |
RE: Newbie 'Dungeon' |
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Aug 26th, 2000 |
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You can also reach this 'newbie dungeon' from the SK/Shaman guild. Tricky to explain, but go to the basement of the SK guild and head northish. Now, getting down there is a tad tricky. Monks should hopefully have safe-fall, or you should have lev. All else fails, I've just fallen down the hole f |
EQ Zone |
The Kedge Guide |
REDACTED |
Aug 26th, 2000 |
Excellent |
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Kedge is yet another in the long line of underutilized dungeons, this time because it's underwater and thus requires either a fishbone earring (or similar item), or a water breathing spell. The zone itself is like all other zones in that it has a learning curve, but once you experiment and find out |
EQ Zone |
Landmark List |
REDACTED |
Aug 26th, 2000 |
Excellent |
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First and Foremost, learn to swim!
This is in order from south to north.
(-4300,+2700) Firiona Vie zone line
(-4300,-2100) Firiona Vie zone line
(-4300,-2600) Firiona Vie zone line
(-1000,-1500) Froglok City
(+0200,-4000) Dugroz
(+1200,-3500) Trakanons Teeth tunnel entrance
(+1800,-4500) T |
EQ Zone |
RE: Dusty Ransacker's Pack |
REDACTED |
Aug 27th, 2000 |
Good |
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true true - it wil not fit a breastplate (ebbp, i tried mine) or a chainmail tunic. - anything even remotly 2hs wouldn't fit in this pack. however, it's still quite useful for the medium sized FS
one note - ALOT of fine steel 2hb's drop in this zone, so if you are gonna carry em out, have some we |
EQ Zone |
RE: a few small corrections |
REDACTED |
Aug 27th, 2000 |
Good |
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YES - that damn spawning bug you see in east commons, right? the one where like 5 bixies will PILE onto a spot, then eventually move and you get a bixie swarm - same thing with the bears in west commons. WATCH out - if it's hanging in midair, there will be at least 2 attacking you as soon as you hit |
EQ Zone |
RE: zone-in stratagys |
REDACTED |
Aug 27th, 2000 |
Decent |
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amend that, reverse the directions, and you got it right! hehe i musta been on crack writing this one.. =P other than that, see cisas' post above, she's got a few more tips
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EQ Zone |
RE: some nifty drops for this zone |
Anonymous |
Aug 27th, 2000 |
Good |
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Strathebone shield is cleric and shaman. |
EQ Zone |
Dagnor's tips |
Anonymous |
Aug 28th, 2000 |
Excellent |
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ok, seeing as I've toted MM to the point of boredom, This zone deserved a post as well, as it was my launching pad into my lvl 22 spells.
Most people only view this zone as the crossway to Unrest, Kedge, or for the rare goblin spawn. (Bilge I believe).
It's more. Trust me.
It was already s |
EQ Zone |
City of the High Elves |
REDACTED |
Aug 28th, 2000 |
Good |
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This city is one of the quietest places in Faydwer. Most people who come here, come looking for a quest, a spell, or relaxation, and as such, you won't be disturbed by many shouts or auctions. There are many merchants here, selling all different types of items. The Tavern in Felwithe is one of th |
EQ Zone |
It's got its good points |
REDACTED |
Aug 29th, 2000 |
Excellent |
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Felwithe can be nice for a few reasons:
* You can raise your fishing and swimming skills unmolested
* Full caster, cleric, & paladin guilds (though caster guilds are in the second Felwithe zone.
* Very close to Wizard spire and Lesser Faydark makes it a good place to stop for supplies.
* |
EQ Zone |
Working underwater |
REDACTED |
Aug 30th, 2000 |
Decent |
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The two main things that you have to care about before entering Kedge are breathing undewater, and swimming. First off, if you don't have a swimming skill of at least 80, and probably a skill of more than 100 would be better, don't even think about entering the zone. If you have trouble taking the |