EQ Zone |
Working Innothule level 1-7 |
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Aug 23rd, 2000 |
Excellent |
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Greetings.
I've been hunting in Innothule Swamp with my Dark Elf Necromancer since lvl 1, and I have to say the Trolls and Ogres lucked out with a incredible newbie zone.
For those of you who have never been to Innothule, it's a unique zone in that at some point, you will have to jump in the |
EQ Zone |
Level Range |
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Aug 23rd, 2000 |
Decent |
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If I recall correctly the bottom range for this zone is closer to 8 than 10. |
EQ Zone |
Pulling to Zone |
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Aug 23rd, 2000 |
Good |
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When pulling things in this zone you have to be extra careful. If you just sit at the zone and use a spell to pull something it will run along a very circuitous path that will bring quite a few more kerrans than you expected. |
EQ Zone |
Quests |
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Aug 23rd, 2000 |
Decent |
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If you are in the middle range for this zone, about level 15, and not twinked to the brim then there are some nice small quests you can do here. One of the first rewards you can get is a 3ac 2agi necklace, decent on anyone at level 10. As you progress in level you can do the higher and more far ra |
EQ Zone |
Newbie 'Dungeon' |
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Aug 23rd, 2000 |
Good |
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This is an area that most Iksar miss. In East Cabilis you can swim from the large lake area into underwater tunnels which lead to not only a bunch of fish, but abovewater caverns too. You must leap from the water to get into them. They are a series of interconnected rooms with numerous one way do |
EQ Zone |
Guide to this Fair City |
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Aug 23rd, 2000 |
Good |
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Ok I have decided to enter my Zone Strategy For Erudin Because No one Else Would ;)
This is the home of the "good" erudites, Enchanters, magicians and, Wizards. (oh yea and paladins and good-god practicing clerics but no one ever plays them anyways hehe)
One of the biggest mis-conceptions abou |
EQ Zone |
RE: Pickclaw Goblins |
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Aug 23rd, 2000 |
Good |
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A slight expansion on Lainde's post: The zone is good pickings even at level 18, that is when my ranger went down to play. This zone also has plenty of rusty weapons and sharpening stones from the miner right before you go into the basement. The only area I can really comment on here is the Looko |
EQ Zone |
RE: Willowisps |
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Aug 23rd, 2000 |
Decent |
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As the wisps will agro other wisps on you the tactic i usually apply is luring the wisps to the beach where the other wisps won't go so i can kill them without getting other wisps on my tail. Nothing more frustrating than running around the island with 4 wisps on your tail and no way to get off it.
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EQ Zone |
warning: Kerra beetles |
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Aug 23rd, 2000 |
Decent |
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On this island there are also some Kerra beetles running around. DO NOT ATTACK THEM!!! This will agro the entire population of catpeople on the island on you. |
EQ Zone |
Eastern Karana |
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Aug 23rd, 2000 |
Excellent |
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This is a wonderful zone for several of the earlier levels that is never really that crowded. A person can move progressively until level 25 when there is a big jump in the levels of mobs available. Lions, wolves, chasm crawlers, and giant spiders are great for players in their teens. Gorge hounds |
EQ Zone |
RE: Crag Spiders |
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Aug 23rd, 2000 |
Decent |
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Crags are great experience (I think they have a bit of a bonus cause their poison is so strong)
They also drop a lot of webs.
These make great druid prey at the right levels (I'm remembering 23 thru 25 but its been a while)
A good policy is to keep Treeform mem'd when hunting these things. As |
EQ Zone |
RE: Free containers for newbies |
Anonymous |
Aug 23rd, 2000 |
Decent |
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The polar bear pelts are white in color and you get good exp and the armor all the way to 4th lvl from Cini in the tailor shop. You can pick them upmany times just by looting dead corpses.
This is also the best (in my opinion) zone to practice tailoring as you can get patterns at the top of the ra |
EQ Zone |
Willowisps Spawn Point |
Anonymous |
Aug 23rd, 2000 |
Decent |
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One of the spawn point is located next to what I call the crooked stone. Right by the sunken ship. This is where I leveled from 9 to 12. |
EQ Zone |
Edmund's Guide to Life in the Commons |
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Aug 23rd, 2000 |
Good |
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Hi, everyone.
This is the zone in which I spent most of my young career (5th-12th levels approx.), having started in Freeport. A great zone from a balance standpoint, with two glaring exceptions which need to be pointed out first thing:
(1) The griffins (roaming)--Occasionally, more than one |
EQ Zone |
RE: Level Range |
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Aug 23rd, 2000 |
Decent |
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This zone got an upgrade not long ago, changing it from a low-level, crushbone-like dungeon (mobs ranging from 4-20ish) to a more befallen/Blackborrow like dungeon that was non-agro (mobs ranging from 8ish-25ish)
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EQ Zone |
Hunting from level 14 |
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Aug 23rd, 2000 |
Excellent |
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Hail and well met, all! There is a place in the Swamp of No Hope -- on a hilltop just behind the twin statues -- where creatures running from high green to red pass by, but never disturb you. It seemed odd to me, considering they were passing on all sides (frogloks and skellies included (which are |
EQ Zone |
Finding Ton Warriors for that Ench Quest |
Anonymous |
Aug 24th, 2000 |
Good |
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Near the top center of the zone around 2500,0 is a iksar bandit camp. There is LOTS of stuff that wanders around this camp and through it. Kill anything that moves and eventually a ton will spawn. Be sure to get the totem and not the Piece of Totem. This took me about 4 hours of killing to get. |
EQ Zone |
My Secret Place ;) 25-29 |
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Aug 24th, 2000 |
Decent |
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Coming from highpass, follow the base of the mountain on the left. There is a spot near here where 3 named gnolls spawn. At this level 2 will be green and the third will be blue, sometimes white. He is Chief Sanre Nrexasa. The secret to this is pulling from a distance. If you pull with spells (and m |
EQ Zone |
Prisoners |
Anonymous |
Aug 24th, 2000 |
Decent |
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A little used spawn in this zone is the prisoners out the back past the bank. Most people come into this zone to kill pickclaws, and fair enough. Those are great xp from around 22 to 35 IF you get the right group. Personally, I never had much luck. Was just me.
The prisoners though, are GREAT |
EQ Zone |
aquagoblin camp |
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Aug 24th, 2000 |
Good |
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not far from the Unrest zone there is a nice little hill that overlooks a small camp of aquagoblins..This provided very nice exp for someone stuck in Faydwer but tired of unrest and too young for Mistmorre..I hit it around lvl 17 but its a good camp into the low 20s. First ofcourse you need some for |
EQ Zone |
RE: Newbie 'Dungeon' |
Anonymous |
Aug 24th, 2000 |
Decent |
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The most important feature of this area is the fact that the iksar outcasts spawn here, which drop the skulls for a shaman quest (don't remember which ones, but I think it's the ancestor quest). |
EQ Zone |
Hunting from 24 to 29 |
Scrubfire |
Aug 24th, 2000 |
Excellent |
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There is an excellent spot to do solo or with a group of 2. As you enter the swamp from the SouthWest zone entrance (from Firona Vie) Head East NorthEast. You'll see the head from a giant Iksar statue. Head east from that and you'll see some ruins.
Set up camp just west of those ruins. There |
EQ Zone |
The entry area is great... |
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Aug 24th, 2000 |
Decent |
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The yard trash of this zone may be some of the most rewarding in the game to a mid-30s group. Not very difficult, a large number of them, and Kedge is believed to have one of the greatest (or greatest) xp modifiers of any dungeon in the game.
I discourage xping deeper in for higher level groups - |
EQ Zone |
RE: Level Range |
Anonymous |
Aug 24th, 2000 |
Good |
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me and some Guildies went there last eve, had a blast...at 16th lvl i made over 2 bubs in exp in less than 3 hrs...now at 17th, my group will be here again : )....
is it dangerous? oh yeah! but with paitence, timing, and understanding of what your group can and can not handle you should have no r |
EQ Zone |
VS faction |
Anonymous |
Aug 24th, 2000 |
Good |
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You only take VS faction hits from the spiders and the named mobs in Kaesora. You can drop straight down to the area behind the library and essentially avoid VS faction hits. You will have to fight a few spiders on the way out unless you have a group gater or the whole group is made up of casters wh |