EQ Faction |
RE: ACK |
Anonymous |
Aug 27th, 2000 |
Default |
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Well, the only way I know of getting the ring recharged and not being a halfling is to worship Bristlebane. My rogue follows Fizzlethorp and gets it recharged all the time. Not much help, but Verant really needs to work on that. I finally got the squad ring at 28, and ended up using it to save a |
EQ Zone |
A lvl 2's lame adventure ^_^ |
Anonymous |
Aug 27th, 2000 |
Good |
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Okay, so I create a level 2 iksar monk mule to go exploring around the zones. As I explore I somehow accidentally sneak through the invisible zone barrier (that wall that prevents you from running up a mountain and off the edge of the geometry to your doom). So now I can run along the very edge of |
EQ Monster |
Awwww... |
Anonymous |
Aug 27th, 2000 |
Default |
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Cute little guys, arn't they? |
EQ Monster |
RE: drop |
REDACTED |
Aug 27th, 2000 |
Default |
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The other drops the necro shoes and the two handed practice sword. The necro shoes and the fighting baton are the only easily camped things of value in this dungeon. If you are camping the baton lumpy you might as well kill the other lumpy till you get the necro shoes as well. |
EQ Zone |
3 door room, for mid 20's |
REDACTED |
Aug 27th, 2000 |
Excellent |
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If you pass through the secret door in the foreman's room and turn left, you'll come to another secret door. Beyond that is a room with 3 doors and 3 gobbo spawns. The door to the left leads to a zone line into Sol B, making this room an ideal spot to camp for xp.
Like anywhere else in Sol A, r |
EQ Zone |
Live side fun for low to mid 30's |
REDACTED |
Aug 27th, 2000 |
Decent |
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Many people avoid hunting the live side because they do not want to lose faction with live frogs.
If, however, you're willing to cast caution to the winds, live side hunts can be very profitable.
The first advantage to the live side is that because it is less hunted, it is easier to find an un |
EQ Faction |
RE: faction |
REDACTED |
Aug 27th, 2000 |
Decent |
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Nope, getting healed, or poison cured, doesn't raise faction. I've tried. |
EQ Zone |
RE: some nifty drops for this zone |
Anonymous |
Aug 27th, 2000 |
Good |
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Strathebone shield is cleric and shaman. |
EQ Zone |
Pulling just 1 or 2 gaz to the zone at a time |
Anonymous |
Aug 27th, 2000 |
Excellent |
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I have 2 characers who both leveled off the froglock gaz around lvl 20 or so, a warrior and a magician. I made good exp on them, and there is a trick to getting *just* one or two in a pull and taking them out solo. First of all, pull *EVERYTHING* to the innothule zone. Runners have a much farther |
EQ Zone |
almost forgot, some pathing bugs to look out for |
Anonymous |
Aug 27th, 2000 |
Good |
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Sometimes when you pull gaz to the zone they will get 'stuck' in that pool of water right near the innothule zone... they usually swim around in it for about 30 seconds then teleport to you (without friends, unless you made a bad pull originally).
Also, when pulling gaz out of the pit they ten |
EQ Faction |
One other faction raising quest |
Anonymous |
Aug 27th, 2000 |
Excellent |
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Another way to raise faction with the merchants is to do the Emerald Warrior's (Wood Elf Warrior's Guild) Quest given out by Regren.
You have to collecect:
1 Bat Fur
1 Spiderling Eye (the blue one)
1 Ruined Wolf Pelt
1 Bone Chips
This quest is just as time consumeing, if not more, then tbe |
EQ Faction |
Broken Faction |
Anonymous |
Aug 27th, 2000 |
Default |
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Hi there!
Well the problem is that the "faction thing" is broken with Tunare scouts.
You cant do the quest if you dont have good faction with them.
And hide/sneak doesnt work to do the quest (someone told me) but if you do hide/sneak you can practise your skills. Just face their backs =)
Im |
EQ Zone |
Dagnor's tips |
Anonymous |
Aug 28th, 2000 |
Excellent |
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ok, seeing as I've toted MM to the point of boredom, This zone deserved a post as well, as it was my launching pad into my lvl 22 spells.
Most people only view this zone as the crossway to Unrest, Kedge, or for the rare goblin spawn. (Bilge I believe).
It's more. Trust me.
It was already s |
EQ Zone |
City of the High Elves |
REDACTED |
Aug 28th, 2000 |
Good |
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This city is one of the quietest places in Faydwer. Most people who come here, come looking for a quest, a spell, or relaxation, and as such, you won't be disturbed by many shouts or auctions. There are many merchants here, selling all different types of items. The Tavern in Felwithe is one of th |
EQ Zone |
Blacksmithing on Faydwer |
REDACTED |
Aug 28th, 2000 |
Good |
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For anyone who wants to Blacksmith, The Steamfont Mountains are a must for good faction and for abiltiy to supply. The windmills in Steamfont provide the ONLY place on the entire continent where people may purches both sharpening stones and different sized pieces and bricks of ore. Keep this in mi |
EQ Zone |
Life with the Sisters |
REDACTED |
Aug 28th, 2000 |
Excellent |
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Apperently there is a bug on the Sister Isle in OOT that causes any player who attacks a roaming pirate infront of a Sister of Errolsi to instantly become KoS for the duration of your battle to that sister. Even though there are quests directly involving these pirates death, that are given by the s |
EQ Zone |
Soloing |
REDACTED |
Aug 28th, 2000 |
Good |
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Around levels 14-16, soloing in the region of the Druid Ring is really sweet... However, for enchanters like myself, there are a couple of dangers. Imps, for instance... worse even than the elementals, have the fire shields that often cause more damage than their own attacks... If you're pet gets i |
EQ Faction |
Raising faction |
Anonymous |
Aug 28th, 2000 |
Default |
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Anyone know what I need to kill to raise this? |
EQ Zone |
RE: A lvl 2's lame adventure ^_^ |
REDACTED |
Aug 28th, 2000 |
Decent |
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lol, cool - the tunnels you saw in frontier mountins are the in-zone mines of the mountin giants and the buryani - there are about 5 entrances, and the reason no one goes down in them is that they are a real PAIN in the ass to deal with =) - too many spawns, too close together, to really camp inside |
EQ Monster |
RE: Bones |
Anonymous |
Aug 28th, 2000 |
Default |
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I've been looking for information on this for a while. As far as I know, no one knows what those bones are for. |
EQ Zone |
RE: the shop |
REDACTED |
Aug 28th, 2000 |
Good |
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Here's something else about the shop.
It's not a hiding place. Things like Wolves and gnolls will still attack you while you're inside the house, so don't think you can hide in here and heal safely. |
EQ Faction |
Tips on Commons Residents faction |
DinkumThinkum |
Aug 28th, 2000 |
Decent |
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You can raise this faction by killing _any_ orcs in East or West Commonlands, as well as the ones in the East and West Freeport newbie areas. ( I believe killing orcs in Northern Desert of Ro will also raise this faction, but I don't remember for sure.)
This faction only affects some of the merch |
EQ Faction |
RE: raise faction |
DinkumThinkum |
Aug 28th, 2000 |
Decent |
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You can raise Protectors of Pine faction by doing quests in Surefall Glade. If your faction is too low to get the quests, try killing lots of gnolls to raise your JaggedPine Treefolk faction until you can do the quests in the druid guild. I know the two delivery quests for the druids ('flask' and |
EQ Faction |
RE: raise faction |
DinkumThinkum |
Aug 28th, 2000 |
Good |
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Killing gnolls doesl NOT raise your Protectors of Pine faction. The reason it let you do the Nitrate quest is because that is a _druid_ guild quest: the Surefall Glade druids are on the JaggedPine Treefolk faction, which does go up when you kill gnolls.
From killing gnolls, my ranger has better |
EQ Zone |
RE: 19-22 No spots? Au contraire! |
Anonymous |
Aug 28th, 2000 |
Default |
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Great advice if your not a barbarian =P
And as a barb shaman I'd want to go to Halas |