EQ Zone |
Willowisps Spawn Point |
Anonymous |
Aug 23rd, 2000 |
Decent |
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One of the spawn point is located next to what I call the crooked stone. Right by the sunken ship. This is where I leveled from 9 to 12. |
EQ Monster |
Be sesible. |
Anonymous |
Aug 23rd, 2000 |
Decent |
|
To get him to spawn, you must have good Deeppockets faction. To gets this do the bandage quest like 110-150 times. Anyway, talk to Bronin on the southernmost tower on the wall and ask him, "what small favor". Then gate or run to the other side or the wall. Between the orc camp and the wall, there is |
EQ Zone |
RE: Hunting the Forest Giants |
REDACTED |
Aug 23rd, 2000 |
Good |
|
I spend most of My time soloing, so those are a soloist level range, based upon the most common level range that spawns there. Heck I'm still getting exp from some greenwoods at level 31.
Then again, a forest loop is very nice monk equip.
Went to Frontier Mountains. Not very safe at all. Ha |
EQ Zone |
super easy solo 25-35 |
REDACTED |
Aug 23rd, 2000 |
Good |
|
Theres a clockwork spider by the entrance to aknon. The spider is lvl 30 and has rougly 850 HP.
The great thing is this spider only runs at a walk, and is even funny to watch at snare speeds.
Its very easy to nuke walk, nuke for any caster class. The trick is pulling him without agroing his handle |
EQ Zone |
Snakes in EC |
REDACTED |
Aug 23rd, 2000 |
Decent |
|
If you can heal poison, or have some gear or spells that give you high res to poison, then I suggest hunting snakes from 8-12 or so. The Asps drop Giant snake fangs, a good pierce wpn, almost the best non magic peircer in the game.
If all the orc camps are full, killing snakes isnt a bad way to g |
EQ Zone |
Great Zone for 7 to 12 |
REDACTED |
Aug 23rd, 2000 |
Decent |
|
When you find yourself logging on one of those nights when 2,200 other people are playing and want a spot where you won't be fighting off the masses for a kill, head to the orc camps in South Ro. Even on the busiest nights, these are almost never camped. And it's a shame, because they are easy pic |
EQ Zone |
RE: The Madman Monk guy (level 16-22) |
REDACTED |
Aug 23rd, 2000 |
Good |
|
As a 16 enchanter this is a do-able camp solo. Go in invis, and sit on the back wall, out of aggro range. Create a pet. Cast RuneI and Blur on the pet, then mem the following while medding to full:
Color, Mez, Tashan, languide, quicken, Mem Blur, Choke, Sanity Warp.
Quicken your pet, Lead with |
EQ Zone |
RE: Landmark List |
Anonymous |
Aug 23rd, 2000 |
Default |
|
Just a note on those co-ordinates are that he has put them in Y-X instead of how they show in game as X-Y. Just reverse those numbers and you will find what you are looking for.
Kodo |
EQ Zone |
Don't leave MT too soon |
REDACTED |
Aug 23rd, 2000 |
Good |
|
You lucky halfling (and those of other races smart enough to make their way here) get to hunt in the best newbie zone in the game. There is really no reason to leave here before level 10 at least. From level 1 to 4 stay behind the wall and hunt all of the easy Mobs there. I would suggest spiderli |
EQ Zone |
Edmund's Guide to Life in the Commons |
REDACTED |
Aug 23rd, 2000 |
Good |
|
Hi, everyone.
This is the zone in which I spent most of my young career (5th-12th levels approx.), having started in Freeport. A great zone from a balance standpoint, with two glaring exceptions which need to be pointed out first thing:
(1) The griffins (roaming)--Occasionally, more than one |
EQ Zone |
RE: Burning Woods Hunting |
Anonymous |
Aug 23rd, 2000 |
Default |
|
i think that the giant fort is a great place if you have a good puller, (ranger or druid for harmony and snare) and 2 petcasters (necro preferred for fear and mage with water fire or air pet)
i a ranger, my mage friend, and an enchanter or necro would be able to empty the whole fort before they s |
EQ Zone |
RE: Level Range |
REDACTED |
Aug 23rd, 2000 |
Decent |
|
This zone got an upgrade not long ago, changing it from a low-level, crushbone-like dungeon (mobs ranging from 4-20ish) to a more befallen/Blackborrow like dungeon that was non-agro (mobs ranging from 8ish-25ish)
|
EQ Zone |
Tunics, Forest Loops, and Platinum, Oh My. |
REDACTED |
Aug 23rd, 2000 |
Good |
|
Ingreedients:
1 Level 49 Mage.
1 Level 49 Mage Pet. (Earth Preferably)
1 Giant of varying strenght.
Start at the Forest giant fort, near the ramp, stand back as far as your spell range will go.(Pull with SOS (shock of swords)) The giant at the base of the ramp, have your pet parked a fair w |
EQ Zone |
Splitpaw: Gettin' In |
REDACTED |
Aug 23rd, 2000 |
Excellent |
|
Grifka's Guide to Goin' Deep in Paw
--------------------------------------------------------------------------------
In the hopes that just one person will learn a bit, I've thrown together a process fer invadin' one of the biggest train dungeons I've been in. This process has been tested repeated |
EQ Zone |
Loot Table |
REDACTED |
Aug 23rd, 2000 |
Excellent |
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[b]Tentacle Terrors:[/b] Tentacle Whip (rare), Terror Spines
[b]Najena:[/b] Flowing Black Robe (common), Clawed Knuckle-Ring (rare), Black Tome with Silver Runes (rare), Gold Crescent Key (always)
[b]Drelzna:[/b] Ashenwood Short Spear (rare), Gold Crescent Key (always), Bloodstained Key (always)
|
EQ Zone |
Hunting from level 14 |
REDACTED |
Aug 23rd, 2000 |
Excellent |
|
Hail and well met, all! There is a place in the Swamp of No Hope -- on a hilltop just behind the twin statues -- where creatures running from high green to red pass by, but never disturb you. It seemed odd to me, considering they were passing on all sides (frogloks and skellies included (which are |
EQ Zone |
Edmund's Good Deed for the Day (Don't Tell Anyone) |
REDACTED |
Aug 23rd, 2000 |
Decent |
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Ooookay. This is the only feature in the entire game that I would have to classify as a dirty trick, and it's located in the extreme northern part of the zone, in the little valley that runs between the mountains. What you'll see eventually (after sneaking past Froon and Choon) is a large altar lo |
EQ Monster |
Seems rare |
Anonymous |
Aug 23rd, 2000 |
Decent |
|
I have camped the shackle room for 6+ hours and the imprecator never spawned. I have also camped the church for 8+ hours and he never spawned. I must admit i got good money and fine steel but the imprecator seem really rare, might be a long time before i get that quest dagger since you have to camp |
EQ Zone |
Finding Ton Warriors for that Ench Quest |
Anonymous |
Aug 24th, 2000 |
Good |
|
Near the top center of the zone around 2500,0 is a iksar bandit camp. There is LOTS of stuff that wanders around this camp and through it. Kill anything that moves and eventually a ton will spawn. Be sure to get the totem and not the Piece of Totem. This took me about 4 hours of killing to get. |
EQ Zone |
Camping the Dervishes |
REDACTED |
Aug 24th, 2000 |
Excellent |
|
First off, I've seen people as low lvl as 8 looking to camp Dervishes. DON'T! The average person camping them is 12-14, and you will get next to no XP when grouped with them. A full group of lvl 8-9's might be able to take the small dervish camp in the southwest corner of the desert, but they'd pr |
EQ Faction |
RE: WRONG |
Anonymous |
Aug 24th, 2000 |
Default |
|
Um, actually Dorn does give Steel Warrior faction. I stop by there and help newbies and smack him around all the time, that alone took me from apprehensive to SW to indifferent. |
EQ Zone |
Actually.... |
REDACTED |
Aug 24th, 2000 |
Good |
|
There are far less than 20 ogres. probably closer to 8.
The ogre shaman and guards are a different faction than chief Goonda, /con chief Goonda and you will see that he is probably KOS to you, when he attacks the rest join in.
Goonda is a Guildmaster for Ogre shaman and they can get skills train |
EQ Zone |
RE: Day/Night |
Anonymous |
Aug 24th, 2000 |
Excellent |
|
Yes the 1HB that drops is +6 Wis if im correct so if u are interested go check it out!
Stevensmalls
34th Druid |
EQ Monster |
RE: Walking Treant? |
Anonymous |
Aug 24th, 2000 |
Default |
|
These are walking Cactuses not treants and there indifferently to everyone |
EQ Zone |
Here there be... |
REDACTED |
Aug 24th, 2000 |
Good |
|
Here There Be Dragons.
Ok well, a sneaky Wurm anyhow.
He's tricky to pull and kill. Heres a technique that has worked. It is dangerous. Use a group of 50+'s, tank heavy preferably.
The target is on the balcony on the left side (right if you are looking from the bottem), his name is Lord someth |