EQ Zone |
RE: Finding Ton Warriors for that Ench Quest |
REDACTED |
Aug 25th, 2000 |
Default |
|
|
EQ Zone |
RE: Storeroom (Chielf / Bodyguards) |
Anonymous |
Aug 25th, 2000 |
Default |
|
I am doing a raid on him tomorrow the 26th group will consist of 35 - 40is level. I will let you know how we do aganst him.
Fobbo Furriefoot |
EQ Zone |
alabaster |
Anonymous |
Aug 25th, 2000 |
Good |
|
Runelord drops the fantastic Dagger of Frost: 12/30, +4 intel, casts shock of frost (38dd)some other stats too i think can't remember. BTW this place can be very nasty and the casters have really bad and LONG roots. Cleric may be in your best interest for the Resses alone, definately need a group |
EQ Zone |
Gnoll reavers |
REDACTED |
Aug 25th, 2000 |
Good |
|
From the Wood bridge (NK Zone) follow the shore to the right. There will be a big hill on the left with a funky forked obelisk on it. This is REAVER HILL.
Reavers are low teens, and spawn in the day, loot is OK, ringmail, pages, and occasional stones.
At Night, the Undead Reavers come out. They |
EQ Zone |
Broon the Cyclops |
REDACTED |
Aug 25th, 2000 |
Good |
|
Broon the Cyclops is a low 20s Cyclops that is great exp for high teen groups.
He is usually playing in the water to the left of the wood bridge from NK. Get him to aggro you, then pull him to your group, who should be waiting in ambush at the base of the ramp to HH.
Make sure to announce that yo |
EQ Zone |
sk's can solo! |
REDACTED |
Aug 25th, 2000 |
Default |
|
in the zone, go to the tunnel that leads to the swamp zoneline. it is safe to sit and heal/med there. once you are full and ready, walk a few steps out of the tunnel. you should be able to find a frog, or cat fairly easily. the plants and dino's hit hard for what they con. pull with darkness, and br |
EQ Zone |
Muddites - urrgh |
REDACTED |
Aug 25th, 2000 |
Good |
|
The worst thing about this zone are the muddites. I personally think these are the worst Mobs in the game. They hit way too hard for their level. I've been wiped out by a group of green muddites who aggroed on me far too many times. They also sling mud in your eye and blind you. On top of that, |
EQ Zone |
RE: shadowed men |
Anonymous |
Aug 25th, 2000 |
Good |
|
This place is pretty much xp only but you can keep the orange bar rising steadily here. I am a low 30's tank and have done the shadowed men with as few as a monk and a druid of roughly the same lvl. I would not reccomend getting more than 4 people of that lvl on this to keep the xp juicy. These thi |
EQ Zone |
Beware - Mines of Malfunction |
REDACTED |
Aug 26th, 2000 |
Decent |
|
The various decaying skeletons in Mines of malfunction are much more deadly than they con. The necros near the entrance and elsewhere buff them as they go by, so they are esentially being powerlevelled! Also, if you're running from one and you get to the big skel near the entrance he'll go aggor o |
EQ Zone |
RE: Newbie 'Dungeon' |
REDACTED |
Aug 26th, 2000 |
Default |
|
You can also reach this 'newbie dungeon' from the SK/Shaman guild. Tricky to explain, but go to the basement of the SK guild and head northish. Now, getting down there is a tad tricky. Monks should hopefully have safe-fall, or you should have lev. All else fails, I've just fallen down the hole f |
EQ Zone |
Landmark List |
REDACTED |
Aug 26th, 2000 |
Excellent |
|
(*****,+3300) WK Zone Edge
(-3700,+1200) Wizard Spires
(-4200,+1200) SK "Stone" Bridge
(-1500,+0100) Guard Tower
(-1000,-0100) Gypsy Camp
(-2700,-1400) Druid Ring
(+0000,-2700) EK "Wood/Iron" Bridge
A generally Y shaped path, with a triangle at the center, connects the two bridges, gypsy ca |
EQ Zone |
Landmark List |
REDACTED |
Aug 26th, 2000 |
Excellent |
|
(+0000,-1000) Qeynos Hills zone cooridor
(-2800,-2200) Guard Tower
(-4000,-2200) Barbarian Village
(-0400,-2500) Guard Tower #1
(-1000,-4200) Guard Tower #2
(-2100,-4200) Miller Farm
(-3800,-5600) Miller Farm
(-2900,-5900) Miller Farm
(-3600,-7900) Linaya Farm
(-0500,-9100) Ogre Altar
(-35 |
EQ Zone |
The Kedge Guide |
REDACTED |
Aug 26th, 2000 |
Excellent |
|
Kedge is yet another in the long line of underutilized dungeons, this time because it's underwater and thus requires either a fishbone earring (or similar item), or a water breathing spell. The zone itself is like all other zones in that it has a learning curve, but once you experiment and find out |
EQ Zone |
Landmark List |
REDACTED |
Aug 26th, 2000 |
Excellent |
|
First and Foremost, learn to swim!
This is in order from south to north.
(-4300,+2700) Firiona Vie zone line
(-4300,-2100) Firiona Vie zone line
(-4300,-2600) Firiona Vie zone line
(-1000,-1500) Froglok City
(+0200,-4000) Dugroz
(+1200,-3500) Trakanons Teeth tunnel entrance
(+1800,-4500) T |
EQ Zone |
zee quests |
REDACTED |
Aug 27th, 2000 |
Default |
|
every class has like 5 quests here, and they are very tough, so i would recommend checking in with the quest database to see what you need. |
EQ Zone |
RE: Crocs (LV 25 plus) |
REDACTED |
Aug 27th, 2000 |
Good |
|
At the very back of Upper Guk, just before the zone line to Dead side lower GUK is the Ancient Croc Room. Here is a 'safe' if somewhat boring camp for LV 25 plus. The spawn is 1 to 5 Swamp crocs that varied between Blue & Red to me at LV 27.
The spawns arent linked so can be taken down one at a tim |
EQ Zone |
RE: Dusty Ransacker's Pack |
REDACTED |
Aug 27th, 2000 |
Good |
|
true true - it wil not fit a breastplate (ebbp, i tried mine) or a chainmail tunic. - anything even remotly 2hs wouldn't fit in this pack. however, it's still quite useful for the medium sized FS
one note - ALOT of fine steel 2hb's drop in this zone, so if you are gonna carry em out, have some we |
EQ Zone |
RE: Storeroom (Chielf / Bodyguards) |
REDACTED |
Aug 27th, 2000 |
Decent |
|
sparr, i can honestly say i totaly agree with you - the fun part is figgering it out. see the post above, it's got a few good stratagies |
EQ Zone |
RE: a few small corrections |
REDACTED |
Aug 27th, 2000 |
Good |
|
YES - that damn spawning bug you see in east commons, right? the one where like 5 bixies will PILE onto a spot, then eventually move and you get a bixie swarm - same thing with the bears in west commons. WATCH out - if it's hanging in midair, there will be at least 2 attacking you as soon as you hit |
EQ Zone |
RE: zone-in stratagys |
REDACTED |
Aug 27th, 2000 |
Decent |
|
amend that, reverse the directions, and you got it right! hehe i musta been on crack writing this one.. =P other than that, see cisas' post above, she's got a few more tips
|
EQ Zone |
Misty and beyond |
REDACTED |
Aug 27th, 2000 |
Good |
|
ok, pianissiomo got this pretty much perfectly imo - however, a few stratagies he may not have gone into are about avoidance. there are two fairly nasty goblin mobs that WILL spawn, usually at the camp to the far left of rivervale. the gobling alchemist will slaughter a group of 3 lvl 7's in no time |
EQ Zone |
A lvl 2's lame adventure ^_^ |
Anonymous |
Aug 27th, 2000 |
Good |
|
Okay, so I create a level 2 iksar monk mule to go exploring around the zones. As I explore I somehow accidentally sneak through the invisible zone barrier (that wall that prevents you from running up a mountain and off the edge of the geometry to your doom). So now I can run along the very edge of |
EQ Zone |
3 door room, for mid 20's |
REDACTED |
Aug 27th, 2000 |
Excellent |
|
If you pass through the secret door in the foreman's room and turn left, you'll come to another secret door. Beyond that is a room with 3 doors and 3 gobbo spawns. The door to the left leads to a zone line into Sol B, making this room an ideal spot to camp for xp.
Like anywhere else in Sol A, r |
EQ Zone |
Done easily enough. |
Anonymous |
Aug 27th, 2000 |
Default |
|
A level 54 druid and 52 shadowknight cleared out the entire area quite easily.
The key is just to keep moving once you clear spawn out of an area. It also doesn't hurt that we could pull singles each and every time.
Once to the Chief, we could hold the chief's room + the room below (with the |
EQ Zone |
RE: some nifty drops for this zone |
Anonymous |
Aug 27th, 2000 |
Good |
|
Strathebone shield is cleric and shaman. |