EQ Zone |
stratagy for lvl 35-40 inside droga |
Anonymous |
Aug 24th, 2000 |
Decent |
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ok, i recommend a mixed group in here - the group i did this with was a little over lvl, but i think it would work just right atlvl 35-40, and the xp would be good dungon xp.
i recomend
a cleric
one or two warriors
one wizzie
one mage / enchanter
others are up to interpretation. our group |
EQ Zone |
low to mid 40s in skyfire |
Anonymous |
Aug 24th, 2000 |
Decent |
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sound insane? it is, but it works well. a lvl 40-46 group functions WELL inside skyfire. group mix was 2 warriors 1cleric 1ranger 1enchanter 1mage
over the course of 2 hours, we made about 100 plat and had 2 spell drops. we fought at the overthere zone - which actually works quite nicely, despite |
EQ Zone |
apologies |
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Aug 24th, 2000 |
Decent |
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sorry, i just realized i wasn't logged in as sia when i posted my low to mid 40's in skyfire thread. in an attempt to correct that, feel free to rate this post as that one instead. again, sorry bout that
siacay
cazic-thule |
EQ Zone |
Level 20 - 22 - Hunting Tentacle Terrors |
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Aug 24th, 2000 |
Good |
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I personally find there are many times when I only have a limited time to play, and want to play solo. I found this zone to be a good place to solo at level 20 to 22. You just need to hunt tentacle terrors. There are two spots you need to hunt to kill these critters. One is real safe, and the ot |
EQ Zone |
BW for the low lvls |
REDACTED |
Aug 24th, 2000 |
Good |
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hehe, i seem to have this obsession with doing a zone at lower lvls than are recommended. anyhow, it is possible for a full, well balanced group to hunt in this zone at around levle 35. you gotta know how to work together though.
i recomend hunting from the zone line at frontier mountins. yes it |
EQ Zone |
bind spot |
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Aug 24th, 2000 |
Good |
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ok, for all those of you who been killing lots and lots of sarnaks in ill omen - guess what? you might actually not be KOS with the cabilis guard by this poing - check it out, and if not, i HIGHLY suggest binding here. also, to gain faction with the rest of the city, check out the bone chips quest i |
EQ Zone |
grand staircase |
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Aug 24th, 2000 |
Good |
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ok, if you have a very bored lvl 35-40 group, i suggest hunting above the grand staircase here in ememrald jungle. the xp is fairly good, it's outdoor so druids are fairly useful, and you have easy access to fob / snh / fv. or, if the lizzies like you, you can bind really near by - in east cabilis.
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EQ Zone |
Gotta Disagree |
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Aug 25th, 2000 |
Good |
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I gotta defend Paw...been there since level 28 and am now 37 and climbin'. I LOVE THIS PLACE! You can drag a TON of FS weapons out of it, and all sorts of armor, from ringmail neck/leg items, to Split Paw Hide gloves, belt, and tunic. The gloves are a really nice sub-25 Wis item, and the tunics a |
EQ Zone |
RE: Amster |
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Aug 25th, 2000 |
Default |
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I know the spot. Good choice. And you are SOOOO close to 2 great named...the Tesch Val Deval'Nmak is to the right, before you entered that lone door to your spot, and he drops the Vacra Av Svim, I'm told, a druid item of some sort, I believe... The Ishva Gnoll pops in a room through an underwater |
EQ Zone |
The goblins are ABSOLUTELY not KOS to the gnomes |
Anonymous |
Aug 25th, 2000 |
Default |
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Goblins are definitely NOT KOS to the gnomes.
Gnomes and bots will only attack two things in Soldunga that I've seen: a) Singe, because he casts an AE fire spell which agros them and b) blazing elementals.
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EQ Zone |
RE: Efreeti with one group: |
Anonymous |
Aug 25th, 2000 |
Default |
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A rogue and monk make a great combo for getting to and holding the efreeti camp. None of the imps or guardians can see a sneaking rogue, so they can wait for all wanderers to clear before making clearing pulls.
At the top of the ramp, where the three imps spawn, a rogue can tell the monk when to |
EQ Zone |
RE: The Safe Spot |
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Aug 25th, 2000 |
Good |
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Yes, the ledge leading down to the eye area is a very good spot. Excellent experience. Keep an eye out for muds, they hit very hard and can easily turn one more mino into a nightmare.
Occasionally an eye will wander thru this area and even on the ledge they can agro. Eye trains are also pulled th |
EQ Zone |
RE: VenriSathir faction... |
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Aug 25th, 2000 |
Good |
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spiders and npc's like the tortured librarian and spectral librarian - the librarians drop some nice stuff, btw - i'm talking spirit tome nice..... |
EQ Zone |
Druids |
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Aug 25th, 2000 |
Default |
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Listen, if you are a dark race, or do not care about faction, the druids in Eastern Karana are bar-none the best exp you are going to find 24-30.
There are 3 spawns here that spawn in 3 minutes! That is twice as fast as the treants in South Karana, and there are three kills! The druids are in th |
EQ Zone |
RE: Free containers for newbies |
Anonymous |
Aug 25th, 2000 |
Default |
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Ok whoever said to get the two free bags, sure this is a good idea but both the bags have combine on them. You'll get very pissed if u have a bag filled with items and hit combine. You should just save your cash and get backpacks and stop tryin to get free stuff heh. Just my 2cp |
EQ Zone |
Questing with care |
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Aug 25th, 2000 |
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The one thing that you have to understand about North Freeport, is that it is on a different faction base for guards then the rest of Freeport. Whatever quests you do here, will increase your faction with the guards in North Freeport, but reduce it in East and West Freeport. The problem that this |
EQ Zone |
East Freeport Tips and Stuff |
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Aug 25th, 2000 |
Excellent |
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East Freeport is an area that is frequently overlooked by newbies. Outside the South Gate, there is a newbie area that is approximatly the same size as the one in West Freeport, except there is usually little or no competition for kills. There are two guards there as well, and vendors are close by.
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EQ Zone |
soloing goblins |
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Aug 25th, 2000 |
Decent |
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Hi,
for those of upper teen levels there is one often overlooked place to solo for exp:
There are four stationary spawns of different kinds of goblins in the canyon connecting warslisk woods and field of bone. They might be hard to find due to the high number of trees and other vegetation (a |
EQ Zone |
Ogre Lowbies |
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Aug 25th, 2000 |
Good |
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I decided to write this document since I could not find a Ogre Warrior specific guide any ware on the internet. You might say -'Bah!, a guide for Ogre warriors, what's more to it than bash everything you see!'
I think there is allot more to it. I've missed a good guide when starting out so I will |
EQ Zone |
RE: Skelton Drop |
Anonymous |
Aug 25th, 2000 |
Default |
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ive seen a dry bone drop a fine steel scimitar before as well. |
EQ Zone |
DE gaurds |
Anonymous |
Aug 25th, 2000 |
Default |
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Starting around lvl 14 I think, maybe 17 you can get a group together and start killing DE gaurds that spawn at the bridge. This is nice exp and they nearly always drop a bronze weapon that can be sold for a couple of pp. You have to be careful not to pull a train of the gaurds, especially if ther |
EQ Zone |
Mechanic = Easy Xp/Bad Faction |
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Aug 25th, 2000 |
Excellent |
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Greetings all, tired of the long haul through the mid to upper 20's? I have the spot for you.
First off you must have a way out of Ak'Anon once you camp this little gem. Second, once you get done here you can never come back due to the faction hits.
I started camping the Mechanic at level 27 |
EQ Zone |
Ratraz for XP |
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Aug 25th, 2000 |
Good |
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Looking for something to solo and you are at least level 19? Try Ratraz in the tavern in the 3rd Gate.
Ratraz is the troll that guards the door to the brothel and can be soloed at 19 with some difficulty but is great XP later on.
First you must make sure your faction with the Inner/Outer guard |
EQ Zone |
RE: NO Area Effect and Pets |
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Aug 25th, 2000 |
Default |
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This is completely true about the area effect spells.
I also stress this is definately a no-pet zone when in a group. If you're solo that may be different, but definately not in a group.
Our first pull we charmed a swordfish just because we could. Everything was fine until he broke charm while |
EQ Zone |
Pathing Oddities, Teleporting Fishies, and another reason to |
REDACTED |
Aug 25th, 2000 |
Decent |
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One thing to keep in mind while in Kedge is that there is basically no such thing as vertical pathing.
So, for example, if you swim to the bottom of a tube and hit something, and then swim back up the tube... that mob is now "lost". As in, it has a target but it cannot get to it.
In Verant's w |