EQ Zone |
Other keys? |
Anonymous |
Aug 24th, 2000 |
Default |
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We went in last night and cleaned out the north wing. We were looking for a key that would allow us to explore another wing. We were not able to find one.
Does anyone know what the other keys are? That is of course there are other keys. It could just be that they want us to bring a Rogue. |
EQ Zone |
Geronimo! |
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Aug 24th, 2000 |
Good |
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When Kunark first opened, one of the first dungeons we explored was Kaesora. As you first enter, you'll notice that dead ahead of you is a tunnel, which terminates in a long shaft downwards. With a high-30s, low-40s group, it's not an entirely bad idea to just drop down the shaft into the middle of |
EQ Zone |
Hug the walls... |
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Aug 24th, 2000 |
Decent |
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On the way to City of Mist, circle the walls. This zone is densely populated with npcs, and if you were to get jumped on your way there, and your party makes the mistake of stopping to fight - you may just end up with 12 or more npcs on your hands in short order. |
EQ Zone |
The entry area is great... |
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Aug 24th, 2000 |
Decent |
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The yard trash of this zone may be some of the most rewarding in the game to a mid-30s group. Not very difficult, a large number of them, and Kedge is believed to have one of the greatest (or greatest) xp modifiers of any dungeon in the game.
I discourage xping deeper in for higher level groups - |
EQ Zone |
permafrost zone guide |
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Aug 24th, 2000 |
Excellent |
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ahhh permafrost, a zone hardly visited by most adventurers, tis a great hunting ground filled with great loot and exp. here is my guide to permafrost....
just a note before i start *DONT HAVE ANY RUNERS!!!* THIS ZONE IS VERY TRAINY AND HAS A HIGH NUMBER OF GOBS IN A COMPACT AREA!!!!!!!!! ROOT O |
EQ Zone |
RE: Forager and Hunter |
Anonymous |
Aug 24th, 2000 |
Good |
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Some things that are dropped from these rares:
Knobbed Warclub
Meditative Blanket
Ceremonial Iksar Chestplate
Hangman's Noose
Silken Cat Fur Girdle
Ghostly Robes
Iksar Hide Mask
There is an etiquette to this area, just like many others. Since folks generally have to kill the forager or |
EQ Zone |
Venril Sathir faction... |
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Aug 24th, 2000 |
Decent |
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With the exception of the yard trash, most of the npcs in this dungeon are on VenrilSathir faction, which is the faction of the guards in the Overthere. |
EQ Zone |
VenriSathir faction... |
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Aug 24th, 2000 |
Good |
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Most of the npcs in this zone cause faction hits with VenrilSathir, the faction of the guards in the Overthere. |
EQ Zone |
Skulking brutes... |
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Aug 24th, 2000 |
Decent |
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It's also worth mentioning that they do not assist one another. Unfortunately, this spot outside of Dalnir has become increasingly camped as word has spread, so don't get your hopes up for having it entirely to yourself. |
EQ Zone |
Poorly designed dungeon... |
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Aug 24th, 2000 |
Default |
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I had tried the 'new paw' on numerous occasions during the height of the period of overcrowding on the servers. At the levels in which you can still make xp from this place, it's generally a poor choice compared to almost any other comparable-level dungeon. The loot is generally of very poor quality |
EQ Zone |
Efreeti with one group: |
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Aug 24th, 2000 |
Good |
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Many people treat breaking the Efreeti Lord Djarn camp as a two-group affair. This is not true. The efreeti is moderately challenging to break with a single group of high-40s or low-50s, but far from impossible. Just make sure you have a competent enchanter, a competent cleric, and strong melee type |
EQ Zone |
RE: Level Range |
Anonymous |
Aug 24th, 2000 |
Good |
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me and some Guildies went there last eve, had a blast...at 16th lvl i made over 2 bubs in exp in less than 3 hrs...now at 17th, my group will be here again : )....
is it dangerous? oh yeah! but with paitence, timing, and understanding of what your group can and can not handle you should have no r |
EQ Zone |
RE: Here there be... |
Anonymous |
Aug 24th, 2000 |
Excellent |
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It's not necessary to kill Lord Lyfyx however. If you don't relish pain, you can say to him "I want your scale" and get a quest for it.
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EQ Zone |
VS faction |
Anonymous |
Aug 24th, 2000 |
Good |
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You only take VS faction hits from the spiders and the named mobs in Kaesora. You can drop straight down to the area behind the library and essentially avoid VS faction hits. You will have to fight a few spiders on the way out unless you have a group gater or the whole group is made up of casters wh |
EQ Zone |
Amster |
Anonymous |
Aug 24th, 2000 |
Excellent |
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Here are directions to an area my friends and I hunted deeper in Paw away from the competition of the front area and made good exp.
Directions:
Cast invis on everyone. Go through the double doors, through the next door, hug the left wall until you fall off the ledge. Turn to your right and mo |
EQ Zone |
Bugs |
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Aug 24th, 2000 |
Decent |
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A lot of the mobs are bugged and would still scowl at you even if you are invis but won't aggro. Highest mobs in this dungeon are around high 30s so someone around level 45-46 should be able to pull singles. |
EQ Zone |
RE: VenriSathir faction... |
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Aug 24th, 2000 |
Excellent |
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On the contrary, most of the NPCs have no faction hits that I recall. Only the spiders give those hits. |
EQ Zone |
A safe area to bind, start from (near sarnaks castle) |
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Aug 24th, 2000 |
Good |
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A good strategy I have found is to bind fairly near the sarnacks castle on the left side of the zone border when facing north. You really need a map of BW to see what I mean.
No sarnacks or other mobs stick to the left wall, as they do to the right. You could bind a ways before the "neck" of this |
EQ Zone |
Plague sharks |
Anonymous |
Aug 24th, 2000 |
Decent |
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for Paladins hunting the plague sharks, here is the skinny:
sit at the dock and wait for the boat to come by. Every 2 hours the boat will be followed by the plague shark. If you see the shark, attack it immediately and pull it opposite of the direction the boat is facing. If you go the other way, |
EQ Zone |
Great for a Druid 12-17 |
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Aug 24th, 2000 |
Decent |
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In the South West corner of the desert there is a Bandit camp. It is a three spawn with a fourth out in front (at the tip of the gully). Druids are the best for this camp because they have Harmony, which allows them to solo it (and we all know that soloing is waayyy better exp and loot).
At lvl |
EQ Zone |
The Cave of Good Druid Soloing |
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Aug 24th, 2000 |
Good |
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http://www.eqatlas.com/kunark/swampofnohopemap.html
Spot #4 on this map is a cave with various sorts of Frogloks that are VERY easy to fight one at a time and often drop fine steel. I used root-dot-med on the warriors and snare-porcupine-nuke on the caster froggies.
Spot #5 is a camp of Iksar |
EQ Zone |
Moduna Excursions |
Anonymous |
Aug 24th, 2000 |
Decent |
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Heya,
We have been going to Skyfire for the past week or so. About every two hours or so we seem to get a spell drop off of a random creature. The exp rate is low but the spells drops are nice, and just often enough to keep the casters panting.
We have fought at the Wiz teleport spot, the drui |
EQ Zone |
Inn Numbering System |
Anonymous |
Aug 24th, 2000 |
Good |
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There are four Inns in East Commonlands, and getting to the right one to meet someone, or avoiding a Griffin when you hear people shout, requires knowing how they are referred to in the zone.
The Inns are numbered along the path leading FROM Freeport. Along the path from town you first see some hu |
EQ Zone |
RE: Other keys? |
Anonymous |
Aug 24th, 2000 |
Default |
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keys are random drops of mobs alendar sigil coin etc |
EQ Zone |
zone-in stratagys |
Anonymous |
Aug 24th, 2000 |
Good |
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ok, when you zone in, you come to a pool of water - to the left is a high waterfall which small charachters or shrinked charachters can swim up - to the right is a helluva drop to a pool of water, with a cave at the bottom. i havent gone to the right, but the left path is fun - start with some gobb |