EQ Zone |
RE: Landmark List |
Anonymous |
Aug 23rd, 2000 |
Default |
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Just a note on those co-ordinates are that he has put them in Y-X instead of how they show in game as X-Y. Just reverse those numbers and you will find what you are looking for.
Kodo |
EQ Zone |
Edmund's Guide to Life in the Commons |
REDACTED |
Aug 23rd, 2000 |
Good |
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Hi, everyone.
This is the zone in which I spent most of my young career (5th-12th levels approx.), having started in Freeport. A great zone from a balance standpoint, with two glaring exceptions which need to be pointed out first thing:
(1) The griffins (roaming)--Occasionally, more than one |
EQ Zone |
RE: Burning Woods Hunting |
Anonymous |
Aug 23rd, 2000 |
Default |
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i think that the giant fort is a great place if you have a good puller, (ranger or druid for harmony and snare) and 2 petcasters (necro preferred for fear and mage with water fire or air pet)
i a ranger, my mage friend, and an enchanter or necro would be able to empty the whole fort before they s |
EQ Zone |
RE: Level Range |
REDACTED |
Aug 23rd, 2000 |
Decent |
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This zone got an upgrade not long ago, changing it from a low-level, crushbone-like dungeon (mobs ranging from 4-20ish) to a more befallen/Blackborrow like dungeon that was non-agro (mobs ranging from 8ish-25ish)
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EQ Zone |
Tunics, Forest Loops, and Platinum, Oh My. |
REDACTED |
Aug 23rd, 2000 |
Good |
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Ingreedients:
1 Level 49 Mage.
1 Level 49 Mage Pet. (Earth Preferably)
1 Giant of varying strenght.
Start at the Forest giant fort, near the ramp, stand back as far as your spell range will go.(Pull with SOS (shock of swords)) The giant at the base of the ramp, have your pet parked a fair w |
EQ Zone |
Splitpaw: Gettin' In |
REDACTED |
Aug 23rd, 2000 |
Excellent |
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Grifka's Guide to Goin' Deep in Paw
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In the hopes that just one person will learn a bit, I've thrown together a process fer invadin' one of the biggest train dungeons I've been in. This process has been tested repeated |
EQ Zone |
Loot Table |
REDACTED |
Aug 23rd, 2000 |
Excellent |
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[b]Tentacle Terrors:[/b] Tentacle Whip (rare), Terror Spines
[b]Najena:[/b] Flowing Black Robe (common), Clawed Knuckle-Ring (rare), Black Tome with Silver Runes (rare), Gold Crescent Key (always)
[b]Drelzna:[/b] Ashenwood Short Spear (rare), Gold Crescent Key (always), Bloodstained Key (always)
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EQ Zone |
Hunting from level 14 |
REDACTED |
Aug 23rd, 2000 |
Excellent |
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Hail and well met, all! There is a place in the Swamp of No Hope -- on a hilltop just behind the twin statues -- where creatures running from high green to red pass by, but never disturb you. It seemed odd to me, considering they were passing on all sides (frogloks and skellies included (which are |
EQ Zone |
Edmund's Good Deed for the Day (Don't Tell Anyone) |
REDACTED |
Aug 23rd, 2000 |
Decent |
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Ooookay. This is the only feature in the entire game that I would have to classify as a dirty trick, and it's located in the extreme northern part of the zone, in the little valley that runs between the mountains. What you'll see eventually (after sneaking past Froon and Choon) is a large altar lo |
EQ Zone |
Veksar |
Anonymous |
Aug 23rd, 2000 |
Sub-Default |
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This dungeon is going to be implemented with Velious. |
EQ Zone |
Finding Ton Warriors for that Ench Quest |
Anonymous |
Aug 24th, 2000 |
Good |
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Near the top center of the zone around 2500,0 is a iksar bandit camp. There is LOTS of stuff that wanders around this camp and through it. Kill anything that moves and eventually a ton will spawn. Be sure to get the totem and not the Piece of Totem. This took me about 4 hours of killing to get. |
EQ Zone |
Here there be... |
REDACTED |
Aug 24th, 2000 |
Good |
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Here There Be Dragons.
Ok well, a sneaky Wurm anyhow.
He's tricky to pull and kill. Heres a technique that has worked. It is dangerous. Use a group of 50+'s, tank heavy preferably.
The target is on the balcony on the left side (right if you are looking from the bottem), his name is Lord someth |
EQ Zone |
Guardian Wurm (60) |
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Aug 24th, 2000 |
Decent |
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This wurm is not to be trifeled with. Or even sneezed at for that matter.
I accidently pulled it once. It quad hit for 398 each. However when I aggroed it, I did notice two very strange things about it. They may be bugs and someone post if they have been fixed.. however:
1. It did not summon m |
EQ Zone |
My Secret Place ;) 25-29 |
REDACTED |
Aug 24th, 2000 |
Decent |
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Coming from highpass, follow the base of the mountain on the left. There is a spot near here where 3 named gnolls spawn. At this level 2 will be green and the third will be blue, sometimes white. He is Chief Sanre Nrexasa. The secret to this is pulling from a distance. If you pull with spells (and m |
EQ Zone |
Good exp for a 14-19 cleric |
REDACTED |
Aug 24th, 2000 |
Decent |
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Lots of mummies, dry bone skeletons, and ghouls are here for a cleric to blast away using their undead dd spell. |
EQ Zone |
Prisoners |
Anonymous |
Aug 24th, 2000 |
Decent |
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A little used spawn in this zone is the prisoners out the back past the bank. Most people come into this zone to kill pickclaws, and fair enough. Those are great xp from around 22 to 35 IF you get the right group. Personally, I never had much luck. Was just me.
The prisoners though, are GREAT |
EQ Zone |
Beetles Mania |
REDACTED |
Aug 24th, 2000 |
Excellent |
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I solo'd beetles in NK for many levels with several different classes, and can count the number of deaths on one hand. The xp is free flowing and the risks are neglible. The only drawback is the nonexistant loot. Here's my favorite strategy:
Hang out near the West wall of the zone. Everyone e |
EQ Zone |
poachers |
REDACTED |
Aug 24th, 2000 |
Good |
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if you start out in this area of the world and seek a short respit from gnolls and rabid wolves go to the caves in surefall glade and hunt the poachers that commonly spawn here..they are TOUGH for the lvl they con though so be careful ...blues took me, a lvl 8 bard, down to nearly one bubble of heal |
EQ Zone |
Oggok |
REDACTED |
Aug 24th, 2000 |
Excellent |
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First I gotta start by saying you misspelled Oggok, there's no "u" in it.
If you're planning on hunting in Oggok you're either a newbie ogre killing the second level armadillos or you're killing bouncers. Those new to hunting bouncers in this zone will want to stay right next to the zone line and |
EQ Zone |
kill dem fishes |
REDACTED |
Aug 24th, 2000 |
Good |
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nothing beats for an all around positive experience a good day of fishing..or in this case man-eating fish huting...if you are around lvl 7-8 go to the fishermans dock in Rivervale and jump in the water..sortly after you will prob be attacked by 1-2 pirahna..they con blue-white around this lvl, g |
EQ Zone |
RE: Griffs as pets |
REDACTED |
Aug 24th, 2000 |
Excellent |
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"So for the cost of maybe three spells I get two griffawn kills"
You get 1.5 griffawn kills. Your pet seriously outdamages you on the first kill so you only get half exp. If you want the full 2 kills then it is a bit more risky. When both your pet and the other are at 10%, HIDE. This will break |
EQ Zone |
aquagoblin camp |
REDACTED |
Aug 24th, 2000 |
Good |
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not far from the Unrest zone there is a nice little hill that overlooks a small camp of aquagoblins..This provided very nice exp for someone stuck in Faydwer but tired of unrest and too young for Mistmorre..I hit it around lvl 17 but its a good camp into the low 20s. First ofcourse you need some for |
EQ Zone |
You cant reach that from here |
Anonymous |
Aug 24th, 2000 |
Default |
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There are several trees that if you click on them you get that message. one of them is on fire near the crater. apparently you have to be near the top of the tree. anyone got any info? |
EQ Zone |
RE: Newbie 'Dungeon' |
Anonymous |
Aug 24th, 2000 |
Decent |
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The most important feature of this area is the fact that the iksar outcasts spawn here, which drop the skulls for a shaman quest (don't remember which ones, but I think it's the ancestor quest). |
EQ Zone |
Hunting from 24 to 29 |
Scrubfire |
Aug 24th, 2000 |
Excellent |
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There is an excellent spot to do solo or with a group of 2. As you enter the swamp from the SouthWest zone entrance (from Firona Vie) Head East NorthEast. You'll see the head from a giant Iksar statue. Head east from that and you'll see some ruins.
Set up camp just west of those ruins. There |