seems like there are more "errors" in patching as of late. goin ld is not as much of a problem as it used to be. before u had an ai take over esp, during a battle, and it would make u run away if low on health. this is a brilliant idea, especially when you are in a dungeon. the designer who thought of that feature should got to the back of the unemployment line.
The post about the game not being threadsafe sounds pretty accurate. of course sony is lying when they blame it on the connection, but it would be almost imposible to prove. With the US govt spending billions to monitor evry email fax and phonecall its citizens make, it seems strage to me they do not monitor dishonest business practices like this a little more closely. I guess you can get away with any crime u want in the states if you do it by committe an have enough money to cyoa in court.
Not one person will ever win a case like this in court. SOE has way more money than an individual person, and will fight to the death in court to set an example. Also judges are under strict orders these days not to rule against corporations, esp tech ones. that industry is fragile enough as is. Since they are new these companies are enjoying a free for all, excluding themselves from any warrany obligations with bad faith license agreements.
As far as being a proggrammer on a "project of this magnitute" geos, u should own up to your responsibility. If its too hard, dont do it, find another line of work. There are plenty of less frustrating jobs out there, you can pump gas, cobble shoes, collect garbage; and if event that is too stressful for you, abandon your profesional identity an be a bum, go on welfare or something, then you wont have to make anything work.
But when you take peoples hard earned money an knowingly put out a halfassed product, you are lower than even the laziest welfare bum, you are a thief. Sure the real con men are teh execs at soe, constantly cutting corners, and lining their pockets with as much revenue as their fatcat fingers can grab. But that is the way to make money these days, spend minimal amounts on quality, and customer service. The advertising buget should only be exceeded by the executive salary fund.
Here is a little paralell. Has the soe account server ever had a bug that casued anyone to get something for free? I highly doubt there were any errors on a project of that magnitude
The solution is simple, less fatcat execs, nobody really needs tehm, and more programmers. Yes competent programmers do cost money, they are educated and skilled labor. I am talking about those with a ba (min) in comp sci, and at least a few years of experience. These will require 100k a year or more, but will produce code that works, as compared to some shmoe who just graduated from devry, and will work 15 hours a day fer 20k a year/
so verant we know you are cheating us on quality, and its time to spend more in that department. personally i dont care if your execs have to take a pay cut; oh poor baby one less ivory backscratcher, or a 5 bedroom cottage instead of 4, well times are tuff all around, its time to tighten the belt, or it willg et tightened for you.
Late Night Patch
Late night patch last night, here's what it was:
June 6th, 2002. 3:00am
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** Gameplay **
- In hopes of providing more things for more people to do, certain raid level encounters in the world now return to existence a small amount faster than they used to. This was actually included in lastnight's patch but was not mentioned.
- To address the competition between epic-seeking bards and other classes, the infamous White Dragon Scale is no longer used in the quest given by Karam Dragonforge in Rathe Mountains. The quest now requires a White Dragon Hide. We did not reduce the rate at which White Dragon Scales enter the world, but rather added new potential for the new White Dragon Hide to be found.
** Focus Items **
- Spell casting time foci should report their new casting time properly.
- Spell duration foci designed to affect DoTs (the Affliction line) should now work reliably.
- Spell duration foci affecting beneficial spells are no longer random. They now always extend the affected buffs for their maximum. (We never wanted to make it harder to time your buffs.)
- The Affliction focus line should now only be affecting spells that do damage.
- Bards should no longer get focus item messages that weren't actually affecting them.
- We've re-assigned quite a few of the focus items to have their originally intended effect.
All of the same items have focus effects. However, as many people noticed, quite a few effects were mis-assigned due to a tools error. (Common, mid level items were frequently being assigned high level effects, and vice versa.)
This situation has been fixed, and the items now have the effects that we originally planned for them.
** Firiona Vie **
- Your server should once again have Trivial Loot Code enabled. Sorry for changing the rules on you.
** Chat Channels **
- Should once again work reliably for people who are using NAT or IP Masquerading via certain networking devices.
The EverQuest Team