Patch Notes for March 29, 2007

Here is the patch message from this morning:



March 29, 2007
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*** Highlights ***

The Anniversary scavenger hunts and fabled NPCs will continue to be available until April 16, 2007.

Is your EverQuest character a great traveler, a community leader, or do you have a fabled tale to tell? Want a chance to get an item named after your character? Are you "The Fabled Adventurer"? Then show us the tale of your character. Read about The Fabled Adventurer Video Contest on the EQPlayers website.


*** Items ***

- Increased the AC on the Arcane Scroll of Suncrest.
- Increased the AC on Orb of Stonecarving.
- Increased AC, and reduced HP / Mana on the Fabled Great Shadow Platemail.
- Increased the HP / Mana on the Fabled Halo of Enlightening Barriers.
- Corrected the AC and Endurance on the Fabled Fire Idol.
- Corrected the stats on the Fabled Jenniy's Two-tone Cuirass.
- Added an augment slot to the Efreeti Death Visage.
- Removed augment slots from the fabled augments.
- Increased the stats for Serpent Seeker's Charm of Lore to be more in line with the effort required to complete it.
- Changed the weight formula on the Frost-Carved Granite Statue to be less restrictive.
- Costs of Rank III spells in The Buried Sea have been reduced by half.
- Changed the Fabled Scimitar of Shissar Slaying to use the correct body type.
- Added additional worn effects to TBS Combine and Pirate vendor armor.
- Changed damage/delay ratios for several TSS weapons.
- Added mods to the Sleetcaller's Mask of Icy Precision and the Scaleguardian's Guise.
- Modified weapon ratios for many TBS Weapons.
- Upgraded Block on TSS and TBS armor.
- Improved several augments from Solteris.


*** Quests

- Smith Gyasi will now give the normal cash rewards for doing the quest for ore.
- The Cursebearers of Ink'tuta can no longer be thwarted by invulnerability effects.


*** Spells ***

- The Standards that increase Max HP, Max Mana, and Max Endurance are now mutually exclusive.  You can receive the benefits of one at a time.


*** AA ***

- Lowered the reuse timer on the Veteran AA Intensity of the Resolute to 4 hours and reduced the casting time to instant.
- Increased the amount of hitpoints absorbed by the AA Uncanny Resilience (Ranks 2 and 3 only).
- Increased the duration of all 3 ranks of the AA Mind Over Matter.
- The AA Manadraw should now stack with the Clarity line of spells.
- Removed the Manadrain component from the AA Veil of Mindshadow (All 3 Ranks).
- Glyph expendable AAs are no longer focusable.


*** Previously Updated ***

- Caerlyna will now accept Dark Blue Hand Made Backpack Tokens.
- Fixed the setting for the Fabled Wards of Life and Death in Acrylia as well as the Cursed, Creator, and High Priest in Ssra Temple. They should be more Fabled and less wimp now.
- Fixed several scavenger hunt access issues.
- Added recipes for the new ice for the shakes.


- The EverQuest Team

Comments

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standards
# Mar 29 2007 at 9:13 PM Rating: Decent
Pre patch you could set up a raid with a guild banner and gain 1500hp or mana then you could set up all of your groups in fellowships and use a campfire to gain an additional 1500 mana or hp totalling 3000 hp or 1500 hp and mana etc.. if you were to use both
Banner
# Mar 29 2007 at 2:00 PM Rating: Default
--

Edited, Mar 29th 2007 6:02pm by jcs
Banner
# Mar 29 2007 at 1:59 PM Rating: Default
I'm pretty sure it has something to do with guild banners since they are called "guild standards" after all.
My issue is they make it sound like sham buffs are new nerf
# Mar 29 2007 at 9:46 AM Rating: Decent
Quote:
- The Standards that increase Max HP, Max Mana, and Max Endurance are now mutually exclusive. You can receive the benefits of one at a time.


My issue is they make it sound like sham buffs are new nerf



A line of Shaman buffs also increase stat caps for the duration of the spells:

never mind - Guild Banners = Standards (not standards is in normal way of doign things)

Edited, Mar 29th 2007 12:51pm by Larth
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The nerf on standard effects.
# Mar 29 2007 at 9:32 AM Rating: Decent
As the previous poster had stated I came up with the idea of using them both during raids as somewhat of an exploit, it would have been engenious to put all of the casters in their own seperate fellowships and have them use the mana, while the guild banner used the standard of health, and have the melees using overhaste (in their own fellowships) or cleave / ferocity. That would in turn allow the melees to get the benefit Standard of Health, and the Standard of Cleaving. And the casters to get the benefits Standard of Health and Standard of Mana.

P.S. I forgot to add that that is how they nerfed it. You can no longer recieve more than one of those type effects at one point in time (so you can no longer do that).

Edited, Mar 29th 2007 1:34pm by wintu
Standards?
# Mar 29 2007 at 9:08 AM Rating: Good
At first glace, I would think that this relates to campfires and guild banners. As such, I would guess that you now get a benefit from one or the other, not both. As a speculation, I imagine that it's possible that the implementation was broken, allowing you to set up a banner with one effect, then create another with a new effect, maintaining both effects.

I know very little about it, but this is my conclusion based on that little knowledge.
What is now nerfed?
# Mar 29 2007 at 8:53 AM Rating: Default
Quote:
- The Standards that increase Max HP, Max Mana, and Max Endurance are now mutually exclusive. You can receive the benefits of one at a time.


I agree, that one scares me...I too smell a nerf...

Edited, Mar 29th 2007 12:54pm by KullianDeLioncourt
What is now nerfed??
# Mar 29 2007 at 8:49 AM Rating: Default
*** Spells ***

- The Standards that increase Max HP, Max Mana, and Max Endurance are now mutually exclusive. You can receive the benefits of one at a time.


****WHAT DOES THIS MEAN???? What is now nerfed???
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