man thats bull what they did to the necs they might as well give em a ench pet with no heal they shouldnt of even messed with the nec's pet what about the mages earth cm that lets them solo reds so how is that even considerd evening out the classes they should at least boostin the HoT of the pet buff for necs so they dont die as fast
Edited, Sat Mar 12 02:59:30 2005
EQOA Update on 3/11 at 9:00 am PDT
March 11, 2005
--------------
Path Spell CM changes:
***Players that had previously gotten the 3 correct abilities at 20, 30, and 40, but the incorrect one at 49 are now able to purchase a 1 point class mastery that corrects this for them.
Lord Nagafen Access Quest changes:
***The Fire Giant Magus has assumed Nagafen's old spawn time and requires that you complete his tasks before engaging the great Nagafen.
Other changes:
***The dark ore for the mid level Zentar's Keep hunt and gather quest should drop more frequently.
***The basilisk teeth for the level 20 Ogre Shaman quest should drop a bit more frequently.
***Lower level gnomes should find the brittle rat whiskers dropping more often.
***Alchemist's level 54 draught, Pure Refinement, no longer cancels in battle.
***Alchemist's level 60 ability, Cunning Intent, can no longer be cast on anyone below level 30.
***Druid's level 50 charm CM caps out before the level 60 CM takes effect, and is no longer as effective as a spellbinder's charm to animals.
***Enchanter's level 39 charm, Captivate, now scales appropriately until the enchanter reaches 53 (and the CM upgrade scales appropriately as well). This results in being able to utilize the charm until you get the upgrade, Allure.
***Necromancer pets (44+) have had their harm touch and life tap ability recast times lengthened.
***The Guard CM is now a requirement for purchasing the Immortal Guard CM and cannot be deleted without surrendering the abilities given.
***Ranger's CM ability Wolf's Instinct now stacks with all other buffs besides other forms.
***Various minor item issues have been corrected.
***Various quest text issues have been corrected.
***Some rocks around Norrath may not be stable to stand near, pay attention and be warned!
***Wildling master class ability, Wild Nature, should now fill your hitpoints after they are increased.
Tags: EverquestOnlineAdventures, News