No Macro's = Less doc's and ent's
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Where Ent's = entertainers.. not Big leafy trees.
Just to day I had decided on making 2 of my alts, my 'bot' toons. one a master dancer / musician and the other master doctor.
Well, I read this and I decide NO FREAKIN WAY! I mean if I can't leave them botting for my City, why on earth would I waste the Skill points???
I sure hope they come up with a handy way for the game to work with out Doc's and Entertainers, cuase this 'cut' is going to defiitly LOWER the numbers in those profesions, of that I am sure.
oh, another thing... in most games, I love to play the healer class. thats my 'thing' ya know, EQ, DAoC, Ultima, etc. I'm always the 'cleric' type. I ask myself, if thats the case, why doesn't the 'healing' profesions in this game apeal to me at all? other than something to bot for buffs? I don't know the answer... but find it intersting non the less.
Zak -out-
Removal of AFK Macros
Well here's a bit of good or bad news depending on who you are! The SWG dev team has decided to remove recursive (repeating) macros from the game! What this hopefully leads to is a cut on the number of players that use macros to grind their character while they aren't at their computer. Here is the offical post.
TH, I propose that these changes don't go forward until the grievances explained in previous posts are addressed:
- A macro is basically something that is a set of keystrokes and instructions that are recorded, saved, and assigned to a short key code/command. When the command is typed, the recorded keystrokes and instructions execute or “play back”. In SWG, we can even attach those macros to handy toolbar buttons. (It may even be a third party program that executes macros, but that is a no-no that breaks EULA policy and gets players banned).
A recursive macro is a macro that executes the set of player commands and then starts over again in a never ending loop.
Star Wars Galaxies was designed with the idea that macros are ultimately inevitable. They are part of the game and there are many beneficial uses for in-game macros. The philosophical question is that do you both disallow macros and work against anyone who uses them or you make them available to everyone? If you choose the first choice, the inevitable outcome is that there are lots of players who will always figure out how to use macros. This puts extra strain on CS and creates a small group of players who have advantages over everyone else. If you choose to allow them for everyone, you create an environment where players can set up bots, AFK play for their main characters and other sorts of activities that are less than optimally conducive to playing in an online world.
The design to decision to remove them from the game has been made. They are coming out soon to clean up a lot of the AFK game. You will still be able to write fairly long macros, but you will no longer be able to loop them and use a macro to activate a macro from itself.
What effect will this have on your profession?
Kurt "Thunderheart" Stangl
Community Relations Manager
- 1) Crafting professions become somewhat bearable with recursive macros such as these. Removing them would just make them extremely tedious. Talk to the crafters about what can be done
2) While AFK "buffbots" are a sore spot for some people, many times (especially for those that play "off-hours" on any given server), they are the only hope some people have of getting buffed (or as someone else mentioned, getting BF healed). And until this "combat revamp" (*rolls eyes*) comes around, many professions suffer in PvE/PvP without buffs of some kind. As far as BF is concerned, perhaps NPC entertainers can be stationed in cities on the three "starter" planets that players can watch to heal their BF, but, say, at half the rate a PC would be able to heal it?
3) CoM. While I am no brawler myself, I've always seen them discuss among themselves how important a good CoM macro is to their profession(s). Speak more with them on a solution.
4) There are others, I'm sure you've read them by now.
Tags: News, StarWarsGalaxies