Future Final Fantasy XI Adjustments
Today, a series of upcoming adjustments for Final Fantasy XI have been announced today. The macro palette size and position options will be made available under the Misc. 2 options under the Config Menu, certain Healing and Ninjutsu magic will be seeing reductions in casting time, the formula for Cure and Waltz effects will be adjusted, and Voidwatch will see some revisions, including the addition of the Notorious Monster Kalasutrax to Beaucedine Glacier and revision of Area of Effect damage for players and pets not directly targeted by spells or abilities.
The full details of the planned changes can be found below the break, and if you want somewhere to share your opinion on this news, the ZAM forums has you covered!
From the official Final Fantasy XI forums:
[dev1078] Config Adjustments
- The following options have been added to the "Config" menu under "Misc. 2":
- Macro Palette Size
Full / Compact - Macro Palette Position
Dynamic / Static
- Macro Palette Size
From the official Final Fantasy XI forums:
[dev1077] Magic/Ninjutsu Casting Time Adjustments
- Casting times for the following spells will be reduced as follows:
- Esuna: Reduced from 3 seconds to 1.
- Sacrifice: Reduced from 1.5 seconds to 1.
- Blindna: Reduced from 3 seconds to 1.
- Cursna: Reduced from 3 seconds to 1.
- Casting times for the following ninjutsu will be reduced as follows:
- Monomi: Ichi: Reduced from 4 seconds to 1.5.
- Tonko: Ichi: Reduced from 4 seconds to 1.5.
From the official Final Fantasy XI forums:
[dev1076] Healing Adjustments
As part of a continued overhaul of healing potency, the calculation of certain bonuses will be adjusted as follows:
- Current Method
- The following enhancements stack with each other for a combined bonus of no more than fifty percent:
"Cure" potency + / Potency of "Cure" effect received + / "Waltz" potency + / Potency of "Waltz" effect received +
- The following enhancements stack with each other for a combined bonus of no more than fifty percent:
- Revised Method
- (1) "Cure potency +" and "Waltz potency +" will stack for a maximum bonus of fifty percent.
- (2) "Potency of Cure effect received +" and "Potency of Waltz effect received +" will stack for a maximum bonus of thirty percent.
- (1) and (2) may then stack for a maximum bonus of ninety-five(*) percent.
*The final value will be calculated in two stages, with (2) applied to the enhanced value of (1), allowing for a total bonus greater than the sum of the two percentages.
From the official Final Fantasy XI forums:
[dev1075] Voidwatch Adjustments
*The following content is in development. Specific details may differ from the release version.
- The Jeuno II Voidwatch operation at Fort Karugo-Narugo [S] may also be undertaken at Beaucedine Glacier.
*Beaucedine Glacier will be added as a destination to Atmacite Refiner teleportation menus.
*This is a temporary measure.
- Effect area damage received from the following enemies will be reduced for non-targeted characters:
*This damage reduction also applies to pets.
Jurisdiction Operation Area Enemy San d'Oria King Ranperre's Tomb Hahava Bastok Dangruf Wadi Celaeno Windurst Outer Horutoto Ruins Voidwrought Jeuno Qufim Island Kaggen Lower Delkfutt's Tower Akvan Behemoth's Dominion Pil Zilart Ru'Aun Gardens Aello Ve'Lugannon Palace Uptala Shrine of Ru'Avitau Qilin Jeuno II Grauberg [S] Ocythoe Vunkerl Inlet [S] Gaunab Fort Karugo-Narugo [S]
Beaucedine GlacierKalasutrax Valkurm Dunes Ig-Alima Buburimu Peninsula Botulus Rex