ZAM at PAX: Hands-On Firefall Preview

Director of Content Cody Bye got his hands on Firefall at PAX Prime and was excited by what this free-to-play title offers both MMO and FPS fans.

As I weaved my way through the overcrowded hallways and intersections at PAX Prime, I couldn't help but pick-up on two points regarding Firefall:

  1. No one had heard of the game prior to PAX and now it dominated the halls, bathrooms and escalators.
  2. Those that had waited for their turn with the game were IMPRESSED.

By mid-afternoon on Saturday, I knew I couldn't miss my first hands-on time with this upcoming free-to-play MMOFPS. Firefall, for those that haven't been following the game closely, was originally announced at PAX Prime in September 2010 and was playable for the first time at PAX East in March. Red 5 Studios has been working on pushing out their first title since 2007, so this isn't a game that's coming to the world half-baked. With several years of development time and polish, this PAX Prime public demonstration was a long time coming; and even though expectations weren't high going into the show, attendees were definitely intrigued by the massive amounts of marketing dollars on display throughout the halls.

Taking my place at a demo station, I was flanked by the founder of Red 5 Studios, Mark Kern, who quickly began to lead me through what was going on in the mission. I had jumped into the PvE version of their demo midway into the session (which had been set on a time limit for showcase at the conference) and the players in the game were being waylaid by hordes of alien Aranhas and battleframe-laden humans. Think of battleframes as classes in Firefall.

Rather than run the mission being pushed upon me through the in-game tracker (similar to what you might find in any modern MMO), I raced toward one of three areas that needed defending from the oncoming onslaught. With my assault battleframe loaded with a plasma gun and machine gun (both with normal and alt-fire), I set off to hunt some bugs and bugkeepers.

The controls were simple enough for an FPS and MMO hybrid; everything was set up just like a standard FPS with a few exceptions. Hitting the spacebar caused you to jump, but if you hit the button again in mid-air your jetpack (which is on all battleframes) would blast off, allowing you to reach new locations or rain fire down upon your foes. Additionally, pressing the numeric keys on your keyboard would unleash one of the special abilities loaded into the battleframe you were wearing.

For example, when I began my first mission I had two special abilities. One allowed me to drop like a 20-ton load of bricks upon my enemies, causing damage in an area around me that would increase the higher I was when I used the ability. The other was a rushing assault tactic that would launch me toward my foe where I could bludgeon him to death with my meatier, more muscular arms.

However, the moment I finished my first mission I was given a new piece of loot, which happened to be a new module that I could add to my battleframe. This module gave me an “overcharge” ability that drove up the damage of my weapon for a short length of time, which was definitely useful against the larger enemies that needed a bit more “oomph” to take down.

Continued on Page 2.

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Great article.
# Aug 31 2011 at 11:18 PM Rating: Decent
Great article. Nice balance of discription between Pve and PvP aspects of the game, and you did a great job capturing both. Nice attention to new ideas and spects that make the game truly remarkable. The game itself always sounds amazing when other people describe it and I can;t wait to try it out myself. Would like to know even though you are a casual gamer, what was your favorite aspect to the game?
FIREFALL FTW
# Aug 31 2011 at 10:03 AM Rating: Decent
Im hoping the ladders are done well, and are based on by a random groups that are put together from a pool, but instead based on teams. Each character should be able to have several teams that they are on, so that they can help figure out the individual skill they have, and how they best contribute to a team.

I think Im going to want to play medic the most because I think being able to be a lookout is important. I've been practicing with it in Team Fortress 2. = )
Waiting
# Aug 31 2011 at 9:42 AM Rating: Decent
This is the second time I have heard crafting mentioned, lots of people asked for it on the forums but the devs never responded with a yes or a no so its pretty cool to hear an answer coming out of PAX. Its great seeing all these positive reviews coming out of PAX about Firefall, really shows that they put together a quality game that thousands of people will enjoy. I cannot wait for my shot at playing it.
Firefall
# Aug 31 2011 at 1:10 AM Rating: Decent
I've been tracking this one since pax 2010, I had the good fortune of playing a ton of the game at this year's pax, and am really looking forward to this game when it comes out. flying above people and slamming into them never gets old :)
Firefall
# Aug 31 2011 at 10:53 AM Rating: Decent
Man, Im so jealous. I havent even gotten to play at all yet, so I've been living vicariously through you guys, and videos. I swear, I watch the 'Chosen' Trailer once a day.
Exploding!
# Aug 30 2011 at 11:18 PM Rating: Decent
The game play you described was sweet. I have always had my reservations about FireFall but I just can not find any bad feed on this game. It is as if Mark Kern came out of the woods and started selling the new drug in town lolz. At any rate I hope this gets out to more people as the game moves forward to its December release and we can all frag our socks off ;)
Bullet Speed
# Aug 30 2011 at 9:31 PM Rating: Decent
Like warstratigier, I've followed this game for a while, but this is the first mention I've heard of crafting. If there's any more info about that, I'd love to hear it.

Specifically though, I've played Global Agenda, another FPS MMO, and the guns shoot a very slow laser bullet which requires a ton of lead even at close ranges.

Are the guns in Firefall mostly hitscan? Or close enough to it, a la Bad Company 2? That sort of thing isnt super obvious in vidoes, but you can tell immediately when you are playing with it.
FIREFALL FTW
# Aug 30 2011 at 7:10 PM Rating: Decent
Like the fact that you picked up the game so fast. They really did a stellar job on the controls and making them obvious for starters. Easy game to pick up (as a F2P should be), but hard to master (they want this to become an e-sport).

Be sure to keep an eye out for this game, beta should be launching soon-ish ;-).
Great Article
# Aug 30 2011 at 6:07 PM Rating: Decent
I've been following firefall since last year's pax prime it has been great seeing the huge difference between the demo the devs showed last year to the game play showed this year. It seems they have lived up to everything they had said so far. I'm really looking forward to this game and I hope I have chance to get my hands on it sometime soon.

Also I just wanted to point out that while snipers may be obnoxious the only class they can one shot is another recon with a head shot. Even with that I still feel like they are going to be a pain, but it should help.
Firefall looks amazing
# Aug 30 2011 at 12:07 PM Rating: Decent
This is a really good preview. Firefall looks really awesome, I can't wait to get my hands on it. The Firefall closed beta starts at the end of this week by the way ;).
Jetpacks look really nice in this game. I've heard from several people at PAX that firefall plays really fun and smooth, so I'll definately try it out.
Not just an FPS
# Aug 30 2011 at 11:23 AM Rating: Decent
Excellent write up, thanks for sharing your experience! I haven't been this excited for a game in years.

One thing that I noticed is that you referred to Firefall as a FPS. It's important to note that you can seamlessly switch between First and Third person perspectives, so the game caters to people who enjoy both game types :)
FIREFALL FTW
# Aug 30 2011 at 11:19 AM Rating: Decent
Good preview, I liked that "other things I noted" you did. Great to see that you enjoyed the game :) I hope I'll get my hands on it ASAP
-ImOnTheRadio
great read
# Aug 30 2011 at 10:40 AM Rating: Decent
I'm always interested in hearing gameplay elements I've never heard before. I've heard of crafting in this game from some Firefall community members, but this is the first article I've read that made mention of it. There's also been various accounts of details on some mods as well, enough to wonder just how many different mods are out there. Sounds like so many. I'm quite curious about the ability that was used to ram enemies, it sounds like the ability Afterburner. If so, I've heard you can use it for a nice boost in the air and that even more skillful people can use it to make the dropping ability, Crater, much more potent. Now that'd be something I'd like to see.
This is just the beginning for Firefall!
# Aug 30 2011 at 9:52 AM Rating: Decent
Great article. I think that the guys at Red5 are doing a great job advertising the game. Without any massive marketing campaign they already have hundreds of thousands of gamers waiting for the beta to be released in the next few days and eager to try the game for themselves (most of us could not go to PAX this year and there are only a very few videos or reviews available until now). Mouth-to-mouth advertisement is doing a great job for them at the moment, but I think this will change as release date approaches; they've already stated they want us to play Firefall for many years, this is not going to be another UT or Quake, but a game that is going to expand continuously... so I expect the popularity of the game to grow at the same time. Firefall will possibly be one of the most popular games in the next few years.

Also, I hope there's much more to do in the open world than resource gathering. Firefall will grown significantly after game release in December and they've already announced there will be PVP in the open world (including territory control) at some stage after game release, so this is just the beginning. Using the open world just for resource gathering and a few quest would not be very wise considering the potential this game has; I hope to see more MMO in the future.
This is just the beginning for Firefall!
# Aug 30 2011 at 10:09 AM Rating: Excellent
**
373 posts
@Manuito - Yeah, I never meant to give the impression that resource gathering was the only thing people could do, that was just a "focal point" of what Mark was talking about.

@mcgrif - A lot of people were in your boat.
Wonderful
# Aug 30 2011 at 9:50 AM Rating: Decent
Previous to now I'd heard little of this game. What seems to be most attractive is the slick art style, and fighting robots! Enjoyed the writeup throughout. I am becoming hopeful for the success of this game.
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